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Honestly, it's not really a problem to include a Player.WeaponSlot value. Lots of submissions get away with it. We really just don't want you using KEYCONF, since that'll break existing bindings, and it's kind of deprecated anyways.
Behaviorally, this is fun. It lacks the higher-damage melee attack of the Frost Shards (which would be tricky to replicate), but the projectile attack seems a bit stronger and works better at a distance.
There's no autoaim, though. Was that intentional?
Also, the projectiles could use GLDefs, as well as decals for when they strike a wall.
Oh, and the scroll pickup still has "icicles" dangling from the bottom of it. Probably it should have flames or something instead.
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I'm going to have to change the projectile to inherit from the fire-balls which shoot out of walls. That way, it'll just use the GLDefs and HD sprites the player has set up for that: alot of the stuff in this ZHexen stuff is intended to re-use old material.
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