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h1m6 (The Bone Furnace) WIP


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 Post subject: h1m6 (The Bone Furnace) WIP
PostPosted: 11 Jan 2011, 21:32 
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Imp  Imp
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Joined: 15 Dec 2009, 06:45
Posts: 46
heres some progress on my map so far, the screenshots arnt entirely finished

Title: The Bone Furnace
Author/s: Unholypimpin
Difficulty: 6
Description: A Jail type map with lots of metal, stone, fire vents and furnaces.
Episode: e1
Screenshots:


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 Post subject: Re: h1m6 (The Bone Furnace) WIP
PostPosted: 12 Jan 2011, 11:49 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Nice shots so far, glad to see another map in progress :)


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 Post subject: Re: h1m6 (The Bone Furnace) WIP
PostPosted: 15 Jan 2011, 22:30 
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Imp  Imp
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Joined: 15 Dec 2009, 06:45
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my map is 15% done and is now on the svn

the map on svn also contains the music on it so tell me what you think of the music for the map. if it fits or not

heres some screenshots of some traps you will find in this map.


lighted square traps(in screenshots above) will kill anyone that walks on a lighted and colored square, luckly when one group of squares are lighted up and deadly the others are unlighted and safe. perfect movement and timing allows you to survive such traps.


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 Post subject: Re: h1m6 (The Bone Furnace) WIP
PostPosted: 15 Jan 2011, 23:17 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
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unholypimpin wrote:
the map on svn also contains the music on it so tell me what you think of the music for the map. if it fits or not

Honestly, I didn't like that music. I don't think ambient sound tracks would work well in Heretic, especially given the rest of the maps use more classical melodic tracks. And there are many ambient sound things that can be used instead of relying on a looping ambient song.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: h1m6 (The Bone Furnace) WIP
PostPosted: 15 Feb 2011, 10:34 
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Imp  Imp
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Joined: 15 Dec 2009, 06:45
Posts: 46
my map will be undergoing some delays because i have picked back up d2mzd and im remaking my global death wad.

however my map is half way done anyways.


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 Post subject: Re: h1m6 (The Bone Furnace) WIP
PostPosted: 28 Mar 2011, 06:22 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Must be exported to be able to run it!


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 Post subject: Re: h1m6 (The Bone Furnace) WIP
PostPosted: 05 Apr 2011, 09:19 
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Imp  Imp
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Joined: 15 Dec 2009, 06:45
Posts: 46
what? i dont get what you mean


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 Post subject: Re: h1m6 (The Bone Furnace) WIP
PostPosted: 07 Apr 2011, 13:32 
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Hades Elemental  Hades Elemental
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Joined: 19 Dec 2010, 18:53
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unholypimpin wrote:
what? i dont get what you mean

See this thread - the map WAD file contains extra lumps which interfere the map from being played. The said resources need to be exported into the PK3 to be able to play the map.


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 Post subject: Re: h1m6 (The Bone Furnace) WIP
PostPosted: 07 Apr 2011, 20:46 
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Imp  Imp
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Joined: 15 Dec 2009, 06:45
Posts: 46
thx for the heads up nightfall, i just fixed the map and it should be playable now


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 Post subject: Re: h1m6 (The Bone Furnace) WIP
PostPosted: 16 Sep 2011, 19:19 
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Imp  Imp
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Joined: 15 Dec 2009, 06:45
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oopse sorry about my absence i was doing other things ill get to work on my map as soon as i release my beta of globaldeath which should be like 3 days


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