Thank you for the fix BlueShadow. :3
Now that I am able to play this, I might as well give my feedback on this also. Ahem...
-The sounds do not fit that well and make this demon less threatening and doesn't give the feeling of being demonic or magical
-The use of Lost Souls is a little lame in both appearance and simply because this has been overused I feel like as being the most common of summoned demons
-The GIANT fire ball attack looks really ugly and homes in to fast and to sharply
-The "flame thrower" attack looks really bad because it uses the Arch-vile fire, which is also overused, and has rocket partical trails underneath it which makes it even more ugly
-The ground fire trail attack on the ground is ok but it feels a bit to fast and doesn't give the player enough time to react and can kill them in a matter of seconds because it does not go away once it touches the player
-The normal fire ball spread attack is ok and nothing really too wrong with that
-All of the attacks suffer greatly because of one major thing, which is build up time. There is no warning whatsoever when the monster is about to use an attack, making it nearly impossible for the player to react quick enough or to come up with a strategy to fight the demon. A sound Que or some effect would help out greatly
-The teleporting is a bit of a pain
-The death animation is a bit of a joke considering all the build up that the player goes through during the fight
-The sprites do feel a bit out of place with the Hexen pallet and could use touching up. If the robe was more colored like the Apprentice of D'Sparil where it has some bright colors around the edged but balances it out with the darker shades in the robe, and maybe a little cut up or something, it might look more fitting
-The overall design of the monster does not say "Banshee" to me as it doesn't seem to tie in with what a banshee from mythology is. Banshee's are known for their wailing and screams when someone nearby is about to die, so I expected attacks that had more of an audio based style, rather than fire. Right now this seems more fire based and should be named something different to make it fit better with its behavior
Phew... now, this isn't to put this monster nor the creator down or anything either. But, this is just what I see in the monster and now that I have played it I can see the flaws and what could be improved on it. ^.^;
EDIT: OMG List fail twice! What do I use to have it list like BlueShadows? O.o
EDIT2: Also just relieved, the re-spawning enemies is also not needed and makes this demon even more annoying.
