Source: Various Doom 2 textures Count: 69 Palette: Custom Format: TX_ markers Anims/Switches: Yes, ZDoom compatible Description: A set of textures of a black & green themed style that I used for a few maps that I think other people may like
Source: Various textures used as base - text file included in WAD Count: 671 Palette: Doom Format: Patches w/ texture1, but can be easily converted to TX format Anims/Switches: ANIMDEFS Description: 671 Doom-style texture edits.
Source: Final Doom Count: ~ 200 Palette: Doom Format: TEXTURES Anims/Switches: Yes (ANIMDEFS) Description: All of Final Doom's textures recompiled for Doom/Doom II usage. Some texture and patch names have been changed for compatibility or ease-of-use. All switches and animations have been redefined.
Conversion: MagicWazard Author: id Software, Team TNT Submitted: MagicWazard
Base: Ghostbusters TC Count:
~330 Palette: Doom Format: PNAMES / TEXTURES Anims/Switches: Not defined but there Description: All of the new textures introduced from the infamous Ghostbusters Total Conversion. Great for cities.
Conversion: Clonehunter Author: Scuba Steve Submitted: Clonehunter
Source: Doom IWAD, recolored Count: 15 Palette: Custom, Doom Format: TEXTURES Anims/Switches: No Description: Key lock textures for community key colors (black, brown, green, pink, silver, orange, white), plus a new yellow skull lock texture
Conversion: N/A Author: id Software, MagicWazard, Blue Shadow (alternate pink skull) Submitted: MagicWazard Brightmaps: Virtue
Includes a set of new lock textures for community key colors, including black, brown, green, pink, silver, orange, and white. Also includes a new yellow skull lock texture for greater contrast against the orange type.
Source: Playstation Doom and recolors Count: 6 (hundreds) Palette: Doom Format: PP_ markers Anims/Switches: ANIMDEFS Description: The infamous Playstation Doom flaming sky in both original and transparent (ToP) flavours. Red, yellow, green and blue recolors available for the transparent versions. Each texture is made up of one hundred looping frames.