BladeofagonyTube

Tormentor667

BoATubeThere have been about 3 months now since the release of Realm667's very own project Blade of Agony. Since then we had a lot of amazing feedback, not only from the Doom community but also from many people outside, discussing the project, the good things but also the bad ones. One of the very useful things that we take care of a lot are YouTube-Let'sPlays - to be honest, I watched all of them available and this is a good amount of time. Though it helps a lot to see how people are aproaching things and also gives us a good idea what needs improvement and what works as it is. So keep'em coming, they don't go to waste!

Beyond that we are currently focusing on the second chapter in the trilogy and it is coming along quite nicely. There is still a long way to go but we aim for a release in late April or the beginning of May, and that seems reasonable to us. We don't want to tell you a lot without spoiling anything but one thing is a promise: Expected the unexpected. After the mod/standalone has been downloaded now for over 8200 times (!) we are more than motivated towards what will happen with Chapter 2 and the Chapter 1 overhaul we've prepared for you!

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New Logo

Tormentor667
New Logo

Some of you might have already noticed that something is going on in the headers and yes: You are right. The Realm667 got itself a new logo. After having the old one now for more than 5 years and also considering that it has never been anything more than just text, I…

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Merry Doo-mas 2016

Tormentor667
Merry Doo-mas 2016

Dear friends, another year has passed and we are still here, after Doom's 2rd birthday 14 days ago, after so many years. I am very proud to be part of that community, and I am very proud to give something back each year in regards of this page serving as an…

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Blade of Agony release trailer

Tormentor667
Blade of Agony release trailer

Almost two years have gone now and we are proud to finally announce the release date for chapter 1 of our WolfenDoom project Blade of Agony. On the 13th of November, we will unleash the first 7 maps that are part of "The Staff of Kings". Expect a story-driven and…

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Realm667 is back on track

Tormentor667
Realm667 is back on track

This is what happens if I update the forum system to the new core: It breaks everything and I have to redesign the whole page. Well, it's not that bad but actually a lot of things went wrong while updating Kunena to 5.0 and I noticed that the main template for the whole…

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Forum under construction

Tormentor667
Forum under construction

If you ask yourself "Why the heck is the forum not available?!" It's currently only accessable for administrators of the site. I recently updated the system to the new Kunena 5.0 and unfortunately this totally broke the complete layout - congratulations developers. It's…

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Web of Agony launched!

Tormentor667
Web of Agony launched!

As promised a few weeks ago already (so don't say you did nazi that coming), something is going to happen on August the 1st in 2016: After a development time of over 1,5 years, it is about time to finally unleash detailed information about the latest project powered by…

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"Other Style"-Beastiary

MagicWazard

For those who have long been requesting it, we now have an "Other Style" category for the Beastiary!  This section is dedicated to monsters whose assets are sourced from non-Doom engine games, or who may otherwise not fit artistically into any specific Doom-engine…

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Shoutbox is back

Tormentor667
Shoutbox is back

Oh yes, it has been eagerly missed: The Shoutbox in the forum celebrates is amazing comeback with a new system, some new features and a lot of none-sense, smalltalk and on/offtopic shouts about anything you can think of. Keep the page alive, read the naughty comments…

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Realm667 turns 16

Tormentor667
Realm667 turns 16

Finally my little boy can apply for his driving licence - damn, time is running so fast. Well, I was indeed shocked when I saw the Happy Realmday banner this morning, reminding me and all the visitors, that another year has passed and the Realm667 turned 16 today. 16…

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SFX now with ACS

Tormentor667
SFX now with ACS

Often demanded but everytime ignored, the SFX Shoppe's rules have finally changed and people are now allowed to submit effects that also take the advantage of ACS scripts. A more detailed list of all the rules can be found here by the way. So now, all the fancy things…

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