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[SUBMISSION] Doom RPG Ghoul

  • DBJ87
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[INFO]
Name: Ghoul
Difficulty: Medium
Connection: Doom RPG's Ghoul
Summon: RevGhoul
Melee: Yes
Distance: Projectile, Poison
Type: Demon, Undead
Brightmaps: Yes
GLDefs: Yes

[CREDITS]
WAD Created by: DBJ87
Decorate: DBJ87, MagicWazard
Palette: PNG Palette
Sprites: ID Software, Raven Software, IMX
Sprite Edit: IMX, MagicWazard, DBJ87
Brightmaps: DBJ87
GLDefs: DBJ87, Raven Software, MagicWazard
SFX: ID Software, IMX, Raven Software, DBT (Doom 4 Monster sounds Ripped by DBT)
Idea Base: Own Idea

[DESCRIPTION]
A Revenant that attacks using poison as it's offence. Using stinging poisoned fists or shooting explosive poisoned gas spewing tracers. On death, he leaves a final toxic concoction for you, so you better stay out of his way! Tracers will spawn poison gas on Impact & may leave clouds while chasing you.

[UPDATES]
Warning: Spoiler!

13/09/17
-Carrying forward "Final File" to complete Submission.

05/11/17
-Dynamic Light Effects on all spawned poison clouds & trails removed to decrease projectile visibility.
-Duplicate Sprites found & removed.

[PREVIEW]

[Melee Preview]


[DOWNLOAD]
[URL=http://www.m*diafire.com/file/ugualtf3zc89enc/Ghoul.zip]http://www.m*diafire.com/file/ugualtf3zc89enc/Ghoul.zip[/URL]
Last edit: 6 years 4 months ago by DBJ87. Reason: Submission completed, awaiting approval or feedback from Admin.
7 years 4 days ago #1

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All 3 are available as Separate Files (if requested or preferred). I was originally going to submit all 3 as 2 files & as 2 separated Submissions, having both RPG based Revenants as 1 file and the Ghost Revenant (or Spectral Revenant if that name sounds better) on its own. But seeing they all are based off one main Monster, appearance & attack-wise (if you exclude the changes to health, damage, speed etc). It made a bit more sense to pack them together.
Last edit: 7 years 4 days ago by DBJ87.
7 years 4 days ago #2

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Oh cool, variations on mid-level enemies. That's something I'd use...

I'm questioning how well differentiated they are from the original revenant and each other, but I've yet to actually look in the file... I know there are a few existing Revenant-sprite edits you might be able to use which change the guns and the armor...
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Last edit: 7 years 1 day ago by Raccoon.
7 years 1 day ago #3

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  • DBJ87
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Oh cool, variations on mid-level enemies. That's something I'd use...

I'm questioning how well differentiated they are from the original revenant and each other, but I've yet to actually look in the file... I know there are a few existing Revenant-sprite edits you might be able to use which change the guns and the armor...

Thank you, any changes you can add or offer are more than welcome.

2 of the Sprite sets (Ghoul (Red/Green) & Fiend (Grey/Purple) conversions) aren't mine, they have been taken & reused from 2 enemies (with the same name & full permission on both files) created by IMX. I left them as they are for feedback like this (and in a way out of respect :P).

Behaviour wise, they all generally follow the pattern the Revenant does, with roughly the same health (couple of rockets or 2-3 close range SSG will kill them quickly), but the Ghoul & Fiend will shoot more often (+MISSILEMORE) & all 3 have had their punch damage changed, as well as the added Poison damage to the Ghoul, that lasts about 2-3 seconds after a punch or missile with increased duration every hit & poison damage stacks with every punch.

Punch Damage is at the set default from their original Scripts. Health will be increased on any of them, if suggested. Kept it around the default or expected Revenant set up (300-400) because any higher & it wouldn't suit them. Revenants tend to be able to hold their own pretty well unless you bring out big guns & a small group of any of these 3 is just as hard or slightly harder than you would get with standard Revenants.

I am seriously considering removing the cannons (but remaking the head design with the cannons gone will take a lot of time & the wait might hold everything else back) or changing the attack from these to 2 darts, fired as fast projectiles (like the nailgun), continuously like Chaingunners, stacking poison damage instead of duration (also leaving it more exposed to counter attacks from the player). It's got a different Punch Sprite set-up (like Baron's attacking) & having them throw their tracer missiles (but I'm going to be removing Seeker attributes) instead of shooting that from a missile launcher (attacking like the Feral Ghouls from Fallout 3), will look better. Giving the Ghoul most offence, it has the higher health but is still pretty easy to kill & a tricky Medium based enemy to fight.

The other 2 (Fiend & Ghost) do look too similar (again, I've been waiting for some feedback on the idea itself & appearance), I'd rather change the Fiend's skin colour, than the Ghost's (it's very hard to see (even when Alpha is higher it's set at) so it's eyes & brighter armour are easiest things to look out for in low light levels).

The Ghost's missile is a hitscan attack (fires 8 very weak bullets) that is basically a distraction while it closes in, the puffs are harmless Splashes added to make it harder to see, it's more of a stealth based Revenant. But It could also have it's cannons removed, it'd be harder to tell it's attacking (unless it's attacking something else), but again, it might more sense instead of having one or 2 shoulder mounted cannons but I'd rather just leave it as it is.

The Fiend's missile is fired at the Revenant's tracer Fast Speed with custom attributes to almost, always lock onto the target & curve around corners easier, making it harder for the player to avoid damage. Appearance wise changing it's skin or armour (not entirely sure to what colour & Doom's palette is pretty restricted) would be the only thing I'd change. Unless the missiles seem too overpowering.

If any of them are good enough as they are to be submitted separately, I'll happily do that too... it's a 3 in 1 submission because they are 3 new Revenants & didn't want to "spam" the submission forum. (Seen requests/suggestions about similar or spin-off submissions be packed if they're coming onto the Realm).
Last edit: 7 years 1 day ago by DBJ87.
7 years 1 day ago #4

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Haven't tried these out yet, since I'd need time to thoroughly mess around with all 3 versions, but I find the concept interesting. Just from the description, though, I'll probably complain about the Fiend's homing missiles--be forewarned. :D
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7 years 8 hours ago #5

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Haven't tried these out yet, since I'd need time to thoroughly mess around with all 3 versions, but I find the concept interesting. Just from the description, though, I'll probably complain about the Fiend's homing missiles--be forewarned. :D

The Fiend's missiles might be a bit too hard to avoid, but any feedback is more than welcome. I don't see it as complaining, it's advice from someone who knows what they're doing to someone who needs the extra assistance. ;)

Quick preview on how the Fiend's Tracer is set up.
Warning: Spoiler!


At the moment I'm waiting a few Users & Admin feedback. Before diving in & probably messing things up before they've been started. Although I am going to change the Ghoul's tracer to be thrown & behave more like a standard fireball instead of a homing missile, a group of 3 or 5 firing stacking poison duration missiles might be a bit frustrating for some. And have it stand & fire poison darts (nails, without increasing duration or Additive Damage) repeatedly from it's shoulder cannons, following the Chaingunner/Spider's attack.

[Edit]
Testing the Ghoul attack idea now. Nails/darts will be fired from it's shoulder cannons in bursts of 3. It's a lot more effective than having it stand & blast like the Chaingunner, still easy enough to avoid at mid-range & will punish the player if you fail to escape, that mixed in with the thrown (now non-homing) Revenant ball style projectile completes Ghoul's missiles. Sound extra sounds have been added for the attacks.

Ghoul's Attack changes & Credits for additional SFX will be updated, with next update.

[Edit]
Updated with Ghoul's attack changes.
Last edit: 6 years 11 months ago by DBJ87.
7 years 1 hour ago #6

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I'll probably complain about the Fiend's homing missiles--be forewarned. :D

New update on, Fiend has had some work done. The homing missile attack has changed, 2 are now fired at once. One Tracer is always faster & may fire from either Left or Right (depending on Missile 1, Missile 2) with the slower one firing opposite.

One Tracer always Travels at Revenant's default speed of 12 & the other at the Fast Speed of 15 (in Nightmare Mode it travels at slower is 15, faster is 18, so everything always be faster), but it both are still easily avoidable. Like standard Revenant's the Tracers, they work better if they've got time & distance on their side.

The Fiend's skin is changed from the original, slightly less grayer & bit easier to tell the difference between it & Ghosts, (and I had to get rid of that Pink/Purple bloody area, it just didn't suit it in my eyes). All 3 revenants drop blood matching the colour of their own. Ghost drops Black, Ghoul Drops Green, Fiend drops a custom Brown (Default "Brown" was too similar to Red).
Original Appearance [Original Preview]
File Attachment:

New Appearance from A1D1 Sprites
File Attachment:


Unless there's any issues, the attacks are completed, few changes from what I originally had modified, but it's been for the better. The Appearance for all is completed.
Last edit: 6 years 11 months ago by DBJ87.
6 years 11 months ago #7

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I still haven't gotten around to taking these for a test drive (I'll do it this week, I promise!), but I did at least take a look at the sprites.

I'm afraid the sprite set for the Fiend doesn't do it for me. His blue really needs to be accentuated, since it was the primary color of the DRPG version (especially the DIIRPG version). I honestly don't mind if you change the color of his "pants" (though I kind of like the originals), or if you choose to use a more heavily modified sprite set, but he's gotta have that blue to really tie him to the RPG original. I think he'll need a custom palette to do him justice, rather than the Doom palette. Both this version and the previous version have pretty low color depth because of the palette.

Conversely, I actually like the reddish tint to the Ghoul. Makes him look freshly skinned. Since he was otherwise just a Revenant with green "pants", this gives him some nice distinction. It does look like he's lost some color depth as well due to the conversion to Doom palette, though he looks like his colors should have converted a bit better than they did.

Warning: Spoiler!
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6 years 11 months ago #8

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I still haven't gotten around to taking these for a test drive (I'll do it this week, I promise!), but I did at least take a look at the sprites.

I'm afraid the sprite set for the Fiend doesn't do it for me. His blue really needs to be accentuated, since it was the primary color of the DRPG version (especially the DIIRPG version). I honestly don't mind if you change the color of his "pants" (though I kind of like the originals), or if you choose to use a more heavily modified sprite set, but he's gotta have that blue to really tie him to the RPG original. I think he'll need a custom palette to do him justice, rather than the Doom palette. Both this version and the previous version have pretty low color depth because of the palette.

Conversely, I actually like the reddish tint to the Ghoul. Makes him look freshly skinned. Since he was otherwise just a Revenant with green "pants", this gives him some nice distinction. It does look like he's lost some color depth as well due to the conversion to Doom palette, though he looks like his colors should have converted a bit better than they did.

Warning: Spoiler!

Thank you, I suspected these two would have needed more appearance tweaks (they were just the originals IMX converted, so little was done with them apart from recolouring the Revenant & adding the Green punch to the Ghoul. I then recoloured the Fiend's pants to see what everyone would think looked better, but will reuse the original (Purple/Pink) & try to make the skeleton itself more of a light shaded blue.

I'll see what I can do with the Ghoul from a fresh Revenant Sprite set as well as from it's own, I like the torn skin look but like you've said, some detail has clearly been lost on the green bloody area.

If there is no problems with the Ghost variant. Can I upload that separately as a stand alone submission? It was only added with these 2 to not spam the forum with too much of the same Monster type as 2-3 submissions.

Thanks again. :)

[Edit]
Made some Changes to the Fiend (based off recolouring the original Revenant) under Strife & Quake 2's palettes, shading the Skeleton to look more Blue, instead of Grey. It's a been bit easier to work around the Pink Pants idea from a new revenant sprite set, but I think it might look a bit more suited to have the Pink shades removed & replaced with one of these. Below are the tested changes (so far) to the Fiend), carried on with the Quake 2 colour based palette as it allowed more detail.

Fiend from Revenant (Strife Palette)
File Attachment:

Fiend from Revenant (Strife Palette) New Blood
File Attachment:

Fiend from Revenant (Quake II Palette)
File Attachment:


Ghoul's got a better detail on the Green bloody areas on it's body (the original was blended to the darkest shades, the new one is more mid-range on Doom's palette, you can see things more clearly like the Revenant's spine if you get behind it. Going add some light to it's eyes (make it look a bit more diverse).

New appearances for Ghoul & Fiend will be uploaded with next update.
Last edit: 6 years 11 months ago by DBJ87.
6 years 11 months ago #9

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You can remove and submit the Ghost separately if you like. Just going off the sprites, I think it looks pretty good. I notice in DECORATE you're having him fade during certain states; instead of doing it manually, do you want to try +STEALTH and the new StealthAlpha property?

I think the Fiend looks better using the QII palette, but I still think he suffers a bit from color depth loss. If you're just using SLADE3 for your recolors, I guess that's understandable, but if you're using an art program for the recolor, then I'd save the sprites out as a custom palette instead of converting it to a game palette.

Warning: Spoiler!
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6 years 11 months ago #10

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D.J. : Thank you for your answer, Gothic. So what if I restored my computer to an earlier version of Windows, like Windows 7 for example? Would that work?
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Gothic : ZDoom 2.8.1 is horribly outdated, lots of submissions here use more advanced features that will only work with the latest dev builds of GZDoom
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DeVloek : it is, thanks.
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DoctorBleed : oh sorry, I misunderstood what this was lol
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DoctorBleed : Did you ever get the Revenant Launchers working? If so, can you share the finished version?
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CaptainToenail : Whoever did those needs to be credited also. Cool monster btw
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CaptainToenail : I created the edit for the Forgotten One that the Chiller Soul sprites are based upon, however I did not create the frosty Chiller Soul sprites themselves.
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CaptainToenail : Hey - just a heads up - Chiller Soul thread is closed so I'll leave this here - the credits for the sprite edit aren't quite correct still - cont'd.
5 months ago
Gothic's Avatar
Gothic : NOTICE: If I closed your thread due to innactivity and you don't feel like making a new one, give me a shout here so I'll reopen it (you must be logged to ask)
6 months ago
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Gothic : I didn't, clean up your cookies if you can't see it
7 months ago
Margaret Thatcher's Avatar
Margaret Thatcher : You forgot to update the thumbnail for the ST Railgun, Gothic.
7 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : I submitted the Gross Elemental, Craneo allowed and requested me to do it
7 months ago
Gothic's Avatar
Gothic : I'm also gonna submit the Devastator from Demon Eclipse, also with SOF sprites. I remember it was submitted once in the old formus, I believe it was Ghastly
7 months ago
Gothic's Avatar
Gothic : I plan to update the Pyro Cannon with SoniKOFan sprites, but they seem to be even bigger than the original sprites.
7 months ago
Gothic's Avatar
Gothic : I never noticed that, I guess I never used that monster. It should be updated one of these days
7 months ago
CaptainToenail's Avatar
CaptainToenail : Is it a holdover from a DeHacked implementation? I know I first saw them in ActionDoom.
7 months ago
CaptainToenail's Avatar
CaptainToenail : Did you know that since it was submitted 15(!) years ago, the Imp Trite makes the Mancubus attack sound? That's pretty funny.
7 months ago
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anon : But visuals, like the clouds, somehow run smoothly and at a normal fps, in the background when the menu overlay is pulled up
7 months ago
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anon : Clean installs and purging configs changes nothing. The game's resource use is negligible. Lower than potato and higher than maximum settings run equally poorly
7 months ago
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anon : (ie. Ryzen 7 5800H, Radeon RX 6600XT, 16 GB of RAM)
7 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
7 months ago
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anon : The flatpak version of Wolfenstein Blade of Agony is running at less than 1 fps at lower than potato settings on a pretty high-end gaming rig. Ideas?
7 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Ah, wonderful! Thank you. I'll try using that and see about updating one of my monsters later.
7 months ago
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nobody : Use A_Stop.
8 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Didn't mean to post that twice. But yeah, like a Cacodemon being shot and is now moving backwards. Is there something to force them to stop their movement?
8 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
doomedarchviledemon's Avatar
doomedarchviledemon : Quick question, is there a function that would force an actor to stop all movement? Including floating actors and being pushed by attacks?
8 months ago
Gothic's Avatar
Gothic : hey salahmander
8 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Help I can't post replies
8 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Please check the WIP thread if you want to check all of them, I also uploaded the Hell Smith
9 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Okay, decided to port the rest of the Hell-Forged enemies by myself, not 100% accurate, some of them even are missing GLDefs but Amuscaria didn't done much.
9 months ago
Gothic's Avatar
Gothic : as for the regular Blood Fiend and Devil, I decided to only use the new sprite sets, and tossed the old ones
9 months ago
Gothic's Avatar
Gothic : BIG updates to the Super Devil and Cyber Fiend, now they look like the modern Blood Fiend and Devil, and gave them brightmaps
9 months ago
Amiga Angel's Avatar
Amiga Angel : new update to elven sorceress
9 months ago
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I6g9o5r1 : Bruh
9 months ago
Icws666oadw's Avatar
Icws666oadw : I live... AGAIN.
9 months ago
BadMojo's Avatar
BadMojo : Never Fear.. I Was Here :P
10 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : The site is improving further and further, keep going good!
11 months ago
Tormentor667's Avatar
Tormentor667 : Thanks for your feedback!
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : It's working better now. The "Latest" area is now my bookmark home. ? Sign in, and it automatically shows all the new stuff. Convenient
11 months ago
Tormentor667's Avatar
Tormentor667 : Did some more work today, that helps to indicate new posts in the overview and the categories. Also topic icons are working again
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : *Me trying to not click a new feature implemented so the bot doesn't ban my IP again. Seriously, I was trying to look a preview and the IP bot banned me again*
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Nah, imo I don't like it. Can't see 'New' posts and it looks too complicated. But hey, it's your site.
11 months ago
Kan3's Avatar
Kan3 : Imo it looks really coolo
11 months ago
Tormentor667's Avatar
Tormentor667 : Got a big bunch done, I hope it is already bettrr
11 months ago
Tormentor667's Avatar
Tormentor667 : Working on it right now
11 months ago
Gothic's Avatar
Gothic : People, please stop using Mediafire for hosting files, I'll reinforce this rule harder from now on
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : I saw, it's garbled AF on the page. Weird glitch?
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Enjoy another neat monster concept: The Rat King
11 months ago
inkoalawetrust's Avatar
inkoalawetrust : The pages are way too crushed down horizontally now. The repository looks scuffed too https://prnt.sc/eNn7vSCXnJn2
11 months ago
Tormentor667's Avatar
Tormentor667 : Okay them - finished most of my overhaul of the page. How do you like it?
11 months ago
Kan3's Avatar
Kan3 : My fault that I left the replace thing after I tested it D: thanks for the update
11 months ago
Gothic's Avatar
Gothic : The Automatic Crossbow has been updated, I didn't notice it was replacing the Chaingun for some reason.
11 months ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic Seems like you forgot to update the editor numbers document when you added Toenails' techno columns.
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : Sorry, didn't realise Enter posts. A lot of the weapon submissions need some tweaking and they'd be fantastic additions.
11 months ago
Gunslahyer_Pi's Avatar
Gunslahyer_Pi : There are some good submissions, my sprite work isn't great or even good by comparison, however I can script decorate.
11 months ago
inkoalawetrust's Avatar
inkoalawetrust : Man I haven't been active here in a long time. Maybe I should actually get off my ass and review some submissions again. And update the MVP submission again.
11 months ago
Kan3's Avatar
Kan3 : I'm loving what I'm seeing so far :D
11 months ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Neat work! A page rework is always not bad when it comes to good updated features ;)
11 months ago
Tormentor667's Avatar
Tormentor667 : Currently working on an overhaul of the page, don't worry if things are behaving strangely ;)
11 months ago
Gothic's Avatar
Gothic : The D'sparil staff has been updated, check the update log inside to see what's new.
1 year ago
Ganbare-Lucifer's Avatar
Ganbare-Lucifer : Oh, nevermind, I could access now, thank you! :D
1 year ago
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Ganbare : Hello? It's me, Ganbare-Lucifer, can you delist me from the 'black list', everytime I try to log in it blocks my access and became annoying.
1 year ago
Infirnex's Avatar
Infirnex : Happy new year everyone!
1 year ago
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Eisenfaust : Dans Blade of agony, je n'arrive pas à ouvrir le coffre fort. Je pense avoir la combinaison (la date anniversaire de l'officier allemand), mais...
1 year ago
Gothic's Avatar
Gothic : The Spray Cannon and BFG2704 have been updated. Besides the change of file, projectiles no longer bounce infinitely. Merry Christmas.
1 year ago
Gothic's Avatar
Gothic : Yeah, if you're using other people's stuff, make sure they gave permission for their use, or ask them for permission
1 year ago
Vandorian117's Avatar
Vandorian117 : What is the rules concerning it do I need to find the Authors and Include them in a Text Document in the Pk3?
1 year ago
Vandorian117's Avatar
Vandorian117 : I want to submit a Six Barrel Shotgun Decorate that I condensed down to work in Regular Projects from Brutal Doom, I cannot find any info on whom made it
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Yeah, I noticed that too, I sent Tormentor a message.
1 year ago
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Gothic : Something is wrong with the site, the links are directing incorrectly, they should have /index.php/
1 year ago
ozymandias81's Avatar
ozymandias81 : Hi guys, it has been aeons I didn't peek here... I might come soon with texture pack. Life has been very harsh on my end, and there is still a lot to fight
1 year ago
SkeletronMK666's Avatar
SkeletronMK666 : I've submited a file to the besteary, someone let me know if there are problems with the monster, i'll fix em
1 year ago
Gothic's Avatar
Gothic : You can actually
1 year ago
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DoubleU : You should be able to preview the audio files
1 year ago
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Ramal : Safarov
1 year ago
Gothic's Avatar
Gothic : Patched Up textures ha been updated with a couple of new textures.
1 year ago
Gothic's Avatar
Gothic : Holy ****balls, old posts with Mediafire links completely break those pages.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : For reporting issues with BOA, you should instead put them up on its' GitHub issue tracker. https://github.com/Realm667/WolfenDoom/issues
1 year ago
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jens : sorry for spam :(
1 year ago
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Jens : Hi guys, i experience the problem, that the game will be displayed on the wrong monitor with fullscreen. What can i do?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like image embed on the forum are broken.
1 year ago
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Vandorian : I don't suppose someone could program (I am not sure how to make them) a Battlelord Sentry from Duke Nukem 3D? I would love to use them as choke point bosses
1 year ago
mattbratt11's Avatar
mattbratt11 : Nevermind.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : What's the spam post, you mean the two messages below you ?
1 year ago
mattbratt11's Avatar
mattbratt11 : Don't worry folks, I've already reported the spam post in the Let us Know Thread while Torm is not around.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Maybe ask Tormentor ?
1 year ago
Gothic's Avatar
Gothic : i don't know why the Wild Demonic Leeches aren't showing up on the latest submissions
1 year ago
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InnerConflict : https://youtu.be/3kl7trBcOVg?t=1179 - some issues like hitboxes and camera skips
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Dingor We can't really help you with problems that have to do with BOA, you should report them on BOA's GitHub https://github.com/Realm667/WolfenDoom/issues
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @DBJ87 I'm definitely looking forward to that.
1 year ago
DBJ87's Avatar
DBJ87 : Happy Realm day R667. Ally Marine submission update in the works, inc Jetpack, Riot Shield, Tank, Quad SG, Hellstorm Cannon, Sonic RG & Freeze Rifle users
1 year ago
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Dingor : Hi everyone! Can someone help with my problem? On fog maps I have very low fps and on Tunis mission I have black screen outdoors coz of sandstorm.
1 year ago
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Sanxion : Thank you for making BOA, it makes really fun. I like that game. Great work!
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, are you talking to me ?
1 year ago
Gothic's Avatar
Gothic : i still need to finish my Hpack map https://imgur.com/t4epZVC
1 year ago
Gothic's Avatar
Gothic : wish I could check them again, i remember some of those being pretty good https://imgur.com/a/HVRp1br
1 year ago
Gothic's Avatar
Gothic : since nothing from the old site was saved, i'm saving even the rejected entries https://imgur.com/hLADHAS
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : I can split the weapon they drop pretty easily. But the other weapon that both the NPCs and players can use, is too intertwined with the NPC.
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Would I need to split the weapon they drop, and the sort-of weapon that both the NPC and player can use into separate submissions ?
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : Alright, I finally finished a project of mine. But it includes an NPC, a weapon that the NPC drops, and a sort-of weapon, that both the NPC and players can use.
1 year ago
Gothic's Avatar
Gothic : Check the Staff forum, on my latest post, hopefully that answers your question
1 year ago
inkoalawetrust's Avatar
inkoalawetrust : @Gothic I need your help, how do you manage to remove the duplicate file size, that appears on the download sections of new resource articles ?
1 year ago
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doom : Das
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : I should really stop bothering with taking time to write replies. And just spit them out ASAP, and edit them later to add or fix anything on them.
2 years ago
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Vostyok : Hello! Just stopping by to give my thanks for this site and repositories. Has been a great help over the years. Hope all is well 3
2 years ago
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I am a fella : Can't seem to find a way to register for the forums.. Is there a way to turn off the lighting effect in BoA that casts rays off everything? It's a bit much ^^
2 years ago
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Boofus : I was wondering, I noticed a German spying from the bushes at the Allied HQ, is he just an easter egg or is there more to it?
2 years ago
Robot J's Avatar
Robot J : while i'm here, How are yall doin?
2 years ago
Robot J's Avatar
Robot J : damn it's been awhile since ive been here
2 years ago
Gothic's Avatar
Gothic : took care of the issue with the filesize showing twice
2 years ago
inkoalawetrust's Avatar
2 years ago
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Anna : WHO ERA YOU??????????????????2022
2 years ago
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Annna : how are you?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : And I removed them because most of them were spam and/or nonsense.
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : We did.
2 years ago
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Jonathan : Hello I don't know if anyone received my posts or not how will I know if they did?
2 years ago
inkoalawetrust's Avatar
inkoalawetrust : Hmm, seems like the file size of the new Candlesticks resource appears in its' name for some reason. And I can't remove it.
2 years ago
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