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A_RadiusThrust fixed for larger values


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 Post subject: A_RadiusThrust fixed for larger values
PostPosted: 08 Apr 2012, 15:53 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2661
ZDoom Changelog wrote:
Fixed: The distance parameter for A_RadiusThrust was defined as fixed, when the parameter passed to P_RadiusAttack is just a regular int.

Before this fix, if you gave A_RadiusThrust large values, it would interpret them as smaller values. It was a surprisingly annoying bug if you wanted to, for example, make a monster push the player pretty far back.

Yes, this is late, but this forum wasn't around when this was fixed. : P
Currently reading: Blood Ravens, The Dawn of War Omnibus
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