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Set Pitch through A_FaceTarget


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 Post subject: Set Pitch through A_FaceTarget
PostPosted: 09 Apr 2012, 03:06 
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ZDoom Changelog wrote:
Added DavidPH's A_FaceTarget with pitch submission.
This feature allows monsters, projectiles, and anything else with a target to aquire the vertical angle toward that target. Pitch can be used to determine whether a targetted actor is above or below them, creating smarter aiming systems, special attacks, or changing appearance.

This compliments the previous "max angle" parameter for this function, as you can give a maximum pitch that the actor will be able to turn.
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