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H1M5 - BATTLEMENTS


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 Post subject: H1M5 - BATTLEMENTS
PostPosted: 23 Feb 2011, 14:20 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Title: Battlements
Author: ShadesMaster
Difficulty: 4
Episode: Episode 1

Description: A mid-episode level that takes the player through ruined archways and upper ramparts. I use 3D floors even for non-3D applications, such as the wooden trim around some windows. Still, there will be more vertical combat than in my previous Hpack maps - not AS vertical however as levels such as LightHouse are planned to be! Remember, these shots are still wip and while some details are final, I have much yet to add as well (DUH!!!!)

Screenshots:


Last edited by ShadesMaster on 28 Mar 2011, 06:19, edited 1 time in total.

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 Post subject: Re: H1M? - BATTLEMENTS
PostPosted: 23 Feb 2011, 21:00 
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Dark Imp  Anticitizen One
Joined: 17 Dec 2009, 13:58
Posts: 61
Location: Romania
Those screenies look good! Good luck. :-)
Image

Approved Submissions: 1
Approved Updates: 1
Rejected Updates & Submissions: 0


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 Post subject: Re: H1M? - BATTLEMENTS
PostPosted: 24 Feb 2011, 17:38 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4279
Location: Germany
Very very nice shots :)


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 Post subject: Re: H1M? - BATTLEMENTS
PostPosted: 24 Feb 2011, 23:45 
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Arachnotron  Not an Arachnotron
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Joined: 19 Dec 2010, 00:25
Posts: 388
Location: Santiago, Chile
nice shots, i like the wood window :-) , are 3d floors,right?
wut?


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 Post subject: Re: H1M? - BATTLEMENTS
PostPosted: 25 Feb 2011, 09:45 
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Icon of Sin  Icon of Sin
Joined: 19 Dec 2009, 17:08
Posts: 1053
Looking good don't stop now. ;-)


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 Post subject: Re: H1M5 - BATTLEMENTS
PostPosted: 29 Mar 2011, 22:19 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
I've uploaded this level; it's as of now H1M5 (it's suitable as a mid-episode level) - the inter-connectivity is still incomplete as when you go into the sewer past the bars you're supposed to pretty much get to the battlement that's one level higher, the one you see at the start of the level.

Besides that the level's still going to grow tremendously but now you can give it a whirl!


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 Post subject: Re: H1M5 - BATTLEMENTS
PostPosted: 30 Mar 2011, 07:50 
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Site Admin  Site Admin
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Joined: 11 Dec 2009, 18:51
Posts: 4279
Location: Germany
Very nice :)


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 Post subject: Re: H1M5 - BATTLEMENTS
PostPosted: 27 May 2011, 17:09 
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Wraith  Wraith
Joined: 16 Dec 2009, 15:51
Posts: 76
Map looks really nice! Fits Heretic perfectly.


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 Post subject: Re: H1M5 - BATTLEMENTS
PostPosted: 28 May 2011, 08:35 
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Joined: 11 Dec 2009, 18:51
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Absolutely agred


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 Post subject: Re: H1M5 - BATTLEMENTS
PostPosted: 08 Sep 2011, 12:56 
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Baron of Hell  Baron of Hell
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Joined: 14 Dec 2009, 23:43
Posts: 647
Location: Long Island
Just wanted to let you guys know that this map is still growing, even though the roster says it's finished. I feel it's not big enough for a mid-Episode level, compared it even to my own H1M3. I still need to complete the connectivity North of the green key area (so you can actually GET to the green key 2nd level, for starters) and I might add another open area to the left of the wall in the map's North, making it a dividing ledge! Than it will be big enough to compete with H1M3!

But quality over size is ALWAYS the rule I follow, so I add only when I have something GOOD to add, ie no filler.


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