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[APPROVED] Dark Imp (Netherworld)


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 Post subject: Dark Imp (Netherworld)
PostPosted: 31 Dec 2009, 15:16 
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Zombie  Zombie
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Joined: 31 Dec 2009, 14:51
Posts: 18
Location: Czech Republic
Information:
Name : Dark Imp (Netherworld)
Difficulty : Medium
Connections : Uses sounds of original Imp
Summon : NetherDarkImp
Melee : Yes
Distance : Projectile
Type : Demon

Credits:
Submitted : Jaeden
Decorate : Jaeden
GLDefs : Jaeden
Sounds : ID Software
Sprites : ID Software
Sprite Edit: Vader (Shape), Jaeden (Recolor)

Description:
An another Dark Imp variant. This is a little bit tougher than
other variants.

Picture:
Image

Download:
http://files.drdteam.org/index.php/files/get/G3p_BSrvsL/darkimpnether.zip


Last edited by Jaeden on 02 Jan 2010, 12:01, edited 4 times in total.

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 Post subject: Re: Dark Imp (Netherworld)
PostPosted: 31 Dec 2009, 15:23 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
Erm, please add a preview image of the monster itself, not something like that.

Edit: That's better.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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Total approved submissions: 78
Total approved updates: 21
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 Post subject: Re: Dark Imp (Netherworld)
PostPosted: 01 Jan 2010, 18:34 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4271
Location: Germany
I quite like it although the yellow attack doesn't seem to fit that good. Maybe something different?


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 Post subject: Re: Dark Imp (Netherworld)
PostPosted: 01 Jan 2010, 20:10 
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Zombie  Zombie
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Joined: 31 Dec 2009, 14:51
Posts: 18
Location: Czech Republic
I have updated the yellow attack


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 Post subject: Re: Dark Imp (Netherworld)
PostPosted: 02 Jan 2010, 11:29 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4271
Location: Germany
This one's much better. Only one last suggestion: Scale the monster to about 1.2 of its size and give him a higher mass and a little less health. It doesn't seem right if he needs about the same amounts of SSG-shots as a HellKnight but gets bounced through the whole room when being shot because of his low mass.


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 Post subject: Re: Dark Imp (Netherworld)
PostPosted: 03 Jan 2010, 09:18 
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Zombie  Zombie
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Joined: 31 Dec 2009, 14:51
Posts: 18
Location: Czech Republic
I have updated the properties


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 Post subject: Re: Dark Imp (Netherworld)
PostPosted: 15 Jan 2010, 13:49 
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Zombie  Zombie
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Joined: 31 Dec 2009, 14:51
Posts: 18
Location: Czech Republic
What i have to do with my imp?


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 Post subject: Re: Dark Imp (Netherworld)
PostPosted: 16 Jan 2010, 11:32 
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Hell Knight  Forum Artist
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Joined: 10 Jan 2010, 14:55
Posts: 478
Location: Sweden
I tried it in DB2, and i must say that this is worth downloading. Good job!


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 Post subject: Re: Dark Imp (Netherworld)
PostPosted: 16 Jan 2010, 14:43 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4271
Location: Germany
Added


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