ZScript for R667 Submissions

MagicWazard

Izscriptn case you're not aware, ZScript was finally rolled into the last couple official releases of GZDoom, so we wanted to announce that ZScript is acceptable to use in any submissions to Realm 667.  Haven't heard of ZScript?  It's basically the successor to DECORATE, allowing all of the same features, but enabling much more advanced logic and scripting, including the ability to define new functions and actor abilities.  And, unlike ACS, ZScript doesn't have to be compiled, so it's very easy to work with!  You can read more about it here.  If you want some more examples, you can also look at the .pk3 files included with GZDoom--all actor's script files have been converted from DECORATE to ZScript.

Note that DECORATE and ACS still work, and will continue to be supported.  Also, any new submissions to R667 are not required to use ZScript--you may continue to use DECORATE and/or ACS if you prefer.

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Doom Legacy 2017

Tormentor667
Doom Legacy 2017

Well, kind of, but not really what you might expect. A few days ago Enjay has released his latest masterpiece called Waterlab which is a medium to large map for the newly released GZDoom 2.4.0 inspired by and partly based on Waterlab for Doom Legacy (some people…

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ZDoom Web 2.0 - too

Tormentor667
ZDoom Web 2.0 - too

Looks like the community is still hungry when it comes to improving pages and updating them to modern web-standards and -techniques. You might have read already some weeks ago, that the developer of ZDoom - Randi Heit - stopped working on the engine and gave full access…

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Doomworld Web 2.0

Tormentor667
Doomworld Web 2.0

Some of the more frequent visitors to the major Doom community sites might have already noticed that one of their favorite pages Doomworld.com got a modern facelift - not only visually but also technically. To be honest, the page has alaready seen better days as the…

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BladeofagonyTube

Tormentor667
BladeofagonyTube

There have been about 3 months now since the release of Realm667's very own project Blade of Agony. Since then we had a lot of amazing feedback, not only from the Doom community but also from many people outside, discussing the project, the good things but also the bad…

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dead.air

Tormentor667
dead.air

What comes after dead.wire? Exactly, dead.air, Xaser's successor to his contest entry a few years ago. Currently it's only available as a beta version but the screenshots already tease you enough to even try that. Next to amazing visuals and map design, the wad also…

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Dimension of the Boomed

Tormentor667
Dimension of the Boomed

Aaaand another brown one by Urthar titled Dimension of the Boomed. It is an MBF format WAD in the style of Quake. It presently includes 3 new maps, a update of his Mayhem2016 map, one additional monster, a custom resource WAD and is UV(Hard) difficulty only. At first…

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Forest Adventure

Tormentor667

After more than 23 years of Doom, I am still impressed how long we've come and what is possible with sourceports like GZDoom. The modder Alekv has proven once again that the only limit is your imagination (or your skills when it comes to scripts and stuff, but that's…

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Star Trek TOS

Tormentor667
Star Trek TOS

Currently was wandering along in the forums when I spotted AFADoomer's latest screenshots and progress reports on his amazing Star Trek TC. It's an amazing piece of art and completely takes all inspiration from The Original Series from the 60's - it looks classic,…

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Aliens: Legacy

Tormentor667
Aliens: Legacy

Oh yes, a new Aliens mod, how long I have been waiting for that... Aliens Legacy by Kontra Kommando is actually a combined effort. Deimos Anomaly of Aliens: Colonial Marines has merged with Aliens: The Ultimate Doom. Thus, Aliens: Legacy is born - sounds complicated,…

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Retro Alphabet Showdown

Tormentor667
Retro Alphabet Showdown

No idea where the title comes from but I pretty much liked zrrion the insect's new map at the very first sight because it's brown, very brown (and not, not because I am german). It is not done yet but progress is running well as you can see in the development thread.…

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