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Oh cool, variations on mid-level enemies. That's something I'd use...
I'm questioning how well differentiated they are from the original revenant and each other, but I've yet to actually look in the file... I know there are a few existing Revenant-sprite edits you might be able to use which change the guns and the armor...
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Haven't tried these out yet, since I'd need time to thoroughly mess around with all 3 versions, but I find the concept interesting. Just from the description, though, I'll probably complain about the Fiend's homing missiles--be forewarned.
ACTOR FiendRocket : RevenantTracer
{
Radius 11
Height 8
Speed 15
FastSpeed 15
Damage 10
Projectile
+SEEKERMISSILE
+RANDOMIZE
SeeSound "skeleton/attack"
DeathSound "skeleton/tracex"
RenderStyle Add
Decal RevenantScorch
States
{
Spawn:
FCFB AB 2 BRIGHT A_SeekerMissile(6,8,SMF_LOOK,70,20) //50 is Default Chance to Aquire, 10 is Default Distance Check
Loop
Death:
FCXP A 8 BRIGHT
FCXP B 6 BRIGHT
FCXP C 4 BRIGHT
Stop
}
}
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I'll probably complain about the Fiend's homing missiles--be forewarned.
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I still haven't gotten around to taking these for a test drive (I'll do it this week, I promise!), but I did at least take a look at the sprites.
I'm afraid the sprite set for the Fiend doesn't do it for me. His blue really needs to be accentuated, since it was the primary color of the DRPG version (especially the DIIRPG version). I honestly don't mind if you change the color of his "pants" (though I kind of like the originals), or if you choose to use a more heavily modified sprite set, but he's gotta have that blue to really tie him to the RPG original. I think he'll need a custom palette to do him justice, rather than the Doom palette. Both this version and the previous version have pretty low color depth because of the palette.
Conversely, I actually like the reddish tint to the Ghoul. Makes him look freshly skinned. Since he was otherwise just a Revenant with green "pants", this gives him some nice distinction. It does look like he's lost some color depth as well due to the conversion to Doom palette, though he looks like his colors should have converted a bit better than they did.
Warning: Spoiler!I was doing a sprite edit of my own for the Ghoul, but I got kind of lazy and just wound up using a SLADE3 translation on the Revenant. Looks like the last time I worked on that sprite edit was around 5 years ago...holy crap! Anyways, if you want to try that SLADE3 translation, it was "16:47=112:127", "168:191=152:159", "160:167=112:127", "232:235=152:159". Note that this just recolors the blood to slime...it doesn't do anything for the skin.
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