Realm667 turns 16

Tormentor667

Happy BirthdayFinally my little boy can apply for his driving licence - damn, time is running so fast. Well, I was indeed shocked when I saw the Happy Realmday banner this morning, reminding me and all the visitors, that another year has passed and the Realm667 turned 16 today. 16 years is a lot of time, and during these 16 years, a lot of things have happened (despite the 2385zillion redesigns of the site) like the community effort, to bring it back from the dead a few years ago... was almost like a Jon Snow moment for me - I knew it would happen as I knew about the dedication of certain people (let's not call them red priests).

Anyway, times have changed since the year 2000 when I had about 6 hours of school per day and 6 hours for Doom. I will turn 32 in september and it's more like having 18 hours for my job and 6 hours for sleep now - but hey, I still find some time to work on the page, work on my projects and also play the fantastic efforts, other people here are pulling out. I would have never though that Doom is still being played in 2016 and I can't imagine if it will be the same in 2032 - but you never know...

I want to thank everyone visiting the page on a daily or weekly basis and I want to call a special thanks to all the people from the Realm667 team who keep the page running, adding and quality-controlling submissions in the forums. It's definitely a pain, but I really want to tell that I am thankful for your support with this page - thanks a million times

To say it with the words of the brilliant Freddie Mercury: We're gonna stay together until we fucking well die, I'm sure of it

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GZDoomBuilder 2.3

Tormentor667
GZDoomBuilder 2.3

I can still remember times when I launched my good old DOS map editor DETH (and later ZETH) for building my very first maps about 20 years ago. Times have changed and where DoomBuilder by CodeImp was one of the greatest heaps in the early 2000s, I would consider MaxEd's…

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DoomLauncher v2.3.0

Tormentor667
DoomLauncher v2.3.0

And it goes on, and on, and on! hobomaster22 has just released the latest version of DoomLauncher, the number one doom frontend for organizing and playing all your favorit wads and projects (which are currently 563 pieces in my archive to give you an idea how useful…

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DoomLauncher v2.2.0

Tormentor667
DoomLauncher v2.2.0

And it goes on, and on, and on! hobomaster22 has just released the latest version of DoomLauncher, the number one doom frontend for organizing and playing all your favorit wads and projects (which are currently 563 pieces in my archive to give you an idea how useful…

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SFX now with ACS

Tormentor667
SFX now with ACS

Often demanded but everytime ignored, the SFX Shoppe's rules have finally changed and people are now allowed to submit effects that also take the advantage of ACS scripts. A more detailed list of all the rules can be found here by the way. So now, all the fancy things…

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Icarus' Blade of Agony

Tormentor667

For those of you who have no idea what's WolfenDoom: Blade of Agony is all about, Icarus Lives has prepared a short and interesting preview video at his Youtube Channel - but feel free to be lazy and just watch it directly below. It gives a good overview of the mod…

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John Romero's E1M8

Tormentor667
John Romero's E1M8

This is one of the most historic events of all time for any of us Doomers: John Romero released a new map for Doom after being absent for 21 years, actually his own replacement of E1M8 for "Knee-Deep in the Dead" (Sandy did the original one that we all know). This is…

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DoomLauncher v2.1.0

Tormentor667
DoomLauncher v2.1.0

Good news to all those control freaks (as I am): hobomaster has finally updated his library frontend DoomLauncher coming with a lot of new and useful improvements to you and going up to version 2.1.0 now - consider this as a small christmas present. So what can be…

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12 Cacodemons

Tormentor667
12 Cacodemons

Dang, another year passed, another DoomsDay reached. Congratulations to your 22nd birthday Doom. Who would have thought that we are still here now after such a long time. The last year was full of achievements, surprises but also of sad moments, if we just think about…

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Threshold Act 2

Tormentor667
Threshold Act 2

Ever played 2010's Cacoward-also-ran Threshold of Pain by scalliano? If you missed it, time to catch up, because the second act of it's sequel Threashold of Pain has been released some time ago (how could I have missed that!). Along the way you'll find out more about…

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Operation Serpent

Tormentor667
Operation Serpent

This is not perfectly Doom-related but considering its history in relation to Wolfenstein 3D it somehow is after all. The mapper Woolie Wool has released his project Operation Serpent First Encounter about 2 weeks ago and in my eyes it's one of the most ambitious…

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