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[SUBMISSION] Ritual Knife


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 Post subject: Ritual Knife
PostPosted: 19 Feb 2012, 20:48 
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Satyr  Satyr
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Joined: 13 Dec 2009, 23:09
Posts: 436
Location: United States of America
Information:
Name: Ritual Knife
Type: Triple Damage
Palette: Doom
Summon: RitualKnife
Use type: Inventory
Duration: 15 (Additive)
Added States: No
ACS: No

Credits:
Submitted: Infirnex
Decorate: Infirnex
GLDefs: Infirnex
Sounds: id Software
Sprites: ScubaSteve
Sprite Edit: Infirnex
Idea Base: The Binding of Isaac's Razor Blade

Description:
Many have fell victim to the Ritual Blade's crimson edge. Both human and demonic blood soak the steel, giving it a unique power of a demonic, damaging aura. However, it must enter the bloodstream to do so. When one cuts him/herself with the Ritual Knife, triple damage is granted with all weapons for 15 seconds. The Knife never goes away, and multiple uses increase the time but hurt more to do such a thing.

Sprite:
Attachment:
RTKFA0.png
RTKFA0.png [ 226 Bytes | Viewed 839 times ]


Download:
Attachment:
RitualKnife.zip [1.78 KiB]
Downloaded 48 times


It now uses DamageThing instead of the explosion thing. There should not be a single bug that I can think of. I am going to assume you are cutting through armor for the effect, if you have 100% resistant armor, you won't get hurt but there still is a penalty so I will take it. Outside suggestions, I find nothing wrong...can't submit it though because the other one is locked :/


Last edited by Infirnex on 20 Feb 2012, 16:20, edited 3 times in total.

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 Post subject: Re: Ritual Knife
PostPosted: 19 Feb 2012, 22:09 
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Cyberdemon  Approved Adder
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Joined: 01 Feb 2011, 20:07
Posts: 882
You've probably figured it out by now, but in case you haven't, then there is A_CheckFlag, which you can use to check on the presnece of the INVULNERABLE flag, which is set when the player is invulnerable through the use of something like the invulnerability sphere, however, this doesn't apply if the player is invulnerable through "god mode" cheat though.


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 Post subject: Re: Ritual Knife
PostPosted: 19 Feb 2012, 22:21 
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Satyr  Satyr
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Joined: 13 Dec 2009, 23:09
Posts: 436
Location: United States of America
Actually, no, I haven't figured it out yet :P

There is no examples there. I assume that it it would go A_CheckFlag(INVULNERABLE, "Insert Fail State here")?

And if people are using god mode then they are abusing the game enough that the power abuse wouldn't matter.

EDIT: This has been fixed. Would like to request this to be deleted or abyssed. Or just unimportant :P

EDIT2: Apparently I can't submit anything that isn't bugged, even if it can be fixed in a second. So this has to stay here until it is not bugged at all.


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 Post subject: Re: Ritual Knife
PostPosted: 20 Feb 2012, 18:22 
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Cyberdemon  Approved Adder
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I would have suggested a kind of a "cap" where if player's health is less than the required health to use the knife, then using it would fail. This is so that the player doesn't kill himself/herself accidently when low on health. However, since armor needs to be taken into account now, the required health to use the item would differ (depending on the type of armor used at the moment), so determining the "cap" (or whatever you want to call it :-P ) would be much difficult that it is not even worth the effort to include such a feature anymore.


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 Post subject: Re: Ritual Knife
PostPosted: 20 Feb 2012, 18:49 
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Satyr  Satyr
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Joined: 13 Dec 2009, 23:09
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Location: United States of America
Blue Shadow wrote:
I would have suggested a kind of a "cap" where if player's health is less than the required health to use the knife, then using it would fail. This is so that the player doesn't kill himself/herself accidently when low on health. However, since armor needs to be taken into account now, the required health to use the item would differ (depending on the type of armor used at the moment), so determining the "cap" (or whatever you want to call it :-P ) would be much difficult that it is not even worth the effort to include such a feature anymore.


I'm gonna go by the rule of "don't play with sharp things" :P
In all seriousness, I wouldn't want to do it because it makes the player have to think more about using the knife. Call me crazy, but I actually wouldn't like it as much if you couldn't commit suicide with it.

No I am not emo.


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 Post subject: Re: Ritual Knife
PostPosted: 20 Feb 2012, 22:04 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 385
I would actually have to agree with that one because the player could use abuse that. For example, if the player is near a bunch of health kits or near a soulsphere they can use the knife three or four times before the cap is hit, then gather more health afterwards, giving them triple power for a much longer time and without any of the precautions since they just healed themselves again.
Having the knife being able to kill the player if misused gives more strategic purpose to the item, making the player really thing when is a good time to use it and when is enough.
http://www.youtube.com/user/DoomedArchv ... ature=mhum

Killing bosses and working on getting Fraps to record a tutorial and some of my mods.


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 Post subject: Re: Ritual Knife
PostPosted: 21 Feb 2012, 00:18 
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Cyberdemon  Approved Adder
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I only suggested this because sometimes when I'm in the middle of a heated battle, I do some stupid, noobish mistakes when managing my inventory, like using the wrong item in the wrong situation for instance. So, imagine that I'm low on health and I want to heal myself and I accidently use a potentially dangerous item like this instead of a healer... that's it, I'm dead.

However, since including the feature could change what you have in mind for it, then I guess it can be kept like this.


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 Post subject: Re: Ritual Knife
PostPosted: 21 Feb 2012, 01:07 
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Arachnotron  Tester of the Realm.
Joined: 20 Jan 2010, 20:55
Posts: 385
Hahaha I have done that many times in Hexen already! I am playing through a Hexen mod right now, I think there is a review of it here, and I have issues with switching items in the heat of battle and stuff. Oooooh good times of rageing and breaking keyboards and mouses... mouses? Or do I say Mice? Whatever.


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 Post subject: Re: Ritual Knife
PostPosted: 22 Feb 2012, 03:46 
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Icon of Sin  O'Neill with it.
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Posts: 1173
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If you break your hardware in anger, you need serious help. :|
Douglas Adams wrote:
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.


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 Post subject: Re: Ritual Knife
PostPosted: 29 Feb 2012, 11:43 
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Satyr  Satyr
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Joined: 13 Dec 2009, 23:09
Posts: 436
Location: United States of America
So, uhhh, is this good enough to submit again?


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