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[UNFINISHED] Finishing NMN's Vore?


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 Post subject: Finishing NMN's Vore?
PostPosted: 03 Apr 2012, 10:36 
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Site Admin  Site Admin
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...just in case someone has enough time on his hands, as it's brilliant:
http://forum.zdoom.org/viewtopic.php?f=37&t=32445


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 Post subject: Re: Finishing NMN's Vore?
PostPosted: 03 Apr 2012, 11:39 
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Dark Imp  Dark Imp
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I have vacation right now, so I might take a look at it... might as well make an unique projectile while I'm at it.


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 Post subject: Re: Finishing NMN's Vore?
PostPosted: 03 Apr 2012, 20:28 
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Commander Keen  A rather ghastly dragon
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Tormentor667 wrote:
...just in case someone has enough time on his hands, as it's brilliant
I'm on it already. I've been wanting to make a homing projectile like that for ages.

Vader wrote:
I have vacation right now, so I might take a look at it... might as well make an unique projectile while I'm at it.
If you could put together that kind of spikeball projectile, that'd be awesome. :D
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 Post subject: Re: Finishing NMN's Vore?
PostPosted: 03 Apr 2012, 21:11 
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Arachnotron  Not an Arachnotron
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for the spikeball, you can edit the ironlich blue ball in heretic
wut?


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 Post subject: Re: Finishing NMN's Vore?
PostPosted: 03 Apr 2012, 22:41 
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Dark Imp  Dark Imp
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Quote:
If you could put together that kind of spikeball projectile, that'd be awesome. :D


I tried a different approach and made it a glowing fireball kind of thing, because I never really liked the spikey ball from the original and I thought it would fit better with the glowing hand!
It's not done yet, but I'll upload it here once I'm ready... I can also add those in-between frames where it is holding the projectile in its hand, as you requested over at zdoom.org.

I'll try to make a 2nd version wich stays closer to the original (spikey ball), but that may take a bit :-P

Quote:
for the spikeball, you can edit the ironlich blue ball in heretic


Good idea, that might be a nice base!


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 Post subject: Re: Finishing NMN's Vore?
PostPosted: 03 Apr 2012, 22:57 
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Commander Keen  A rather ghastly dragon
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Vader wrote:
I'll try to make a 2nd version wich stays closer to the original (spikey ball), but that may take a bit :-P
Yeah, I'd rather keep its behavior as close to the original as possible.

Also, would you be able to make a purple-y projectile trail?


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 Post subject: Re: Finishing NMN's Vore?
PostPosted: 04 Apr 2012, 01:01 
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Arachnotron  Not an Arachnotron
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5 or less minutes on Paint.net
what do you think?


Attachments:
VOREPROJ.png
VOREPROJ.png [ 1.45 KiB | Viewed 598 times ]
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 Post subject: Re: Finishing NMN's Vore?
PostPosted: 04 Apr 2012, 10:25 
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Doesn't look that bad to me


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 Post subject: Re: Finishing NMN's Vore?
PostPosted: 04 Apr 2012, 13:38 
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Commander Keen  A rather ghastly dragon
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Works for the moment, but I want to see what Vader can come up with, too. :P


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 Post subject: Re: Finishing NMN's Vore?
PostPosted: 04 Apr 2012, 14:27 
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Dark Imp  Dark Imp
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That's a good base, but unfortunately it's not in the Doom palette. I'll try to work with those though!
For the moment, here's what I've done so far:
http://files.drdteam.org/index.php/file ... S/vore.zip

The DECORATE is pretty simple ATM, but I hope it serves as a good base for you Ghastly :-))
In any case, it's propably a good idea to use this wad as a base, because
A. I fixed some purple pixels on the sprites that weren't in the Doom palette and thus appeared translucent and
B. I got the sprite offsets right IMHO and it has been a bit tricky

One question Ghastly, you said that you need an in-between frame where it is holding the projectile;
what exactly does that mean?
Would it suffice to add the projectile to the hand of the first firing frame or do you need a completely new frame between the first and second sprite? The latter could become difficult and I'm not sure if I have the time doing it!

Anyway, I'm off working on the spikey projectile now ;-)


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