Topic-icon [SUBMISSION] Shinobi

3 months 2 weeks ago #1 by skelepound
[INFO]
Name: Shinobi
Difficulty: Easy
Connection: Hell Knight, Satyr
Melee: Yes
Distance: None
Type: Demon, Shadow

[CREDITS]
Submitted: skelepound
Sprites: id Software
Sprite EditsL skelepound
Original DECORATE: Vader(I used alot of the Satyr DECORATE)
DECORATE Edits: skelepound
Idea Base: My own idea

[DESCRIPTION]

Among the noble demons of Hell, few are so feared as the Shinobi. They hold no domains, but are among the most
deadly beasts to wander the foetid bowels of perdition. Physically frail though they may be, they make up for their
lack of endurance and ability to attack at a distance with their incredible speed and the raw destructive power of the
Black Flame they wield, seized from the claws of Death Himself.

Essentially designed for ambushes, the Shinobi has low health but an enormous damage score and a very high speed
as well. This means that an ambush from one of these creatures can tear a huge chunk of health from a clumsy player,
as it can close the distance between a player and itself incredibly fast. Also makes for good cannon fodder distractions,
for if the player fails to prioritize killing the Shinobi, it will VERY quickly kill the player. On its own, if not hidden, though,
even the handgun can kill it reasonably quickly.

Image here:
postimg.org/image/6hsdf04lh/

Download the WAD here:
www.mediafire.com/file/8vygoxev2vq5121/Shinobi.wad

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3 months 2 weeks ago #2 by skelepound
Also, due to the lack of Doom Builder for Linux, I have not been able to test the creature yet, so anyone who can do that and give me feedback as to any major issues, thanks in advance. Ideally, it should be able to one or two-hit kill the player if they have no armor, and die from 1 or 2 shot from the super shotgun. It should be faster than a Revenant - when it runs at the player, it should close the distance quickly, and maybe make them jump a bit. Also, while the graphics are essentially a re-skin of the Hell Knight, I actually used the sprites from the Warlord of Hell. Not sure that really qualifies for credits, since i re-skinned it anyways, but if it does, kudos to Tormentor667.

Also, is there any way I can get this added to the main Repository?

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3 months 2 weeks ago #3 by doomedarchviledemon
I just tested this guy out and it is quite overpowered. With a base melee damage of 100 its range is actually 100-800 per attack. Not sure if you know the formula for damages, which I did not either until recently, but you can see it here. The few times I got hit from this guy I died instantly, with full armor.

I feel that this monster is also way too fast. Not only is it very hard to keep track of and even shoot the monster it also looks poor in-game. With how fast it moves around an area it constantly jumps from one place to the other, making it look very choppy, feel pretty low quality, and gives the impression of lazy implementation of a speed mechanic without any form of making it visually appealing. Additionally, it feels cheap because of how fast it moves around and how much damage it deals. In tight corridors or rooms it is really difficult to keep track of the monster and before you can even lay your eyes on it its already killed you. I understand that this is suppose to be an ambush enemy that focuses on quick and powerful strikes, but the way it is implemented feels very unfair and poorly executed.

There are other ways to make a fast and powerful monster than just boosting its speed and damage stats. When I read your latest post you mentioned

when it runs at the player, it should close the distance quickly, and maybe make them jump a bit.

which I thought meant that the monster would actually jump in the air towards the player to close the distance, like a leap attack or something. That mechanic would be perfect for a speedy monster because it could leap long distances very quickly and suddenly. I'd personally recommend finding mechanics that would make the monster speedy but not at the cost of visual appeal.

I do like the idea of a glass-cannon type speedy enemy though. But in its current state it's a bit unfair with how overpowered it is, even with its health being as low as it is.
The following user(s) said Thank You: skelepound

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3 months 2 weeks ago #4 by skelepound
Well, firstly, when i said "make them jump a bit", I meant the PLAYER. Y'know, surprise 'em.

Second, the speed. I will most DEFINITELY slow it down - do you think 25 would work? Its 50 now, and while I want it fast, I don't want it CHEATY. If about half the current speed will work, than I will adjust it, no problem. I may try 30 actually - I do want it to be tough to outrun.

Thirdly - the damage. It seems like there is a large element of randomness - if i want it to kill - unarmored - in only 1 to 2 hits, im not sure that it is possible at the 1,8 ratio. Maybe I'll set it down to 30 or 40 - its at 100 right now, intended to kill unarmored targets in one hit. But maybe its a bit O.P., I think that 35 actually should cover it just fine. Still immensly high tho, which was the intent. Thank you for your feedback. What about health though - how hard was it to kill? In terms of say, shotgun blasts.

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3 months 2 weeks ago #5 by skelepound
Okay, the link has been updated, he now has a lower speed and attack power. I went for 30 speed and 35 attack - enough to rush the player and do serious damage before being swiftly dispatched. Also, a note to anyone who notices that the black horns and eyes are unshaded - that is intentional. His horns are made of shadow stuff. Kinda like the fire around his hands, which is also as black as the void.

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3 months 2 weeks ago #6 by skelepound
Using SLADE map editor, I have found that the Shinobi anmation sprites are less than perfect - and because it took me 3 hours just for the green skin and black flame/horn color swap, I think rather than animating legs, im going to give him a floating torso. Maybe some magical shadow stuff coming out, or hell, maybe I will make him a floating cyborg. But as it is, he will not work.

I reduced damage to 25 - he frequently one-hit kills me unarmored, but thats normal. Hopefully green armor will take something off of that. His speed will likely only be 16 or thereabouts - still fast enough to rush you. After all, he is SUPPOSED to be a shinobi - quick, deadly, and with enough self-discipline to ignore pain... but not too endurant. Probs going to do shadowy tendrils for his floating, maybe a black firey effect. Any thoughts?

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3 months 1 week ago #7 by MagicWazard
Hmm...this doesn't do anything for me as of its current state. I think there's a good idea in here, though. Let's see what we can do.
  • For one, the Baron sprites are generally reserved for only the most durable of enemies; using the sprites on an enemy only slightly tougher than an Imp seems improper. I think you'd be better off borrowing sprites from a lower-tier enemy so as not to create a disconnect between its perceived toughness and actual toughness. (I could see the Doom 3 Wraith working.) The name "Shinobi" also seems incongruous for such a Western-style demon.
  • The recolor is a bit on the rough side. There's not enough range of color values for the dark appearance you want. You'd be best off using a graphic utility program (like GIMP, which is free) to do the recolor and saving the results in a custom palette. Note that you're not forbidden from sticking strictly to using Doom colors, but be aware that if you stray outside of the palette, it may look rough in ZDoom and will probably only look good in GZDoom.
  • If he's sneaky, consider giving him transparency, or additive blending. If you use subtractive blending, it will create an effect similar to the Nightmare Spectre. This effect can also help hide imperfections in a low-quality recolor since all the sprites will be blended with the background anyways.
  • The damage formula is typically random(1 -8) times the damage amount, but if you use the flag STRIFEDAMAGE, it will become 1 -4 instead. You an also use custom damage formulas; for example...
    A_CustomMeleeAttack(random(1, 10) * 6
    ...simulates the Revenant's attack damage. You could instead do something like...
    A_CustomMeleeAttack(random(30, 60)
    ...if you want the base damage to be higher, but the max damage to be the same. Note that if you use A_CustomMeleeAttack, the damage value is NEVER randomized (unlike A_MeleeAttack), since it assumes you'll create a random formula yourself.
  • Fast monsters like the Demon and Revenant usually have a tic duration of 2 for each of their A_Chase values. The shorter the duration of A_Chase, the more quickly the monster moves each time A_Chase is called. Of course, you'll want to consider reducing his actual Speed value to compensate.
  • Don't forget INFO and CREDITS lumps inside the submission's WAD itself. And please zip the submission; regular .zip format is fine.

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3 months 1 week ago #8 by skelepound
Okay, lets go through your list - for the most part, im planning on taking your advice. But one of the first thoughts I had about this guy was the concept of him belonging to a noble class of demons - and i view the Hell knight, Baron, and those sorts as having that role. His body type may be incongrous in terms of how the sprites are commonly used - but it is key lore wise.

Sprite recolors, im already on that. Since the animation was jacked, also working on his lower body becoming black shadowstuff. I thnk he may be a pale gray skin tone by the end, approaching white. Something about it feels RIGHT, especially with his black fire color.

Transparency I'll consider - but as a stealth demon he is not INVISIBLE, so much as he is sneaky - i may do so, but his concept is more in line with an assasin who hides rather than an invisible killer.

Im having internet difficulties -ill answer the rest tomorrow. Sorry in advance for the delay.

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3 months 1 week ago #9 by skelepound
Okay - STRIFEDAMAGE sounds simple enough to implement, and it would suit my purposes perfectly. Thanks for that idea, will definitely help giving him the intended damage level.

I will also gladly use the chase value thing you mentioned(id write it, but for me its morning and i might screw up). Faster sprites may prevent me from needing those sprite changes i mentioned above. As you may have guessed, i'm much more experienced with map modding than anything else - and i haven't done monsters in a long time, hence my ineptitude.

Once im finished with edits, and the wad is in an acceptable form, i will definitely zip it, and add a new upload link. Like i said though - while many of the coding elements will be no problem to change, and i was planning on a re-skin anyways, i don't have a problem with most of the changes - but i really would rather he stay a Hell Knight re-skin. As for the name - well, if you want me to change it, what do you suggest? Any cool ideas?

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3 months 1 week ago #10 by skelepound
Alright, new update: Shinobi now has STRIFEDAMAGE as well as another flag, NOTARGETSWITCH, so he focuses on the player even if another enemy attacks him by accident - infighting won't work on him, but in multiplayer, another player can attack him with impunity, so long as his bro survives. He has also been re-colored BLACK and his Chase ticks are now 2 as opposed to 3. My computer acting up, so I haven't tested it. Lowered his speed, and I raised his health to 160. This will make him a LITTLE bit more durable, to match his sprite. Other than some loss of definition in the legs, the sprite looks really good in black to me. INFO and Credits, as well as zipping, have not been added - IDK if it needs more modification, and if it does, I want t give credit to anyone I may get to help me with DECORATE code. If it gets approved, however, I will immediately update it with these lumps and the zip, and post the new file link. Sry for the delay., but a bit busy in my personal life.

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Shoutbox

CaptainManiac's Avatar CaptainManiac - 5 hours ago

I haven't been here for a long time.Hi.Liiks like there is a big competitioj between BD and BoA

doomedarchviledemon's Avatar doomedarchviledemon - 4 days ago

Is there a way to make it so a player dies if they run out of health as a morphed character but not when the item's duration runs out?

Blue Shadow's Avatar Blue Shadow - 1 week ago

Yeah, that caught a few people.

mcphail's Avatar mcphail - 1 week ago

nvm. found it on the main page. Odd not to have a registration page on the board index

's Avatar mcphail - 1 week ago

I may be being stupid, but there doesn't seem to be any way to register or sign in to this forum (Ubuntu16.04, Firefox Quantum, Adblock Pro). What am I missing?

Blue Shadow's Avatar Blue Shadow - 1 week ago

@qwerty132: Your report has made it, by the way. We'll let you know once the issue has been resolved.

Blue Shadow's Avatar Blue Shadow - 1 week ago

If there's an issue with the site, start a new thread about it in the "Let Us Know" forum at the top.

qwerty132's Avatar qwerty132 - 1 week ago

it would be nice if a mod can contact me on my mail, or some other kind of private chat.

qwerty132's Avatar qwerty132 - 1 week ago

my email is on my profile page -.-

qwerty132's Avatar qwerty132 - 1 week ago

my email is: This email address is being protected from spambots. You need JavaScript enabled to view it. im not reay good with forums, so i dont really know if there is another whay to solve this privately.

qwerty132's Avatar qwerty132 - 1 week ago

can i get in touch with a mod? i have a small problem with this sitem, and would like to solve it with email contact, or a private chat if that is possible

's Avatar Ozymandias81 - 1 week ago

Like this one :D Sorry friends for lack of presence here, I am working on and off for a new texture pack FYI... Can't spoil which one :P

MagicWazard's Avatar MagicWazard - 1 week ago

The shoutbox is not "dead", but people tend to respond more often to specific questions, rather than prodding for signs of life. :)

's Avatar -- - 2 weeks ago

I have a question

's Avatar Hi - 2 weeks ago

Is the shoutbox dead

StevenC21's Avatar StevenC21 - 2 weeks ago

Is the shoutbox dead

Blue Shadow's Avatar Blue Shadow - 4 weeks ago

No problem.

doomedarchviledemon's Avatar doomedarchviledemon - 4 weeks ago

Wonderful! I think I have a new submission coming on in the future now. >:3 Thank you Blue Shadow.

Blue Shadow's Avatar Blue Shadow - 1 month ago

A_ClearTarget makes a monster forget about its current target.

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

Ah, perfect! Now is there a way for an enemy to stop chasing the player after a certain amount of time if the player remains silent?

Blue Shadow's Avatar Blue Shadow - 1 month ago

A_LookEx has a LOF_NOSIGHTCHECK flag. Try that perhaps.

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

Is it possible for a hostile actor to only attack upon hearing an attack? Like, seeing the player won't trigger an attack/chase but hearing a gunshot would.

Blue Shadow's Avatar Blue Shadow - 1 month ago

You can't. There isn't a PM feature.

qwerty132's Avatar qwerty132 - 1 month ago

how to send a pm to someone?

MagicWazard's Avatar MagicWazard - 1 month ago

Although it looks like you found it, going by recent posts...?

MagicWazard's Avatar MagicWazard - 1 month ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow.

's Avatar InterdementionalInterlope - 1 month ago

AHHHH where do i log in at? I know security is an ishu but you might get more talent if your site was more accessible!

MagicWazard's Avatar MagicWazard - 1 month ago

...so it will probably have to be very unusual or extremely well-done to attract a lot of interest.

MagicWazard's Avatar MagicWazard - 1 month ago

@ Roozy1999: If it's good, go for it! Bear in mind though that we have a ton of shotguns already available...

's Avatar Roozy1999 - 2 months ago

I'm going to make a weapon for Doom called "Angler Shotgun" and after I'm done, I can submit

MagicWazard's Avatar MagicWazard - 2 months ago

Oh, and don't forget that somebody on ZDoom.org could probably help you too. They get SO much more traffic than we do around here. :/

MagicWazard's Avatar MagicWazard - 2 months ago

@ skelepound: Haven't looked into it yet, sorry. I have an idea in mind, though.

skelepound's Avatar skelepound - 2 months ago

Hey Wazard, any update on that Brutal Doom Marine code?

InterdimensionalInterloper's Avatar InterdimensionalInterlope - 2 months ago

thing that requiers the key to activate i get no option for the key to be used

InterdimensionalInterloper's Avatar InterdimensionalInterlope - 2 months ago

Oh, ya i eventualy wanderd where i needed to go. The editor has the physical key in the right place but when it comes to designing a...

MagicWazard's Avatar MagicWazard - 2 months ago

In any event, the keycards *should* work out-of-the-box, provided you are using them in a ZDoom-format map (as opposed to a legacy Doom 2 format map).

MagicWazard's Avatar MagicWazard - 2 months ago

It looks like you were able to get registered correctly, from what I see on the "Introduce Yourself" thread...?

's Avatar Blackisntblackanymore - 2 months ago

I added the scripts for the keys into my wad but don't know how to use them in the level editor.

's Avatar Blackisntblackanymore - 2 months ago

I have looked allover the site and i cant find where I am supposed to make an account.

's Avatar ozymandias81 - 2 months ago

I see, even for Undying ones though... At least good feedback. Thanks a lot to both of you then, I am very happy of these closed subs! :D

Blue Shadow's Avatar Blue Shadow - 2 months ago

No problem. Dreadopp deserves a thank you too, since he approved them.

ozymandias81's Avatar ozymandias81 - 2 months ago

And even Quiver ones! I am so happy, thanks a lot BS!

ozymandias81's Avatar ozymandias81 - 2 months ago

Oh just wanted to see some stuff here... and noticed that Heavy Metal textures have been added! Thanks BlueShadow! :D

MagicWazard's Avatar MagicWazard - 2 months ago

@ qwerty132: we don't usually have someone on 24/7; what's on your mind?

qwerty132's Avatar qwerty132 - 2 months ago

is there any mod online?

MagicWazard's Avatar MagicWazard - 2 months ago

Front page (http://www.realm667.com/index.php/en/), upper right, there's a module below the WIP slideshow. "Create Account" is the bottom-most option.

's Avatar noob - 2 months ago

how do I create an account?

MagicWazard's Avatar MagicWazard - 2 months ago

SNES Doom was the first version I ever played...it'll always have a place in my heart, even though I'm not actually likely to play it again anytime soon...:D

MagicWazard's Avatar MagicWazard - 2 months ago

I didn't have such a rosy opinion of the GBA Doom II, unfortunately. Great from a technical perspective, but SUUUPER sloppy everywhere else.

MagicWazard's Avatar MagicWazard - 2 months ago

I bought it at launch! It's been one of my prized possessions ever since.

skelepound's Avatar skelepound - 2 months ago

Where'd you find GBA Doom?

skelepound's Avatar skelepound - 2 months ago

LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

Oh that's awesome. I have the GBA game as well. Though I really wish I had the SNES version. Low in quality, but still awesome. ^_^

skelepound's Avatar skelepound - 2 months ago

You have GBA Doom? Dude - resoect.

MagicWazard's Avatar MagicWazard - 2 months ago

Now, if they will port the original games over, then I can finally hang up my copy of GBA Doom from 2001...and maybe that'll get me to buy a Switch.

MagicWazard's Avatar MagicWazard - 2 months ago

@ doomedarchviledemon: I wonder how well Doom will run on the Switch, since it's not like the Switch hardware is especially cutting-edge.

Blue Shadow's Avatar Blue Shadow - 3 months ago

Done. But please, in the future, keep us updated on the status of your submissions.

Sir Squidly's Avatar Sir Squidly - 3 months ago

Ok, I just got a message that my D64 Textures were uploaded. Please, take it down, the file is missing parts, and I am almost finished with the file! Thank you

skelepound's Avatar skelepound - 3 months ago

WELL, we've all seen that video of new super mario with the swastika pipes

Sir Squidly's Avatar Sir Squidly - 3 months ago

It was absolutely hilarious seeing swastikas in a Nintendo presentation

doomedarchviledemon's Avatar doomedarchviledemon - 3 months ago

So Doom 2016 is coming to Nintendo Switch, as well as Wolfenstine. Not sure if this should be a news segment on this site but uh, very unexpected and cool. :3

skelepound's Avatar skelepound - 3 months ago

anyone else?

skelepound's Avatar skelepound - 3 months ago

We can discuss details there

skelepound's Avatar skelepound - 3 months ago

message me - skelepound@hotmail

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

I would like to be in team with something to be honest but because of big time limit that I have I am not sure if I can be helpful fast enough.

skelepound's Avatar skelepound - 3 months ago

Would anyone be interested in working on a TC mod - DOOM survival evolved? Taming demons, MAYBE riding them

skelepound's Avatar skelepound - 3 months ago

S'all good

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

I have often this destiny in another communities so I thought I have it here too! I admit I offended skelepound just for no reason and was a bit silly. :P

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

And then right after my post in shoutbox people started to write about trolling.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Then I apologize sincerely especially in front of skelepound. I reacted also to your comment for my monster that even didn't describe much your negative vote.

Blue Shadow's Avatar Blue Shadow - 3 months ago

There was a spam of offending one-word shouts from an anonymous user. I took care of them. It has nothing to do with TheBlueLeader's shout.

MagicWazard's Avatar MagicWazard - 3 months ago

I'm not sure I want to get involved with this, but what was this so-called "trolling"? The presence of a teaser trailer for the Annihilating Demolisher?

Blue Shadow's Avatar Blue Shadow - 3 months ago

Cut down on the shoutbox spam, you two. And no, there won't be any "discussion" in The Workshop.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Yes. This is what about I even agree. :)

skelepound's Avatar skelepound - 3 months ago

I will just call it "a discussion"

skelepound's Avatar skelepound - 3 months ago

lets move this to a thread in the Workshop - the shoutbox isnt really for this. Are you okay with that?

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

(Please don't blame me about spamming. Just typing once but entering twice because of no knowledge it will take a time to post. Must be some kind of error.)

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

"tryna help". You mean was trying to help me? What should I clarify?

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

"tryna help". You mean was trying to help me? What should I clarify?

skelepound's Avatar skelepound - 3 months ago

Cool - like i said, i wasn't asking as an insult - i was just tryna help. Anyhow, can you please try to clarify?

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Okay. I am not good in Spanish. :) But I like that when people try to be nice. :)

skelepound's Avatar skelepound - 3 months ago

Hell, I offered to speak in spanish if it was easier for you. I'm not f*cking with you - im actually trying to be nice here.

skelepound's Avatar skelepound - 3 months ago

um, dude, ur sounding a bit aggro here. I'm trying to be friendly, and it sounds like you are implying im unintelligent. I wnted clarification

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

But don't try to flush my head! :) I know exactly that you understand but you mention my skills in English just to hide it for hiding your own silliness. :)

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

skelepound's Avatar skelepound - 3 months ago

I don't fully understand you - is English your second language? I speak spanish if it's easier, but a it's bit tough to understand wut ur saying.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Also don't you find that rejection to my monster only because of my bad behaviour to troll accidentally is also a bit wrong? :)

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

But it helped. Didn't it? :) There is really no point of keeping me with you when you will never plan to communicate with me. :)

skelepound's Avatar skelepound - 3 months ago

It's kind of hilarious

skelepound's Avatar skelepound - 3 months ago

I'm just sayin, I've trolled and raided before - but it's just so STUPID to troll us. I mean, as a target, there is no damn POINT to trolling us.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Yeah, good advice! Ignoring is better and even more intelligent than discrimination. Lot's of people anyways have no more sense than just bulling. :)

Blue Shadow's Avatar Blue Shadow - 3 months ago

A piece of advice: ignore and don't reply to them.

skelepound's Avatar skelepound - 3 months ago

I mean, really? Trolling a DOOM resource site? Weak, dude.

skelepound's Avatar skelepound - 3 months ago

So, trolls are about it seems.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

https://www.youtube.com/watch?v=YLj1LOxeMvk

skelepound's Avatar skelepound - 3 months ago

is a Wazard more magical than a Wizard?

MagicWazard's Avatar MagicWazard - 3 months ago

We used to have both an IRC (live chat) and a PM system...I think more of y'all need to go hit that PayPal donation button for Torm's sake. :)

MagicWazard's Avatar MagicWazard - 3 months ago

Oh, and feel free to open a thread in The Workshop subforum if you have technical or how-to questions.

skelepound's Avatar skelepound - 3 months ago

I apologize, but please note I at least tried to stagger my messages a few hours. I will use this less in future.

's Avatar Ozymandias81 - 3 months ago

@skelepound - Please, stop spamming. Thanks.

skelepound's Avatar skelepound - 3 months ago

Damn - 5 people online at once?!?! INCREDIBLE! is this like a record?

skelepound's Avatar skelepound - 3 months ago

Mainly I will use realm667 resources for weapons/monsters - but there will be at least SOME original content as well.

skelepound's Avatar skelepound - 3 months ago

But I have trouble with custom ammo, and with certain edits to creature code

skelepound's Avatar skelepound - 3 months ago

Also, if your online, doomedarchviledemon, would you be interested in a collab megawad? 20 maps planned, numerous weapons and monsters

skelepound's Avatar skelepound - 3 months ago

Naw, I don't think there is a linux port of GZDoom Builder yet, and Wine is a pain

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

GZDoom, yeah... You are right. This is for running. :)

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Slade is good but those programs that can do everything are very basic in level editing usually and more difficult to handle.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Search it from Google or YouTube and you should find it easily! :)

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

It seems that it affected me when I wrote at night and I was a bit tired... :D What I wanted to say is that use GZDoom Builder. :D

skelepound's Avatar skelepound - 3 months ago

Also - IDK if any admins are on, but I'm trying to get a creature submitted - if you feel it is still insufficient, is there any way i could get some feedback?

skelepound's Avatar skelepound - 3 months ago

Nevermind, I think I'm getting the hang of SLADE. All is well.

skelepound's Avatar skelepound - 3 months ago

how do you make a map using GZDOOM? I thought it was just a program for RUNNING Doom.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

I think that a possibility to play on Linux doesn't depends on what program do you use for creating/editing wad. Should depend on how do you run it. :)

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Try to use GZDoom! :) It is simple as Doom Builder but have much more functions than Doom Builder 2.

skelepound's Avatar skelepound - 3 months ago

I miss mapping - and I think I have a really good idea for a HUGE Wad. But I'm not proficient with mapmaking outside of DOOM Builder.

skelepound's Avatar skelepound - 3 months ago

I have an idea for a WAD, but I want to know if u guys know of any good linux map editor for DOOM - and if not, I got SLADE running, so how do you map in SLADE?

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

However, if someone at least would comment my first post so there would be some kind of converstion then I also could be more active later. :)

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

At least there seems to be nice and calm community that I like very much. :)

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Well, I hope then that the friendliness by the people is not always only if they cannot allow themselves to be bad. :P But I try to be patient then.

MagicWazard's Avatar MagicWazard - 3 months ago

Well, *relatively* small. Either way, there's a lot less regular traffic than, say, Zdoom.org.

MagicWazard's Avatar MagicWazard - 3 months ago

We try to be friendly around here. It's a small forum, so there isn't a lot of room for people to be mean to each other.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

@MagicWazard: Thank you for explanation to avoid some unnecessary worries too early! I appreciate this. Feels friendly. :)

MagicWazard's Avatar MagicWazard - 3 months ago

And we try hard to set aside plenty of time to test and evaluate everything before we make decisions or ask for more revisions.

MagicWazard's Avatar MagicWazard - 3 months ago

@ TheBlueLeader: Don't worry, a few days of inactivity doesn't mean we're ignoring you...we're just a little slower-paced around here than other forums.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

This thing have been now fixed!

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Thank you for this information! Helped me much to understand things better. :D

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

By the way at first I thought about the hurt face to symbolize my monster as really deadly. I had no idea those have been meant to symbolize a post status. :D

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

I just tried to follow the rules and so I watched how some other submissions have been done. :)

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

OK! That is what about I had any no idea! :O I really didn't mean to set an "approved" icon. :D

Gothic's Avatar Gothic - 3 months ago

I mean adding the "approved" icon by yourself, submissions need the blue S icon. Unless some admin did a silent approval.

's Avatar Alhrix - 3 months ago

@Ozymandias81 Thanks

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Or did I understood correctly that my submission will be not approved also because it is not good enough?

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Was it like "don't approve your own submissions!"? I can't approve or reject any submissions. However, I am not a moderator nor andmistrator.

Gothic's Avatar Gothic - 3 months ago

This forum isn't very active, so you just have to wait. Also don't approve your own submissions, it doesn't give you a good impression.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Did the submission considered to be rejected already?

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Well I got accepted! :) I see you too! Thank you! My first post is ready!

MagicWazard's Avatar MagicWazard - 3 months ago

...though admittedly it's an easy link to miss if you don't know where it is. :)

MagicWazard's Avatar MagicWazard - 3 months ago

Approval requirement for new users' posts is detailed here: http://www.realm667.com/index.php/en/kunena/hilfe (Upper left of page, Board Menu, "Read This!")

MagicWazard's Avatar MagicWazard - 3 months ago

Yup, same thing. Should be approved shortly.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Of course, if I wouldn't check this out by an accident then I wouldn't got it know. Is it going to be like that here too?

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

post.

TheBlueLeader's Avatar TheBlueLeader - 3 months ago

Hello! I once registered to a forum that had the similar rules with first post by new members and it took several months before someone could finally accept my

's Avatar Anon - 4 months ago

Crash bug on ZDCMP2 opening logs, where do I report?

's Avatar Ozymandias81 - 4 months ago

@Alhrix - Just download the .pk3 and then open it with Slade, check for a folder called Music | @Davykung176 - I am sorry but we HIGHLY doubt it will happen

's Avatar Alhrix - 4 months ago

is it possible that you would upload soundtrack of Blade of Agony? I love the ingame soundtrack and I would love to hear it.

's Avatar Davykung176 - 4 months ago

Hey guy,if wolfendoom can sight aim this game will be cool i hope sight aim will be in BOA next update :)

Sir Squidly's Avatar Sir Squidly - 4 months ago

So, finished all the stitching, and now know how to make bright maps, just wondering: Should I include all the sky textures, or release it as its own resource?

Sir Squidly's Avatar Sir Squidly - 4 months ago

Just need to finish normal texture stitching, and maybe find out how to make brightmaps, and it will be finished!

Sir Squidly's Avatar Sir Squidly - 4 months ago

Glad to see someone in support of it! I've finished categorizing the textures, and remade most if not all the doors from Brutal + normal D64!

MagicWazard's Avatar MagicWazard - 4 months ago

...but that's a topic for another day. :)

MagicWazard's Avatar MagicWazard - 4 months ago

Since D64 was ported to GZDoom not too long ago, I've even been wondering if we should start hosting D64 enemy actors...

MagicWazard's Avatar MagicWazard - 4 months ago

I see no reason why not. We've got some D64 sprite objects already; many of the textures are usable.

Sir Squidly's Avatar Sir Squidly - 4 months ago

Also, it has to be put though an IWAD generator to even be able to extract them, and not everyone wants to go through all that. It's for acessability~

Sir Squidly's Avatar Sir Squidly - 4 months ago

The doom 64 textures come cut up though, so I am putting them together. Also, I organized it into a few folders for easy of use

's Avatar Ozymandias81 - 4 months ago

Since Doom64 has its own IWAD, I find pointless to share its textures here... That's why I think no one else did before, like if I would share Doom textures

Sir Squidly's Avatar Sir Squidly - 4 months ago

Just realized how awful that reads. So, release them in parts, or put them together? Also could do both.

Sir Squidly's Avatar Sir Squidly - 4 months ago

Doom 64 textures come cut up, should I stitch them together and release only the to get versions, release the parts so people can be creative, or both?

Sir Squidly's Avatar Sir Squidly - 4 months ago

*not

Sir Squidly's Avatar Sir Squidly - 4 months ago

Currently getting DOOM 64 textures together for the repository, as it has D64 Texture Variants, yet now the actual textures

MagicWazard's Avatar MagicWazard - 4 months ago

Ah, for a boss event. Got it.

MagicWazard's Avatar MagicWazard - 4 months ago

@doomedarchviledemon: Like for a weapon?

MagicWazard's Avatar MagicWazard - 4 months ago

If you are signed in, it shouldn't appear every time you access...just every once in a while. I think Torm said once every month...?

's Avatar Hexereticdoom - 4 months ago

Would you please remove the "Donate Hissy" popup image someday? Sorry to say it, but it's really annoying having to remove it each time I enter in the website!

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Any suggestions on large stone hands that would fit in the Hexen art style?

's Avatar hey guys i have a bug - 4 months ago

Kamen

TDG's Avatar TDG - 4 months ago

I just finished BOA chapter 1 again. I did not realize that a timer for Operation Eisenmann had already been implemented. That made my suggestion useless

MagicWazard's Avatar MagicWazard - 5 months ago

@ RothGelen: On the Home page, there should be a login module on the right hand side under the WIP slideshow. Is it missing for you?

's Avatar RothGelen - 5 months ago

How do I create an account to post on these forums?

doomedarchviledemon's Avatar doomedarchviledemon - 5 months ago

Additionally, is there a powerup/status change that allows a player to not be targeted by sight, but does not become visually invisible?

doomedarchviledemon's Avatar doomedarchviledemon - 5 months ago

When making a playerpawn do you need to have four sets of walking animation? (RVPL A,B,C,D) Or can I make it only have three without a blank sprite? (RVPL A,B,C

Raccoon's Avatar Raccoon - 5 months ago

Also, TDG, pretty much everyone here is on the ZDoom forums. It'd be really weird if they weren't...

TDG's Avatar TDG - 5 months ago

Well in general I just wanted to talk about suggestions and ideas for BOA (in game content) and some ideas it inspired me to have. But I will do it on Zdoom

MagicWazard's Avatar MagicWazard - 5 months ago

And the front page is flashier than when I was here last!

MagicWazard's Avatar MagicWazard - 5 months ago

Especially if you're talking about a mod or campaign...we mostly discuss assets/resources here, and not maps, apart from the hosted stuff.

MagicWazard's Avatar MagicWazard - 5 months ago

@ TDG: The ZDoom forum gets a lot more overall activity than this one does, so that would be the better place to go.

TDG's Avatar TDG - 5 months ago

Out of curiosity, is one of the BOA team's goals to reuse all the creations from Wolf3D/SoD as well as taking inspirations from fan made Wolf mods?

TDG's Avatar TDG - 5 months ago

Yeah Rac****, but if the people here also come on the zdoom forum than consider this question irrelevant.

Blue Shadow's Avatar Blue Shadow - 5 months ago

BoA has its own section. For general stuff, we don't have an off-topic section, so you might want to try the ZDoom forums.

Raccoon's Avatar Raccoon - 5 months ago

Or the works-in-progress section if you're looking for help...

Raccoon's Avatar Raccoon - 5 months ago

The topic on the ZDoom forums? :V

TDG's Avatar TDG - 5 months ago

Hey guys, if I would like to make a post in which I would like to tell some of my ideas for BOA or Doom TC related topics, what would be the best place?

CaptainManiac's Avatar CaptainManiac - 5 months ago

I have seen it just now.It is great!

Tormentor667's Avatar Tormentor667 - 5 months ago

Have you guys seen the new ability to submit news now? :)

's Avatar ozymandias81 - 5 months ago

Three

CaptainManiac's Avatar CaptainManiac - 5 months ago

@tormentor667,sorry for disturbing you in just that time and posting here,but how many chapters will be Wolfenstein/Doom?

's Avatar ozymandias81 - 5 months ago

@newuser For now we keep the .exe file we have

Blue Shadow's Avatar Blue Shadow - 5 months ago

Your "question" is out of context.

CaptainManiac's Avatar CaptainManiac - 5 months ago

Hi.You have trouble with custom arguments in scripts?

Blue Shadow's Avatar Blue Shadow - 5 months ago

That is something I do not know, I'm afraid.

's Avatar newuser - 6 months ago

Blue Shadow, thanks for showing me the github page! Will the new boa_c2.exe be uploaded to the main website soon?

Blue Shadow's Avatar Blue Shadow - 6 months ago

Looks like some work has been done towards achieving that: https://github.com/Realm667/WolfenDoom/pull/131

's Avatar newuser - 6 months ago

So will the "boa_c2.exe" be modified/repaired so it won't trip so many antivirus programs at once?

's Avatar Nchris - 6 months ago

great! thanks for the response. funny thing, though. I let windows Defender do its thing on the file and it "removed the Trojan". still the game runs fine :|

's Avatar ozymandias81 - 6 months ago

@chris Read this, going down: https://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=2160#p1003880

's Avatar chris - 6 months ago

so is the boa_c2.exe virus issue related to Microsoft Defender finding the Trojan "win32/Dynamer!ac" in the episode 1 download?

's Avatar Ozymandias81 - 6 months ago

@newuser Simply deactivate heuristics before downloading the .pk3 file, then exclude the .exe file with the antivirus

Tormentor667's Avatar Tormentor667 - 6 months ago

This has been already dressed in the FAQ at boa.realm667.com

Raccoon's Avatar Raccoon - 6 months ago

It's because it's a game engine, so it looks for and dynamically alters files.

's Avatar newuser - 6 months ago

Can the dev still look into the boa_c2.exe issue? It's not normal for a file to trip so many antivirus programs at once.

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