Topic-icon [Beta Test] Chapter 2

4 months 3 weeks ago #21 by afadoomer
I had the same problem in C2M6_B... There are no sound blocking lines on the portal that connects the train area to the submarine pens... And because there are no other sound blocking lines in the general area of the submarine pen, everything wakes up.

I'm getting ready to push a commit with a version of the map where I added sound blocking to a bunch of lines - the portal area and most of the windows in the map. I think both the "everyone wakes up" issue and the storage room rat issue should be fixed now.

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4 months 3 weeks ago - 4 months 2 weeks ago #22 by Talon1024
C2M5_A
- There is an inaccessible secret area that is blocked by impassable lines.

C2M5_B
- When I reach the catwalk above, there are a bunch of SS MP40 soldiers that appear, and one of them appears on the ground.
- I die at (X: 4383, Y: 3911, Z: 258) for some reason. I think it's because of the electricity columns guarding the V2. I've already added a linedef action that kills the player upon crossing it that deactivates when these electricity columns are deactivated.
- I think it would be better if there was a short 2-second delay so that the player can pick up the other stuff in the area before the door at (X: 1780, Y: 7708) opens up.
- The rain in the flying saucer launch bay does not stop when I close the hangar bay doors.

Tormentor667: I can't find the places in question. Did you fix them already, will you fix them or can you share coordinates?

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4 months 2 weeks ago #23 by Raccoon

Talon1024 wrote: - There is an inaccessible secret area that is blocked by impassable lines.

Where? That's a big map, and you have to realize, 3 different people made it...

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4 months 2 weeks ago #24 by ozymandias81
Removed that buggy portal line noticed by Batandy from C2M3 and replaced it with a fancy corridor, and then fixed LOS over polydoors.

Doom is a State Of Mind... out of Control.

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4 months 2 weeks ago - 4 months 2 weeks ago #25 by ozymandias81
Finally had some time to play REALLY c2m1, no cheats at all, Normal skill.

I have noticed that Spotlights which are present inside the outside courtyard are hard to break with the karabiner (I was enough lucky to get one from snipers), and also the purple button which would open the courtyard gate isn't exactly intuitive, maybe adding an "!" should be better imho.

Anyway, I am going to post this here in order to not lose track of my stuff (I'll probably fix these by myself in a while):

Warning: Spoiler! [ Click to expand ]


T667: Fixed all of it.

Doom is a State Of Mind... out of Control.

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4 months 2 weeks ago #26 by Enjay
Hey folks, I could have sworn that I had an account here. Apparently I was wrong. I do now though. :D

I apologize to all concerned, real life has really kicked into top gear over the last few weeks so I haven't made much progress with BOA testing at all. But I've picked up a few minor points that I'll report now and if I pick up anything else I'll report it as and when I can. Again, sorry for not being as useful as I'd hoped.

I guess, just deal with them in the order I found them...

Firstly, the "beach hedgehog"/"Czech hedgehog" model (visible right from the TITLEMAP) has a bad skin. Probably because it's a JPG. It's meant to have transparent bits (but JPGs can't have them).

Currently they look like this:

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And they should look like this (quick and dirty edit):

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However, there are a few designs of these things so the "cut outs" could simply be not there if the skin was edited to look like rusted metal all the way instead of having the light brown triangles there.

Alternatively, feel free to pinch the one from my Burghead mod (which may actually be the same model judging by the name (I haven't looked that closely at it):

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Next, the stealth. Don't get me wrong, it's cool. potentially very cool. But in the previous beta I found myself being shot at and visible even when being very careful - and I've ghosted my way through Thief on the hardest setting. So far, things look as if they might be a bit better in the new beta so perhaps this has been addressed. Too early to tell.

Also, when are you meant to get your first weapon? Again, the stealth is cool but Doom/Wolfenstein is a shooter and this game, for the most part, has shooter mechanics and gameplay. It'd be different if the entire game was built around a different mechanic, but it's not. Being unarmed for a long time is, I suspect, going to put people off. Or maybe I'm doing it wrong? Perhaps I'm just not finding the weapon soon enough. Certainly, one time I must have really messed up because I was still creeping around trying to stealth it without a weapon when I met Schabbs Jnr. :lol: (At least I think that was his name - the surgeon boss guy who throws poison syringes.)

Also, why am I unarmed? Have I forgotten how to punch or kick? How did I kill that guard lying in front of me at the start? Did he just come in to my cell and die of a heart attack? Why wasn't he carrying a weapon that I could pick up? A punch or a knife would be nice - and if we're still being stealthy, the possibility of backstabbing a guard and taking him down silently like in all good 1950s war movies would be nice. :) (extra damage for a sneak attack a la D&D would be great)


OK, moving on...

I haven't been able to play the new beta thoroughly enough to see if this is still a problem, but door colour seems to be inconsistent. The convention is that grey doors are unopenable and doors with a bit of colour can be opened, right? If that is the convention, then it is by no means applied consistently. I found plenty of grey doors that can be opened, some of which were really quite important. The rule actually seems to be a bit more like:

"grey doors can't be opened, if they look like door type 1 but door type 2 can be opened if its grey, even though there are coloured versions of it that can always be opened and a lot of the grey versions can't be opened anyway. In fact, just try any door because although totally grey doors usually can't be opened, or maybe they can, especially if they are the transparent ones with windows, etc etc"

I'm not trying to sound sarcastic (well a little :P ) or aggressive, but I did find a lot of doors where I felt that they were either breaking the "rules" or they felt wrong (i.e. from appearance alone I either got the impression that they should open, but didn't or shouldn't open but did).


While I'm on about doors, is this meant to happen?

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There is a polyobject and a grey door in the same place. However, I opened the brown polyobject door from the other side and I got there by cheating so maybe the grey door is meant to disappear at some point and leave the brown openable one in place? So this may well be a non-bug and only discovered by cheating.


Agent Ryan (the guy you meet in the sewer) is too noisy. I know that it makes sense for him to be sloshing around in the sewage and making splashing noises but I suggest giving him the +DONTSPLASH flag (or nullifying whatever makes him splash). He slops and slurps around the place making so many of those already semi-comical splashing sounds that he starts to sound ridiculous.

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I mentioned on the ZDoom forum that there are still a lot of sprites for things that, personally, I feel should be models. Again, it's about consistency (and yes, I know I was involved in Paranoid and we were inconsistent too). At the moment, what's a model and what isn't seems pretty random. I know that the enemies etc can't really be (and the new sprites look amazing BTW) but pretty much any static object can be and, IMO, should be. The rule that I tried to establish for myself with my Burghead mod: if it's a solid piece of the world, it's a model, if it's an animal (human, dog, etc) or something that a human can pick up, it's a sprite. Obviously, I think it's quite a good rule. :P


You can see all these inconsistencies without moving very far at all. Why is it that the big trees are nice, natural, realistic looking structures but the little one in a pot looks like a cartoon sprite? Why is the mug on the desk a low-res flat-looking rectangle with a handle next to the 3D model chair and the nice hi-res sprite and then we are back to low-res cartoony-ness for the desklamp? And if office bits and pieces are supposed to be sprites, why is that globe in the corner a nice 3D model.

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Oh, and smashable grates. On my first few plays, a week or so back, I noticed that some didn't make a noise when they smashed. I assume that they all should. However, I forgot to check which ones had the problem or screenshot them. It was still on the first map though so it might be an easy job just to quickly search through for lines with the grate texture and check that each one is properly set up.



That's all I have right now. I did have a few more things but it looks like they've been fixed with the latest beta.

Sorry again that I haven't got very far and for the poor quality of this report. I'll try and do better.


And just to sign off in a more positive tone, although I've been ragging on a few things, I just need to, once again, express my appreciation and amazement for this mod. It is truly outstanding. The quality of mapping is absolutely superb. The scripting is highly inventive, the sprites are stunning and the whole package is so much more than merely a few maps of a TC for Doom. There have been places where I have just stopped and deliberatly frozen the game using the console command to allow me to look around and marvel at the look of some of the areas. It very much stands on its own and, play wise, is much more like MoHAA or RTCW than an id-tech 1 engined game. I have bought games with far poorer quality and which were much less fun. This is truly a shining example of what game modding/ amateur game production can achieve.
The following user(s) said Thank You: Tormentor667

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4 months 2 weeks ago #27 by Tormentor667
Thanks for your feedback Nigel :), some words from me concerning things you noticed:
  • Hedgehog skin has just been fixed, good spot on that.
  • Regarding the Stealth system: AFADoomer has already fixed something that has been broken in a recent GZDoom version so I guess you simply played the "buggy" version instead of the good one as the problems you've reported seem to be exactly those mentioned by others already.
  • The doors always seemed to be very consistent to me, maybe the description is not perfect. With "grey" doors I actually meant all those which are completely grey. As soon as they have some "color on them" or transparent, they are supposed to be openable. I will change the text for this.
  • Regarding the grey/brown buggy door in the INTERMAP: You are not supposed to be in this room in Chapter 1 :)
  • Ryan's slurp sounds are something I noticed as well but the point is: If we add the +DONTSPLASH flag, the footsteps won't be played as well, and that's not intended. No idea though how to solve this without losing functionality.
  • The mix of models is something I discussed with Maxim yesterday as well, and I fully understand your point - maybe I am seeing it less critical as I have lost objectivity after working so long on this mod. Actually we decided to have "small objects" as sprites, "big objects" as models, thats what we consider as "consistency". Thanks to the hires sprites, you don't notice it that much anymore but still I agree that some of the small objects should be models as well - we just need fitting model replacements for them.

All in all thanks kindly for your feedback, looking forward to more :)

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4 months 2 weeks ago - 4 months 2 weeks ago #28 by Scuba Steve
Playing map 1 on the easiest setting... and holy shit the difficulty in this is brutal! I never had more than 10 health and, I get the idea of stealth... but when the dogs appeared after the key, it was brutal... I just load/saved until I beat it. I got slaughtered by the mutants later in the map. I'll keep playing but so far it's frustratingly hard on the easiest setting.

Edit: I just finished the mission with the Nazi Mechs... I can't imagine how difficult this must be on the hardest setting. I was hoping to breeze through the game at a leisurely pace, but numerous times I struggle with difficulty spikes. It also doesn't help that the map ran really poorly on my machine.

Edit 2: Was playing the second Astrostein level and I realized you can get stuck in the first airlock. If you don't go to the path that unlocks the space suit first, you get permanently locked into the airlock.
The following user(s) said Thank You: Tormentor667, afadoomer

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4 months 2 weeks ago - 4 months 2 weeks ago #29 by afadoomer
Posting mostly to remind myself to fix this once it's not 2AM:

The dormant watchtower guards in the big outdoor part of C2M1 can become active but invulnerable if you try to snipe them (because they go to their see state but the dormant flag is still set). The sneakable actor code doesn't properly handle dormant monsters.

EDIT: Fixed and committed now. Dormant sneakables now differ from normal dormant monsters in that they will wake up when shot... But they won't be dormant anymore, so will die as normal, or go idle after a while, just as normal sneakables.

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4 months 2 weeks ago - 4 months 2 weeks ago #30 by afadoomer
Sorry for the double post, but... Based on Scuba Steve's observations above (and my own difficulty in playing through on the easiest difficulty in certain situations), do we want to reduce the health of enemies on the lower two skill levels? I can do it at runtime for all of our enemy actors with about 5 or 6 lines of ZScript.

EDIT: Also - Scuba Steve's Issue with getting stuck in the airlock in Astrostein is fixed... Added a door open switch inside, so that if you go there before you've unlocked the spacesuits, you can still go back and unlock them.
The following user(s) said Thank You: Tormentor667

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Shoutbox

's Avatar Roozy1999 - 1 day ago

I'm going to make a weapon for Doom called "Angler Shotgun" and after I'm done, I can submit

MagicWazard's Avatar MagicWazard - 2 days ago

Oh, and don't forget that somebody on ZDoom.org could probably help you too. They get SO much more traffic than we do around here. :/

MagicWazard's Avatar MagicWazard - 2 days ago

@ skelepound: Haven't looked into it yet, sorry. I have an idea in mind, though.

skelepound's Avatar skelepound - 4 days ago

Hey Wazard, any update on that Brutal Doom Marine code?

thing that requiers the key to activate i get no option for the key to be used

Oh, ya i eventualy wanderd where i needed to go. The editor has the physical key in the right place but when it comes to designing a...

MagicWazard's Avatar MagicWazard - 5 days ago

In any event, the keycards *should* work out-of-the-box, provided you are using them in a ZDoom-format map (as opposed to a legacy Doom 2 format map).

MagicWazard's Avatar MagicWazard - 5 days ago

It looks like you were able to get registered correctly, from what I see on the "Introduce Yourself" thread...?

's Avatar Blackisntblackanymore - 5 days ago

I added the scripts for the keys into my wad but don't know how to use them in the level editor.

's Avatar Blackisntblackanymore - 5 days ago

I have looked allover the site and i cant find where I am supposed to make an account.

's Avatar ozymandias81 - 1 week ago

I see, even for Undying ones though... At least good feedback. Thanks a lot to both of you then, I am very happy of these closed subs! :D

Blue Shadow's Avatar Blue Shadow - 1 week ago

No problem. Dreadopp deserves a thank you too, since he approved them.

ozymandias81's Avatar ozymandias81 - 1 week ago

And even Quiver ones! I am so happy, thanks a lot BS!

ozymandias81's Avatar ozymandias81 - 1 week ago

Oh just wanted to see some stuff here... and noticed that Heavy Metal textures have been added! Thanks BlueShadow! :D

MagicWazard's Avatar MagicWazard - 1 week ago

@ qwerty132: we don't usually have someone on 24/7; what's on your mind?

qwerty132's Avatar qwerty132 - 1 week ago

is there any mod online?

MagicWazard's Avatar MagicWazard - 2 weeks ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow. "Create Account" is the bottom-most option.

's Avatar noob - 2 weeks ago

how do I create an account?

MagicWazard's Avatar MagicWazard - 3 weeks ago

SNES Doom was the first version I ever played...it'll always have a place in my heart, even though I'm not actually likely to play it again anytime soon...:D

MagicWazard's Avatar MagicWazard - 3 weeks ago

I didn't have such a rosy opinion of the GBA Doom II, unfortunately. Great from a technical perspective, but SUUUPER sloppy everywhere else.

MagicWazard's Avatar MagicWazard - 3 weeks ago

I bought it at launch! It's been one of my prized possessions ever since.

skelepound's Avatar skelepound - 3 weeks ago

Where'd you find GBA Doom?

skelepound's Avatar skelepound - 3 weeks ago

LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

doomedarchviledemon's Avatar doomedarchviledemon - 3 weeks ago

Oh that's awesome. I have the GBA game as well. Though I really wish I had the SNES version. Low in quality, but still awesome. ^_^

skelepound's Avatar skelepound - 3 weeks ago

You have GBA Doom? Dude - resoect.

MagicWazard's Avatar MagicWazard - 4 weeks ago

Now, if they will port the original games over, then I can finally hang up my copy of GBA Doom from 2001...and maybe that'll get me to buy a Switch.

MagicWazard's Avatar MagicWazard - 4 weeks ago

@ doomedarchviledemon: I wonder how well Doom will run on the Switch, since it's not like the Switch hardware is especially cutting-edge.

Blue Shadow's Avatar Blue Shadow - 1 month ago

Done. But please, in the future, keep us updated on the status of your submissions.

Sir Squidly's Avatar Sir Squidly - 1 month ago

Ok, I just got a message that my D64 Textures were uploaded. Please, take it down, the file is missing parts, and I am almost finished with the file! Thank you

skelepound's Avatar skelepound - 1 month ago

WELL, we've all seen that video of new super mario with the swastika pipes

Sir Squidly's Avatar Sir Squidly - 1 month ago

It was absolutely hilarious seeing swastikas in a Nintendo presentation

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

So Doom 2016 is coming to Nintendo Switch, as well as Wolfenstine. Not sure if this should be a news segment on this site but uh, very unexpected and cool. :3

skelepound's Avatar skelepound - 1 month ago

anyone else?

skelepound's Avatar skelepound - 1 month ago

We can discuss details there

skelepound's Avatar skelepound - 1 month ago

message me - skelepound@hotmail

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

I would like to be in team with something to be honest but because of big time limit that I have I am not sure if I can be helpful fast enough.

skelepound's Avatar skelepound - 1 month ago

Would anyone be interested in working on a TC mod - DOOM survival evolved? Taming demons, MAYBE riding them

skelepound's Avatar skelepound - 1 month ago

S'all good

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

I have often this destiny in another communities so I thought I have it here too! I admit I offended skelepound just for no reason and was a bit silly. :P

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

And then right after my post in shoutbox people started to write about trolling.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Then I apologize sincerely especially in front of skelepound. I reacted also to your comment for my monster that even didn't describe much your negative vote.

Blue Shadow's Avatar Blue Shadow - 1 month ago

There was a spam of offending one-word shouts from an anonymous user. I took care of them. It has nothing to do with TheBlueLeader's shout.

MagicWazard's Avatar MagicWazard - 1 month ago

I'm not sure I want to get involved with this, but what was this so-called "trolling"? The presence of a teaser trailer for the Annihilating Demolisher?

Blue Shadow's Avatar Blue Shadow - 1 month ago

Cut down on the shoutbox spam, you two. And no, there won't be any "discussion" in The Workshop.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Yes. This is what about I even agree. :)

skelepound's Avatar skelepound - 1 month ago

I will just call it "a discussion"

skelepound's Avatar skelepound - 1 month ago

lets move this to a thread in the Workshop - the shoutbox isnt really for this. Are you okay with that?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

(Please don't blame me about spamming. Just typing once but entering twice because of no knowledge it will take a time to post. Must be some kind of error.)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

"tryna help". You mean was trying to help me? What should I clarify?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

"tryna help". You mean was trying to help me? What should I clarify?

skelepound's Avatar skelepound - 1 month ago

Cool - like i said, i wasn't asking as an insult - i was just tryna help. Anyhow, can you please try to clarify?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Okay. I am not good in Spanish. :) But I like that when people try to be nice. :)

skelepound's Avatar skelepound - 1 month ago

Hell, I offered to speak in spanish if it was easier for you. I'm not f*cking with you - im actually trying to be nice here.

skelepound's Avatar skelepound - 1 month ago

um, dude, ur sounding a bit aggro here. I'm trying to be friendly, and it sounds like you are implying im unintelligent. I wnted clarification

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

But don't try to flush my head! :) I know exactly that you understand but you mention my skills in English just to hide it for hiding your own silliness. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

skelepound's Avatar skelepound - 1 month ago

I don't fully understand you - is English your second language? I speak spanish if it's easier, but a it's bit tough to understand wut ur saying.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Also don't you find that rejection to my monster only because of my bad behaviour to troll accidentally is also a bit wrong? :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

But it helped. Didn't it? :) There is really no point of keeping me with you when you will never plan to communicate with me. :)

skelepound's Avatar skelepound - 1 month ago

It's kind of hilarious

skelepound's Avatar skelepound - 1 month ago

I'm just sayin, I've trolled and raided before - but it's just so STUPID to troll us. I mean, as a target, there is no damn POINT to trolling us.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Yeah, good advice! Ignoring is better and even more intelligent than discrimination. Lot's of people anyways have no more sense than just bulling. :)

Blue Shadow's Avatar Blue Shadow - 1 month ago

A piece of advice: ignore and don't reply to them.

skelepound's Avatar skelepound - 1 month ago

I mean, really? Trolling a DOOM resource site? Weak, dude.

skelepound's Avatar skelepound - 1 month ago

So, trolls are about it seems.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

https://www.youtube.com/watch?v=YLj1LOxeMvk

skelepound's Avatar skelepound - 1 month ago

is a Wazard more magical than a Wizard?

MagicWazard's Avatar MagicWazard - 1 month ago

We used to have both an IRC (live chat) and a PM system...I think more of y'all need to go hit that PayPal donation button for Torm's sake. :)

MagicWazard's Avatar MagicWazard - 1 month ago

Oh, and feel free to open a thread in The Workshop subforum if you have technical or how-to questions.

skelepound's Avatar skelepound - 1 month ago

I apologize, but please note I at least tried to stagger my messages a few hours. I will use this less in future.

's Avatar Ozymandias81 - 1 month ago

@skelepound - Please, stop spamming. Thanks.

skelepound's Avatar skelepound - 1 month ago

Damn - 5 people online at once?!?! INCREDIBLE! is this like a record?

skelepound's Avatar skelepound - 1 month ago

Mainly I will use realm667 resources for weapons/monsters - but there will be at least SOME original content as well.

skelepound's Avatar skelepound - 1 month ago

But I have trouble with custom ammo, and with certain edits to creature code

skelepound's Avatar skelepound - 1 month ago

Also, if your online, doomedarchviledemon, would you be interested in a collab megawad? 20 maps planned, numerous weapons and monsters

skelepound's Avatar skelepound - 1 month ago

Naw, I don't think there is a linux port of GZDoom Builder yet, and Wine is a pain

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

GZDoom, yeah... You are right. This is for running. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Slade is good but those programs that can do everything are very basic in level editing usually and more difficult to handle.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Search it from Google or YouTube and you should find it easily! :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

It seems that it affected me when I wrote at night and I was a bit tired... :D What I wanted to say is that use GZDoom Builder. :D

skelepound's Avatar skelepound - 1 month ago

Also - IDK if any admins are on, but I'm trying to get a creature submitted - if you feel it is still insufficient, is there any way i could get some feedback?

skelepound's Avatar skelepound - 1 month ago

Nevermind, I think I'm getting the hang of SLADE. All is well.

skelepound's Avatar skelepound - 1 month ago

how do you make a map using GZDOOM? I thought it was just a program for RUNNING Doom.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

I think that a possibility to play on Linux doesn't depends on what program do you use for creating/editing wad. Should depend on how do you run it. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Try to use GZDoom! :) It is simple as Doom Builder but have much more functions than Doom Builder 2.

skelepound's Avatar skelepound - 1 month ago

I miss mapping - and I think I have a really good idea for a HUGE Wad. But I'm not proficient with mapmaking outside of DOOM Builder.

skelepound's Avatar skelepound - 1 month ago

I have an idea for a WAD, but I want to know if u guys know of any good linux map editor for DOOM - and if not, I got SLADE running, so how do you map in SLADE?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

However, if someone at least would comment my first post so there would be some kind of converstion then I also could be more active later. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

At least there seems to be nice and calm community that I like very much. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Well, I hope then that the friendliness by the people is not always only if they cannot allow themselves to be bad. :P But I try to be patient then.

MagicWazard's Avatar MagicWazard - 1 month ago

Well, *relatively* small. Either way, there's a lot less regular traffic than, say, Zdoom.org.

MagicWazard's Avatar MagicWazard - 1 month ago

We try to be friendly around here. It's a small forum, so there isn't a lot of room for people to be mean to each other.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

@MagicWazard: Thank you for explanation to avoid some unnecessary worries too early! I appreciate this. Feels friendly. :)

MagicWazard's Avatar MagicWazard - 1 month ago

And we try hard to set aside plenty of time to test and evaluate everything before we make decisions or ask for more revisions.

MagicWazard's Avatar MagicWazard - 1 month ago

@ TheBlueLeader: Don't worry, a few days of inactivity doesn't mean we're ignoring you...we're just a little slower-paced around here than other forums.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

This thing have been now fixed!

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Thank you for this information! Helped me much to understand things better. :D

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

By the way at first I thought about the hurt face to symbolize my monster as really deadly. I had no idea those have been meant to symbolize a post status. :D

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

I just tried to follow the rules and so I watched how some other submissions have been done. :)

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

OK! That is what about I had any no idea! :O I really didn't mean to set an "approved" icon. :D

Gothic's Avatar Gothic - 1 month ago

I mean adding the "approved" icon by yourself, submissions need the blue S icon. Unless some admin did a silent approval.

's Avatar Alhrix - 1 month ago

@Ozymandias81 Thanks

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Or did I understood correctly that my submission will be not approved also because it is not good enough?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Was it like "don't approve your own submissions!"? I can't approve or reject any submissions. However, I am not a moderator nor andmistrator.

Gothic's Avatar Gothic - 1 month ago

This forum isn't very active, so you just have to wait. Also don't approve your own submissions, it doesn't give you a good impression.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Did the submission considered to be rejected already?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Well I got accepted! :) I see you too! Thank you! My first post is ready!

MagicWazard's Avatar MagicWazard - 1 month ago

...though admittedly it's an easy link to miss if you don't know where it is. :)

MagicWazard's Avatar MagicWazard - 1 month ago

Approval requirement for new users' posts is detailed here: http://www.realm667.com/index.php/en/kunena/hilfe (Upper left of page, Board Menu, "Read This!")

MagicWazard's Avatar MagicWazard - 1 month ago

Yup, same thing. Should be approved shortly.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Of course, if I wouldn't check this out by an accident then I wouldn't got it know. Is it going to be like that here too?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

post.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Hello! I once registered to a forum that had the similar rules with first post by new members and it took several months before someone could finally accept my

's Avatar Anon - 2 months ago

Crash bug on ZDCMP2 opening logs, where do I report?

's Avatar Ozymandias81 - 2 months ago

@Alhrix - Just download the .pk3 and then open it with Slade, check for a folder called Music | @Davykung176 - I am sorry but we HIGHLY doubt it will happen

's Avatar Alhrix - 2 months ago

is it possible that you would upload soundtrack of Blade of Agony? I love the ingame soundtrack and I would love to hear it.

's Avatar Davykung176 - 2 months ago

Hey guy,if wolfendoom can sight aim this game will be cool i hope sight aim will be in BOA next update :)

Sir Squidly's Avatar Sir Squidly - 2 months ago

So, finished all the stitching, and now know how to make bright maps, just wondering: Should I include all the sky textures, or release it as its own resource?

Sir Squidly's Avatar Sir Squidly - 2 months ago

Just need to finish normal texture stitching, and maybe find out how to make brightmaps, and it will be finished!

Sir Squidly's Avatar Sir Squidly - 2 months ago

Glad to see someone in support of it! I've finished categorizing the textures, and remade most if not all the doors from Brutal + normal D64!

MagicWazard's Avatar MagicWazard - 2 months ago

...but that's a topic for another day. :)

MagicWazard's Avatar MagicWazard - 2 months ago

Since D64 was ported to GZDoom not too long ago, I've even been wondering if we should start hosting D64 enemy actors...

MagicWazard's Avatar MagicWazard - 2 months ago

I see no reason why not. We've got some D64 sprite objects already; many of the textures are usable.

Sir Squidly's Avatar Sir Squidly - 2 months ago

Also, it has to be put though an IWAD generator to even be able to extract them, and not everyone wants to go through all that. It's for acessability~

Sir Squidly's Avatar Sir Squidly - 2 months ago

The doom 64 textures come cut up though, so I am putting them together. Also, I organized it into a few folders for easy of use

's Avatar Ozymandias81 - 2 months ago

Since Doom64 has its own IWAD, I find pointless to share its textures here... That's why I think no one else did before, like if I would share Doom textures

Sir Squidly's Avatar Sir Squidly - 2 months ago

Just realized how awful that reads. So, release them in parts, or put them together? Also could do both.

Sir Squidly's Avatar Sir Squidly - 2 months ago

Doom 64 textures come cut up, should I stitch them together and release only the to get versions, release the parts so people can be creative, or both?

Sir Squidly's Avatar Sir Squidly - 2 months ago

*not

Sir Squidly's Avatar Sir Squidly - 2 months ago

Currently getting DOOM 64 textures together for the repository, as it has D64 Texture Variants, yet now the actual textures

MagicWazard's Avatar MagicWazard - 2 months ago

Ah, for a boss event. Got it.

MagicWazard's Avatar MagicWazard - 2 months ago

@doomedarchviledemon: Like for a weapon?

MagicWazard's Avatar MagicWazard - 2 months ago

If you are signed in, it shouldn't appear every time you access...just every once in a while. I think Torm said once every month...?

's Avatar Hexereticdoom - 2 months ago

Would you please remove the "Donate Hissy" popup image someday? Sorry to say it, but it's really annoying having to remove it each time I enter in the website!

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

Any suggestions on large stone hands that would fit in the Hexen art style?

's Avatar hey guys i have a bug - 2 months ago

Kamen

TDG's Avatar TDG - 2 months ago

I just finished BOA chapter 1 again. I did not realize that a timer for Operation Eisenmann had already been implemented. That made my suggestion useless

MagicWazard's Avatar MagicWazard - 3 months ago

@ RothGelen: On the Home page, there should be a login module on the right hand side under the WIP slideshow. Is it missing for you?

's Avatar RothGelen - 3 months ago

How do I create an account to post on these forums?

doomedarchviledemon's Avatar doomedarchviledemon - 3 months ago

Additionally, is there a powerup/status change that allows a player to not be targeted by sight, but does not become visually invisible?

doomedarchviledemon's Avatar doomedarchviledemon - 3 months ago

When making a playerpawn do you need to have four sets of walking animation? (RVPL A,B,C,D) Or can I make it only have three without a blank sprite? (RVPL A,B,C

Raccoon's Avatar Raccoon - 3 months ago

Also, TDG, pretty much everyone here is on the ZDoom forums. It'd be really weird if they weren't...

TDG's Avatar TDG - 3 months ago

Well in general I just wanted to talk about suggestions and ideas for BOA (in game content) and some ideas it inspired me to have. But I will do it on Zdoom

MagicWazard's Avatar MagicWazard - 3 months ago

And the front page is flashier than when I was here last!

MagicWazard's Avatar MagicWazard - 3 months ago

Especially if you're talking about a mod or campaign...we mostly discuss assets/resources here, and not maps, apart from the hosted stuff.

MagicWazard's Avatar MagicWazard - 3 months ago

@ TDG: The ZDoom forum gets a lot more overall activity than this one does, so that would be the better place to go.

TDG's Avatar TDG - 3 months ago

Out of curiosity, is one of the BOA team's goals to reuse all the creations from Wolf3D/SoD as well as taking inspirations from fan made Wolf mods?

TDG's Avatar TDG - 3 months ago

Yeah Rac****, but if the people here also come on the zdoom forum than consider this question irrelevant.

Blue Shadow's Avatar Blue Shadow - 3 months ago

BoA has its own section. For general stuff, we don't have an off-topic section, so you might want to try the ZDoom forums.

Raccoon's Avatar Raccoon - 3 months ago

Or the works-in-progress section if you're looking for help...

Raccoon's Avatar Raccoon - 3 months ago

The topic on the ZDoom forums? :V

TDG's Avatar TDG - 3 months ago

Hey guys, if I would like to make a post in which I would like to tell some of my ideas for BOA or Doom TC related topics, what would be the best place?

CaptainManiac's Avatar CaptainManiac - 3 months ago

I have seen it just now.It is great!

Tormentor667's Avatar Tormentor667 - 3 months ago

Have you guys seen the new ability to submit news now? :)

's Avatar ozymandias81 - 3 months ago

Three

CaptainManiac's Avatar CaptainManiac - 3 months ago

@tormentor667,sorry for disturbing you in just that time and posting here,but how many chapters will be Wolfenstein/Doom?

's Avatar ozymandias81 - 3 months ago

@newuser For now we keep the .exe file we have

Blue Shadow's Avatar Blue Shadow - 3 months ago

Your "question" is out of context.

CaptainManiac's Avatar CaptainManiac - 3 months ago

Hi.You have trouble with custom arguments in scripts?

Blue Shadow's Avatar Blue Shadow - 3 months ago

That is something I do not know, I'm afraid.

's Avatar newuser - 4 months ago

Blue Shadow, thanks for showing me the github page! Will the new boa_c2.exe be uploaded to the main website soon?

Blue Shadow's Avatar Blue Shadow - 4 months ago

Looks like some work has been done towards achieving that: https://github.com/Realm667/WolfenDoom/pull/131

's Avatar newuser - 4 months ago

So will the "boa_c2.exe" be modified/repaired so it won't trip so many antivirus programs at once?

's Avatar Nchris - 4 months ago

great! thanks for the response. funny thing, though. I let windows Defender do its thing on the file and it "removed the Trojan". still the game runs fine :|

's Avatar ozymandias81 - 4 months ago

@chris Read this, going down: https://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=2160#p1003880

's Avatar chris - 4 months ago

so is the boa_c2.exe virus issue related to Microsoft Defender finding the Trojan "win32/Dynamer!ac" in the episode 1 download?

's Avatar Ozymandias81 - 4 months ago

@newuser Simply deactivate heuristics before downloading the .pk3 file, then exclude the .exe file with the antivirus

Tormentor667's Avatar Tormentor667 - 4 months ago

This has been already dressed in the FAQ at boa.realm667.com

Raccoon's Avatar Raccoon - 4 months ago

It's because it's a game engine, so it looks for and dynamically alters files.

's Avatar newuser - 4 months ago

Can the dev still look into the boa_c2.exe issue? It's not normal for a file to trip so many antivirus programs at once.

Blue Shadow's Avatar Blue Shadow - 4 months ago

False alarm, I'd imagine.

's Avatar newuser - 4 months ago

Antivirus scan results: https://virustotal.com/en/file/c4f42813bd980b79f56a9ff532a620794d76f5cb7499c51964da2f45e3b9afef/analysis/1497209006/

's Avatar newuser - 4 months ago

Has anyone tested out that "boa_c2.exe file for viruses? My antivirus said it was a Trojan and virustotal.com says 28 / 60 antivirus programs says its viral.

CaptainManiac's Avatar CaptainManiac - 4 months ago

this is the forum for everything,but it has sections,you can easily navigate though them it is obvious where to go

's Avatar newuser - 4 months ago

is this the forum for wolfendoom

's Avatar Trl - 4 months ago

Hey guys, why i'm stuck i nthe intermission afetr the first mission, no give me another mission :O

CaptainManiac's Avatar CaptainManiac - 4 months ago

*LISTENING IRON MAIDEN* Hello,how are you?Just to ask you are there ban for very violent map mods?I mean with many violence eading to controversy *ROcking*

Tormentor667's Avatar Tormentor667 - 4 months ago

Updated the forum system to the latest version. If you find any issues please report them to the "Let us know" forum

MagicWazard's Avatar MagicWazard - 4 months ago

Yeah, on Home, there should be a login/registration module right under the WIP screenshots slideshow. There's no login from the Forums pages, though.

's Avatar Ozymandias81 - 4 months ago

HOME ==> CREATE AN ACCOUNT maybe? Use a valid email though

's Avatar DoomN00b - 4 months ago

In fact, how do I even register?? : O I can't see any registration form either!

's Avatar DoomN00b - 4 months ago

How do I post a new thread? I can't see any buttons... I have a bug wherein the database of Doomlauncher seems to go corrupt, to report.

MagicWazard's Avatar MagicWazard - 4 months ago

Also, feel free to create a forum thread (under The Workshop, preferably) if you've got a more complicated question that might need multiple responses.

's Avatar Nikix - 4 months ago

Ok! Thanks for reply :)

Raccoon's Avatar Raccoon - 4 months ago

Or, I should say, link back to where you got it from.

Raccoon's Avatar Raccoon - 4 months ago

I'd send a message to whoever was involved in that asking for help, and just put the submission itself as your credit.

's Avatar Nikix - 4 months ago

... so this is uploaded from third person, but it is not clear whom should I ask about permission, or not to ask at all?, just to put CREDITS?

's Avatar Nikix - 4 months ago

This is what confusing me. in Credits on example for Rifle Zombieman: Sounds: id Software, Skelegant, Valve SoftwareSprites: id Software, David G.

's Avatar Nikix - 4 months ago

Sounds fantastic, if I can use them and to give credits in game! :) :) I will try to contact them! THANKS for info!

MagicWazard's Avatar MagicWazard - 4 months ago

Or, are you asking about "how" to use the art, rather than about permission?

MagicWazard's Avatar MagicWazard - 4 months ago

When in doubt, you can contact a contributor directly; most are registered on ZDoom.org, so you can use that site's PM system to contact them.

MagicWazard's Avatar MagicWazard - 4 months ago

Credits are located in the third tab of the submission's "box", and should be located within the submission archive itself.

MagicWazard's Avatar MagicWazard - 4 months ago

Hi! Submissions are typically uploaded with implicit permission for other people to use them freely--as long as credit is given when they are used.

's Avatar Nikix - 4 months ago

Hi to all! :) I was wondering is there posibility to use uploaded artworks from this web site in other games? How I can get info about that?

Raccoon's Avatar Raccoon - 4 months ago

I like how "Chaingunner" is my new rank: I shoot out posts rapidly. XD

NourPrince's Avatar NourPrince - 4 months ago

Back from the dead. hehe

ozymandias81's Avatar ozymandias81 - 4 months ago

HAPPY BIRTHDAY REALM667!

MagicWazard's Avatar MagicWazard - 4 months ago

The version available from that thread I linked is in .PK3 format. It should run as-is, provided you have a recent enough dev build.

Raccoon's Avatar Raccoon - 4 months ago

You have to know how to turn that into a PK3, and it's not built for release. Sometimes you even see start locations move to the middle of the level...

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