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[UNFINISHED] From HD sprites to Hi-Res


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 Post subject: From HD sprites to Hi-Res
PostPosted: 30 Sep 2010, 02:45 
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Suicide Bomber  Suicide Bomber
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Well yeah, basically I mean getting HD sprites (I showed Pele's), and placing detail in them to make them hi-res. Why am I doing it? It's just because all through doom forums, some people like HD sprites, that is, keeping only the original colors, while others argue that hi-res is better, adding detail to the originals after resizing. I'm just going to show an idea. I did think this went in the workshop thread, sorry if I'm wrong:
Image
Above was the original HD sprite, which is still incomplete (I've encouraged Pelle to continue).
Here below is the sprite with a "skin" on it.
Image
I do like the HD sprite better, I'm just wondering if anyone would like to see texture (detail) in sprites like this, for a more hi-res feel, than HD. And yeah, I realize this doesn't come close to that super-mega-high res baron you must have all seen by now (also it turns out it's still being worked on!). If the HD one is better, by all means say right away, I just liked the added skin, it's just an idea. Also, sorry about that "web" that seems to be attached to his arm, it needed cleaning up.
-Anyway, if this bumpy skin isn't what you picture the Pinky demon having, let me know a better way. I just used this skin because of the Doom3 Pinky's bumpy skin. Maybe lines can be used, or some animal's type of skin, it can be done.
--Mtzfire--


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 Post subject: Re: From HD sprites to Hi-Res
PostPosted: 30 Sep 2010, 03:10 
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Commander Keen  A rather ghastly dragon
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It doesn't look HD, it just looks like you threw some kind of filter on it.
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 Post subject: Re: From HD sprites to Hi-Res
PostPosted: 30 Sep 2010, 03:15 
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Suicide Bomber  Suicide Bomber
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The first one is actually HD, manual, no filter. The second, yeah, the second has a layered texture, that's why it's spread out the same, it's a layered skin. Redrawing the sprite with detail I can do as well, but I couldn't possibly imagine doing it for over a hundred images... I'd die -_- I think that's why it hasn't been done.
EDIT: Of course I'll admit redraws work at many levels more. I wish idSoftware made a sprite pack for Doom to look like the newest Doom2RPG's sprites, but for now I can't see that happening.


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 Post subject: Re: From HD sprites to Hi-Res
PostPosted: 30 Sep 2010, 03:24 
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Icon of Sin  O'Neill with it.
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This is not "HD sprites to Hi-Res". This is "Hi-Res sprites to filtered Hi-Res".

High Definition means additional detail:
Mtzfire wrote:
Redrawing the sprite with detail I can do as well, but I couldn't possibly imagine doing it for over a hundred images...
For many sprites, you'd have 40 to do at the most. A lot of them can also be mirrored to become other frames, or one part of a single frame mirrored to form another.
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Last edited by NeuralStunner on 30 Sep 2010, 04:05, edited 1 time in total.

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 Post subject: Re: From HD sprites to Hi-Res
PostPosted: 30 Sep 2010, 03:28 
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Suicide Bomber  Suicide Bomber
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NeuralStunner wrote:
This is not "HD sprites to Hi-Res". This is "Hi-Res sprites to filtered Hi-Res".

High Definition means additional detail:
Mtzfire wrote:
Redrawing the sprite with detail I can do as well, but I couldn't possibly imagine doing it for over a hundred images.../quote]For many sprites, you'd have 40 to do at the most. A lot of them can also be mirrored to become other frames, or one part of a single frame mirrored to form another.
(the quote is messed up)
I guess it's hi-res.
I still don't know about redrawn sprites, they are 40 for some, but add up every image in the game and then...
However, I mentioned in another forum I'd try to redraw something, though I couldn't see myself making something to match the ultra-res baron that's being worked on. It might be good though, so I guess I'll give it a try. I can start with TROOA1. Just as a warning: My art of the Doom monsters isn't like what you guys might think the monsters look like. I'm basing it on how the monsters look like in IdSoftware's perspective, after seeing the cover for DOOM2RPG.
-Anyway I'll do the skin thing for another place, I guess here redraws are the way to go
EDIT2: oops, also, I'm not into sprite art. I can make some good sketches, but turning them into colored sprites will be hard.


Last edited by Mtzfire on 30 Sep 2010, 03:34, edited 1 time in total.

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 Post subject: Re: From HD sprites to Hi-Res
PostPosted: 30 Sep 2010, 03:34 
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Undead Marine  Undead Marine
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"HD" sprites/models/textures/almost anything in Doom look awful anyway, in my opinion. They take things out of contrast waaaaaaayyyy too much. Your first image clearly demonstrates this, with how lighting wouldn't look proper with Doom's own lighting system, making the level feel smaller than it actually is. In other words, it's going to look like a garbled mess if you don't add some kind of proper shadowing somewhere.


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 Post subject: Re: From HD sprites to Hi-Res
PostPosted: 30 Sep 2010, 03:36 
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Wartorn wrote:
"HD" sprites/models/textures/almost anything in Doom look awful anyway, in my opinion. They take things out of contrast waaaaaaayyyy too much. Your first image clearly demonstrates this, with how lighting wouldn't look proper with Doom's own lighting system, making the level feel smaller than it actually is. In other words, it's going to look like a garbled mess if you don't add some kind of proper shadowing somewhere.

In that case, by all means, do add the shading and show what you mean.
-The thing is, I didn't make the HD sprite, another person did. If anyone would want to add the shading to get things right, then the person could go ahead, and say it's an "upgrade." :-))
EDIT: Look at Doom2RPG's graphics. Is that what you meant? I think they shaded a little too much, but I agree that shading makes it better.


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 Post subject: Re: From HD sprites to Hi-Res
PostPosted: 30 Sep 2010, 03:41 
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Undead Marine  Undead Marine
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Mtzfire wrote:
EDIT: Look at Doom2RPG's graphics. Is that what you meant? I think they shaded a little too much, but I agree that shading makes it better.

Except Doom 2 RPG actually did it *right*. The art is full of vibrant color, that of the original games (well except maybe doom 2), with appropriate detail and shadowing to contrast it out. The art alone isn't enough to warrant that though, in my eyes. The levels is what makes the art shine :>


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 Post subject: Re: From HD sprites to Hi-Res
PostPosted: 30 Sep 2010, 03:43 
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I understand what you mean, I want Doom2RPG sprites in classic Doom. Back in topic, we can't make Doom2RGP sprites, I'm sorry. Only IdSoftware can. We can try, but don't see them looking as "professional."
-So the texture thing was a bad idea right? I do like the regular HD one better, the skin was just an idea.
-Okay so I'll try my best to get as much color and detail as I can into an imp.
EDIT: If I do make the sketches, I'll need help from people to color them, to speed things up by a long shot. Anyone care to at least attempt?
EDIT2: Oh, just to prevent anyone from mentioning rips, remember Doom2RPG sprites are only front-angled. I think you all know that, I'm just saying.
EDIT3: The front-angled ones can be guides, true, I'm still in deep thought...
-I'll be in thoughts, but right now I gotta work


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 Post subject: Re: From HD sprites to Hi-Res
PostPosted: 30 Sep 2010, 14:48 
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Hell Knight  Forum Artist
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Looks like you have taken someone elses unfinished sprite and added a filter in photoshop.

You should try to make your own sprites, instead of using someone elses.
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