Topic-icon [SUBMISSION]Damaging Effects[UP-TO-DATE]

7 months 1 week ago - 5 months 2 weeks ago #1 by CaptainManiac
[INFO]
Name: Damage Hud Effects
Type: Hud effects (SFX Other)
ACS: Yes
Commands: (these are their default values)
fd_enable = 1 toggles screen fade
bs_enable = 1 toggles blood splats
ds_enable = 1 toggles death splats
hb_enable = 1 toggles heart beat
bs_devmode = 0 toggles dev mode
hb_starthp = 30 sets the max amount of health that triggers the heart beat
hb_delay = 30 sets the delay between heart beats
ds_amount = 20 sets the amount of blood splats on death
bs_minamount = 2 Minimum amount of blood
bs_maxamount = 5 Maximum amount of blood
bs_speed = 2 Blood appearance speed
bsfdDefaults = 0 Set to 1 to reset cvars back to default values
setdmgfx for opening the settings menu from console also binded to a key

[CHANGELOG]
In v 2.1:
+New blood on screen graphics,this time they are PNGOUT'ed
+No need of changing the Player decorate,all scripts are activated automatically
+This time it could work with Brutal Doom and other mods that change the player's actor.
+Aded Info
+Added Credits
+Added Documentation
In Version 3.0:
+blood now utilizes the whole screen
+remade all blood splats from scratch, there are 9 new splats plus 2 lots of rotations (180* and 90*).
+changed names of all blood graphics as they were conflicting with the zdoom "blood on wall" graphics.
+PNGOUT'd.
+blood now covers the screen when dead.
-removed HudSize, its not needed anymore.
+added more stuff to the code... Thanks to BadMojo for commenting the lines
In version 3.1:
changes:
-blood splats will now change opacity in relation to how much damage was dealt.
+added devmode cvar (this just displays the last amount of damage taken at the bottom right of the screen)
+Updated Documentation
notes:
To enable demode, type "bs_devmode 1" in the console without the quotes.
In version 3.2:
+Updated Documentation
+new CVARS
In version 4.0:
+Added menu for easy customising,it is bound to a key you need to assign
+Added new commands:bs_minamount,bs_maxamount,bs_speed,bsfdDefaults
-the speed at which the blood shows on screen can be cjanged via a cvar or menu
-the minimum and maximum amount of blood on screen can be changed via cvar or menu
-The menu is rearanged and fixed from grammar,the debug mode option is the last
+Updated INFO lump for the cvars
In version 4.1:
+Added yet another cvar for the opacity value of the blood splats... just a bool though: its an int now: bs_alpha
+Implemented blood opacity value in the menu, options are default, low and very low
+Implemented a crude "hackish" way to set the default values in the menu
+Updated INFO lump for the CVARs
In version 4.2:
+Added new function:the heartbeat
+New console commands(hb_enable,hb_starthp,hb_delay)
+new original heartbeat sound from scratch
+updated menu
In version 4.3:
-improved heartbeat sound(no cripling anymore)
[CREDITS]
Submitted:CaptainManiac
Sprites:BadMojo
ACS by:CaptainManiac,BadMojo
Idea by:CaptainManiac
Special Thanks:Blue Shadow,MaxED,Scifista42,Buuu342
Ideabase:The Fading and Blood on Screen effect from The Saboteur's regeneration
system


[Description]
Adds 3 effects to the players view when taking damage.
1. When reaching critical health levels(50% and lower),
the screen begins to fade to white, then as your health
gets lower, it fades to red, getting more intense as
you meet your inevitable doom.
2. You see your own blood while taking damage.
3.You hear your heartbeat when you reach very low health and it deafens your pain sounds.
[HOW IS USED]
Run doom (zdoom, gzdoom or the latest zandronum) with the
command line: -file DAMAGEFX.WAD

OR

Simply drag and drop the wad onto the games excecutable.

[CONSOLE COMMANDS]
These are the default cvar values, can be modified using the console in game or by the menu as options.

fd_enable = 1 toggles screen fade
bs_enable = 1 toggles blood splats
ds_enable = 1 toggles death splats
hb_enable = 1 toggles heart beat
bs_devmode = 0 toggles dev mode
hb_starthp = 30 sets the max amount of health that triggers the heart beat
hb_delay = 30 sets the delay between heart beats
ds_amount = 20 sets the amount of blood splats on death
bs_minamount = 2 Minimum amount of blood
bs_maxamount = 5 Maximum amount of blood
bs_speed = 2 Blood appearance speed
bsfdDefaults = 0 Set to 1 to reset cvars back to default values
setdmgfx for opening the settings menu from console also binded to a key

[Screenshots]
Those screenies describe the features of this cool Hud Effect!



They are along with the attachments,showing you the new features of the effect.It has developer mode enabled
This happens when the effect is enabled and you are low on health or inflict damage(I left myself to be damaged when capturing those screenies(Zandronum).
The last if when you die(And it is enabled of course).
[Download Link]
Previous version:4.2

Officially Final Edition v4.3:

Doom can always be improved and that makes the game great

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7 months 6 days ago - 7 months 5 days ago #2 by CaptainManiac
Warning: Spoiler! [ Click to expand ]

Doom can always be improved and that makes the game great

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7 months 6 days ago - 7 months 6 days ago #3 by BadMojo
You must have downloaded my link before I updated it to the pngout'd sprites.. Also there was a small change to the code Ive done here, something didnt make sense why it worked, so to prevent possible future bugs Ive modified it a bit... heres the link to the improved one: www.dropbox.com/s/w2f2gb208rjm29k/BLOODSPLAT.wad?dl=0

(compare the version you just uploaded to this one on line 63, youll notice SetFont was calling rand(), but not actually calling the array for B_Splat with rand() as its index... This is why it didnt make sense why it was working)

You may also want to update your description... Im thinking just sticking with the standard template they have here, its a little less cluttered.. Im sure one of the admins will ask to have both an INFO and CREDITS lump included in the wad rather than the description lump thats currently there.

Other than that, theres one more issue that I think needs addressed. The blood splat sprites only fill the middle of the screen.. it really should utilize the whole screen.. The way we have it now is that the blood sprites are 1024x1024 images with the sprites at various positions of the image.. What Im thinking is to trim the images to the size of the blood splats, and perhaps figure out a way to have the splats appear at a random position on the screen rather than the big 1024x1024 images in the middle... If that makes sense at all.

so for instance, setting the HudMessage position parameters to a random float on every call to have the blood images appear in random positions on the screen.
Its probably not that simple, but Ill see what I can do.. Ill also make some better graphics when I get time to do them, we need at least 10 different blood splats I think, it will give it variety and make it less boring in the long run. Im not entirely happy with the current sprites, I can do much better.

Edit: Oh and you might want to update your original post with the updated description and download link, and for future reference, just bump the thread with the changes made.

Stuff goes here!

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7 months 5 days ago - 7 months 5 days ago #4 by CaptainManiac
This is the real update!
I will not publish another post to this thread,because this now is the real update with all needed
Warning: Spoiler! [ Click to expand ]

Warning: Spoiler! [ Click to expand ]

Warning: Spoiler! [ Click to expand ]


Warning: Spoiler! [ Click to expand ]

Warning: Spoiler! [ Click to expand ]

Doom can always be improved and that makes the game great

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7 months 5 days ago #5 by MagicWazard
You could have just put all of this into your first post, rather than making yet another post with the full information. :P Leaving outdated info and attachments up just makes things complicated. Can you edit the first post to reflect the proper state of the submission, and delete or spoiler out any redundant info in subsequent posts?

Also, there's also no need to put all the documentation for usage in your post there as long as there's a readme file of some sort included in the submission. There's no real harm, but it's a lot of text to wade through. All you have to say is "see enclosed instructions", and you're good.

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7 months 5 days ago #6 by CaptainManiac
Huh.Now it is ready :)

Doom can always be improved and that makes the game great

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7 months 5 days ago #7 by BadMojo
@CaptainManiac

Here, use this for the first post, replace the lot with it.

Warning: Spoiler! [ Click to expand ]


This makes it easy for everyone to read, and sticks with the standards of realm. It provides enough information in a small description as to not clutter the post... As Gordon Ramsay would say "Simple, Rustic, yes?" ;)

Just add your download link and screenshots... I dont feel theres a need to post update changes to this yet either, nobody has looked at it yet.

And one more thing, Id also suggest copying the credits and information, creating a CREDITS and an INFO lump in the wad, and pasting them in their corresponding lumps. It just makes it simple for everyone to understand and helps the admins to keep everything to a standardized system.

:)

Stuff goes here!

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7 months 4 days ago #8 by MagicWazard
Thank you guys! The initial submission format looks fine to me. I'll look this over in the not-too-distant future and let you know what I think of it.

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7 months 6 hours ago - 7 months 6 hours ago #9 by BadMojo
UPDATE:

Heres an update for ya Captain :cool:

Description:
We now have a total of 27 brand new blood splats (still not quite happy with them, but meh for now). Also introducing blood splats to the death sequence along side the 60% red fade. And finally, were now utilizing the whole screen rather than the 1024x768 resize we were doing before.

Changes:
-blood now utilizes the whole screen
-remade all blood splats from scratch, there are 9 new splats plus 2 lots of rotations (180* and 90*).
-changed names of all blood graphics as they were conflicting with the zdoom "blood on wall" graphics.
-PNGOUT'd.
-blood now covers the screen when dead.
-removed HudSize, its not needed anymore.
-added more stuff to the code... I wont go through it here, Ive commented everything Ive done in the source.

Download:
www.dropbox.com/s/km5kppqjffpz3mk/BLOODSPLATv2.wad?dl=0

Stuff goes here!

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6 months 4 weeks ago #10 by MagicWazard
Overall, I like it. I think the opacity on the blood splatter might need to be decreased slightly, though; it can obscure your image pretty badly. Maybe you can have the opacity of the effect become more directly related to how much damage was dealt by an attack--a heavy attack causing a "thicker", more opaque blood splatter than a weak attack. As it is, if get hit by a bunch of weak attacks in a row (like from a Commando or group of Troopers), you'll have a much bigger blood splatter than if you got hit by a much more powerful attack from, say, a Baron.

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Shoutbox

's Avatar ozymandias81 - 5 days ago

@newuser For now we keep the .exe file we have

Blue Shadow's Avatar Blue Shadow - 6 days ago

Your "question" is out of context.

CaptainManiac's Avatar CaptainManiac - 6 days ago

Hi.You have trouble with custom arguments in scripts?

Blue Shadow's Avatar Blue Shadow - 6 days ago

That is something I do not know, I'm afraid.

's Avatar newuser - 1 week ago

Blue Shadow, thanks for showing me the github page! Will the new boa_c2.exe be uploaded to the main website soon?

Blue Shadow's Avatar Blue Shadow - 1 week ago

Looks like some work has been done towards achieving that: https://github.com/Realm667/WolfenDoom/pull/131

's Avatar newuser - 1 week ago

So will the "boa_c2.exe" be modified/repaired so it won't trip so many antivirus programs at once?

's Avatar Nchris - 1 week ago

great! thanks for the response. funny thing, though. I let windows Defender do its thing on the file and it "removed the Trojan". still the game runs fine :|

's Avatar ozymandias81 - 1 week ago

@chris Read this, going down: https://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=2160#p1003880

's Avatar chris - 1 week ago

so is the boa_c2.exe virus issue related to Microsoft Defender finding the Trojan "win32/Dynamer!ac" in the episode 1 download?

's Avatar Ozymandias81 - 1 week ago

@newuser Simply deactivate heuristics before downloading the .pk3 file, then exclude the .exe file with the antivirus

Tormentor667's Avatar Tormentor667 - 1 week ago

This has been already dressed in the FAQ at boa.realm667.com

Raccoon's Avatar Raccoon - 1 week ago

It's because it's a game engine, so it looks for and dynamically alters files.

's Avatar newuser - 1 week ago

Can the dev still look into the boa_c2.exe issue? It's not normal for a file to trip so many antivirus programs at once.

Blue Shadow's Avatar Blue Shadow - 1 week ago

False alarm, I'd imagine.

's Avatar newuser - 1 week ago

Antivirus scan results: https://virustotal.com/en/file/c4f42813bd980b79f56a9ff532a620794d76f5cb7499c51964da2f45e3b9afef/analysis/1497209006/

's Avatar newuser - 1 week ago

Has anyone tested out that "boa_c2.exe file for viruses? My antivirus said it was a Trojan and virustotal.com says 28 / 60 antivirus programs says its viral.

CaptainManiac's Avatar CaptainManiac - 2 weeks ago

this is the forum for everything,but it has sections,you can easily navigate though them it is obvious where to go

's Avatar newuser - 2 weeks ago

is this the forum for wolfendoom

's Avatar Trl - 2 weeks ago

Hey guys, why i'm stuck i nthe intermission afetr the first mission, no give me another mission :O

CaptainManiac's Avatar CaptainManiac - 2 weeks ago

*LISTENING IRON MAIDEN* Hello,how are you?Just to ask you are there ban for very violent map mods?I mean with many violence eading to controversy *ROcking*

Tormentor667's Avatar Tormentor667 - 2 weeks ago

Updated the forum system to the latest version. If you find any issues please report them to the "Let us know" forum

MagicWazard's Avatar MagicWazard - 3 weeks ago

Yeah, on Home, there should be a login/registration module right under the WIP screenshots slideshow. There's no login from the Forums pages, though.

's Avatar Ozymandias81 - 3 weeks ago

HOME ==> CREATE AN ACCOUNT maybe? Use a valid email though

's Avatar DoomN00b - 3 weeks ago

In fact, how do I even register?? : O I can't see any registration form either!

's Avatar DoomN00b - 3 weeks ago

How do I post a new thread? I can't see any buttons... I have a bug wherein the database of Doomlauncher seems to go corrupt, to report.

MagicWazard's Avatar MagicWazard - 3 weeks ago

Also, feel free to create a forum thread (under The Workshop, preferably) if you've got a more complicated question that might need multiple responses.

's Avatar Nikix - 4 weeks ago

Ok! Thanks for reply :)

Raccoon's Avatar Raccoon - 4 weeks ago

Or, I should say, link back to where you got it from.

Raccoon's Avatar Raccoon - 4 weeks ago

I'd send a message to whoever was involved in that asking for help, and just put the submission itself as your credit.

's Avatar Nikix - 4 weeks ago

... so this is uploaded from third person, but it is not clear whom should I ask about permission, or not to ask at all?, just to put CREDITS?

's Avatar Nikix - 4 weeks ago

This is what confusing me. in Credits on example for Rifle Zombieman: Sounds: id Software, Skelegant, Valve SoftwareSprites: id Software, David G.

's Avatar Nikix - 4 weeks ago

Sounds fantastic, if I can use them and to give credits in game! :) :) I will try to contact them! THANKS for info!

MagicWazard's Avatar MagicWazard - 4 weeks ago

Or, are you asking about "how" to use the art, rather than about permission?

MagicWazard's Avatar MagicWazard - 4 weeks ago

When in doubt, you can contact a contributor directly; most are registered on ZDoom.org, so you can use that site's PM system to contact them.

MagicWazard's Avatar MagicWazard - 4 weeks ago

Credits are located in the third tab of the submission's "box", and should be located within the submission archive itself.

MagicWazard's Avatar MagicWazard - 4 weeks ago

Hi! Submissions are typically uploaded with implicit permission for other people to use them freely--as long as credit is given when they are used.

's Avatar Nikix - 4 weeks ago

Hi to all! :) I was wondering is there posibility to use uploaded artworks from this web site in other games? How I can get info about that?

Raccoon's Avatar Raccoon - 4 weeks ago

I like how "Chaingunner" is my new rank: I shoot out posts rapidly. XD

NourPrince's Avatar NourPrince - 1 month ago

Back from the dead. hehe

ozymandias81's Avatar ozymandias81 - 1 month ago

HAPPY BIRTHDAY REALM667!

MagicWazard's Avatar MagicWazard - 1 month ago

The version available from that thread I linked is in .PK3 format. It should run as-is, provided you have a recent enough dev build.

Raccoon's Avatar Raccoon - 1 month ago

You have to know how to turn that into a PK3, and it's not built for release. Sometimes you even see start locations move to the middle of the level...

MagicWazard's Avatar MagicWazard - 1 month ago

Check the first post here: http://realm667.com/index.php/en/forum-board/wolfendoom-blade-of-agony/948-beta-test-chapter-2

MagicWazard's Avatar MagicWazard - 1 month ago

Looks like Torm's got the beta release on Dropbox, so you may not even have to worry about setting up Github to download it.

Raccoon's Avatar Raccoon - 1 month ago

B) Wait for the release, which is tomorrow.

Raccoon's Avatar Raccoon - 1 month ago

A) Get the devbuild off Github and play

's Avatar Arabmeister - 1 month ago

Hello , how can i play chap 2 on boa?

Tormentor667's Avatar Tormentor667 - 1 month ago

What MagicWazard said :)

MagicWazard's Avatar MagicWazard - 1 month ago

...possibly since all those issues were supposed to be "fixed", and he doesn't want them mixed in with issues found in the new release version?

MagicWazard's Avatar MagicWazard - 1 month ago

I'd unlock your thread (and merge your new one in), but Torm might have locked it for a reason...

Raccoon's Avatar Raccoon - 1 month ago

I just got back in town, and I've got some time to test a bit of BoA stuff...

Raccoon's Avatar Raccoon - 1 month ago

Could a mod unlock my feedback thread?

AngryCat's Avatar AngryCat - 1 month ago

*shout*

MagicWazard's Avatar MagicWazard - 1 month ago

I'll try to take a look soon!

DBJ87's Avatar DBJ87 - 1 month ago

doomedarchviledemon I think it suits it a lot more :)

doomedarchviledemon's Avatar doomedarchviledemon - 1 month ago

Not sure if anyone saw but I updated my worm pack a little while ago. Changed the name to Devil Worms as well. Sounds more fitting I think.

davidraven's Avatar davidraven - 1 month ago

hi!

Raccoon's Avatar Raccoon - 1 month ago

Hai

JoeyTD's Avatar JoeyTD - 1 month ago

hey guys

MagicWazard's Avatar MagicWazard - 1 month ago

I believe the only login location is on the Home screen. I was able to see the widget after logging out of my account.

's Avatar Scubbo - 1 month ago

how the fudge do I log in to the forum now @_@???

's Avatar Hexereticdoom - 2 months ago

@MagicWazard: Done finally. Thank you for the advice! ;)

Raccoon's Avatar Raccoon - 2 months ago

A scream is not a shout.

Raccoon's Avatar Raccoon - 2 months ago

Uh huh...

AngryCat's Avatar AngryCat - 2 months ago

been a while since i shouted, so here. *SCREAM*

MagicWazard's Avatar MagicWazard - 2 months ago

Well, if you think you DO see a bug, you can always go here to report it: https://mantis.zdoom.org/ Registration is quick and painless!

's Avatar Hexereticdoom - 2 months ago

It may be a GZDoom internal bug, 'cause I remember that in older versions the quit SFX were playing always without trouble... Thanks in advance for your info!

's Avatar Hexereticdoom - 2 months ago

...marking YES option, the random quit sound effects sometimes doesn't play at all? Has someone experienced that strange issue?

's Avatar Hexereticdoom - 2 months ago

Hi everyone, I would like to ask you a small question... Have you noted in last GZDoom stable releases (2.3 and 2.4), when you press F10 to exit the game and...

BadMojo's Avatar BadMojo - 2 months ago

Would realm accept voxels in a submission, if there was also a sprite alternative?

ozymandias81's Avatar ozymandias81 - 2 months ago

Thank you Glado, going to check it on FB in a while

's Avatar Glado - 2 months ago

I must also appreciate the last level, (desert) made an impression on me! (Sorry for bad english again)

's Avatar Glado - 2 months ago

Hi! Your game impressed me, so i make little PR, here (in CZ, sorry for bad english): https://www.facebook.com/Videohrac1/

ozymandias81's Avatar ozymandias81 - 2 months ago

Friends, FYI I am working on the sequel of Ultimate Torment and Torture... Stay tuned!

DBJ87's Avatar DBJ87 - 2 months ago

Love the new website design & layout

Tormentor667's Avatar Tormentor667 - 2 months ago

Tormentor667's out, time for my private vacation in Monaco

Blue Shadow's Avatar Blue Shadow - 2 months ago

I'm not sure I follow. Listen, if you have editing questions about ZScript, ask them on the ZDoom forums. The shoutbox is ill-suited for this.

CaptainManiac's Avatar CaptainManiac - 2 months ago

and about extending classes,what should i type?

Blue Shadow's Avatar Blue Shadow - 2 months ago

Yes, you can call ACS scripts from ZScript. And as I said, ACS is not gone. The introduction of ZScript changes nothing regarding ACS.

CaptainManiac's Avatar CaptainManiac - 2 months ago

also,in extending classes,what should i type?the old functions along with the new or just the new functions?

CaptainManiac's Avatar CaptainManiac - 2 months ago

so i can use zscript and ACS simultaneously and if i start some map with acs on gzdoom 2.4 the map will still execute its acs

Blue Shadow's Avatar Blue Shadow - 2 months ago

Wiped out? You mean from GZDoom? Of course not.

CaptainManiac's Avatar CaptainManiac - 2 months ago

Does that mean that ACS is completely wiped out?

BadMojo's Avatar BadMojo - 2 months ago

Hmm.. that opens a few doors then :)

Blue Shadow's Avatar Blue Shadow - 2 months ago

Yes, ZScript can be used as a DECORATE replacement.

BadMojo's Avatar BadMojo - 2 months ago

Thanks for the info. Does this mean that submissions can be zscript instead of decorate if one chooses?

Blue Shadow's Avatar Blue Shadow - 2 months ago

https://zdoom.org/wiki/ZScript

Blue Shadow's Avatar Blue Shadow - 2 months ago

History: https://zdoom.org/wiki/DoomScript

BadMojo's Avatar BadMojo - 2 months ago

Excuse me from sounding like Ive been living under a rock... but is zscript new or has it been around a while?

Blue Shadow's Avatar Blue Shadow - 3 months ago

Currently there isn't a PM system, no.

Blue Shadow's Avatar Blue Shadow - 3 months ago

Preview won't change, as most of what you're suggesting are way too tall.

Blue Shadow's Avatar Blue Shadow - 3 months ago

I don't see the importance of modifying the name.

Blue Shadow's Avatar Blue Shadow - 3 months ago

Texture count in description isn't needed. It's already noted in the INFO lump.

Blue Shadow's Avatar Blue Shadow - 3 months ago

What would you like the description to be?

Raccoon's Avatar Raccoon - 3 months ago

Oh, and the credits should probably include RaVen, because he got me the beta textures.

Raccoon's Avatar Raccoon - 3 months ago

Also, I intended for the title to have the word "Essential", because they're that kind of expansion, and I'd like the description to say the number of textures.

Raccoon's Avatar Raccoon - 3 months ago

I'd prefer using GLASL02 and GLAST00 as the preview, or if that's to big, GLASL03, GLASS08, and GLASS09

Raccoon's Avatar Raccoon - 3 months ago

BlueShadow> I'm really happy to have those Stained Glass textures on the repository, but could you maybe change the description a bit for me?

Raccoon's Avatar Raccoon - 3 months ago

Is there no PM system on this site?

MagicWazard's Avatar MagicWazard - 3 months ago

Hey, Ozy!

Raccoon's Avatar Raccoon - 3 months ago

Yay! I'm on Realm667!

Raccoon's Avatar Raccoon - 3 months ago

Ozy, I made 2 submissions.

ozymandias81's Avatar ozymandias81 - 3 months ago

Hey friends, very sorry for not being so active recently here... Hopefully it will be better this summer with my submissions ;)

MagicWazard's Avatar MagicWazard - 3 months ago

Ooooh! GZDoom 2.4.0 added a StealthAlpha property! A Shadow Trooper update is inevitable!

Raccoon's Avatar Raccoon - 3 months ago

I'm still giggling at that.

Raccoon's Avatar Raccoon - 3 months ago

Hey Tormentor, if you're still around... "Shtab! Shtab! Shtab! By golly them NAZIs didn't see me comin' I tell you wot ol' boy."

Tormentor667's Avatar Tormentor667 - 3 months ago

I read your comment on C1M6 - will check these things later

Raccoon's Avatar Raccoon - 3 months ago

Tormentor, I've been playtesting Wolfendoom and making crap for Hexen! :3

Raccoon's Avatar Raccoon - 3 months ago

Neat.

Tormentor667's Avatar Tormentor667 - 3 months ago

...and improved a few CSS problems that I noticed for a while now :)

Tormentor667's Avatar Tormentor667 - 3 months ago

Updated the forum to the new Kunena version, just fyi

Blue Shadow's Avatar Blue Shadow - 3 months ago

From your end, just make sure your submission is in working order.

AngryCat's Avatar AngryCat - 3 months ago

i'm guessing that when an admin approves, they go around to the other admins here and ask for their opinion, which would take a bit to respond.

Raccoon's Avatar Raccoon - 3 months ago

Anything I can do to make approval go faster?

Blue Shadow's Avatar Blue Shadow - 3 months ago

Once it's approved, it should be added in few days.

Raccoon's Avatar Raccoon - 3 months ago

Soo... How long does it normally take for a submission to get on the repository?

Blue Shadow's Avatar Blue Shadow - 3 months ago

When I update something (old), I try not to break its compatibility with Zandronum if it's already compatible if I can help it. But that's just me.

Blue Shadow's Avatar Blue Shadow - 3 months ago

It's up to you. There isn't a written rule that you should.

AngryCat's Avatar AngryCat - 3 months ago

as long as it's compatible with g/zdoom, you're probably fine

Sir Squidly's Avatar Sir Squidly - 3 months ago

Question: Should I strive for Zandronium compatability, or use the tools modern source ports provide?

AngryCat's Avatar AngryCat - 3 months ago

i'll bet BOA is gonna be great!

Tormentor667's Avatar Tormentor667 - 3 months ago

I would shout more often if I had more time to do so - Blade of Agony is time-consuming guys :)

AngryCat's Avatar AngryCat - 3 months ago

yeah, no ones online enough to shout in here

BadMojo's Avatar BadMojo - 3 months ago

2 weeks since last shout?... well we cant have that... *shouts randomly*... there, thats better :)

's Avatar Hexereticdoom - 4 months ago

And if someone is interested, I have published a few time ago a new update release of the mod, v5.0 with lots of new features, enemies, weapons, and more... ;)

's Avatar Hexereticdoom - 4 months ago

Hi there! Just want to say, many thanks to Hissy for featuring my H-Project mod in Realm667, it has been a nice surprise for sure! :D

DBJ87's Avatar DBJ87 - 4 months ago

Just curious because there's a lot of mix & match WADs, mostly just changing the Pinky Demons though.

DBJ87's Avatar DBJ87 - 4 months ago

Think I've asked this before, would Doom64 based Monsters be considered for Doom? Made or modified a few for more variety, mostly Zombies, Spiders, Cacos & Imps

AngryCat's Avatar AngryCat - 4 months ago

it's kinda dissapointing how most doom forums have %98 of people offline.

MagicWazard's Avatar MagicWazard - 4 months ago

Hmm...maybe you ought to post a WIP on the Workshop first.

's Avatar Sir Squidly - 4 months ago

I'm putting together a generic scientist for a resource, and i'm wondering if it falls into the beastinary, even though it doesn't attack at all.

's Avatar Glado - 4 months ago

It works now, thank you. But i have one more problem, now i have the old school HUD, how to set HUD to more unvisible like before? Sorry for bad english.

DBJ87's Avatar DBJ87 - 4 months ago

@MagicWazard You're welcome :) Awaiting the fate of some of the finished projects, but do have some new(ish) ideas that might crop up soon...

ozymandias81's Avatar ozymandias81 - 4 months ago

@For Glado & Joe - http://realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony/838-serious-performance-issues-with-wolfendoom-blade-of-agony#5115

's Avatar Drugod - 4 months ago

Amazing!!

MagicWazard's Avatar MagicWazard - 4 months ago

Thank you for participating! It's participation that keeps this site alive (or, at the very least, meaningful).

DBJ87's Avatar DBJ87 - 4 months ago

Thinking back, can't believe it's been just over a year, nervous as hell & never expected to progress as I have now. Shouting Out a big 'Thank you' to all :)

's Avatar Joe - 4 months ago

Hey, Blade of Agony crashes very often. I have tried using the most recent build of GZDoom and deleted ini files. What else can I do?

's Avatar Glado - 4 months ago

Hi, i have problem in second mission when a go into water and attack sharks, game has stop working and settings reset, how to fix?

BadMojo's Avatar BadMojo - 4 months ago

Hate onions?!? Man, I don't even know you anymore ;P

MagicWazard's Avatar MagicWazard - 4 months ago

I like fajita meat, but I don't care too much for peppers, and I hate onions.

BadMojo's Avatar BadMojo - 4 months ago

*quietly sings pink floyd* "Is there anybody out there..." *tumble weed rolls passed*.... A wild BadMojo appears... Fajitas anyone? :)

CaptainManiac's Avatar CaptainManiac - 4 months ago

HOORAY!Thank you so much

BadMojo's Avatar BadMojo - 5 months ago

I probably should also mention the Fajita Maker while Im here

BadMojo's Avatar BadMojo - 5 months ago

Thanks MW! :)

MagicWazard's Avatar MagicWazard - 5 months ago

I know what you're referring to, but worry no more; it's up now!

CaptainManiac's Avatar CaptainManiac - 5 months ago

btw,some o'the things that were approved are not uploaded yet.Sorry for my impatience,but this dishearts me

CaptainManiac's Avatar CaptainManiac - 5 months ago

This logo is good,only that i can say

's Avatar Ozymandias81 - 5 months ago

Same, the new logo looks like a Mythologic symbol... and reminds to me of Quake in a way :)

DBJ87's Avatar DBJ87 - 5 months ago

@Tormentor667 New logo looks fantastic. Love it

MagicWazard's Avatar MagicWazard - 5 months ago

*texture packs

MagicWazard's Avatar MagicWazard - 5 months ago

Nobody asked me about the map packs. :(

's Avatar Dynamo - 5 months ago

@Tormentor667 I have asked other mods and they said you are the only one pretty much qualified to approve such texture packs..

Tormentor667's Avatar Tormentor667 - 5 months ago

@Dynamo - I can't try them currently, but maybe someone else can

Tormentor667's Avatar Tormentor667 - 5 months ago

@BadMojo - Thanks!

BadMojo's Avatar BadMojo - 5 months ago

btw.. new logo look kickass :)

BadMojo's Avatar BadMojo - 5 months ago

@Torm Yea I know, it just inconvenient to have to do that every visit... But I aint complaining, great site you got going here none the less :)

's Avatar Dynamo - 5 months ago

Hello @Tormentor667 I think you should accept some of those texture packs by Ozymandias that are pending approval. They are well done and will be useful to all.

Tormentor667's Avatar Tormentor667 - 5 months ago

Clear your cache :)

BadMojo's Avatar BadMojo - 5 months ago

now the new logo is working after going to a page Ive not got in my history... It seems that the problem of pages not updating properly is still here :(

BadMojo's Avatar BadMojo - 5 months ago

its uhh... still snowing and the same old logo for me... and when viewing this page with a mobile, the 3 links at the top of the page are missing (or hidden)

Tormentor667's Avatar Tormentor667 - 5 months ago

Just did some little fixes to the team user colors as well, should look better now again

Tormentor667's Avatar Tormentor667 - 5 months ago

Well, it's not that bad :) Did anyone notice the new logo btw?

DBJ87's Avatar DBJ87 - 5 months ago

@BadMojo Very quiet indeed, *scream* Hello? (echo, echo, echo) lol

Infirnex's Avatar Infirnex - 5 months ago

**** this looks different

BadMojo's Avatar BadMojo - 5 months ago

yes its working...... nobodies "shoutin" much lately, but its workin :)

's Avatar Hexereticdoom - 5 months ago

Hi there, just testing Shoutbox...

's Avatar ozymandias81 - 5 months ago

@FireSeraphim - Maybe I am late but check inside HOME / Login (Kunena)

's Avatar FireSeraphim - 5 months ago

where in the heck is the login button?

CaptainManiac's Avatar CaptainManiac - 5 months ago

and for info:i love this bon jovi song,i love rock and heavy metal

CaptainManiac's Avatar CaptainManiac - 5 months ago

Same do I,because i though it is legal to shout about everything in shoutbox

BadMojo's Avatar BadMojo - 5 months ago

Im starting to think the shoutbox needs a rule thread or something, or at least a basic guideline to whats ok and not ok to post

BadMojo's Avatar BadMojo - 5 months ago

I think what Ozy is trying to say is try and keep the shoutbox related to doom and things related to this forum rather than random bon jovi videos

CaptainManiac's Avatar CaptainManiac - 5 months ago

Excuse me,Virgillio for that.Is there a legal way to post greetings here?

's Avatar ozymandias81 - 5 months ago

I think that recently the shoutbox has been filled with too much crap and garbage links, I suggest to stop these

CaptainManiac's Avatar CaptainManiac - 5 months ago

https://www.youtube.com/watch?v=vx2u5uUu3DE greetings to all users via the Shoutbox

's Avatar Olar - 5 months ago

Olar

's Avatar Captainmaniac - 5 months ago

Great,Bro!

BadMojo's Avatar BadMojo - 5 months ago

I remember when doom3 was still new and I got it that xmas, this was inside the box https://www.dropbox.com/s/wxltqqab6kasoim/IMAG0105.jpg?dl=0

CaptainManiac's Avatar CaptainManiac - 5 months ago

Congrats,Michael,I am glad to hear good news from you

MagicWazard's Avatar MagicWazard - 5 months ago

I got one of the Doom POP! figurines for Christmas. :)

CaptainManiac's Avatar CaptainManiac - 5 months ago

Thanks,DBJ,so did you yesterday

DBJ87's Avatar DBJ87 - 5 months ago

Shout-Out to all. Hope you all had a great Christmas yesterday.

CaptainManiac's Avatar CaptainManiac - 5 months ago

Merry Christmas to you,Virgillio,may all your life and career remain infinite

ozymandias81's Avatar ozymandias81 - 6 months ago

Merry Christmas to everybody! May the force of the Realm will be always with all of you!

CaptainManiac's Avatar CaptainManiac - 6 months ago

ok

CaptainManiac's Avatar CaptainManiac - 6 months ago

My steam has crashed.I have many games

BadMojo's Avatar BadMojo - 6 months ago

meh, just pm me on zdoom and Ill get back to you eventually

BadMojo's Avatar BadMojo - 6 months ago

I dont know anything about, that doesnt seem right. unless you dont have any games on there or something.

CaptainManiac's Avatar CaptainManiac - 6 months ago

tbh,i am not from the people who will pay for that kind of things

CaptainManiac's Avatar CaptainManiac - 6 months ago

I found you on Steam and when i clicked Add Friend then it told me that i do not meet the requirements and the requirements were to add $5.00 to your account

BadMojo's Avatar BadMojo - 6 months ago

you dont need to pay, just open up steam, click friends tab, add friend, search for my name, flip through the pages until you see my profile pic, easy

CaptainManiac's Avatar CaptainManiac - 6 months ago

AH,CRAP,**** STEAM.WHY I NEED TO PAY FOR ADDING FRIENDS?!

CaptainManiac's Avatar CaptainManiac - 6 months ago

BTW,you can call me Rad.

CaptainManiac's Avatar CaptainManiac - 6 months ago

I will addd you immediately

BadMojo's Avatar BadMojo - 6 months ago

cant find it, heres mine http://steamcommunity.com/id/BadMojo91

CaptainManiac's Avatar CaptainManiac - 6 months ago

hm,my steam name is rado_metalista

BadMojo's Avatar BadMojo - 6 months ago

yea agreed, its starting to look a bit spammy here.. just add me on steam or something captainmaniac if you want to talk about random stuff :)

Blue Shadow's Avatar Blue Shadow - 6 months ago

Guys, keep your shoutboxing to a minimum; this isn't a chatroom.

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