Hmm, while I like the weapon, it still needs a bit more polish. I tweaked the fire animation a tiny bit (it looks odd that the gun jerks upward while firing) and decreased the alt-fire firing speed (making it the same as the primary almost completely negates the primary's existence).
Biggest change, though, was chopping the nail damage down greatly. I can't believe how incredibly overpowered this thing was compared to Doom's normal weapons.
Two seconds to kill a cyberdemon? Holy wow.
Well... it's a slight bit better now -- still very powerful but somewhere within the acceptable range of usability, I hope. :P
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Not a bad piece of work now, though. The projectile animation is a great one regardless. :P