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[BUG FIXED] Non-Euclidean geometry in Flamethrower outdoor area


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 Post subject: Non-Euclidean geometry in Flamethrower outdoor area
PostPosted: 10 May 2012, 07:52 
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Revenant  i am a xaser
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Joined: 10 Jun 2010, 05:51
Posts: 554
Ironically, Gez's secret area fix introduced some non-Euclidean geometry of its own:

Image

Not sure it was a good idea to merge the two outdoor areas just yet -- something should be done to address the difference in sky height between the two areas now and I don't think raising the sky 16 units in this area is the right way to go.


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 Post subject: Re: Non-Euclidean geometry in Flamethrower outdoor area
PostPosted: 15 Jun 2012, 20:02 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
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Location: Germany
Fixed


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