ZDoom changelog wrote:
Added Xaser's submission for no impact damage from blasting.
Something that's recently been giving me trouble, you now have the option for A_RadiusThrust and A_Blast to do no damage! By default, when an actor hits a solid actor or map geometry after being blasted away, it takes damage based on its speed and mass. This was... somewhat undesirable in certain situations, because a Crusader from Strife can under certain situations be one-shotted by something that shouldn't be doing much damage.
Thanks to Xaser, for this!