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[REJECTED] Plasma Cannon


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 Post subject: Plasma Cannon
PostPosted: 02 Dec 2010, 22:47 
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Hell Warrior  Hell Warrior
Joined: 05 May 2010, 01:00
Posts: 513
Location: British Columbia, Canada
Name: Plasma Cannon
Class: 5-6
Type: Projectile
Palette: Custom/Doom
Summon: PlasmaCannon
Ammo Type: Cell
Altfire: Yes
Powered Mode:No
Added States: No

Submitted: ChronoSeth
Decorate: ChronoSeth
Sounds: Id Software, Skulltag
Sprites: Id Software
Sprite Edit: ChronoSeth
Idea Base: Xaser's cyberdemon rocket launcher in his Parkour Mod (sprite), BFG 10k (some behavior)

Description:
Mini-bfg. Primary fire launches an explosive plasma ball with a large blast radius but relatively low explosion damage.

Download Link: http://files.drdteam.org/index.php/file ... cannon.zip

Requires latest (G)Zdoom svn. Not Skulltag compatible.


Attachments:
PLSCA0.png
PLSCA0.png [ 5.31 KiB | Viewed 2215 times ]


Last edited by ChronoSeth on 15 Dec 2010, 22:32, edited 4 times in total.
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 Post subject: Re: Plasma Cannon
PostPosted: 02 Dec 2010, 23:38 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 385
Well I like the sprites. They are pretty good.

The projectiles could have more of a variety though. The secondary fire could have other projectiles or something that looks better. And the projectiles from the primary and secondary fire are the same size. If not then it is hardly noticeable. I'd say have the secondary fire projectiles be something more like the Ionspray's projectiles. But a little bigger of course.

When the secondary fire is fired the sprites on the weapon is just a slowed down version of the primary. Have it loop a few times when each of the smaller projectiles are fired so it looks like it is firing again and again and again. Also the ammo should go down by one, or two, for each projectile so it looks better, rather than it just suddenly drop by twenty.

The sounds... I am on the edge on that. They seem to be ok but there might be better sounds you could use. For now leave it I guess.

The splash damage is pretty good. I like it actually. ...matter of fact I just thought of yet another story of it... but anyways. Splash damage is good.

The name of the gun is ok but if it is a BFG type clone/upgrade/version, it should say something like BFG Cannon, or BFG 4920, or something like that.

Ammo use. Why is does the primary fire only use 6 ammo when the secondary uses 20? At least have the primary use 10.

Very nice weapon too ^^
http://www.youtube.com/user/DoomedArchv ... ature=mhum

Killing bosses and working on getting Fraps to record a tutorial and some of my mods.


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 Post subject: Re: Plasma Cannon
PostPosted: 02 Dec 2010, 23:54 
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Hell Warrior  Hell Warrior
Joined: 05 May 2010, 01:00
Posts: 513
Location: British Columbia, Canada
When used properly, the secondary fire does significantly more damage than the primary fire.

I think I'll change the secondary attack's projectile to a modified PlasmaBall1.

The BFGBall sprites are altogether not something I like. I'm going to change them.

It is not meant to be a BFG; it's meant to be a combination of the rocket launcher and plasma gun.

Improved sounds would be nice, but I can't think of what else to use. Specific suggestions?


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 Post subject: Re: Plasma Cannon
PostPosted: 03 Dec 2010, 00:11 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 385
Quote:
When used properly, the secondary fire does significantly more damage than the primary fire.


In that case have the secondary fire have a little recovery time before you can shoot it again. Not to long though. Oh and maybe it should push the player back a little when it fires since it is firing a lot more projectiles at once.

Quote:
I think I'll change the secondary attack's projectile to a modified PlasmaBall1.


Could work.

Quote:
The BFGBall sprites are altogether not something I like. I'm going to change them.


Same here.

Quote:
It is not meant to be a BFG; it's meant to be a combination of the rocket launcher and plasma gun.


Oh ok. So then I guess leave the name lol

Quote:
Improved sounds would be nice, but I can't think of what else to use. Specific suggestions?


BFG sounds from Doom 64? Might sounds a little too powerful for the current weapon but it might work. Give it a try I guess. Anything else...I can't really think of anything myself. I could look around and listen to some and see what might fit.


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 Post subject: Re: Plasma Cannon
PostPosted: 04 Dec 2010, 02:58 
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Hell Warrior  Hell Warrior
Joined: 05 May 2010, 01:00
Posts: 513
Location: British Columbia, Canada
Update: added a trail to both projectiles and tweaked other factors. >:D

Anybody know where I can get the Doom 64 sound effects?


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 Post subject: Re: Plasma Cannon
PostPosted: 04 Dec 2010, 03:34 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 385
Looks better. Still needs new projectiles though for the secondary fire ^.^ I like the trail effect too.

Sadly I don't know where to get Doom 64 sounds but masterofmorag should know since he used some in his Cluster Launcher.


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 Post subject: Re: Plasma Cannon
PostPosted: 04 Dec 2010, 03:36 
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Hell Warrior  Hell Warrior
Joined: 05 May 2010, 01:00
Posts: 513
Location: British Columbia, Canada
Hm... I wonder if I can use the sounds in the Doom 64 TC for Doomsday...

BTW, the sprites on the secondary projectiles are wrong altogether (glitch). Oh the woes of copy/pasting your own code...


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 Post subject: Re: Plasma Cannon
PostPosted: 04 Dec 2010, 03:49 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 385
Might as well give it a try. :-/

Quote:
BTW, the sprites on the secondary projectiles are wrong altogether (glitch). Oh the woes of copy/pasting your own code...


lol this is why we test test test test test and then test some more, fix, test test test test test, fix again, and repeat. XD


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 Post subject: Re: Plasma Cannon
PostPosted: 04 Dec 2010, 07:13 
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Icon of Sin  O'Neill with it.
User avatar
Joined: 13 Dec 2009, 20:48
Posts: 1173
Location: IN SPACE
DoomedArchvileDemon wrote:
lol this is why we test test test test test and then test some more, fix, test test test test test, fix again, and repeat. XD
Pretty much what I do.

... Which is why I basically never release anything. :P
Douglas Adams wrote:
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.


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 Post subject: Re: Plasma Cannon
PostPosted: 05 Dec 2010, 01:53 
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Hell Warrior  Hell Warrior
Joined: 05 May 2010, 01:00
Posts: 513
Location: British Columbia, Canada
Update: secondary attack has been dramatically changed; see first post.


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