Info:Name: Vore
Difficulty: Medium
Connections: None
Summon: Vore
Melee: No
Distance: Projectile
Type: Demon
Added States: No
ACS: No
Credits:Decorate: Ghastly_dragon
GLDefs: Ghastly_dragon
Sounds: Id Software
Sprites: Nmn (sprite set), Vader (projectile)
Idea Base: Vore from Quake 1
Description:The famous Vore from Quake 1, which made occasional appearances in Episode 2 and 3 and was all through Episode 4. It's pretty much a dedicated turret; it's slow and not incredibly strong up close, but its attack does a decent amount of damage and its projectile homes very aggressively. Additionally, it will home in on you AROUND CORNERS.
I know, it can damage itself with its own projectile explosion; that was its behavior in Quake 1 and I wanted to keep that in. I prevented them from infighting with one another by adding +NoTarget (NO monsters will target it for infighting), but that's a temporary solution until some kind of +DontInfightSpecies flag gets in. I'll update it when that is available.
Also, Quake symbol in the preview image because this is part of my pseudo series of authentic(tm) Quake monsters. I should double-check the Rotweiler and put the symbol on that one's preview image.
Preview:
Download Link:Attachment:
Vore.zip [117.29 KiB]
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