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[REJECTED] Super Shotgun Redux


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 Post subject: Super Shotgun Redux
PostPosted: 05 Dec 2010, 05:53 
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Lost Soul  Reefin' Greifer
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Joined: 10 Jun 2010, 16:42
Posts: 194
Location: Room 217
Name: Super Shotgun Redux
Class: 4-5
Type: Hitscan
Palette: Doom, Duh
Summon: ShotgunRedux
Ammo Type: Shell
Altfire: Yes
Powered Mode: No
Added States: No

Credits:
Submitted: Todm
Decorate: Todm
GLDefs: N/A
Sounds: ID
Sprites: ID
Sprite Edit: Todm
Idea Base: A Improved Version Of The Super Shotgun

Description:
A Improved Version Of The Super Shotgun

Sprite:
Image
Image

Download Link:
Attachment:
File comment: Version With No Recoil
Super Shotgun Redux.zip [43.15 KiB]
Downloaded 120 times

Attachment:
File comment: Version With Recoil
Super Shotgun Redux 2.zip [43.19 KiB]
Downloaded 105 times
Reefing' And Greifin'


Last edited by That_One_Doom_Mod on 05 Dec 2010, 19:48, edited 2 times in total.

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 Post subject: Re: Super Shotgun Redux
PostPosted: 05 Dec 2010, 05:59 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 384
Location: Washington
Very nicely done. I like the alt fire. Makes it like a Sawed Off >:3

EDIT: Should have looked at the Shotgun before this one but anyway. You should also add that shaking/recoil thing to this one too. But more powerful.
http://www.youtube.com/user/DoomedArchv ... ature=mhum

Killing bosses and working on getting Fraps to record a tutorial and some of my mods.


Last edited by DoomedArchvileDemon on 05 Dec 2010, 06:03, edited 1 time in total.

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 Post subject: Re: Super Shotgun Redux
PostPosted: 05 Dec 2010, 06:03 
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Lost Soul  Reefin' Greifer
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Joined: 10 Jun 2010, 16:42
Posts: 194
Location: Room 217
I Tried to Make It more "Combat-Friendly" Like the Sawed off From Blood :-D,
Also Should I add Recoil like The Shotgun Redux?


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 Post subject: Re: Super Shotgun Redux
PostPosted: 05 Dec 2010, 06:48 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 384
Location: Washington
I would think so. More powerful recoil for when you shoot both barrels at once and weaker recoil when you shoot them one at a time.


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 Post subject: Re: Super Shotgun Redux
PostPosted: 05 Dec 2010, 07:06 
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Lost Soul  Reefin' Greifer
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Joined: 10 Jun 2010, 16:42
Posts: 194
Location: Room 217
*Added Recoil Variant


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 Post subject: Re: Super Shotgun Redux
PostPosted: 05 Dec 2010, 07:51 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1545
That_One_Doom_Mod wrote:
Altfire: No


DoomedArchvileDemon wrote:
I like the alt fire.


Image
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Super Shotgun Redux
PostPosted: 05 Dec 2010, 19:53 
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Lost Soul  Reefin' Greifer
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Joined: 10 Jun 2010, 16:42
Posts: 194
Location: Room 217
*Fixed


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 Post subject: Re: Super Shotgun Redux
PostPosted: 13 May 2011, 18:55 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
Looks okay, but sounds need to be ogg format (isn't it using sounds already included in Doom2.wad? If so, just remove them), sprites need to be PNG (if it's just an edit of the SSG, why recolor the sprites, by the way?) and info and credits need to be put in the wad.

Also, go with the version with no recoil. That's just annoying.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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Total approved submissions: 78
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 Post subject: Re: Super Shotgun Redux
PostPosted: 08 Feb 2012, 13:28 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4273
Location: Germany
Thread is dead


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