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[APPROVED] Flamethrower Zombie


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 Post subject: Flamethrower Zombie
PostPosted: 03 Feb 2010, 01:08 
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BFG Commando  Everyone needs their downtime.
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Joined: 17 Dec 2009, 00:17
Posts: 202
Location: Ireland
Information:
Name: Flamethrower Zombie
Difficulty: Medium
Connections: None
Summon: FlamerZombie
Melee: None
Distance: Projectile
Type: Undead

Credits:
Submitted: scalliano
Decorate: scalliano
GLDefs: Tormentor667
Sounds: Eriance (?)
Sprites: Id Software, Xim, Eriance
Sprite Edit: scalliano
Idea Base: Flamethrower from Demon Eclipse

Description:
A zombie packing Eriance's Flamer weapon from Demon Eclipse.

Preview:
Image

Download:


Attachments:
FlamerZombie.zip [119.87 KiB]
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 Post subject: Re: Flamethrower Zombie
PostPosted: 03 Feb 2010, 02:39 
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Demon  Demon
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Joined: 21 Jan 2010, 21:55
Posts: 123
Location: Deepest Hell
Woah this is one is very cool!
Image


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 Post subject: Re: Flamethrower Zombie
PostPosted: 03 Feb 2010, 02:52 
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Cacodemon  Death Incarnate!
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Joined: 25 Dec 2009, 18:19
Posts: 247
Location: Wherever you want...
I agree, this is pretty sweet. :-))


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 Post subject: Re: Flamethrower Zombie
PostPosted: 03 Feb 2010, 09:12 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Definitely ;)


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 Post subject: Re: Flamethrower Zombie
PostPosted: 03 Feb 2010, 16:56 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2667
Hmm, can you paste the shotgun zombie's arm on, so it has its arm over the flamethrower? Even though the original zombieman and Doomguy had the arm under the gun, it never looked right.

Excellent job on the rest of the edit, by the way. I tried making a recolor for a flamethrower zombie a few months ago, but it never looked right.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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Total approved submissions: 78
Total approved updates: 21
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 Post subject: Re: Flamethrower Zombie
PostPosted: 03 Feb 2010, 18:50 
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BFG Commando  Everyone needs their downtime.
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Joined: 17 Dec 2009, 00:17
Posts: 202
Location: Ireland
Can't promise anything, but I'll give it a go! I originally wanted him to have the gas cannisters on his back, so I might add that too. I'll keep you posted.

Cheers for the lightning fast approval all the same! :D


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 Post subject: Re: Flamethrower Zombie
PostPosted: 18 Feb 2010, 20:10 
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Marine  Marine
Joined: 14 Feb 2010, 09:38
Posts: 2
Very nice. Thank you. I attach this to my new maps. That flame is so deadly.


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 Post subject: Re: Flamethrower Zombie
PostPosted: 21 Feb 2010, 15:53 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2667
Added! Though, I added a quick A_JumpIfCloser in the Missile state so it doesn't try flaming something from too far away.


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