DoomLauncher v2.1.0

Tormentor667

DoomLauncher 2.1.0Good news to all those control freaks (as I am): hobomaster has finally updated his library frontend DoomLauncher coming with a lot of new and useful improvements to you and going up to version 2.1.0 now - consider this as a small christmas present. So what can be expected?

  • Features
    Now keeps track of time played.
    Screenshots can be ordered to set main display image.
    Text file generator that will generate an id games style text file.

  • Bug Fixes
    Fix for save game file checking. Previously overwriting a save game
    not associated with the file would not be detected.
    Fix for seemingly random crash that was casued by an AppendText
    call to the description text box when selected a file.
    Fix for exception that caused by adding additional files.
    Fix for deleting IWADS.

So what are you waiting for? Get DoomLauncher from the Realm667 page just here.

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12 Cacodemons

Tormentor667
12 Cacodemons

Dang, another year passed, another DoomsDay reached. Congratulations to your 22nd birthday Doom. Who would have thought that we are still here now after such a long time. The last year was full of achievements, surprises but also of sad moments, if we just think about…

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Threshold Act 2

Tormentor667
Threshold Act 2

Ever played 2010's Cacoward-also-ran Threshold of Pain by scalliano? If you missed it, time to catch up, because the second act of it's sequel Threashold of Pain has been released some time ago (how could I have missed that!). Along the way you'll find out more about…

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Operation Serpent

Tormentor667
Operation Serpent

This is not perfectly Doom-related but considering its history in relation to Wolfenstein 3D it somehow is after all. The mapper Woolie Wool has released his project Operation Serpent First Encounter about 2 weeks ago and in my eyes it's one of the most ambitious…

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Golden Souls - Live!

Tormentor667
Golden Souls - Live!

One week ago, Batandy streamed a session over Twitch showcasing his project Golden Souls 2 including a lot of never-seen-before footage and also some live mapping. I took the opportunity to watch it myself last sunday and had a lot of fun talking to the author and…

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Ashes

Tormentor667
Ashes

I've already followed the development of Vostyok's project Ashes for a while now. At the beginning, I already found it a bit too ambitious but since the screenshots proof, that the author knows what he does, it's time to give the mod a bit more attention. So what is…

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Metal Gear Blazkowicz

Tormentor667
Metal Gear Blazkowicz

For those of you who aren't active in the forums at ZDoom.org or Doomworld.com, you might have missed the latest development news from Realm667's very own project WolfenDoom - Blade of Agony. No problem though, we don't forget our loyal visitors here. We are currently…

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Skulldash Expansion

Tormentor667
Skulldash Expansion

A few days ago, we reported the release of DragonFly's arcade-style mod SkullDash. The new approach was well-received by the community and therefore an expansion pack was inevitable, not only in my and many other Doomer's eyes but also for the author himself. And well,…

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Action? Arcade? Skulldash!

Tormentor667
Action? Arcade? Skulldash!

After a development time of over 7 years (Mordeth award, anyone?) the mapper Joshua 'Dragonfly' O'Sullivan has finally released his Zandronum project Skulldash. So what is it all about? The objective in Skulldash is to collect the Skulltokens scattered around each level…

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Deem 2: ReDeem'd

Tormentor667
Deem 2: ReDeem'd

It's already been a while since jokewads like Nuts or The Community is Falling have been in fashion - not a sad fact if you ask me, but that's just my opinion. But "look now, what JaxxonR has done to our world" by starting it all over with a new project he is…

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Sunlust

Tormentor667
Sunlust

It's already been a while since Ribbick released Sunlust, a project which has been worked on by him and his partner Dannebubinga, but it's certainly one of the releases you must not miss at all costs. The maps tease with stunning visuals and a different approach of map…

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