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Banshee SNDINFO


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 Post subject: Banshee SNDINFO
PostPosted: 03 Mar 2012, 02:25 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 384
Location: Washington
I just tested this out and the Banshee seems to have an error in its coding and will not play the game. I tested this in the newest version of Zdoom and Skulltag and I end up with this error.

Quote:
Script error, "Banshee.wad:SNDINFO" line 30:
Missing string (unexpected end of file).
http://www.youtube.com/user/DoomedArchv ... ature=mhum

Killing bosses and working on getting Fraps to record a tutorial and some of my mods.


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 Post subject: Re: Banshee SNDINFO
PostPosted: 03 Mar 2012, 08:25 
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Cyberdemon  Approved Adder
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Joined: 01 Feb 2011, 20:07
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It's strange that this hasn't been reported until now.


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 Post subject: Re: Banshee SNDINFO
PostPosted: 03 Mar 2012, 16:15 
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Commander Keen  A rather ghastly dragon
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I think I noticed it a while ago, but hated that thing so much that I wanted to update the ENTIRE thing all at once.
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 Post subject: Re: Banshee SNDINFO
PostPosted: 03 Mar 2012, 22:44 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 384
Location: Washington
Quote:
I think I noticed it a while ago, but hated that thing so much that I wanted to update the ENTIRE thing all at once.


What is it about it that you dislike so much? I can't play it for obvious reasons so just wondering what needs improvement in your opinion.


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 Post subject: Re: Banshee SNDINFO
PostPosted: 04 Mar 2012, 00:35 
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Cyberdemon  Approved Adder
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@DoomedArchvileDemon: Here is how to fix the loading issue:


Obviously I'm not Ghastly, but here is my issues with the monster:

  • It's supposed to be a Hexen enemy but the sprite style doesn't seem to fit that game's style, IMO.
  • Most of the other sprites it uses are from Doom.
  • Its sounds aren't that good.
  • After the fight you get with it, you would expect it to go out with a bang when it dies, but it doesn't. It just turns into ashes.
  • One of its attacks is to spawn Doom's lost souls at you. :-/
  • Hard to hit because it constantly "teleports".
  • It has too many attacks for my liking that does a lot of damage and are hard to dodge unless you've got a massive room to manoeuvre.

The only two good things I could find about it is that it doesn't have lots of health, considering how powerful it is, and it's not immune to splash damage.

I'm probably being too harsh here in my "nitpicking" but that's how I see it. You're free to disagree though.

PS: I thought banshees' trademark is that they scream. I guess I'm wrong. :-P


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 Post subject: Re: Banshee SNDINFO
PostPosted: 04 Mar 2012, 01:22 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 384
Location: Washington
Thank you for the fix BlueShadow. :3

Now that I am able to play this, I might as well give my feedback on this also. Ahem...

    -The sounds do not fit that well and make this demon less threatening and doesn't give the feeling of being demonic or magical
    -The use of Lost Souls is a little lame in both appearance and simply because this has been overused I feel like as being the most common of summoned demons
    -The GIANT fire ball attack looks really ugly and homes in to fast and to sharply
    -The "flame thrower" attack looks really bad because it uses the Arch-vile fire, which is also overused, and has rocket partical trails underneath it which makes it even more ugly
    -The ground fire trail attack on the ground is ok but it feels a bit to fast and doesn't give the player enough time to react and can kill them in a matter of seconds because it does not go away once it touches the player
    -The normal fire ball spread attack is ok and nothing really too wrong with that
    -All of the attacks suffer greatly because of one major thing, which is build up time. There is no warning whatsoever when the monster is about to use an attack, making it nearly impossible for the player to react quick enough or to come up with a strategy to fight the demon. A sound Que or some effect would help out greatly
    -The teleporting is a bit of a pain
    -The death animation is a bit of a joke considering all the build up that the player goes through during the fight
    -The sprites do feel a bit out of place with the Hexen pallet and could use touching up. If the robe was more colored like the Apprentice of D'Sparil where it has some bright colors around the edged but balances it out with the darker shades in the robe, and maybe a little cut up or something, it might look more fitting
    -The overall design of the monster does not say "Banshee" to me as it doesn't seem to tie in with what a banshee from mythology is. Banshee's are known for their wailing and screams when someone nearby is about to die, so I expected attacks that had more of an audio based style, rather than fire. Right now this seems more fire based and should be named something different to make it fit better with its behavior

Phew... now, this isn't to put this monster nor the creator down or anything either. But, this is just what I see in the monster and now that I have played it I can see the flaws and what could be improved on it. ^.^;

EDIT: OMG List fail twice! What do I use to have it list like BlueShadows? O.o

EDIT2: Also just relieved, the re-spawning enemies is also not needed and makes this demon even more annoying. :/


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 Post subject: Re: Banshee SNDINFO
PostPosted: 04 Mar 2012, 06:34 
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Mancubus  Suffer.
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Joined: 18 Dec 2009, 20:36
Posts: 665
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I think she could use a few more sounds that resemble screaming or spellcasting, rather than orgasm. Also, one attack is enough. When dying, I modified her to make a screaming sound and unleash one last attack, which helps distract your attention from her otherwise underwhelming dying image.

I'm using her in Doom by the way.
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 Post subject: Re: Banshee SNDINFO
PostPosted: 08 Mar 2012, 03:10 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
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Blue Shadow wrote:
  • It's supposed to be a Hexen enemy but the sprite style doesn't seem to fit that game's style, IMO.
  • Most of the other sprites it uses are from Doom.
  • Its sounds aren't that good.
  • After the fight you get with it, you would expect it to go out with a bang when it dies, but it doesn't. It just turns into ashes.
  • One of its attacks is to spawn Doom's lost souls at you. :-/
  • Hard to hit because it constantly "teleports".
  • It has too many attacks for my liking that does a lot of damage and are hard to dodge unless you've got a massive room to manoeuvre.

My main issue with it, is the AMAZING balance discrepancy. It has low health, but deals a lot of damage, is hard to dodge, and has far too many attacks. More than that, it doesn't LOOK as powerful as it is (which does factor into balance). Glass cannons like this don't work at all unless it's pulled off very well. Combined with the bad sprites and horrible sounds, this never should've gotten approved.


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 Post subject: Re: Banshee SNDINFO
PostPosted: 08 Mar 2012, 10:24 
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Mancubus  Suffer.
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Joined: 18 Dec 2009, 20:36
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The Banshee managed to be an exact fit for what I was planning in my mod, so thanks anyway for having accepted it.


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 Post subject: Re: Banshee SNDINFO
PostPosted: 11 Mar 2012, 13:23 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
I haven't downloaded the monster, but judging from the preview pic and the mention of orgasmic sound effects makes me believe this originated from Sirens.wad? Or at least the resources did? :shifty:

A sorceress is a decent idea for Heretic/Hexen but maybe it could be done better? I'd let Ghastly have a go at it, has my approval. :-)


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