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Phase 1 - General discussion


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 Post subject: Phase 1 - General discussion
PostPosted: 11 Mar 2012, 20:24 
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Site Admin  Site Admin
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This is where we discuss general stuff about the project, everything that doesn't fit somewhere else


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 Post subject: Re: General discussion
PostPosted: 12 Mar 2012, 02:38 
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Chaingunner  Chaingunner
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I remember playing the first, and I loved it. I'D BE A FOOL NOT SIGN UP FOR THIS.

By the way, at what point is this going up on ZDF?
Projects

  • Hacx 2.0
  • Fusion Mapping Take #2

Site: MXU


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 Post subject: Re: General discussion
PostPosted: 12 Mar 2012, 08:10 
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Right now this is only accessable for the forum team here as I want to make sure everything's set up the right way. So if you have suggestions, feel free to post em :) I'd be happy to have several other thoughts.


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 Post subject: Re: General discussion
PostPosted: 12 Mar 2012, 17:58 
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Chaingunner  Chaingunner
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Well I see we have 2 days to work on a section, when working on a section I know I should focus mainly on developing the layout and gameplay, but how far into detail should I go?

That is, how is the detailing section going to work out? Is it going to get passed around for detailing only or something?


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 Post subject: Re: General discussion
PostPosted: 12 Mar 2012, 18:18 
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Concerning Phase 1, you are supposed to finish your area as good as possible. The detailing Phase 2 is just there to compensate weaker mappers and make sure the overal design is consistent (same type of lights and doors for example where necessary).

Phase 2 will exactly work the way as Phase 1 does, just without the pause day.


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 Post subject: Re: General discussion
PostPosted: 12 Mar 2012, 20:09 
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Chaingunner  Chaingunner
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Ah, alright.

And what about size limits on your area?


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 Post subject: Re: General discussion
PostPosted: 13 Mar 2012, 07:24 
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This is one of the guidelines I set up:
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No super areas - the first try for a second ZDCMP failed because of too large areas with too many places scattered around. Do not go overboard with your plans, keep them ambitious but simple, make sure you can actually finish what you want to do.

I think it shouldn't bee too large, and people should not forget that there are some more people who are working on this.


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 Post subject: Re: General discussion
PostPosted: 13 Mar 2012, 11:59 
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Icon of Sin  Icon of Sin
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What is the map format going to be? ZDoom in Hexen or UDMF?

Although I would prefer ZDoom in Hexen I will use UDMF if I have too.


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 Post subject: Re: General discussion
PostPosted: 13 Mar 2012, 12:06 
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Considering that some people still use DB1 and considering that Hexen is still the map format most people are used to, we will go for that.


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 Post subject: Re: General discussion
PostPosted: 13 Mar 2012, 18:58 
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By the way, what about GZDoom features like ambient sounds n stuff?


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