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[APPROVED] Evil Knight


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 Post subject: Evil Knight
PostPosted: 18 Dec 2009, 19:02 
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Chaingunner  OMG!! You kill Doomguy!! You bastard!
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Joined: 17 Dec 2009, 14:31
Posts: 126
Location: Mexico
Information
Name : Evil Knight
Difficulty : Easy
Connections : None
Melee : Yes
Distance : Projectile
Summon : EvilKnight
Type : Demon,Medieval
Idea Base : Quake 1 Death Knight

Credits
Submitted : Mr.Green
Decorate : Mr.Green
GLDefs : Mr.Green
Sounds : ID Software
Sprites : Bullfrog,Raven Software

Description
An armored minions of hell,Evil Knights have ability to hurl fireballs from
their swords.

Pic
Image

Download
http://files.drdteam.org/index.php/files/get/ZKiMAszZUs/evilknight.zip
Submissions : 5
Approved : 3
Rejected : 0


Last edited by Mr.Green on 14 Jan 2010, 17:28, edited 7 times in total.

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 Post subject: Re: Evil Knight
PostPosted: 18 Dec 2009, 19:09 
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Imp  Imp
Joined: 18 Dec 2009, 00:43
Posts: 42
Location: Canberra, Australia
Nice, simple and effective, only thing I can think to suggest is possibly give his fireballs a trail effect at some point. Also the sprites come from Dungeon Keeper I'm quite sure, which is made by Bullfrog.
Image


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 Post subject: Re: Evil Knight
PostPosted: 18 Dec 2009, 19:17 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Yeah, definitely Bullfrog's Dungeon Keeper


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 Post subject: Re: Evil Knight
PostPosted: 18 Dec 2009, 19:20 
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Chaingunner  OMG!! You kill Doomguy!! You bastard!
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Joined: 17 Dec 2009, 14:31
Posts: 126
Location: Mexico
Maelstrom wrote:
Nice, simple and effective, only thing I can think to suggest is possibly give his fireballs a trail effect at some point. Also the sprites come from Dungeon Keeper I'm quite sure, which is made by Bullfrog.

Ah,thank you. I will fix the credit thingy. Also,the evil knight's shots generates trails,they're just so small that you can hardly see them.


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 Post subject: Re: Evil Knight
PostPosted: 19 Dec 2009, 11:04 
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
What about making his death a bit more violent with more blood and stuff? :)


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 Post subject: Re: Evil Knight
PostPosted: 19 Dec 2009, 11:14 
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Imp  Imp
Joined: 18 Dec 2009, 00:43
Posts: 42
Location: Canberra, Australia
Man you took the words out of my mouth, I was thinking of suggesting like the Lord of the Lands death in Dungeon Keeper, the epic blood spurt.


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 Post subject: Re: Evil Knight
PostPosted: 19 Dec 2009, 11:44 
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Chaingunner  OMG!! You kill Doomguy!! You bastard!
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Joined: 17 Dec 2009, 14:31
Posts: 126
Location: Mexico
Tormentor667 wrote:
What about making his death a bit more violent with more blood and stuff? :)

Good idea,I will do that when I get to home. :-)


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 Post subject: Re: Evil Knight
PostPosted: 21 Dec 2009, 10:56 
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Chaingunner  OMG!! You kill Doomguy!! You bastard!
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Joined: 17 Dec 2009, 14:31
Posts: 126
Location: Mexico
Ok,the death is now more bloody.


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 Post subject: Re: Evil Knight
PostPosted: 21 Dec 2009, 11:33 
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Looks definitely better :) Any more suggestions? Otherwise I will add it to the Beastiary.


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 Post subject: Re: Evil Knight
PostPosted: 21 Dec 2009, 12:02 
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Wraith  Your last chance to reconsider...
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Joined: 13 Dec 2009, 23:08
Posts: 91
Location: Aus
I think that the projectiles need some kind of trail, as of now they look rather bland. Then it should be fine :-)


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