It is currently 23 May 2013, 22:21

Post new topic Reply to topic  Page 3 of 3
 [ 23 posts ]    1, 2, 3

[H2M11] "Dome of doom"


Author Message
 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 10 Dec 2011, 11:04 
Offline
Mancubus  Suffer.
User avatar
Joined: 18 Dec 2009, 20:36
Posts: 665
Location: Bucharest
I don't like how water glows. It looks okay when against brick walls, but wrong when against waterfalls.
Available for download:
Automatic Wolfenstein - autonomous bot for Wolfenstein 3D


Top
 Profile  
 
 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 10 Dec 2011, 13:57 
Offline
Site Admin  Site Admin
Joined: 19 Jan 2010, 00:05
Posts: 1546
There's a non-glowing version normally.
I want YOU to read the wiki.
And this one too. Also, SLADE3.


Top
 Profile  
 
 Post subject: Re: [H2M11] "Dome of doom"
PostPosted: 10 Dec 2011, 19:23 
Offline
Site Admin  Site Admin
User avatar
Joined: 11 Dec 2009, 18:51
Posts: 4279
Location: Germany
...but that could be added... or you make the waterfalls glow as well with the help of dynamic lights, that would be even cooler ;)


Top
 Profile  
 
Display posts from previous:  Sort by  

Post new topic Reply to topic  Page 3 of 3
 [ 23 posts ]    1, 2, 3


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: