Community News

Machines of Death

After his first Wolfenstein project Shadows of Destiny has been released only a few months ago, you would consider he will take a short break but little did I know. Just a few weeks ago he has released the first beta version of the successor with the promising title Machines of Death, another GZDoom-project based on the original Wolfenstein 3D with a lot of interesting additions thanks to the new engine-capabilities. He really took the spirit and carried it further. This is a real recommendation if you are into those good old times. Check the development thread and the beta version at the ZDoom forums.

Blade of Agony - Revisited

It has been a pretty long while since we last posted news about the development of the final episode of Blade of Agony - and no, this won't change today. I can already promise you though that Chapter 3 will showcase a lot of surprises again that will make the last chapter the best chapter. We are currently focusing a lot on the settings, plot and twists that will conclude the storyline after a lot of turns have been taken place in the second chapter, but more about this another day. On the other hand we are taking community support and feedback very serious as it's the most important thing to see our creation from a player's point of view. Therefore, we have taken Chapter 1 under another overhaul and also improved and developed Chapter 2 to be better according to Let's Plays and tests we got from Youtube and other useful sources. One thing I want to show you finally is the replacement of the terrible ugly jpg-artifacted and pixelated starry night skybox that so many people have complained about - for a reason. Other than that, a lot of other improvements have been made so far regarding the quality of visuals, gameplay and maps. I can promise you one thing: Replaying and revisiting Chapter 1 and 2 will be worth it - if not only for the voice acting...

Games of the Year 2017

Good news for Blade of Agony when it comes to awards: After we made it into the Top 100 of ModDBs mods of 2017 (the voting is still going btw), I just discovered that we also got into the final rolling of PC Gamer's Games of the Year 2017 contest, which is amazing news for us developers. The final list is still not set but we are part of the contenders that the team then got together to argue over the winners and put together a final list that represents the best of PC gaming. We are honored to be part of this and we can't wait to see if we make it into the list of winners this year. More about this as soon as we get the news!

Cacowards 2017

Only a few days ago, the Annual Cacowards have been celebrated over at and to be honest, this years winners are simply amazing - even the "Runner up"s are of a tremendous quality that I'd consider 2017 one of the greatest modding years in Doom history. Unfortunately, Blade of Agony Chapter 2 wasn't mentioned in this year's edition but regarding the competitors we can actually live with it and will focus on making Chapter 3 even better for 2018. Nevermind, this is what one of the authors says: "2017 has come and gone, and with it comes another installment of Doomworld's Cacowards. Doom is now twenty-four years old and has successfully weathered the release of its technologically superior progeny; in fact, I'm certain that public interest has only increased since Doom 2016's release the previous year. If anything had a chance of doing any damage to its longevity, it would have been the end of development on ZDoom. Thankfully, developers were more than prepared to pick things up, and the torch continues to burn in QZDoom and GZDoom." Read the rest of the article in the official page at

ModDB - Top 100 of 2017

The final voting phase for ModDB's "Mod of the Year 2017" and a second time you have the ability to vote for Blade of Agony and other mods to decide, which project is the number 1 of this year (multiple votes are possible btw). So if you want to support us, please do your vote - it's pretty simple: Visit the Top 100 page at ModDb, click on the Doom II button and then hit the red "VOTE" button for your voice - thanks already a lot in return for your help, we can't wait to see the final results!

ModDB - Mod of the Year

Mod of the Year has begun on ModDB, and a voting booth for our fans of Blade of Agony has been added to our mod profile on the ModDB site. If you have a moment left, and you like Blade of Agony as we do as modders, support us and do your vote, just click at the link and hit the "VOTE NOW" button for your voice - thanks already a lot in return for your help, we are eager to see the competition's results :)

REKKR is alive

Just saw a new screenshot from a project that I have been following for a while now: REKKR by Revae. To be honest, it's very ambitious for a one-person show but other projects have already proven, that people are able to create complex projects totally on their own (like ravage with Hocus Doom or MSPaintRock with Woolball). So REKKR is another special gem that happened out of nowhere. The special thing about it is: It's an Ultimate doom TC. It's intended to be vanilla compatible, but runs fine in ZDoom (and nearly every other engine) with the proper compat flags. The theme is vague norse/celtic/fantasy. Notable differences from Doom are a lack of hitscanning enemies, and that weapons are tad more balanced, rather than dooms obvious progression (as much as dehacked would allow for anyway). The weapons also (generally) function quite differently. 

The mod, nobody ever expected

Does anyone of you still remember Eriance and his ambitious project Demon Eclipse? A addon for Doom with countless self-drawn new enemies and weapons, unique detailed maps and a totally thrillng experience? Well, then you might also still remember that this project has been cancelled a few years ago, the drama has been terrible but nobody was able to stop Eriance from his decision. And out of nowhere, the dead has been resurrected: Hell Forged is the successor to Demon Eclipse. Thanks to Tarnsman's feedback from some time ago, he's convinced Eriance (now called Amuscaria) to focus on the Hell-tech theme of Demon Eclipse instead of having two essentially different games in a single package. Hell-Forged is currently planned to be a single 9-map episode set in another world being invaded by Hell. Although Episode 2,3, and 4 were designed and much thought put into them, it's unlikely those will be completed. The focus is for Hell-Forged's 9 maps and ~dozen new enemies and bosses. More information can be found at the development thread.

Golden Souls 2 - Demo

After playing Golden Souls and Simon's Destiny you can't wait to proceed with something in the similar style? Then I have good news for you: Batandy has released another 3-map demo of his Golden Souls 2 mod a few weeks ago: Try 3 new levels and two brand new weapons! From the damp caves of Beautiful Bay, through the cold icicles of Rimy Residence, to the cozy skies of Strawberry Fields, there's plenty of content to give you a taste of the final release! Read more for the trailer:

Read more: Golden Souls 2 - Demo


Just discovered, that Vostyokuploaded a few new screenshots and a showcase video of his Ashes total conversion including a few other extras that totally blew me away. The atmosphere of this post-apocalyptic project is simply brilliant and I am looking forward to the first fully playable version. I mean - riding a motorcycle, isn't that already enough that keeps you eager? This is what the author says about his creation:

Read more: Ashes

Castlevania Simon's Destiny

Even though the final release has been made almost a month ago, it's still worth to be announced at the Realm667 as well. Castlevania : Simon's Destiny is a standalone non-profit GZDOOM based fan game born as a love letter to this legendary franchise. This mod aims to reinvent the very first NES title of the franchise with a nostalgic yet brand new first person gameplay. All the levels from the classic NES era game have been reimagined like never before, experience the tale of Simon's fight against Dracula and his army of the night! And to be honest: It does a damn good job at reimagining the old nostalgic feeling. Check the official ZDoom forum thread for more informaton, screenshots, trailers, extras and the final game.

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