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[REJECTED] Plasma Cannon


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 Post subject: Re: Plasma Cannon
PostPosted: 05 Dec 2010, 02:12 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 385
Very nice change. I like it. And I thought I saw some of them travel in circles and curves. But I might have been seeing things. Bouncing off the wall is cool but how about making them more... crazy? It's up to you. It is fine the way it is.

Also, the projectiles now don't look that bad anymore. But if you want to change them that would be cool.
http://www.youtube.com/user/DoomedArchv ... ature=mhum

Killing bosses and working on getting Fraps to record a tutorial and some of my mods.


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 Post subject: Re: Plasma Cannon
PostPosted: 05 Dec 2010, 02:19 
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Hell Warrior  Hell Warrior
Joined: 05 May 2010, 01:00
Posts: 513
Location: British Columbia, Canada
How do you expect me to make them more crazy than they already are?

The things already rip through enemies, seek any enemies you can see, bounce off walls and planes with no momentum loss, and bounce 20 times before they die.

It would be hard to make them any more "crazy" without making them overpowered. Making them dangerous to use again via the backfire schematic is the only thing stopping them from being overpowered, and just barely so. I was able to clear out MAP07 on hard with only two or three careful shots.


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 Post subject: Re: Plasma Cannon
PostPosted: 05 Dec 2010, 21:39 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2667
I like the basic idea, but I have a few small comments.
  • Even out the damage a bit, so it's more like a beefier, energy-based Rocket Launcher. I'd use a custom damage formula for normal damage, along with a wider and more powerful splash.
  • It doesn't really use enough ammo.
  • PLSCC0 doesn't match the other frames. I'd either smooth out the horizontal lines, or add them to the others.
  • Fix the trail, it looks a little odd.
  • The BFGSpray seems a little superfluous. The primary fire seems like it's trying to be the Rocket Launcher and the BFG at once, but isn't as good as either, so (being weapons you'd use for two totally different situations) a player would just use the Rocket Launcher or BFG instead.
  • The altfire seems more like a joke weapon than anything else. It's more like something I would expect from a powered-up Heretic weapon.
Currently reading: Blood Ravens, The Dawn of War Omnibus
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 Post subject: Re: Plasma Cannon
PostPosted: 07 Dec 2010, 11:36 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4298
Location: Germany
Agreed with Toenail


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 Post subject: Re: Plasma Cannon
PostPosted: 07 Dec 2010, 14:22 
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Icon of Sin  Icon of Sin
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Joined: 19 Dec 2009, 17:08
Posts: 1055
LOL!


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 Post subject: Re: Plasma Cannon
PostPosted: 07 Dec 2010, 14:52 
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Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1553
CaptainToenail wrote:
LOL!

You two guys keep getting confused. :-|)
I want YOU to read the wiki.
And this one too. Also, SLADE3.


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 Post subject: Re: Plasma Cannon
PostPosted: 07 Dec 2010, 15:38 
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Commander Keen  A rather ghastly dragon
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Joined: 11 Dec 2009, 20:01
Posts: 2667
Gez wrote:
CaptainToenail wrote:
LOL!

You two guys keep getting confused. :-|)

Mechadon and Torm both keep mixing us up. Torm sent me a PM a while ago asking if I would be making another map for HPack. :P


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 Post subject: Re: Plasma Cannon
PostPosted: 08 Dec 2010, 03:20 
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Satyr  Satyr
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Joined: 13 Dec 2009, 23:09
Posts: 436
Location: United States of America
Note for all: It does not run with Skulltag.
With that being said, I have GZDoom for these reasons. I like the weapon, but that trail...
Image


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 Post subject: Re: Plasma Cannon
PostPosted: 12 Dec 2010, 21:14 
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Hell Warrior  Hell Warrior
Joined: 05 May 2010, 01:00
Posts: 513
Location: British Columbia, Canada
Update. Removed secondary fire and changed up the trail a bit. If it's still not satisfactory, give some suggestions on how to improve it.

@Ghastly: I'm a bit torn on the ammo balance. When compared to the plasma gun, it (usually) uses significantly more ammo to take out individual targets but has it's large blast radius, making it more effective against groups of enemies.


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 Post subject: Re: Plasma Cannon
PostPosted: 13 Dec 2010, 04:51 
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Dark Imp  Dark Imp
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Joined: 18 Nov 2010, 17:58
Posts: 66
Location: Phobos/Australia
I'd like to test it out, but I cant i'm afriad.
I get this error.

Script error "Plasmacannon.wad:DECORATE" line 122:
Invalid state parameter a_setscale"

Feels bad man, hope it's fixed :'-(


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