[INFO]
Name: Damage Hud Effects
Type: Hud effects (SFX Other)
ACS: Yes
Commands: (these are their default values)
fd_enable = 1 toggles screen fade
bs_enable = 1 toggles blood splats
ds_enable = 1 toggles death splats
hb_enable = 1 toggles heart beat
bs_devmode = 0 toggles dev mode
hb_starthp = 30 sets the max amount of health that triggers the heart beat
hb_delay = 30 sets the delay between heart beats
ds_amount = 20 sets the amount of blood splats on death
bs_minamount = 2 Minimum amount of blood
bs_maxamount = 5 Maximum amount of blood
bs_speed = 2 Blood appearance speed
bsfdDefaults = 0 Set to 1 to reset cvars back to default values
setdmgfx for opening the settings menu from console also binded to a key
[CHANGELOG]
In v 2.1:
+New blood on screen graphics,this time they are PNGOUT'ed
+No need of changing the Player decorate,all scripts are activated automatically
+This time it could work with Brutal Doom and other mods that change the player's actor.
+Aded Info
+Added Credits
+Added Documentation
In Version 3.0:
+blood now utilizes the whole screen
+remade all blood splats from scratch, there are 9 new splats plus 2 lots of rotations (180* and 90*).
+changed names of all blood graphics as they were conflicting with the zdoom "blood on wall" graphics.
+PNGOUT'd.
+blood now covers the screen when dead.
-removed HudSize, its not needed anymore.
+added more stuff to the code... Thanks to BadMojo for commenting the lines
In version 3.1:
changes:
-blood splats will now change opacity in relation to how much damage was dealt.
+added devmode cvar (this just displays the last amount of damage taken at the bottom right of the screen)
+Updated Documentation
notes:
To enable demode, type "bs_devmode 1" in the console without the quotes.
In version 3.2:
+Updated Documentation
+new CVARS
In version 4.0:
+Added menu for easy customising,it is bound to a key you need to assign
+Added new commands:bs_minamount,bs_maxamount,bs_speed,bsfdDefaults
-the speed at which the blood shows on screen can be cjanged via a cvar or menu
-the minimum and maximum amount of blood on screen can be changed via cvar or menu
-The menu is rearanged and fixed from grammar,the debug mode option is the last
+Updated INFO lump for the cvars
In version 4.1:
+Added yet another cvar for the opacity value of the blood splats... just a bool though: its an int now: bs_alpha
+Implemented blood opacity value in the menu, options are default, low and very low
+Implemented a crude "hackish" way to set the default values in the menu
+Updated INFO lump for the CVARs
In version 4.2:
+Added new function:the heartbeat
+New console commands(hb_enable,hb_starthp,hb_delay)
+new original heartbeat sound from scratch
+updated menu
In version 4.3:
-improved heartbeat sound(no cripling anymore)
[CREDITS]
Submitted:CaptainManiac
Sprites:BadMojo
ACS by:CaptainManiac,BadMojo
Idea by:CaptainManiac
Special Thanks:Blue Shadow,MaxED,Scifista42,Buuu342
Ideabase:The Fading and Blood on Screen effect from The Saboteur's regeneration
system
[Description]
Adds 3 effects to the players view when taking damage.
1. When reaching critical health levels(50% and lower),
the screen begins to fade to white, then as your health
gets lower, it fades to red, getting more intense as
you meet your inevitable doom.
2. You see your own blood while taking damage.
3.You hear your heartbeat when you reach very low health and it deafens your pain sounds.
[HOW IS USED]
Run doom (zdoom, gzdoom or the latest zandronum) with the
command line: -file DAMAGEFX.WAD
OR
Simply drag and drop the wad onto the games excecutable.
[CONSOLE COMMANDS]
These are the default cvar values, can be modified using the console in game or by the menu as options.
fd_enable = 1 toggles screen fade
bs_enable = 1 toggles blood splats
ds_enable = 1 toggles death splats
hb_enable = 1 toggles heart beat
bs_devmode = 0 toggles dev mode
hb_starthp = 30 sets the max amount of health that triggers the heart beat
hb_delay = 30 sets the delay between heart beats
ds_amount = 20 sets the amount of blood splats on death
bs_minamount = 2 Minimum amount of blood
bs_maxamount = 5 Maximum amount of blood
bs_speed = 2 Blood appearance speed
bsfdDefaults = 0 Set to 1 to reset cvars back to default values
setdmgfx for opening the settings menu from console also binded to a key
[Screenshots]
Those screenies describe the features of this cool Hud Effect!
They are along with the attachments,showing you the new features of the effect.It has developer mode enabled
This happens when the effect is enabled and you are low on health or inflict damage(I left myself to be damaged when capturing those screenies(Zandronum).
The last if when you die(And it is enabled of course).
[Download Link]
Previous version:4.2
Officially Final Edition v4.3: