ZWindows, or DoomWin?!

Tormentor667

zetaActually it is called Zeta Windows by the coder Nero, and while it is already on my list for a long time now, I though it's the right moment to post this to a broader audience. Sure, it is only interesting for a small group of people who have a good ACS knowledge but still it is highly impressive what can be done inside ZDoom. So what is it actually? Zeta-Windows is a generic GUI API aimed at enabling unique implementations that are flexible and dynamic, specific to the needs of the user, fast, powerful, and simple to use. The entire Z-Windows API is written in C and compiled with GDCC in order to be interpreted by the ACS VM. While Z-Windows is capable of being a tool for the general (G)ZDoom community, independent developers looking for extensive interface design flexibility in custom environments without exhaustive production time spent in-code will benefit the most from the Z-Windows API.

Z-Windows gets its name not from Microsoft Windows, but from the X Window System (also ZDoom), which provides the basic GUI functionality for many UNIX-like operating systems. Just like X, Z-Windows provides just the basic GUI framework without mandating what the actual interface is supposed to look like. The term windows is both a GUI organizational concept and a programming concept the interpretations of which can vary dramatically. Z-Windows does deviate from X in that the functionality of Z-Windows is geared toward complete GUI management in a video game architecture and as such can mimic the appearance of an actual operating system but does not offer the wider functionality of one. Also, while GDCC is a full C compiler, functionality like reading and writing files is impossible as the ACS VM does not have that kind of access to the computer's operating system.

Wanna know more? And a video with some live action? Check the dev-thread!

Discuss this article in the forums (0 replies).

Hocus Doom

Tormentor667
Hocus Doom

Just spotted that ravage has released another playable version of his amazing Hocus Doom project over at ZDoom. Well, to be honest, it's certainly idiotic meanwhile to still call it Doom as it's simply a complete new game with no assets from Doom itself at all - but…

Read more...

Discuss this article in the forums (0 replies).

Randi Heit stops ZDoom dev

Tormentor667
Randi Heit stops ZDoom dev

This is news that came as surprising as the many deaths in 2016: Randi Heit stops the development of the ZDoom sourceport. I was actually very shocked when reading this. Personally, for me the ZDoom sourceport was always the most advanced one and also the one that kept…

Read more...

Discuss this article in the forums (3 replies).

Merry Doo-mas 2016

Tormentor667
Merry Doo-mas 2016

Dear friends, another year has passed and we are still here, after Doom's 2rd birthday 14 days ago, after so many years. I am very proud to be part of that community, and I am very proud to give something back each year in regards of this page serving as an…

Read more...

Discuss this article in the forums (3 replies).

Cacowards 2016

Tormentor667
Cacowards 2016

Dang, what a blast! Doomworld's Annual Cacowards have just been awarded for Doom's 23rd birthday and the first chapter of Blade of Agony won one of the prestigious trophys. We are extremely proud today, and it's a very good feeling to see all the sweat, all the hard…

Read more...

Discuss this article in the forums (1 replies).

REKKR

Tormentor667
REKKR

One more time out of nowhere a total surprise popped out while I was lurking the Doomworld forums: The author Revae has posted a thread about his project REKKA a few days ago, that is an Ultimate Doom vanilla TC that takes place in a faux-norse/celtic sorta fantasy…

Read more...

Discuss this article in the forums (0 replies).

Hocus Doom

Tormentor667
Hocus Doom

Just noticed that ravage has released another wip-version of his total conversion Hocus Doom which is a 3D-execution of Apogee's late 90's jump & run platformer Hocus Pocus. In this new version, 2 new maps have been added and also a lot of bugs have been fixed. Get…

Read more...

Discuss this article in the forums (0 replies).

The Inquisitor III

Tormentor667
The Inquisitor III

Just noticed at the ZDoom forums, that Jake Crusher announced the release of the third and final part of the Inquisitor trilogy. The reason he made this thread is because after 2,5 years, Shadowman and BigMemka finally released the adventure, that puts an end to our…

Read more...

Discuss this article in the forums (0 replies).

Blade of Agony - Chapter 1 release

Tormentor667
Blade of Agony - Chapter 1 release

"You are B.J. Blazkowicz, the greatest spy and biggest risk-taker the Allied forces have ever known. Take on the might and fury of the Third Reich as you blast your way to victory!" After a development time of exactly 21 months, we are proud to finally announce the…

Read more...

Discuss this article in the forums (2 replies).

Xenomia

Tormentor667
Xenomia

Just spotted one of the first commercial Gloome games out there: Xenomia, a mod with a special twist. It is a commercial multiplayer game based on a (more and more modified) GLOOME engine. Our website with plenty of info is here, and you can also catch us on Facebook…

Read more...

Discuss this article in the forums (0 replies).
×

Donate and Help keeping the Realm667 alive!