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Board at 5.0.6.1 (18 Mar 2017)

The forum system has been updated to the latest version of Kunena available, bringing it up to v5.0.6.1. There shouldn't be any problems with the update but if you find something that isn't working, let us know.

Topic-icon [SUBMISSION]Damaging Effects[UP-TO-DATE]

4 months 2 weeks ago - 2 months 2 weeks ago #1 by CaptainManiac
[INFO]
Name: Damage Hud Effects
Type: Hud effects (SFX Other)
ACS: Yes
Commands: (these are their default values)
fd_enable = 1 toggles screen fade
bs_enable = 1 toggles blood splats
ds_enable = 1 toggles death splats
hb_enable = 1 toggles heart beat
bs_devmode = 0 toggles dev mode
hb_starthp = 30 sets the max amount of health that triggers the heart beat
hb_delay = 30 sets the delay between heart beats
ds_amount = 20 sets the amount of blood splats on death
bs_minamount = 2 Minimum amount of blood
bs_maxamount = 5 Maximum amount of blood
bs_speed = 2 Blood appearance speed
bsfdDefaults = 0 Set to 1 to reset cvars back to default values
setdmgfx for opening the settings menu from console also binded to a key

[CHANGELOG]
In v 2.1:
+New blood on screen graphics,this time they are PNGOUT'ed
+No need of changing the Player decorate,all scripts are activated automatically
+This time it could work with Brutal Doom and other mods that change the player's actor.
+Aded Info
+Added Credits
+Added Documentation
In Version 3.0:
+blood now utilizes the whole screen
+remade all blood splats from scratch, there are 9 new splats plus 2 lots of rotations (180* and 90*).
+changed names of all blood graphics as they were conflicting with the zdoom "blood on wall" graphics.
+PNGOUT'd.
+blood now covers the screen when dead.
-removed HudSize, its not needed anymore.
+added more stuff to the code... Thanks to BadMojo for commenting the lines
In version 3.1:
changes:
-blood splats will now change opacity in relation to how much damage was dealt.
+added devmode cvar (this just displays the last amount of damage taken at the bottom right of the screen)
+Updated Documentation
notes:
To enable demode, type "bs_devmode 1" in the console without the quotes.
In version 3.2:
+Updated Documentation
+new CVARS
In version 4.0:
+Added menu for easy customising,it is bound to a key you need to assign
+Added new commands:bs_minamount,bs_maxamount,bs_speed,bsfdDefaults
-the speed at which the blood shows on screen can be cjanged via a cvar or menu
-the minimum and maximum amount of blood on screen can be changed via cvar or menu
-The menu is rearanged and fixed from grammar,the debug mode option is the last
+Updated INFO lump for the cvars
In version 4.1:
+Added yet another cvar for the opacity value of the blood splats... just a bool though: its an int now: bs_alpha
+Implemented blood opacity value in the menu, options are default, low and very low
+Implemented a crude "hackish" way to set the default values in the menu
+Updated INFO lump for the CVARs
In version 4.2:
+Added new function:the heartbeat
+New console commands(hb_enable,hb_starthp,hb_delay)
+new original heartbeat sound from scratch
+updated menu
In version 4.3:
-improved heartbeat sound(no cripling anymore)
[CREDITS]
Submitted:CaptainManiac
Sprites:BadMojo
ACS by:CaptainManiac,BadMojo
Idea by:CaptainManiac
Special Thanks:Blue Shadow,MaxED,Scifista42,Buuu342
Ideabase:The Fading and Blood on Screen effect from The Saboteur's regeneration
system


[Description]
Adds 3 effects to the players view when taking damage.
1. When reaching critical health levels(50% and lower),
the screen begins to fade to white, then as your health
gets lower, it fades to red, getting more intense as
you meet your inevitable doom.
2. You see your own blood while taking damage.
3.You hear your heartbeat when you reach very low health and it deafens your pain sounds.
[HOW IS USED]
Run doom (zdoom, gzdoom or the latest zandronum) with the
command line: -file DAMAGEFX.WAD

OR

Simply drag and drop the wad onto the games excecutable.

[CONSOLE COMMANDS]
These are the default cvar values, can be modified using the console in game or by the menu as options.

fd_enable = 1 toggles screen fade
bs_enable = 1 toggles blood splats
ds_enable = 1 toggles death splats
hb_enable = 1 toggles heart beat
bs_devmode = 0 toggles dev mode
hb_starthp = 30 sets the max amount of health that triggers the heart beat
hb_delay = 30 sets the delay between heart beats
ds_amount = 20 sets the amount of blood splats on death
bs_minamount = 2 Minimum amount of blood
bs_maxamount = 5 Maximum amount of blood
bs_speed = 2 Blood appearance speed
bsfdDefaults = 0 Set to 1 to reset cvars back to default values
setdmgfx for opening the settings menu from console also binded to a key

[Screenshots]
Those screenies describe the features of this cool Hud Effect!



They are along with the attachments,showing you the new features of the effect.It has developer mode enabled
This happens when the effect is enabled and you are low on health or inflict damage(I left myself to be damaged when capturing those screenies(Zandronum).
The last if when you die(And it is enabled of course).
[Download Link]
Previous version:4.2

Officially Final Edition v4.3:

Doom can always be improved and that makes the game great

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4 months 1 week ago - 4 months 1 week ago #2 by CaptainManiac
Warning: Spoiler! [ Click to expand ]

Doom can always be improved and that makes the game great

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4 months 1 week ago - 4 months 1 week ago #3 by BadMojo
You must have downloaded my link before I updated it to the pngout'd sprites.. Also there was a small change to the code Ive done here, something didnt make sense why it worked, so to prevent possible future bugs Ive modified it a bit... heres the link to the improved one: www.dropbox.com/s/w2f2gb208rjm29k/BLOODSPLAT.wad?dl=0

(compare the version you just uploaded to this one on line 63, youll notice SetFont was calling rand(), but not actually calling the array for B_Splat with rand() as its index... This is why it didnt make sense why it was working)

You may also want to update your description... Im thinking just sticking with the standard template they have here, its a little less cluttered.. Im sure one of the admins will ask to have both an INFO and CREDITS lump included in the wad rather than the description lump thats currently there.

Other than that, theres one more issue that I think needs addressed. The blood splat sprites only fill the middle of the screen.. it really should utilize the whole screen.. The way we have it now is that the blood sprites are 1024x1024 images with the sprites at various positions of the image.. What Im thinking is to trim the images to the size of the blood splats, and perhaps figure out a way to have the splats appear at a random position on the screen rather than the big 1024x1024 images in the middle... If that makes sense at all.

so for instance, setting the HudMessage position parameters to a random float on every call to have the blood images appear in random positions on the screen.
Its probably not that simple, but Ill see what I can do.. Ill also make some better graphics when I get time to do them, we need at least 10 different blood splats I think, it will give it variety and make it less boring in the long run. Im not entirely happy with the current sprites, I can do much better.

Edit: Oh and you might want to update your original post with the updated description and download link, and for future reference, just bump the thread with the changes made.

Stuff goes here!

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4 months 1 week ago - 4 months 1 week ago #4 by CaptainManiac
This is the real update!
I will not publish another post to this thread,because this now is the real update with all needed
Warning: Spoiler! [ Click to expand ]

Warning: Spoiler! [ Click to expand ]

Warning: Spoiler! [ Click to expand ]


Warning: Spoiler! [ Click to expand ]

Warning: Spoiler! [ Click to expand ]

Doom can always be improved and that makes the game great

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4 months 1 week ago #5 by MagicWazard
You could have just put all of this into your first post, rather than making yet another post with the full information. :P Leaving outdated info and attachments up just makes things complicated. Can you edit the first post to reflect the proper state of the submission, and delete or spoiler out any redundant info in subsequent posts?

Also, there's also no need to put all the documentation for usage in your post there as long as there's a readme file of some sort included in the submission. There's no real harm, but it's a lot of text to wade through. All you have to say is "see enclosed instructions", and you're good.

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4 months 1 week ago #6 by CaptainManiac
Huh.Now it is ready :)

Doom can always be improved and that makes the game great

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4 months 1 week ago #7 by BadMojo
@CaptainManiac

Here, use this for the first post, replace the lot with it.

Warning: Spoiler! [ Click to expand ]


This makes it easy for everyone to read, and sticks with the standards of realm. It provides enough information in a small description as to not clutter the post... As Gordon Ramsay would say "Simple, Rustic, yes?" ;)

Just add your download link and screenshots... I dont feel theres a need to post update changes to this yet either, nobody has looked at it yet.

And one more thing, Id also suggest copying the credits and information, creating a CREDITS and an INFO lump in the wad, and pasting them in their corresponding lumps. It just makes it simple for everyone to understand and helps the admins to keep everything to a standardized system.

:)

Stuff goes here!

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4 months 1 week ago #8 by MagicWazard
Thank you guys! The initial submission format looks fine to me. I'll look this over in the not-too-distant future and let you know what I think of it.

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4 months 3 days ago - 4 months 3 days ago #9 by BadMojo
UPDATE:

Heres an update for ya Captain :cool:

Description:
We now have a total of 27 brand new blood splats (still not quite happy with them, but meh for now). Also introducing blood splats to the death sequence along side the 60% red fade. And finally, were now utilizing the whole screen rather than the 1024x768 resize we were doing before.

Changes:
-blood now utilizes the whole screen
-remade all blood splats from scratch, there are 9 new splats plus 2 lots of rotations (180* and 90*).
-changed names of all blood graphics as they were conflicting with the zdoom "blood on wall" graphics.
-PNGOUT'd.
-blood now covers the screen when dead.
-removed HudSize, its not needed anymore.
-added more stuff to the code... I wont go through it here, Ive commented everything Ive done in the source.

Download:
www.dropbox.com/s/km5kppqjffpz3mk/BLOODSPLATv2.wad?dl=0

Stuff goes here!

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4 months 2 days ago #10 by MagicWazard
Overall, I like it. I think the opacity on the blood splatter might need to be decreased slightly, though; it can obscure your image pretty badly. Maybe you can have the opacity of the effect become more directly related to how much damage was dealt by an attack--a heavy attack causing a "thicker", more opaque blood splatter than a weak attack. As it is, if get hit by a bunch of weak attacks in a row (like from a Commando or group of Troopers), you'll have a much bigger blood splatter than if you got hit by a much more powerful attack from, say, a Baron.

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Shoutbox

Blue Shadow's Avatar Blue Shadow - 1 day ago

https://zdoom.org/wiki/ZScript

Blue Shadow's Avatar Blue Shadow - 1 day ago

History: https://zdoom.org/wiki/DoomScript

BadMojo's Avatar BadMojo - 1 day ago

Excuse me from sounding like Ive been living under a rock... but is zscript new or has it been around a while?

Blue Shadow's Avatar Blue Shadow - 3 days ago

Currently there isn't a PM system, no.

Blue Shadow's Avatar Blue Shadow - 3 days ago

Preview won't change, as most of what you're suggesting are way too tall.

Blue Shadow's Avatar Blue Shadow - 3 days ago

I don't see the importance of modifying the name.

Blue Shadow's Avatar Blue Shadow - 3 days ago

Texture count in description isn't needed. It's already noted in the INFO lump.

Blue Shadow's Avatar Blue Shadow - 3 days ago

What would you like the description to be?

Raccoon's Avatar Raccoon - 4 days ago

Oh, and the credits should probably include RaVen, because he got me the beta textures.

Raccoon's Avatar Raccoon - 4 days ago

Also, I intended for the title to have the word "Essential", because they're that kind of expansion, and I'd like the description to say the number of textures.

Raccoon's Avatar Raccoon - 4 days ago

I'd prefer using GLASL02 and GLAST00 as the preview, or if that's to big, GLASL03, GLASS08, and GLASS09

Raccoon's Avatar Raccoon - 4 days ago

BlueShadow> I'm really happy to have those Stained Glass textures on the repository, but could you maybe change the description a bit for me?

Raccoon's Avatar Raccoon - 4 days ago

Is there no PM system on this site?

MagicWazard's Avatar MagicWazard - 5 days ago

Hey, Ozy!

Raccoon's Avatar Raccoon - 5 days ago

Yay! I'm on Realm667!

Raccoon's Avatar Raccoon - 6 days ago

Ozy, I made 2 submissions.

ozymandias81's Avatar ozymandias81 - 6 days ago

Hey friends, very sorry for not being so active recently here... Hopefully it will be better this summer with my submissions ;)

MagicWazard's Avatar MagicWazard - 6 days ago

Ooooh! GZDoom 2.4.0 added a StealthAlpha property! A Shadow Trooper update is inevitable!

Raccoon's Avatar Raccoon - 1 week ago

I'm still giggling at that.

Raccoon's Avatar Raccoon - 1 week ago

Hey Tormentor, if you're still around... "Shtab! Shtab! Shtab! By golly them NAZIs didn't see me comin' I tell you wot ol' boy."

Tormentor667's Avatar Tormentor667 - 1 week ago

I read your comment on C1M6 - will check these things later

Raccoon's Avatar Raccoon - 1 week ago

Tormentor, I've been playtesting Wolfendoom and making crap for Hexen! :3

Raccoon's Avatar Raccoon - 1 week ago

Neat.

Tormentor667's Avatar Tormentor667 - 1 week ago

...and improved a few CSS problems that I noticed for a while now :)

Tormentor667's Avatar Tormentor667 - 1 week ago

Updated the forum to the new Kunena version, just fyi

Blue Shadow's Avatar Blue Shadow - 1 week ago

From your end, just make sure your submission is in working order.

AngryCat's Avatar AngryCat - 1 week ago

i'm guessing that when an admin approves, they go around to the other admins here and ask for their opinion, which would take a bit to respond.

Raccoon's Avatar Raccoon - 1 week ago

Anything I can do to make approval go faster?

Blue Shadow's Avatar Blue Shadow - 1 week ago

Once it's approved, it should be added in few days.

Raccoon's Avatar Raccoon - 1 week ago

Soo... How long does it normally take for a submission to get on the repository?

Blue Shadow's Avatar Blue Shadow - 1 week ago

When I update something (old), I try not to break its compatibility with Zandronum if it's already compatible if I can help it. But that's just me.

Blue Shadow's Avatar Blue Shadow - 1 week ago

It's up to you. There isn't a written rule that you should.

AngryCat's Avatar AngryCat - 1 week ago

as long as it's compatible with g/zdoom, you're probably fine

Sir Squidly's Avatar Sir Squidly - 1 week ago

Question: Should I strive for Zandronium compatability, or use the tools modern source ports provide?

AngryCat's Avatar AngryCat - 1 week ago

i'll bet BOA is gonna be great!

Tormentor667's Avatar Tormentor667 - 1 week ago

I would shout more often if I had more time to do so - Blade of Agony is time-consuming guys :)

AngryCat's Avatar AngryCat - 1 week ago

yeah, no ones online enough to shout in here

BadMojo's Avatar BadMojo - 1 week ago

2 weeks since last shout?... well we cant have that... *shouts randomly*... there, thats better :)

's Avatar Hexereticdoom - 1 month ago

And if someone is interested, I have published a few time ago a new update release of the mod, v5.0 with lots of new features, enemies, weapons, and more... ;)

's Avatar Hexereticdoom - 1 month ago

Hi there! Just want to say, many thanks to Hissy for featuring my H-Project mod in Realm667, it has been a nice surprise for sure! :D

DBJ87's Avatar DBJ87 - 1 month ago

Just curious because there's a lot of mix & match WADs, mostly just changing the Pinky Demons though.

DBJ87's Avatar DBJ87 - 1 month ago

Think I've asked this before, would Doom64 based Monsters be considered for Doom? Made or modified a few for more variety, mostly Zombies, Spiders, Cacos & Imps

AngryCat's Avatar AngryCat - 1 month ago

it's kinda dissapointing how most doom forums have %98 of people offline.

MagicWazard's Avatar MagicWazard - 1 month ago

Hmm...maybe you ought to post a WIP on the Workshop first.

's Avatar Sir Squidly - 1 month ago

I'm putting together a generic scientist for a resource, and i'm wondering if it falls into the beastinary, even though it doesn't attack at all.

's Avatar Glado - 1 month ago

It works now, thank you. But i have one more problem, now i have the old school HUD, how to set HUD to more unvisible like before? Sorry for bad english.

DBJ87's Avatar DBJ87 - 1 month ago

@MagicWazard You're welcome :) Awaiting the fate of some of the finished projects, but do have some new(ish) ideas that might crop up soon...

ozymandias81's Avatar ozymandias81 - 1 month ago

@For Glado & Joe - http://realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony/838-serious-performance-issues-with-wolfendoom-blade-of-agony#5115

's Avatar Drugod - 1 month ago

Amazing!!

MagicWazard's Avatar MagicWazard - 1 month ago

Thank you for participating! It's participation that keeps this site alive (or, at the very least, meaningful).

DBJ87's Avatar DBJ87 - 1 month ago

Thinking back, can't believe it's been just over a year, nervous as hell & never expected to progress as I have now. Shouting Out a big 'Thank you' to all :)

's Avatar Joe - 1 month ago

Hey, Blade of Agony crashes very often. I have tried using the most recent build of GZDoom and deleted ini files. What else can I do?

's Avatar Glado - 1 month ago

Hi, i have problem in second mission when a go into water and attack sharks, game has stop working and settings reset, how to fix?

BadMojo's Avatar BadMojo - 1 month ago

Hate onions?!? Man, I don't even know you anymore ;P

MagicWazard's Avatar MagicWazard - 1 month ago

I like fajita meat, but I don't care too much for peppers, and I hate onions.

BadMojo's Avatar BadMojo - 1 month ago

*quietly sings pink floyd* "Is there anybody out there..." *tumble weed rolls passed*.... A wild BadMojo appears... Fajitas anyone? :)

CaptainManiac's Avatar CaptainManiac - 2 months ago

HOORAY!Thank you so much

BadMojo's Avatar BadMojo - 2 months ago

I probably should also mention the Fajita Maker while Im here

BadMojo's Avatar BadMojo - 2 months ago

Thanks MW! :)

MagicWazard's Avatar MagicWazard - 2 months ago

I know what you're referring to, but worry no more; it's up now!

CaptainManiac's Avatar CaptainManiac - 2 months ago

btw,some o'the things that were approved are not uploaded yet.Sorry for my impatience,but this dishearts me

CaptainManiac's Avatar CaptainManiac - 2 months ago

This logo is good,only that i can say

's Avatar Ozymandias81 - 2 months ago

Same, the new logo looks like a Mythologic symbol... and reminds to me of Quake in a way :)

DBJ87's Avatar DBJ87 - 2 months ago

@Tormentor667 New logo looks fantastic. Love it

MagicWazard's Avatar MagicWazard - 2 months ago

*texture packs

MagicWazard's Avatar MagicWazard - 2 months ago

Nobody asked me about the map packs. :(

's Avatar Dynamo - 2 months ago

@Tormentor667 I have asked other mods and they said you are the only one pretty much qualified to approve such texture packs..

Tormentor667's Avatar Tormentor667 - 2 months ago

@Dynamo - I can't try them currently, but maybe someone else can

Tormentor667's Avatar Tormentor667 - 2 months ago

@BadMojo - Thanks!

BadMojo's Avatar BadMojo - 2 months ago

btw.. new logo look kickass :)

BadMojo's Avatar BadMojo - 2 months ago

@Torm Yea I know, it just inconvenient to have to do that every visit... But I aint complaining, great site you got going here none the less :)

's Avatar Dynamo - 2 months ago

Hello @Tormentor667 I think you should accept some of those texture packs by Ozymandias that are pending approval. They are well done and will be useful to all.

Tormentor667's Avatar Tormentor667 - 2 months ago

Clear your cache :)

BadMojo's Avatar BadMojo - 2 months ago

now the new logo is working after going to a page Ive not got in my history... It seems that the problem of pages not updating properly is still here :(

BadMojo's Avatar BadMojo - 2 months ago

its uhh... still snowing and the same old logo for me... and when viewing this page with a mobile, the 3 links at the top of the page are missing (or hidden)

Tormentor667's Avatar Tormentor667 - 2 months ago

Just did some little fixes to the team user colors as well, should look better now again

Tormentor667's Avatar Tormentor667 - 2 months ago

Well, it's not that bad :) Did anyone notice the new logo btw?

DBJ87's Avatar DBJ87 - 2 months ago

@BadMojo Very quiet indeed, *scream* Hello? (echo, echo, echo) lol

Infirnex's Avatar Infirnex - 2 months ago

**** this looks different

BadMojo's Avatar BadMojo - 2 months ago

yes its working...... nobodies "shoutin" much lately, but its workin :)

's Avatar Hexereticdoom - 2 months ago

Hi there, just testing Shoutbox...

's Avatar ozymandias81 - 2 months ago

@FireSeraphim - Maybe I am late but check inside HOME / Login (Kunena)

's Avatar FireSeraphim - 2 months ago

where in the heck is the login button?

CaptainManiac's Avatar CaptainManiac - 2 months ago

and for info:i love this bon jovi song,i love rock and heavy metal

CaptainManiac's Avatar CaptainManiac - 2 months ago

Same do I,because i though it is legal to shout about everything in shoutbox

BadMojo's Avatar BadMojo - 2 months ago

Im starting to think the shoutbox needs a rule thread or something, or at least a basic guideline to whats ok and not ok to post

BadMojo's Avatar BadMojo - 2 months ago

I think what Ozy is trying to say is try and keep the shoutbox related to doom and things related to this forum rather than random bon jovi videos

CaptainManiac's Avatar CaptainManiac - 2 months ago

Excuse me,Virgillio for that.Is there a legal way to post greetings here?

's Avatar ozymandias81 - 2 months ago

I think that recently the shoutbox has been filled with too much crap and garbage links, I suggest to stop these

CaptainManiac's Avatar CaptainManiac - 2 months ago

https://www.youtube.com/watch?v=vx2u5uUu3DE greetings to all users via the Shoutbox

's Avatar Olar - 2 months ago

Olar

's Avatar Captainmaniac - 2 months ago

Great,Bro!

BadMojo's Avatar BadMojo - 3 months ago

I remember when doom3 was still new and I got it that xmas, this was inside the box https://www.dropbox.com/s/wxltqqab6kasoim/IMAG0105.jpg?dl=0

CaptainManiac's Avatar CaptainManiac - 3 months ago

Congrats,Michael,I am glad to hear good news from you

MagicWazard's Avatar MagicWazard - 3 months ago

I got one of the Doom POP! figurines for Christmas. :)

CaptainManiac's Avatar CaptainManiac - 3 months ago

Thanks,DBJ,so did you yesterday

DBJ87's Avatar DBJ87 - 3 months ago

Shout-Out to all. Hope you all had a great Christmas yesterday.

CaptainManiac's Avatar CaptainManiac - 3 months ago

Merry Christmas to you,Virgillio,may all your life and career remain infinite

ozymandias81's Avatar ozymandias81 - 3 months ago

Merry Christmas to everybody! May the force of the Realm will be always with all of you!

CaptainManiac's Avatar CaptainManiac - 3 months ago

ok

CaptainManiac's Avatar CaptainManiac - 3 months ago

My steam has crashed.I have many games

BadMojo's Avatar BadMojo - 3 months ago

meh, just pm me on zdoom and Ill get back to you eventually

BadMojo's Avatar BadMojo - 3 months ago

I dont know anything about, that doesnt seem right. unless you dont have any games on there or something.

CaptainManiac's Avatar CaptainManiac - 3 months ago

tbh,i am not from the people who will pay for that kind of things

CaptainManiac's Avatar CaptainManiac - 3 months ago

I found you on Steam and when i clicked Add Friend then it told me that i do not meet the requirements and the requirements were to add $5.00 to your account

BadMojo's Avatar BadMojo - 3 months ago

you dont need to pay, just open up steam, click friends tab, add friend, search for my name, flip through the pages until you see my profile pic, easy

CaptainManiac's Avatar CaptainManiac - 3 months ago

AH,CRAP,**** STEAM.WHY I NEED TO PAY FOR ADDING FRIENDS?!

CaptainManiac's Avatar CaptainManiac - 3 months ago

BTW,you can call me Rad.

CaptainManiac's Avatar CaptainManiac - 3 months ago

I will addd you immediately

BadMojo's Avatar BadMojo - 3 months ago

cant find it, heres mine http://steamcommunity.com/id/BadMojo91

CaptainManiac's Avatar CaptainManiac - 3 months ago

hm,my steam name is rado_metalista

BadMojo's Avatar BadMojo - 3 months ago

yea agreed, its starting to look a bit spammy here.. just add me on steam or something captainmaniac if you want to talk about random stuff :)

Blue Shadow's Avatar Blue Shadow - 3 months ago

Guys, keep your shoutboxing to a minimum; this isn't a chatroom.

CaptainManiac's Avatar CaptainManiac - 3 months ago

****ing CPU >:(

CaptainManiac's Avatar CaptainManiac - 3 months ago

Even my laptop does not have requirements for GTA V

CaptainManiac's Avatar CaptainManiac - 3 months ago

great story and characters and IV has great character?

CaptainManiac's Avatar CaptainManiac - 3 months ago

Great!,but have oyu plsyed some classics before?Like GTA 3,Vice City,San Andreas,VCS,LCS and IV?The CLassics and the IV are great too,because CLassics have grea

BadMojo's Avatar BadMojo - 3 months ago

yea, currently lvl 150 something in gta v online

CaptainManiac's Avatar CaptainManiac - 3 months ago

Have you played Third Person open world games like GTA?

CaptainManiac's Avatar CaptainManiac - 3 months ago

i shame myself from that

CaptainManiac's Avatar CaptainManiac - 3 months ago

in my child years,because i have not gotten any device to play,my pc was boght when i got 5th grade

CaptainManiac's Avatar CaptainManiac - 3 months ago

i have tried Human Revoliution,but i suck at FPS games,because I haven't played them from 1 year old,actually,i have not played anything from sort of PC game

BadMojo's Avatar BadMojo - 3 months ago

yea, all 3 of those, the first one is the best

CaptainManiac's Avatar CaptainManiac - 3 months ago

Deus Ex1,Deus EX Invisible War,Deus Ex Human Revoliution?

CaptainManiac's Avatar CaptainManiac - 3 months ago

Deus Ex1,Deus EX Invisible War,Deus Ex Human Revoliution?

CaptainManiac's Avatar CaptainManiac - 3 months ago

i will try daggerxl some time.But have you played Deus Ex series?

BadMojo's Avatar BadMojo - 3 months ago

lol... yea its a learning curve... just go and get morrowind, youll have a lot more fun in that game... and its moddable too :)

CaptainManiac's Avatar CaptainManiac - 3 months ago

:D

CaptainManiac's Avatar CaptainManiac - 3 months ago

i tried Arena and have seen for controls,they are too many

BadMojo's Avatar BadMojo - 3 months ago

@captainmaniac play daggerfall not arena, and use daggerxl engine (its like zdoom for daggerfall)... but the link seems to be down atm though

CaptainManiac's Avatar CaptainManiac - 3 months ago

Ah,o one has still seen our last update,eh,Ian?

CaptainManiac's Avatar CaptainManiac - 3 months ago

Merry Christmas and Happy NeW Year!

CaptainManiac's Avatar CaptainManiac - 3 months ago

I will keep in mind,Ian.Thank you

CaptainManiac's Avatar CaptainManiac - 3 months ago

the version 4.2 is published to the thread

BadMojo's Avatar BadMojo - 3 months ago

also keep in mind hearing your own heartbeat realistically, wouldnt be louder than the sounds of snarling demons, no matter how badly your wounded

BadMojo's Avatar BadMojo - 3 months ago

It is what it is im afraid, I cant get it any louder than it is.. but imho the levels are fine, if your music is overpowering it, then the music should be lower

CaptainManiac's Avatar CaptainManiac - 3 months ago

Hey,i am on my notebook pc and Realm667 works without problem here

CaptainManiac's Avatar CaptainManiac - 3 months ago

Merry Christmas everyone and Happy New Year!

CaptainManiac's Avatar CaptainManiac - 3 months ago

Sorry for the urging,but Damage FX latest version is completed and needs to be uploaded soon.Also,i have uploaded it in Doomworld forums

CaptainManiac's Avatar CaptainManiac - 3 months ago

Overall,it is good and ready to be published

CaptainManiac's Avatar CaptainManiac - 3 months ago

have you tested it with mods that have ambient sounds?

CaptainManiac's Avatar CaptainManiac - 3 months ago

Ian,the sound was nice,but is again not heard because of the music.It requires to be with many decibels or the music to be lowered

CaptainManiac's Avatar CaptainManiac - 3 months ago

I will check it out tommorow

BadMojo's Avatar BadMojo - 3 months ago

Ive done the heart beat :)... let me know what you think

CaptainManiac's Avatar CaptainManiac - 3 months ago

Merry Christmas,Everyone,and Happy New year

CaptainManiac's Avatar CaptainManiac - 3 months ago

You my word,Michael.BTW,all,you can call me Rad.

MagicWazard's Avatar MagicWazard - 3 months ago

Ok; just make sure you post an update on the thread itself once it's ready. :)

CaptainManiac's Avatar CaptainManiac - 3 months ago

Michael,there is an update to the Damage Screen FX that will be published soon for adding a new fieature,consider that,please

Cyantusk's Avatar Cyantusk - 3 months ago

@MagicWizard Oh nice

MagicWazard's Avatar MagicWazard - 3 months ago

The PM system on the ZDoom forums still works fine, so if you need to contact an author directly, you can probably use that method.

MagicWazard's Avatar MagicWazard - 3 months ago

Likewise if we feel the submission needs revision before we can make a judgment...you'll have the opportunity to do that too.

MagicWazard's Avatar MagicWazard - 3 months ago

Oh, and your posts can be edited after they're initially made, so if there's problems with the submission format, you'll have a chance to fix them.

Cyantusk's Avatar Cyantusk - 3 months ago

Ty for the patience, much appreciated! :)

CaptainManiac's Avatar CaptainManiac - 3 months ago

yes

Cyantusk's Avatar Cyantusk - 3 months ago

So i need to create a thread on the Beastiary section? Thats how the authors can be contacted, or issues fixed before they accept the files?

CaptainManiac's Avatar CaptainManiac - 3 months ago

you need all your submission stuff in one thread

CaptainManiac's Avatar CaptainManiac - 3 months ago

The first page of the board is not updating

CaptainManiac's Avatar CaptainManiac - 3 months ago

The PM system was removed when the forum was updated.

Cyantusk's Avatar Cyantusk - 3 months ago

the idea was to keep the original text from the credits intact plus the credits for my changes (not sure if that was clear enough).

Cyantusk's Avatar Cyantusk - 3 months ago

or im sleeping.

Cyantusk's Avatar Cyantusk - 3 months ago

apparently it hasnt a button or anything.

Cyantusk's Avatar Cyantusk - 3 months ago

how can i send a PM to the authors then?

Cyantusk's Avatar Cyantusk - 3 months ago

@CaptainManiac Ty for your clarification

CaptainManiac's Avatar CaptainManiac - 3 months ago

and,i forgot-welcome to Realm667 and feel free to share your creations here(mods are not allowed though)

CaptainManiac's Avatar CaptainManiac - 3 months ago

then you need to ask the author for permission before you start editing the monster and include the author in the credits

CaptainManiac's Avatar CaptainManiac - 3 months ago

Hi,Cyantusk,you can make monsters from R667 from any you want,but it is not very good to copy others'monsters unless you want to make variations of them

Cyantusk's Avatar Cyantusk - 3 months ago

(i wonder if i'll be notified if i close the window, or after i logout)

Cyantusk's Avatar Cyantusk - 3 months ago

oh boy seems it lagged to send my messages, sorry

Cyantusk's Avatar Cyantusk - 3 months ago

So, is this a valid enemy creation procedure? And, can be submitted monster packs too?

Cyantusk's Avatar Cyantusk - 3 months ago

2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

Cyantusk's Avatar Cyantusk - 3 months ago

2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

Cyantusk's Avatar Cyantusk - 3 months ago

2) Change it drastically, or completely, including attack patterns, monster behavior and sprites recoloring

Cyantusk's Avatar Cyantusk - 3 months ago

1) Download a monster from Realm667 beastiary (or somewhere else)

Cyantusk's Avatar Cyantusk - 3 months ago

The procedure of creating my monsters is the following:

Cyantusk's Avatar Cyantusk - 3 months ago

Hi, i just registered not long ago, and i have a few questions about if my creations can be submitted in the beastiary or not. Can you guys help me please?

BadMojo's Avatar BadMojo - 3 months ago

@Blackgaze Id recommend using dropbox, its as simple as dropping your files in the dropbox folder, right clicking said file, copy dropbox link, and pasting :)

Blackgaze's Avatar Blackgaze - 3 months ago

thanks!

Blackgaze's Avatar Blackgaze - 3 months ago

Yeah, I was trying to copy the URL link system, but it clearly didn't work. Could you fix the hyperlink for me?

MagicWazard's Avatar MagicWazard - 3 months ago

I notice the download link in the existing submission is incorrectly formatted, though.

MagicWazard's Avatar MagicWazard - 3 months ago

I don't know what you mean by "replace the 2nd with the 1st", so I canceled out the 2nd submission as you stated.

Blackgaze's Avatar Blackgaze - 3 months ago

Ok replace the 2nd with the 1st, since I fixed a few things

Blackgaze's Avatar Blackgaze - 3 months ago

Ok I didn't realise the original post must get checked first. Ignore my 2nd submission, I misread the text

Blackgaze's Avatar Blackgaze - 3 months ago

I've uploaded my Spellcross 35 Monster Pack collection in the beastiary. Hopefully Realm 667 can help me make these usable for all OPENGL wads.

CaptainManiac's Avatar CaptainManiac - 3 months ago

Man,i am in school tomorrow,we will talk about it tommorow,good night

CaptainManiac's Avatar CaptainManiac - 3 months ago

so,about the sound?

CaptainManiac's Avatar CaptainManiac - 3 months ago

ok,i am here

CaptainManiac's Avatar CaptainManiac - 3 months ago

i will be outta pc for a while

CaptainManiac's Avatar CaptainManiac - 3 months ago

the heartbeat is one of the options

CaptainManiac's Avatar CaptainManiac - 3 months ago

the menu is alright btw

CaptainManiac's Avatar CaptainManiac - 3 months ago

ok,i will let you sort the things out

BadMojo's Avatar BadMojo - 3 months ago

heh lol, well get something suitable for it, dont worry.. I can do wonders with sound

CaptainManiac's Avatar CaptainManiac - 3 months ago

https://www.youtube.com/watch?v=2fH9wMkvN9M is this what we want?

CaptainManiac's Avatar CaptainManiac - 3 months ago

ahh,the sound i have downloaded is more quiet than the Doom 3 one

CaptainManiac's Avatar CaptainManiac - 3 months ago

but the sound i will use is with attribution 3 license

CaptainManiac's Avatar CaptainManiac - 3 months ago

last update is ready

BadMojo's Avatar BadMojo - 3 months ago

I would just use gzdoom, its not worth making this backwards compatible for zandronum.. gzdoom/latest zdoom is definately the way to go

CaptainManiac's Avatar CaptainManiac - 3 months ago

ok,so we will publish version 4.2 as a final version after we add the heartbeat sound.I downloaded a louder heart beat sound i will try with it and if it works

BadMojo's Avatar BadMojo - 3 months ago

the sound is pretty quiet... Ill make a fresh original one within the week sometime, heart beats are easy to make

CaptainManiac's Avatar CaptainManiac - 3 months ago

thanks for reminding me about that.I will

CaptainManiac's Avatar CaptainManiac - 3 months ago

but if it is heard and turns off the pain sound that is called deafnes

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