It is currently 19 Jun 2013, 17:24

Post new topic This topic is locked, you cannot edit posts or make further replies.  Page 3 of 3
 [ 24 posts ]    1, 2, 3

Phase 2 - Things to take care of!


Author Message
 Post subject: Re: Phase 2 - Things to take care of!
PostPosted: 03 Jun 2012, 19:04 
Offline
Cyberdemon  Approved Adder
User avatar
Joined: 01 Feb 2011, 20:07
Posts: 882
This bug was marked as fixed and was closed. However, it's quite obvious that it isn't. Not only that the projectiles still get stuck, they also make their bounce sound repeatadly while in that position which makes it very annoying.

I suggest opening this again until the issue is really solved.

(Note I'm aware Xaser speculated that it could be a ZDoom issue but that doesn't mean it isn't an issue that needs to be take care of)
____________________________________________

Edit: (Mon Jun 04, 2012)*

Is it just me or is quite a chunk of the hell part comprised of long, windy hallways and corridors that are somewhat confusing to navigate?

Also, speaking of the hell part, I hope the next contributers give it the attention it needs. Because I've got to tell you, that part is really lacking in pretty much everything. In addition, with that Devil May Cry ambient music playing in the background, the creepy hellish atmosphere is a must, I'd say :-P . Because as it is now, the music isn't that fitting.

* I didn't want to make a triple post.


Top
 Profile  
 
 Post subject: Re: Phase 2 - Things to take care of!
PostPosted: 13 Jun 2012, 06:34 
Offline
Site Admin  Site Admin
User avatar
Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Just as a small but important note for all those who are left to work in phase 2: Please do your best! There is still so much work to do, but the ZDCMP2 has such a high potential, it would be a shame to release some of it unfinished. Spend your time, spice up the unfinished areas and make sure we are getting this done just the way it deserves it!


Top
 Profile  
 
 Post subject: Re: Phase 2 - Things to take care of!
PostPosted: 14 Jun 2012, 22:02 
Offline
Baron of Hell  Baron of Hell
User avatar
Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
I'm ready to improve a few areas with appropriate detail levels - I have ideas for Hell I've been experimenting with in a map pack I'm making on my own... and I'm ready to make the underdetailed areas of the later base 'Hell Influenced' to a degree similar to the good base parts! I can actually make a few things ahead of time but of course I'll modify for real when my time comes!!!!


Top
 Profile  
 
 Post subject: Re: Phase 2 - Things to take care of!
PostPosted: 15 Jun 2012, 06:27 
Offline
Site Admin  Site Admin
User avatar
Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Yes! :D


Top
 Profile  
 
Display posts from previous:  Sort by  

Post new topic This topic is locked, you cannot edit posts or make further replies.  Page 3 of 3
 [ 24 posts ]    1, 2, 3


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: