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Development Chain (Phase 4, c'mon, don't let it die!)


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 Post subject: Re: Development Chain (Phase 4, c'mon, don't let it die!)
PostPosted: 11 Aug 2012, 03:37 
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Hell Warrior  Hell Warrior
Joined: 05 May 2010, 01:00
Posts: 513
Location: British Columbia, Canada
idGamer wrote:
Well, I don't think I could be of any use for actual mapping( or editing ), but I'd be willing to do any beta testing if you need me (I don't know what you have set up for this.)

Just find the link to the newest version and play it. :P

I can take slot 5 or 8, if nobody else wants them.


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 Post subject: Re: Development Chain (Phase 4, c'mon, don't let it die!)
PostPosted: 11 Aug 2012, 04:24 
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SSG Zombie  Doom Forever: better than Duke
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Joined: 19 May 2011, 22:42
Posts: 160
Location: Inside your computer, hacking your software.
how about can i have slot 5
A true conniseur of the great FPS boom (1992-1999)


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 Post subject: Re: Development Chain (Phase 4, c'mon, don't let it die!)
PostPosted: 11 Aug 2012, 10:20 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Xaser wrote:
Well, there's a slot going on "right now", isn't there? Since I still sorta "have" the wad, I guess I can take the time to finish up that to-do list of mine. That okay? I'm a bit less burned out now, at the very least. :P

Sure, no problem, glad that you have the time. BTW, are there any bugs in the bugtracker tagged as OPEN which are already FIXED by you?


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 Post subject: Re: Development Chain (Phase 4, c'mon, don't let it die!)
PostPosted: 11 Aug 2012, 11:27 
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Hades Elemental  10th Ringwraith
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Joined: 19 May 2012, 16:43
Posts: 311
Location: The United States
ChronoSeth wrote:
Just find the link to the newest version and play it. :P


Oh, it's that easy? OK, I might test it out in a few days.
They have come to end the living;
unforetold and unforgiving.


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 Post subject: Re: Development Chain (Phase 4, c'mon, don't let it die!)
PostPosted: 13 Aug 2012, 21:26 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Alright, I'll take a later slot (since August 12th, 13th passed already) and will devote that to detailing the final Hell area... vertex point slope ceiling should be the priority... and some distance fog perhaps!

What else would I do, really?


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 Post subject: Re: Development Chain (Phase 4, c'mon, don't let it die!)
PostPosted: 14 Aug 2012, 01:57 
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Revenant  i am a xaser
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Joined: 10 Jun 2010, 05:51
Posts: 554
Welp. I didn't get around to doing anything because 32in24 happened. May as well go ahead and let the next guy take a stab at it instead of reserving it for x more days. D:

Best of luck, Torm -- break the curse! :P


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 Post subject: Re: Development Chain (Phase 4, c'mon, don't let it die!)
PostPosted: 14 Aug 2012, 10:42 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
So the latest version is still the one you've uploaded some weeks ago? Just to make sure I didn't miss anything. Beyond, any chance of you taking another slot instead? We have still enough free ones...


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 Post subject: Re: Development Chain (Phase 4, c'mon, don't let it die!)
PostPosted: 14 Aug 2012, 18:22 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Okay, I will start now, can't wait any longer


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 Post subject: Re: Development Chain (Phase 4, c'mon, don't let it die!)
PostPosted: 15 Aug 2012, 12:21 
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Chaingunner  Chaingunner
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Joined: 14 Dec 2009, 16:35
Posts: 135
Location: Perth, WA
Alrighty, I'll take slot 10.
Jimmy's YouTube Channel - All my recent stuff!
Jimmy's MIDI Powerhouse - More than 150 original MIDIs!
Doom Musicians Guild - Request original music here!
Jimmy's Blog of Death - I make terrible posts here.


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 Post subject: Re: Development Chain (Phase 4, c'mon, don't let it die!)
PostPosted: 15 Aug 2012, 21:20 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Awesome, just done


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