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[APPROVED] Ice Stalker


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 Post subject: Ice Stalker
PostPosted: 27 May 2010, 12:33 
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Chaingunner  We Stand to Fight
Joined: 25 May 2010, 21:15
Posts: 143
Location: Manchester UK
Name: Ice Stalker
Difficulty: Medium
Connections: Serpent
Summon: icestalker
Melee: yes
Distance: Projectile
Type: Lizard, Ice

Submitted: Virtue
Decorate: Zdoom, modified by Virtue
Sounds: Hexen
Sprites: Hexen
Sprite Edit: Stalker, recoloured by Virtue
Idea Base: Cold levels in Hexen where there's water.

Description:
The Ice Stalker lives in the coldest regions of the sea, its skin has adapted a hard coating of ice to protect itself, naturally it is totally immune to the cold so its best attacked with fire. It attacks with deadly ice projectiles that will freeze anything that gets in its way.

Image

Download:

http://files.drdteam.org/index.php/files/get/oF4C7DGCAg/icestalker.zip

Now with icy Xdeath!
Submissions: 14
Approved: 12
Rejected: 2
On Hold: 0
Unfinished: 2

ImageImage


Last edited by Virtue on 28 May 2010, 10:51, edited 2 times in total.

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 Post subject: Re: Ice Stalker
PostPosted: 27 May 2010, 13:02 
Haha, awesome. I wanted to see more icy monsters. This MUST be approved


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 Post subject: Re: Ice Stalker
PostPosted: 27 May 2010, 13:25 
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Chaingunner  We Stand to Fight
Joined: 25 May 2010, 21:15
Posts: 143
Location: Manchester UK
cheers, I always thought normal stalkers where far too dirty to be hanging around in freshwater icepools :-P


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 Post subject: Re: Ice Stalker
PostPosted: 27 May 2010, 16:38 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Good work, only one problem I've noticed - when he gibs, his parts are of the old, garden-variety stalker (aka GREEN), lol!


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 Post subject: Re: Ice Stalker
PostPosted: 27 May 2010, 16:39 
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Chaingunner  We Stand to Fight
Joined: 25 May 2010, 21:15
Posts: 143
Location: Manchester UK
I forgot to take out Xdeath I think.... :-/ I'm on it

EDIT: actually I need to replace Xdeath, plus I forgot to PNG the sprites, sorry!


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 Post subject: Re: Ice Stalker
PostPosted: 27 May 2010, 17:25 
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Icon of Sin  O'Neill with it.
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Joined: 13 Dec 2009, 20:48
Posts: 1164
Location: IN SPACE
A nicely done edit! Just make sure to double-check for stray green pixels and clean 'em up. (I can see a few in the preview.) :-))
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 Post subject: Re: Ice Stalker
PostPosted: 11 Jun 2010, 19:56 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
NeuralStunner wrote:
Just make sure to double-check for stray green pixels and clean 'em up.

That, and it could probably use sound icy-sounding sounds of its own. Other than that, it's an excellent edit and very useful in icy areas. :-D
Currently reading: Blood Ravens, The Dawn of War Omnibus
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Total approved submissions: 78
Total approved updates: 21
Total rejected: 2


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 Post subject: Re: Ice Stalker
PostPosted: 14 Jun 2010, 16:27 
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Chaingunner  We Stand to Fight
Joined: 25 May 2010, 21:15
Posts: 143
Location: Manchester UK
I can assure you theres no green pixels in the sprite, theres a few grey ones but thats due to hexens pallete (besides the wendigo has a few grey pixels in its sprite). As for "icy" sounding.....its still part of the Stalker family....


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 Post subject: Re: Ice Stalker
PostPosted: 14 Jun 2010, 18:26 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
Alright, new sounds was just a suggestion. Approved.


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