About Brutal Doom and the hate

Tormentor667

brutaldoomI actually never ever wanted to write an article about Brutal Doom here on the Realm667 and though I feel like having to make things clear now after people have asking me a million times "why I dislike about the project". Next to that I had a short discussion with SGtMarkIV himself on Youtube a few days ago and that was the straw that broke the camel's back.

First of all it's not that I hate the mod at all. In fact there is a lot of effort put into and regarding the way Doom 4 ended up, I think it had a huge impact to the gaming community far beyond the borders. It brought a lot of attention to this damn old game that we love. It's not my personal taste of a mod, yes, but still I honor the project as a whole.

What really makes me boycott the mod is the author's attitude towards other people's work and behaviour when it comes to criticism (I mean, you have to be seriously anti-social to get banned on almost every community messageboard here) - and to be honest, it makes me totally sick. For the latest example of impudence, simply take a look at the trailer for Brutal Doom v19 - watch it to the end and as someone from the modding scene you will notice a lot of prominent releases being showcased in the trailer, for instance Scythe 2, Recurring Nightmares and Knee-Deep in ZDoom to name a few. But where was the credits? Seargent Mark IV most propably forgot them, so I pointed him towards these in the comments of the video. After a discussion of 4-5 comments (you can only see mine as he deleted his own ones already, where he was insulting me and justifying without even considering that placing credits would be a question of modesty) he obviously added the credits, so I guess my suggestion wasn't all that bad.

"Dude, why are you so crazy? Maybe he simply forgot to post add the credits to the video? What's the problem anyway? Other maps get attention as well!"

Yes, maybe he forgot to add the credits to the description of the video (it seems to be an inveterate pattern of behaviour in his case, but hey, let's look over that), and yes, why do I care? People from the Doom community recognise what map is being showcased with Brutal Doom's trailer... people from the Doom community... it suddenly might dawn to you. Maybe I am leaning out of the window, but SGtMarkIV doesn't seem to me stupid despite many of his public statements. So taking that for granted, I am pretty sure that adding credits for maps being showcased in his trailer isn't an impossible task to do, nor in terms of technique, neither in terms of care. Therefore someone like me could come to the conclusion, that SGtMarkIV simply doesn't care about other people's work, the principal thing is just to make his mod shine - and it definitely shines better on Scythe then it does on the original Doom. People outside the community could even consider that he is an amazing mapper - but that's another story.

Point is that this will be definitely the last news item about Brutal Doom here on the Realm667 forever and all eternity for the reasons said. I do support good new ideas, exciting mods and diligent efforts but I do not support people like Seargent Mark IV behind them, who base their personal stolen glory on the backs of other people's hard work. And if you have a spark of decency, I'd really suggest you do the same.

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Alpha + Beta = Delta

Tormentor667
Alpha + Beta = Delta

Just spotted something over at ZDoom that made my retro-heart bump: Doom Delta, a mod that DrPyspy is working on that combines the elements from the alpha, beta, and pre-release versions of Doom that he finds the most interesting. It is still a work in progress,…

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Blade of Agony release trailer

Tormentor667
Blade of Agony release trailer

Almost two years have gone now and we are proud to finally announce the release date for chapter 1 of our WolfenDoom project Blade of Agony. On the 13th of November, we will unleash the first 7 maps that are part of "The Staff of Kings". Expect a story-driven and…

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8bit - no more!

Tormentor667
8bit - no more!

How would I have loved it when ZDoom had been able to display full 32bit colors in software mode when I first developed Torment & Torture in the early 2000's. Finally, after almost 16 years, the programmers dpjudas and Eruanna did something about it and released QZDoom…

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Happy Halloween

Tormentor667
Happy Halloween

Darkness falls across the land, the midnight hour is close at hand, creatures crawl in search of blood to terrorize y'all's neighbourhood... Batandy, author of Doom: The Golden Souls 2 has just delivered a small halloween present for us all, another demo of his…

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The Green Arrow

Tormentor667
The Green Arrow

Even though this is not Doom-related, it's at least a brilliant mod for Doom's predecessor which deserves being mentioned at least for the sheer quality and amount of work that has been put into it: The Green Arrow is a mod by Team Raycast for Wolfenstein 3D - yes, the…

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Realm667 is back on track

Tormentor667
Realm667 is back on track

This is what happens if I update the forum system to the new core: It breaks everything and I have to redesign the whole page. Well, it's not that bad but actually a lot of things went wrong while updating Kunena to 5.0 and I noticed that the main template for the whole…

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Forum under construction

Tormentor667
Forum under construction

If you ask yourself "Why the heck is the forum not available?!" It's currently only accessable for administrators of the site. I recently updated the system to the new Kunena 5.0 and unfortunately this totally broke the complete layout - congratulations developers. It's…

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DoomLauncher v2.4.0

Tormentor667
DoomLauncher v2.4.0

And it goes on, and on, and on! hobomaster22 has just released the latest version of DoomLauncher, the number one doom frontend for organizing and playing all your favorit wads and projects (which are currently 563 pieces in my archive to give you an idea how useful…

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Chex Megathread

Tormentor667
Chex Megathread

Chex is not dead. We reported about the HD-remake that's currently in progress a few days ago and there is also some stuff for our good old retro-gamers and pixel-lovers in the pipeline. Death Egg has compiled a thread with all the Chex releases and progressing mods out…

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Golden Souls 2 Contest

Tormentor667
Golden Souls 2 Contest

Batandy, author of the famous Doom mod The Golden Souls 2 has currently initiated a mapping contest for all those people out there which are interested in winning a small prize and furthermore participate in the great crossover-game that takes a lot of elements from…

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