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H1M11 - the Dungeon


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 Post subject: H1M11 - the Dungeon
PostPosted: 11 Mar 2011, 20:12 
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Imp  Imp
Joined: 07 Jan 2011, 20:28
Posts: 48
Title: The dungeon
Author: UltimateLorenzo
Difficulty: difficult.
Description: A dark underground dungeon, inspired by original E1M2
Episode: Episode 1
Screenshots:
http://img855.imageshack.us/img855/8371/dng06.png
http://img146.imageshack.us/img146/3774/dng05.png
http://img251.imageshack.us/img251/7894/dng04.png
http://img821.imageshack.us/img821/3143/dng03.png
http://img853.imageshack.us/img853/5485/dng02.png
http://img855.imageshack.us/img855/6375/dng01.png


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 Post subject: Re: H1M11 - the Dungeon
PostPosted: 11 Mar 2011, 22:00 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
Posts: 389
Location: Santiago, Chile
Image

I'm the one who doesn't see the images on imageshack?
wut?


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 Post subject: Re: H1M11 - the Dungeon
PostPosted: 12 Mar 2011, 13:55 
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Arachnotron  Hell is Better than Heaven. No crusades.
Joined: 23 Mar 2010, 21:56
Posts: 387
Location: Frozen, Deep in Hell
gothic wrote:
I'm the one who doesn't see the images on imageshack?


Probably.

Nice screen shots by the way.
Ice is what the cold hearted sustain. I eat ice, tastes nice.


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 Post subject: Re: H1M11 - the Dungeon
PostPosted: 12 Mar 2011, 15:38 
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Dark Imp  Dark Imp
Joined: 20 Feb 2011, 12:41
Posts: 55
Location: Russia
It'd nice to texture more varied.

But it still looks good for me.


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 Post subject: Re: H1M11 - the Dungeon
PostPosted: 12 Mar 2011, 16:02 
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Zombie  Zombie
Joined: 28 Jan 2010, 23:21
Posts: 17
gothic wrote:
I'm the one who doesn't see the images on imageshack?

I can't see them either. Imageshack has gotten worse, imgur is a better image hosting IMO.


Last edited by Kore on 22 Jun 2011, 23:06, edited 1 time in total.

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 Post subject: Re: H1M11 - the Dungeon
PostPosted: 12 Mar 2011, 17:46 
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Imp  Imp
Joined: 07 Jan 2011, 20:28
Posts: 48
I'm sorry someone cannot see my screenshots.

@Archi: texture variation and more details will come soon ;-)


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 Post subject: Re: H1M11 - the Dungeon
PostPosted: 15 Jun 2011, 06:18 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
When this gets completed, it should become the new H1M2 slot! :)


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 Post subject: Re: H1M11 - the Dungeon
PostPosted: 15 Jun 2011, 18:35 
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Imp  Imp
Joined: 07 Jan 2011, 20:28
Posts: 48
ShadesMaster wrote:
When this gets completed, it should become the new H1M2 slot! :)


Well, it all started this way: I wanted to re-create the original first heretic level using zdoom and new features.
I did one level, the docks, which you can download here:
http://www.doomworld.com/idgames/index.php?id=15653

Then I started the second level, the dungeons.
When I knew of this project, I decided that it was better to "donate" the dungeon to it.

Eventually, I may modify the "docks" level in order to fit this new project: is this allowed or all maps must be original?

Lorenzo


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 Post subject: Re: H1M11 - the Dungeon
PostPosted: 15 Jun 2011, 20:11 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Well it could be a secret level, I already have 'Silverspring docks' which is why a secret level solves the theme overlap problem. Still there are some resources here, such as the black big brick texture and hanging fish, that can fit into Hpack. I remember playing this level, a unique experience!


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 Post subject: Re: H1M11 - the Dungeon
PostPosted: 16 Jun 2011, 18:33 
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Imp  Imp
Joined: 07 Jan 2011, 20:28
Posts: 48
ShadesMaster wrote:
Well it could be a secret level, I already have 'Silverspring docks' which is why a secret level solves the theme overlap problem. Still there are some resources here, such as the black big brick texture and hanging fish, that can fit into Hpack. I remember playing this level, a unique experience!


I'm happy you did enjoy my level.

I think I took the black brick texture for DN, and the fishes from Shadow Warrior.


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