Back in the 60's

Tormentor667

Star TrekIf you have taken a look at the screenshot before reading: No, we are not back in the 60's. What you see is indeed a project by AFADoomer that aims to recreate the spirit and atmosphere of the original Star Trek series with Cpt. Kirk and Lt. Spock. The author has already spent a lot of time obviously and the feeling really catches what I remember from the past (not that I have been alive already back then, but I guess there are few people who don't know about the series). Take a look at yourself in the thread, it's really quite interesting.

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Bahnhof Fort Schmerzen

Tormentor667
Bahnhof Fort Schmerzen

For those of you who aren't actively looking through the forums at ZDoom.org, you might have asked yourself: "What happened to Realm667's very own project WolfenDoom?" Good news: We are still working hard on Blade of Agony and progress is going well. Though, it will…

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Astral Pathfinder

Tormentor667
Astral Pathfinder

The mapper Runsaber has just released the first episode of his project Astral Pathfinder. It is a 3-map pack for the 3DGE engine, showing off what the port is capable of in minor instances, while offering a suited gameplay experience from the author's perspective. While…

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Kunena 4

Tormentor667
Kunena 4

Just in case people are wondering: The forums have been upgraded to the latest version of Kunena (the messageboard system we are using here). Many things aren't up to date yet in terms of visuals but I will take care of them in the next few weeks as soon as my shedule…

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Half-a-megawad

Tormentor667
Half-a-megawad

Devianteist is actually one of the newcomer mappers in the community, not very well known yet but working on a project that looks rather promising entitled Half a Megaward. The mappack will be employing a unique transitional style, placing the player in a Tech Base that…

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GZDoomBuilder v2.3 released

Tormentor667
GZDoomBuilder v2.3 released

"Praise the Lord (among us people known as MaxED), a new version of the famous map editor GZDoomBuilder has been released. For those of you not familiar with the fork of CodeImp's DoomBuilder 2, MaxED is already working on this for several months and even years now,…

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Happy 15th Realmday

Tormentor667
Happy 15th Realmday

Yet another year's passed and the Realm667 celebrates it's 15th birdthay - let's just call it Realmday in the future according to the header that automatically pops in every year now. Many things have happened and changed in the past 15 years, turning a single persons…

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WolfenZDoom

Tormentor667
WolfenZDoom

During January and February 2015, Nightfright was working hard on bringing ZDoom compatibility to all of Laz Rojas' WolfenDoom packs (except for Die Fuhrer Die as it is already included in the Original Missions). Primary goal was not to add too much eye candy, but…

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