Topic-icon [SUBMISSION]Damaging Effects[UP-TO-DATE]

10 months 1 week ago - 8 months 1 week ago #1 by CaptainManiac
[INFO]
Name: Damage Hud Effects
Type: Hud effects (SFX Other)
ACS: Yes
Commands: (these are their default values)
fd_enable = 1 toggles screen fade
bs_enable = 1 toggles blood splats
ds_enable = 1 toggles death splats
hb_enable = 1 toggles heart beat
bs_devmode = 0 toggles dev mode
hb_starthp = 30 sets the max amount of health that triggers the heart beat
hb_delay = 30 sets the delay between heart beats
ds_amount = 20 sets the amount of blood splats on death
bs_minamount = 2 Minimum amount of blood
bs_maxamount = 5 Maximum amount of blood
bs_speed = 2 Blood appearance speed
bsfdDefaults = 0 Set to 1 to reset cvars back to default values
setdmgfx for opening the settings menu from console also binded to a key

[CHANGELOG]
In v 2.1:
+New blood on screen graphics,this time they are PNGOUT'ed
+No need of changing the Player decorate,all scripts are activated automatically
+This time it could work with Brutal Doom and other mods that change the player's actor.
+Aded Info
+Added Credits
+Added Documentation
In Version 3.0:
+blood now utilizes the whole screen
+remade all blood splats from scratch, there are 9 new splats plus 2 lots of rotations (180* and 90*).
+changed names of all blood graphics as they were conflicting with the zdoom "blood on wall" graphics.
+PNGOUT'd.
+blood now covers the screen when dead.
-removed HudSize, its not needed anymore.
+added more stuff to the code... Thanks to BadMojo for commenting the lines
In version 3.1:
changes:
-blood splats will now change opacity in relation to how much damage was dealt.
+added devmode cvar (this just displays the last amount of damage taken at the bottom right of the screen)
+Updated Documentation
notes:
To enable demode, type "bs_devmode 1" in the console without the quotes.
In version 3.2:
+Updated Documentation
+new CVARS
In version 4.0:
+Added menu for easy customising,it is bound to a key you need to assign
+Added new commands:bs_minamount,bs_maxamount,bs_speed,bsfdDefaults
-the speed at which the blood shows on screen can be cjanged via a cvar or menu
-the minimum and maximum amount of blood on screen can be changed via cvar or menu
-The menu is rearanged and fixed from grammar,the debug mode option is the last
+Updated INFO lump for the cvars
In version 4.1:
+Added yet another cvar for the opacity value of the blood splats... just a bool though: its an int now: bs_alpha
+Implemented blood opacity value in the menu, options are default, low and very low
+Implemented a crude "hackish" way to set the default values in the menu
+Updated INFO lump for the CVARs
In version 4.2:
+Added new function:the heartbeat
+New console commands(hb_enable,hb_starthp,hb_delay)
+new original heartbeat sound from scratch
+updated menu
In version 4.3:
-improved heartbeat sound(no cripling anymore)
[CREDITS]
Submitted:CaptainManiac
Sprites:BadMojo
ACS by:CaptainManiac,BadMojo
Idea by:CaptainManiac
Special Thanks:Blue Shadow,MaxED,Scifista42,Buuu342
Ideabase:The Fading and Blood on Screen effect from The Saboteur's regeneration
system


[Description]
Adds 3 effects to the players view when taking damage.
1. When reaching critical health levels(50% and lower),
the screen begins to fade to white, then as your health
gets lower, it fades to red, getting more intense as
you meet your inevitable doom.
2. You see your own blood while taking damage.
3.You hear your heartbeat when you reach very low health and it deafens your pain sounds.
[HOW IS USED]
Run doom (zdoom, gzdoom or the latest zandronum) with the
command line: -file DAMAGEFX.WAD

OR

Simply drag and drop the wad onto the games excecutable.

[CONSOLE COMMANDS]
These are the default cvar values, can be modified using the console in game or by the menu as options.

fd_enable = 1 toggles screen fade
bs_enable = 1 toggles blood splats
ds_enable = 1 toggles death splats
hb_enable = 1 toggles heart beat
bs_devmode = 0 toggles dev mode
hb_starthp = 30 sets the max amount of health that triggers the heart beat
hb_delay = 30 sets the delay between heart beats
ds_amount = 20 sets the amount of blood splats on death
bs_minamount = 2 Minimum amount of blood
bs_maxamount = 5 Maximum amount of blood
bs_speed = 2 Blood appearance speed
bsfdDefaults = 0 Set to 1 to reset cvars back to default values
setdmgfx for opening the settings menu from console also binded to a key

[Screenshots]
Those screenies describe the features of this cool Hud Effect!



They are along with the attachments,showing you the new features of the effect.It has developer mode enabled
This happens when the effect is enabled and you are low on health or inflict damage(I left myself to be damaged when capturing those screenies(Zandronum).
The last if when you die(And it is enabled of course).
[Download Link]
Previous version:4.2

Officially Final Edition v4.3:

Doom can always be improved and that makes the game great

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10 months 5 days ago - 10 months 4 days ago #2 by CaptainManiac
Warning: Spoiler! [ Click to expand ]

Doom can always be improved and that makes the game great

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10 months 5 days ago - 10 months 5 days ago #3 by BadMojo
You must have downloaded my link before I updated it to the pngout'd sprites.. Also there was a small change to the code Ive done here, something didnt make sense why it worked, so to prevent possible future bugs Ive modified it a bit... heres the link to the improved one: www.dropbox.com/s/w2f2gb208rjm29k/BLOODSPLAT.wad?dl=0

(compare the version you just uploaded to this one on line 63, youll notice SetFont was calling rand(), but not actually calling the array for B_Splat with rand() as its index... This is why it didnt make sense why it was working)

You may also want to update your description... Im thinking just sticking with the standard template they have here, its a little less cluttered.. Im sure one of the admins will ask to have both an INFO and CREDITS lump included in the wad rather than the description lump thats currently there.

Other than that, theres one more issue that I think needs addressed. The blood splat sprites only fill the middle of the screen.. it really should utilize the whole screen.. The way we have it now is that the blood sprites are 1024x1024 images with the sprites at various positions of the image.. What Im thinking is to trim the images to the size of the blood splats, and perhaps figure out a way to have the splats appear at a random position on the screen rather than the big 1024x1024 images in the middle... If that makes sense at all.

so for instance, setting the HudMessage position parameters to a random float on every call to have the blood images appear in random positions on the screen.
Its probably not that simple, but Ill see what I can do.. Ill also make some better graphics when I get time to do them, we need at least 10 different blood splats I think, it will give it variety and make it less boring in the long run. Im not entirely happy with the current sprites, I can do much better.

Edit: Oh and you might want to update your original post with the updated description and download link, and for future reference, just bump the thread with the changes made.

Stuff goes here!

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10 months 5 days ago - 10 months 4 days ago #4 by CaptainManiac
This is the real update!
I will not publish another post to this thread,because this now is the real update with all needed
Warning: Spoiler! [ Click to expand ]

Warning: Spoiler! [ Click to expand ]

Warning: Spoiler! [ Click to expand ]


Warning: Spoiler! [ Click to expand ]

Warning: Spoiler! [ Click to expand ]

Doom can always be improved and that makes the game great

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10 months 4 days ago #5 by MagicWazard
You could have just put all of this into your first post, rather than making yet another post with the full information. :P Leaving outdated info and attachments up just makes things complicated. Can you edit the first post to reflect the proper state of the submission, and delete or spoiler out any redundant info in subsequent posts?

Also, there's also no need to put all the documentation for usage in your post there as long as there's a readme file of some sort included in the submission. There's no real harm, but it's a lot of text to wade through. All you have to say is "see enclosed instructions", and you're good.

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10 months 4 days ago #6 by CaptainManiac
Huh.Now it is ready :)

Doom can always be improved and that makes the game great

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10 months 4 days ago #7 by BadMojo
@CaptainManiac

Here, use this for the first post, replace the lot with it.

Warning: Spoiler! [ Click to expand ]


This makes it easy for everyone to read, and sticks with the standards of realm. It provides enough information in a small description as to not clutter the post... As Gordon Ramsay would say "Simple, Rustic, yes?" ;)

Just add your download link and screenshots... I dont feel theres a need to post update changes to this yet either, nobody has looked at it yet.

And one more thing, Id also suggest copying the credits and information, creating a CREDITS and an INFO lump in the wad, and pasting them in their corresponding lumps. It just makes it simple for everyone to understand and helps the admins to keep everything to a standardized system.

:)

Stuff goes here!

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10 months 3 days ago #8 by MagicWazard
Thank you guys! The initial submission format looks fine to me. I'll look this over in the not-too-distant future and let you know what I think of it.

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9 months 4 weeks ago - 9 months 4 weeks ago #9 by BadMojo
UPDATE:

Heres an update for ya Captain :cool:

Description:
We now have a total of 27 brand new blood splats (still not quite happy with them, but meh for now). Also introducing blood splats to the death sequence along side the 60% red fade. And finally, were now utilizing the whole screen rather than the 1024x768 resize we were doing before.

Changes:
-blood now utilizes the whole screen
-remade all blood splats from scratch, there are 9 new splats plus 2 lots of rotations (180* and 90*).
-changed names of all blood graphics as they were conflicting with the zdoom "blood on wall" graphics.
-PNGOUT'd.
-blood now covers the screen when dead.
-removed HudSize, its not needed anymore.
-added more stuff to the code... I wont go through it here, Ive commented everything Ive done in the source.

Download:
www.dropbox.com/s/km5kppqjffpz3mk/BLOODSPLATv2.wad?dl=0

Stuff goes here!

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9 months 4 weeks ago #10 by MagicWazard
Overall, I like it. I think the opacity on the blood splatter might need to be decreased slightly, though; it can obscure your image pretty badly. Maybe you can have the opacity of the effect become more directly related to how much damage was dealt by an attack--a heavy attack causing a "thicker", more opaque blood splatter than a weak attack. As it is, if get hit by a bunch of weak attacks in a row (like from a Commando or group of Troopers), you'll have a much bigger blood splatter than if you got hit by a much more powerful attack from, say, a Baron.

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Shoutbox

skelepound's Avatar skelepound - 2 days ago

Where'd you find GBA Doom?

skelepound's Avatar skelepound - 2 days ago

LOL. My GBA has no gems so lovely as those. And our SNES also lacks Doom. Tho for SNES im more interested in classic RPG's - Secret of Mana or FF6.

doomedarchviledemon's Avatar doomedarchviledemon - 2 days ago

Oh that's awesome. I have the GBA game as well. Though I really wish I had the SNES version. Low in quality, but still awesome. ^_^

skelepound's Avatar skelepound - 3 days ago

You have GBA Doom? Dude - resoect.

MagicWazard's Avatar MagicWazard - 5 days ago

Now, if they will port the original games over, then I can finally hang up my copy of GBA Doom from 2001...and maybe that'll get me to buy a Switch.

MagicWazard's Avatar MagicWazard - 5 days ago

@ doomedarchviledemon: I wonder how well Doom will run on the Switch, since it's not like the Switch hardware is especially cutting-edge.

Blue Shadow's Avatar Blue Shadow - 1 week ago

Done. But please, in the future, keep us updated on the status of your submissions.

Sir Squidly's Avatar Sir Squidly - 1 week ago

Ok, I just got a message that my D64 Textures were uploaded. Please, take it down, the file is missing parts, and I am almost finished with the file! Thank you

skelepound's Avatar skelepound - 1 week ago

WELL, we've all seen that video of new super mario with the swastika pipes

Sir Squidly's Avatar Sir Squidly - 1 week ago

It was absolutely hilarious seeing swastikas in a Nintendo presentation

doomedarchviledemon's Avatar doomedarchviledemon - 1 week ago

So Doom 2016 is coming to Nintendo Switch, as well as Wolfenstine. Not sure if this should be a news segment on this site but uh, very unexpected and cool. :3

skelepound's Avatar skelepound - 1 week ago

anyone else?

skelepound's Avatar skelepound - 1 week ago

We can discuss details there

skelepound's Avatar skelepound - 1 week ago

message me - skelepound@hotmail

TheBlueLeader's Avatar TheBlueLeader - 1 week ago

I would like to be in team with something to be honest but because of big time limit that I have I am not sure if I can be helpful fast enough.

skelepound's Avatar skelepound - 1 week ago

Would anyone be interested in working on a TC mod - DOOM survival evolved? Taming demons, MAYBE riding them

skelepound's Avatar skelepound - 1 week ago

S'all good

TheBlueLeader's Avatar TheBlueLeader - 1 week ago

I have often this destiny in another communities so I thought I have it here too! I admit I offended skelepound just for no reason and was a bit silly. :P

TheBlueLeader's Avatar TheBlueLeader - 1 week ago

And then right after my post in shoutbox people started to write about trolling.

TheBlueLeader's Avatar TheBlueLeader - 1 week ago

Then I apologize sincerely especially in front of skelepound. I reacted also to your comment for my monster that even didn't describe much your negative vote.

Blue Shadow's Avatar Blue Shadow - 1 week ago

There was a spam of offending one-word shouts from an anonymous user. I took care of them. It has nothing to do with TheBlueLeader's shout.

MagicWazard's Avatar MagicWazard - 1 week ago

I'm not sure I want to get involved with this, but what was this so-called "trolling"? The presence of a teaser trailer for the Annihilating Demolisher?

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

Cut down on the shoutbox spam, you two. And no, there won't be any "discussion" in The Workshop.

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Yes. This is what about I even agree. :)

skelepound's Avatar skelepound - 2 weeks ago

I will just call it "a discussion"

skelepound's Avatar skelepound - 2 weeks ago

lets move this to a thread in the Workshop - the shoutbox isnt really for this. Are you okay with that?

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

(Please don't blame me about spamming. Just typing once but entering twice because of no knowledge it will take a time to post. Must be some kind of error.)

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

"tryna help". You mean was trying to help me? What should I clarify?

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

"tryna help". You mean was trying to help me? What should I clarify?

skelepound's Avatar skelepound - 2 weeks ago

Cool - like i said, i wasn't asking as an insult - i was just tryna help. Anyhow, can you please try to clarify?

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Okay. I am not good in Spanish. :) But I like that when people try to be nice. :)

skelepound's Avatar skelepound - 2 weeks ago

Hell, I offered to speak in spanish if it was easier for you. I'm not f*cking with you - im actually trying to be nice here.

skelepound's Avatar skelepound - 2 weeks ago

um, dude, ur sounding a bit aggro here. I'm trying to be friendly, and it sounds like you are implying im unintelligent. I wnted clarification

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

But don't try to flush my head! :) I know exactly that you understand but you mention my skills in English just to hide it for hiding your own silliness. :)

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Yes, English is my the second language. And also I don't do that much hard work to write everything properly for unintelligent people.

skelepound's Avatar skelepound - 2 weeks ago

I don't fully understand you - is English your second language? I speak spanish if it's easier, but a it's bit tough to understand wut ur saying.

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Also don't you find that rejection to my monster only because of my bad behaviour to troll accidentally is also a bit wrong? :)

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

But it helped. Didn't it? :) There is really no point of keeping me with you when you will never plan to communicate with me. :)

skelepound's Avatar skelepound - 2 weeks ago

It's kind of hilarious

skelepound's Avatar skelepound - 2 weeks ago

I'm just sayin, I've trolled and raided before - but it's just so STUPID to troll us. I mean, as a target, there is no damn POINT to trolling us.

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

Yeah, good advice! Ignoring is better and even more intelligent than discrimination. Lot's of people anyways have no more sense than just bulling. :)

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

A piece of advice: ignore and don't reply to them.

skelepound's Avatar skelepound - 2 weeks ago

I mean, really? Trolling a DOOM resource site? Weak, dude.

skelepound's Avatar skelepound - 2 weeks ago

So, trolls are about it seems.

TheBlueLeader's Avatar TheBlueLeader - 2 weeks ago

https://www.youtube.com/watch?v=YLj1LOxeMvk

skelepound's Avatar skelepound - 2 weeks ago

is a Wazard more magical than a Wizard?

MagicWazard's Avatar MagicWazard - 2 weeks ago

We used to have both an IRC (live chat) and a PM system...I think more of y'all need to go hit that PayPal donation button for Torm's sake. :)

MagicWazard's Avatar MagicWazard - 2 weeks ago

Oh, and feel free to open a thread in The Workshop subforum if you have technical or how-to questions.

skelepound's Avatar skelepound - 2 weeks ago

I apologize, but please note I at least tried to stagger my messages a few hours. I will use this less in future.

's Avatar Ozymandias81 - 2 weeks ago

@skelepound - Please, stop spamming. Thanks.

skelepound's Avatar skelepound - 3 weeks ago

Damn - 5 people online at once?!?! INCREDIBLE! is this like a record?

skelepound's Avatar skelepound - 3 weeks ago

Mainly I will use realm667 resources for weapons/monsters - but there will be at least SOME original content as well.

skelepound's Avatar skelepound - 3 weeks ago

But I have trouble with custom ammo, and with certain edits to creature code

skelepound's Avatar skelepound - 3 weeks ago

Also, if your online, doomedarchviledemon, would you be interested in a collab megawad? 20 maps planned, numerous weapons and monsters

skelepound's Avatar skelepound - 3 weeks ago

Naw, I don't think there is a linux port of GZDoom Builder yet, and Wine is a pain

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

GZDoom, yeah... You are right. This is for running. :)

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

Slade is good but those programs that can do everything are very basic in level editing usually and more difficult to handle.

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

Search it from Google or YouTube and you should find it easily! :)

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

It seems that it affected me when I wrote at night and I was a bit tired... :D What I wanted to say is that use GZDoom Builder. :D

skelepound's Avatar skelepound - 3 weeks ago

Also - IDK if any admins are on, but I'm trying to get a creature submitted - if you feel it is still insufficient, is there any way i could get some feedback?

skelepound's Avatar skelepound - 3 weeks ago

Nevermind, I think I'm getting the hang of SLADE. All is well.

skelepound's Avatar skelepound - 3 weeks ago

how do you make a map using GZDOOM? I thought it was just a program for RUNNING Doom.

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

I think that a possibility to play on Linux doesn't depends on what program do you use for creating/editing wad. Should depend on how do you run it. :)

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

Try to use GZDoom! :) It is simple as Doom Builder but have much more functions than Doom Builder 2.

skelepound's Avatar skelepound - 3 weeks ago

I miss mapping - and I think I have a really good idea for a HUGE Wad. But I'm not proficient with mapmaking outside of DOOM Builder.

skelepound's Avatar skelepound - 3 weeks ago

I have an idea for a WAD, but I want to know if u guys know of any good linux map editor for DOOM - and if not, I got SLADE running, so how do you map in SLADE?

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

However, if someone at least would comment my first post so there would be some kind of converstion then I also could be more active later. :)

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

At least there seems to be nice and calm community that I like very much. :)

TheBlueLeader's Avatar TheBlueLeader - 3 weeks ago

Well, I hope then that the friendliness by the people is not always only if they cannot allow themselves to be bad. :P But I try to be patient then.

MagicWazard's Avatar MagicWazard - 3 weeks ago

Well, *relatively* small. Either way, there's a lot less regular traffic than, say, Zdoom.org.

MagicWazard's Avatar MagicWazard - 3 weeks ago

We try to be friendly around here. It's a small forum, so there isn't a lot of room for people to be mean to each other.

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

@MagicWazard: Thank you for explanation to avoid some unnecessary worries too early! I appreciate this. Feels friendly. :)

MagicWazard's Avatar MagicWazard - 4 weeks ago

And we try hard to set aside plenty of time to test and evaluate everything before we make decisions or ask for more revisions.

MagicWazard's Avatar MagicWazard - 4 weeks ago

@ TheBlueLeader: Don't worry, a few days of inactivity doesn't mean we're ignoring you...we're just a little slower-paced around here than other forums.

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

This thing have been now fixed!

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

Thank you for this information! Helped me much to understand things better. :D

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

By the way at first I thought about the hurt face to symbolize my monster as really deadly. I had no idea those have been meant to symbolize a post status. :D

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

I just tried to follow the rules and so I watched how some other submissions have been done. :)

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

OK! That is what about I had any no idea! :O I really didn't mean to set an "approved" icon. :D

Gothic's Avatar Gothic - 4 weeks ago

I mean adding the "approved" icon by yourself, submissions need the blue S icon. Unless some admin did a silent approval.

's Avatar Alhrix - 4 weeks ago

@Ozymandias81 Thanks

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

Or did I understood correctly that my submission will be not approved also because it is not good enough?

TheBlueLeader's Avatar TheBlueLeader - 4 weeks ago

Was it like "don't approve your own submissions!"? I can't approve or reject any submissions. However, I am not a moderator nor andmistrator.

Gothic's Avatar Gothic - 4 weeks ago

This forum isn't very active, so you just have to wait. Also don't approve your own submissions, it doesn't give you a good impression.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Did the submission considered to be rejected already?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Well I got accepted! :) I see you too! Thank you! My first post is ready!

MagicWazard's Avatar MagicWazard - 1 month ago

...though admittedly it's an easy link to miss if you don't know where it is. :)

MagicWazard's Avatar MagicWazard - 1 month ago

Approval requirement for new users' posts is detailed here: http://www.realm667.com/index.php/en/kunena/hilfe (Upper left of page, Board Menu, "Read This!")

MagicWazard's Avatar MagicWazard - 1 month ago

Yup, same thing. Should be approved shortly.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Of course, if I wouldn't check this out by an accident then I wouldn't got it know. Is it going to be like that here too?

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

post.

TheBlueLeader's Avatar TheBlueLeader - 1 month ago

Hello! I once registered to a forum that had the similar rules with first post by new members and it took several months before someone could finally accept my

's Avatar Anon - 1 month ago

Crash bug on ZDCMP2 opening logs, where do I report?

's Avatar Ozymandias81 - 1 month ago

@Alhrix - Just download the .pk3 and then open it with Slade, check for a folder called Music | @Davykung176 - I am sorry but we HIGHLY doubt it will happen

's Avatar Alhrix - 1 month ago

is it possible that you would upload soundtrack of Blade of Agony? I love the ingame soundtrack and I would love to hear it.

's Avatar Davykung176 - 1 month ago

Hey guy,if wolfendoom can sight aim this game will be cool i hope sight aim will be in BOA next update :)

Sir Squidly's Avatar Sir Squidly - 1 month ago

So, finished all the stitching, and now know how to make bright maps, just wondering: Should I include all the sky textures, or release it as its own resource?

Sir Squidly's Avatar Sir Squidly - 1 month ago

Just need to finish normal texture stitching, and maybe find out how to make brightmaps, and it will be finished!

Sir Squidly's Avatar Sir Squidly - 1 month ago

Glad to see someone in support of it! I've finished categorizing the textures, and remade most if not all the doors from Brutal + normal D64!

MagicWazard's Avatar MagicWazard - 1 month ago

...but that's a topic for another day. :)

MagicWazard's Avatar MagicWazard - 1 month ago

Since D64 was ported to GZDoom not too long ago, I've even been wondering if we should start hosting D64 enemy actors...

MagicWazard's Avatar MagicWazard - 1 month ago

I see no reason why not. We've got some D64 sprite objects already; many of the textures are usable.

Sir Squidly's Avatar Sir Squidly - 1 month ago

Also, it has to be put though an IWAD generator to even be able to extract them, and not everyone wants to go through all that. It's for acessability~

Sir Squidly's Avatar Sir Squidly - 1 month ago

The doom 64 textures come cut up though, so I am putting them together. Also, I organized it into a few folders for easy of use

's Avatar Ozymandias81 - 1 month ago

Since Doom64 has its own IWAD, I find pointless to share its textures here... That's why I think no one else did before, like if I would share Doom textures

Sir Squidly's Avatar Sir Squidly - 1 month ago

Just realized how awful that reads. So, release them in parts, or put them together? Also could do both.

Sir Squidly's Avatar Sir Squidly - 1 month ago

Doom 64 textures come cut up, should I stitch them together and release only the to get versions, release the parts so people can be creative, or both?

Sir Squidly's Avatar Sir Squidly - 1 month ago

*not

Sir Squidly's Avatar Sir Squidly - 1 month ago

Currently getting DOOM 64 textures together for the repository, as it has D64 Texture Variants, yet now the actual textures

MagicWazard's Avatar MagicWazard - 1 month ago

Ah, for a boss event. Got it.

MagicWazard's Avatar MagicWazard - 1 month ago

@doomedarchviledemon: Like for a weapon?

MagicWazard's Avatar MagicWazard - 1 month ago

If you are signed in, it shouldn't appear every time you access...just every once in a while. I think Torm said once every month...?

's Avatar Hexereticdoom - 1 month ago

Would you please remove the "Donate Hissy" popup image someday? Sorry to say it, but it's really annoying having to remove it each time I enter in the website!

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

Any suggestions on large stone hands that would fit in the Hexen art style?

's Avatar hey guys i have a bug - 1 month ago

Kamen

TDG's Avatar TDG - 2 months ago

I just finished BOA chapter 1 again. I did not realize that a timer for Operation Eisenmann had already been implemented. That made my suggestion useless

MagicWazard's Avatar MagicWazard - 2 months ago

@ RothGelen: On the Home page, there should be a login module on the right hand side under the WIP slideshow. Is it missing for you?

's Avatar RothGelen - 2 months ago

How do I create an account to post on these forums?

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

Additionally, is there a powerup/status change that allows a player to not be targeted by sight, but does not become visually invisible?

doomedarchviledemon's Avatar doomedarchviledemon - 2 months ago

When making a playerpawn do you need to have four sets of walking animation? (RVPL A,B,C,D) Or can I make it only have three without a blank sprite? (RVPL A,B,C

Raccoon's Avatar Raccoon - 2 months ago

Also, TDG, pretty much everyone here is on the ZDoom forums. It'd be really weird if they weren't...

TDG's Avatar TDG - 2 months ago

Well in general I just wanted to talk about suggestions and ideas for BOA (in game content) and some ideas it inspired me to have. But I will do it on Zdoom

MagicWazard's Avatar MagicWazard - 2 months ago

And the front page is flashier than when I was here last!

MagicWazard's Avatar MagicWazard - 2 months ago

Especially if you're talking about a mod or campaign...we mostly discuss assets/resources here, and not maps, apart from the hosted stuff.

MagicWazard's Avatar MagicWazard - 2 months ago

@ TDG: The ZDoom forum gets a lot more overall activity than this one does, so that would be the better place to go.

TDG's Avatar TDG - 2 months ago

Out of curiosity, is one of the BOA team's goals to reuse all the creations from Wolf3D/SoD as well as taking inspirations from fan made Wolf mods?

TDG's Avatar TDG - 2 months ago

Yeah Rac****, but if the people here also come on the zdoom forum than consider this question irrelevant.

Blue Shadow's Avatar Blue Shadow - 2 months ago

BoA has its own section. For general stuff, we don't have an off-topic section, so you might want to try the ZDoom forums.

Raccoon's Avatar Raccoon - 2 months ago

Or the works-in-progress section if you're looking for help...

Raccoon's Avatar Raccoon - 2 months ago

The topic on the ZDoom forums? :V

TDG's Avatar TDG - 2 months ago

Hey guys, if I would like to make a post in which I would like to tell some of my ideas for BOA or Doom TC related topics, what would be the best place?

CaptainManiac's Avatar CaptainManiac - 2 months ago

I have seen it just now.It is great!

Tormentor667's Avatar Tormentor667 - 2 months ago

Have you guys seen the new ability to submit news now? :)

's Avatar ozymandias81 - 2 months ago

Three

CaptainManiac's Avatar CaptainManiac - 2 months ago

@tormentor667,sorry for disturbing you in just that time and posting here,but how many chapters will be Wolfenstein/Doom?

's Avatar ozymandias81 - 3 months ago

@newuser For now we keep the .exe file we have

Blue Shadow's Avatar Blue Shadow - 3 months ago

Your "question" is out of context.

CaptainManiac's Avatar CaptainManiac - 3 months ago

Hi.You have trouble with custom arguments in scripts?

Blue Shadow's Avatar Blue Shadow - 3 months ago

That is something I do not know, I'm afraid.

's Avatar newuser - 3 months ago

Blue Shadow, thanks for showing me the github page! Will the new boa_c2.exe be uploaded to the main website soon?

Blue Shadow's Avatar Blue Shadow - 3 months ago

Looks like some work has been done towards achieving that: https://github.com/Realm667/WolfenDoom/pull/131

's Avatar newuser - 3 months ago

So will the "boa_c2.exe" be modified/repaired so it won't trip so many antivirus programs at once?

's Avatar Nchris - 3 months ago

great! thanks for the response. funny thing, though. I let windows Defender do its thing on the file and it "removed the Trojan". still the game runs fine :|

's Avatar ozymandias81 - 3 months ago

@chris Read this, going down: https://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=2160#p1003880

's Avatar chris - 3 months ago

so is the boa_c2.exe virus issue related to Microsoft Defender finding the Trojan "win32/Dynamer!ac" in the episode 1 download?

's Avatar Ozymandias81 - 3 months ago

@newuser Simply deactivate heuristics before downloading the .pk3 file, then exclude the .exe file with the antivirus

Tormentor667's Avatar Tormentor667 - 3 months ago

This has been already dressed in the FAQ at boa.realm667.com

Raccoon's Avatar Raccoon - 3 months ago

It's because it's a game engine, so it looks for and dynamically alters files.

's Avatar newuser - 3 months ago

Can the dev still look into the boa_c2.exe issue? It's not normal for a file to trip so many antivirus programs at once.

Blue Shadow's Avatar Blue Shadow - 3 months ago

False alarm, I'd imagine.

's Avatar newuser - 3 months ago

Antivirus scan results: https://virustotal.com/en/file/c4f42813bd980b79f56a9ff532a620794d76f5cb7499c51964da2f45e3b9afef/analysis/1497209006/

's Avatar newuser - 3 months ago

Has anyone tested out that "boa_c2.exe file for viruses? My antivirus said it was a Trojan and virustotal.com says 28 / 60 antivirus programs says its viral.

CaptainManiac's Avatar CaptainManiac - 3 months ago

this is the forum for everything,but it has sections,you can easily navigate though them it is obvious where to go

's Avatar newuser - 3 months ago

is this the forum for wolfendoom

's Avatar Trl - 3 months ago

Hey guys, why i'm stuck i nthe intermission afetr the first mission, no give me another mission :O

CaptainManiac's Avatar CaptainManiac - 3 months ago

*LISTENING IRON MAIDEN* Hello,how are you?Just to ask you are there ban for very violent map mods?I mean with many violence eading to controversy *ROcking*

Tormentor667's Avatar Tormentor667 - 3 months ago

Updated the forum system to the latest version. If you find any issues please report them to the "Let us know" forum

MagicWazard's Avatar MagicWazard - 3 months ago

Yeah, on Home, there should be a login/registration module right under the WIP screenshots slideshow. There's no login from the Forums pages, though.

's Avatar Ozymandias81 - 3 months ago

HOME ==> CREATE AN ACCOUNT maybe? Use a valid email though

's Avatar DoomN00b - 3 months ago

In fact, how do I even register?? : O I can't see any registration form either!

's Avatar DoomN00b - 3 months ago

How do I post a new thread? I can't see any buttons... I have a bug wherein the database of Doomlauncher seems to go corrupt, to report.

MagicWazard's Avatar MagicWazard - 3 months ago

Also, feel free to create a forum thread (under The Workshop, preferably) if you've got a more complicated question that might need multiple responses.

's Avatar Nikix - 3 months ago

Ok! Thanks for reply :)

Raccoon's Avatar Raccoon - 3 months ago

Or, I should say, link back to where you got it from.

Raccoon's Avatar Raccoon - 3 months ago

I'd send a message to whoever was involved in that asking for help, and just put the submission itself as your credit.

's Avatar Nikix - 3 months ago

... so this is uploaded from third person, but it is not clear whom should I ask about permission, or not to ask at all?, just to put CREDITS?

's Avatar Nikix - 3 months ago

This is what confusing me. in Credits on example for Rifle Zombieman: Sounds: id Software, Skelegant, Valve SoftwareSprites: id Software, David G.

's Avatar Nikix - 3 months ago

Sounds fantastic, if I can use them and to give credits in game! :) :) I will try to contact them! THANKS for info!

MagicWazard's Avatar MagicWazard - 3 months ago

Or, are you asking about "how" to use the art, rather than about permission?

MagicWazard's Avatar MagicWazard - 3 months ago

When in doubt, you can contact a contributor directly; most are registered on ZDoom.org, so you can use that site's PM system to contact them.

MagicWazard's Avatar MagicWazard - 3 months ago

Credits are located in the third tab of the submission's "box", and should be located within the submission archive itself.

MagicWazard's Avatar MagicWazard - 3 months ago

Hi! Submissions are typically uploaded with implicit permission for other people to use them freely--as long as credit is given when they are used.

's Avatar Nikix - 3 months ago

Hi to all! :) I was wondering is there posibility to use uploaded artworks from this web site in other games? How I can get info about that?

Raccoon's Avatar Raccoon - 3 months ago

I like how "Chaingunner" is my new rank: I shoot out posts rapidly. XD

NourPrince's Avatar NourPrince - 4 months ago

Back from the dead. hehe

ozymandias81's Avatar ozymandias81 - 4 months ago

HAPPY BIRTHDAY REALM667!

MagicWazard's Avatar MagicWazard - 4 months ago

The version available from that thread I linked is in .PK3 format. It should run as-is, provided you have a recent enough dev build.

Raccoon's Avatar Raccoon - 4 months ago

You have to know how to turn that into a PK3, and it's not built for release. Sometimes you even see start locations move to the middle of the level...

MagicWazard's Avatar MagicWazard - 4 months ago

Check the first post here: http://realm667.com/index.php/en/forum-board/wolfendoom-blade-of-agony/948-beta-test-chapter-2

MagicWazard's Avatar MagicWazard - 4 months ago

Looks like Torm's got the beta release on Dropbox, so you may not even have to worry about setting up Github to download it.

Raccoon's Avatar Raccoon - 4 months ago

B) Wait for the release, which is tomorrow.

Raccoon's Avatar Raccoon - 4 months ago

A) Get the devbuild off Github and play

's Avatar Arabmeister - 4 months ago

Hello , how can i play chap 2 on boa?

Tormentor667's Avatar Tormentor667 - 4 months ago

What MagicWazard said :)

MagicWazard's Avatar MagicWazard - 4 months ago

...possibly since all those issues were supposed to be "fixed", and he doesn't want them mixed in with issues found in the new release version?

MagicWazard's Avatar MagicWazard - 4 months ago

I'd unlock your thread (and merge your new one in), but Torm might have locked it for a reason...

Raccoon's Avatar Raccoon - 4 months ago

I just got back in town, and I've got some time to test a bit of BoA stuff...

Raccoon's Avatar Raccoon - 4 months ago

Could a mod unlock my feedback thread?

AngryCat's Avatar AngryCat - 4 months ago

*shout*

MagicWazard's Avatar MagicWazard - 4 months ago

I'll try to take a look soon!

DBJ87's Avatar DBJ87 - 4 months ago

doomedarchviledemon I think it suits it a lot more :)

doomedarchviledemon's Avatar doomedarchviledemon - 4 months ago

Not sure if anyone saw but I updated my worm pack a little while ago. Changed the name to Devil Worms as well. Sounds more fitting I think.

davidraven's Avatar davidraven - 4 months ago

hi!

Raccoon's Avatar Raccoon - 4 months ago

Hai

JoeyTD's Avatar JoeyTD - 4 months ago

hey guys

MagicWazard's Avatar MagicWazard - 4 months ago

I believe the only login location is on the Home screen. I was able to see the widget after logging out of my account.

's Avatar Scubbo - 4 months ago

how the fudge do I log in to the forum now @_@???

's Avatar Hexereticdoom - 5 months ago

@MagicWazard: Done finally. Thank you for the advice! ;)

Raccoon's Avatar Raccoon - 5 months ago

A scream is not a shout.

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