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A_RadiusThrust and A_Blast can now be damageless


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 Post subject: A_RadiusThrust and A_Blast can now be damageless
PostPosted: 16 Jun 2012, 14:04 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2667
ZDoom changelog wrote:
Added Xaser's submission for no impact damage from blasting.

Something that's recently been giving me trouble, you now have the option for A_RadiusThrust and A_Blast to do no damage! By default, when an actor hits a solid actor or map geometry after being blasted away, it takes damage based on its speed and mass. This was... somewhat undesirable in certain situations, because a Crusader from Strife can under certain situations be one-shotted by something that shouldn't be doing much damage.

Thanks to Xaser, for this! :D
Currently reading: Blood Ravens, The Dawn of War Omnibus
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