Crash bug on ZDCMP2 opening logs, where do I report?
@Alhrix - Just download the .pk3 and then open it with Slade, check for a folder called Music | @Davykung176 - I am sorry but we HIGHLY doubt it will happen
is it possible that you would upload soundtrack of Blade of Agony? I love the ingame soundtrack and I would love to hear it.
Hey guy,if wolfendoom can sight aim this game will be cool i hope sight aim will be in BOA next update :)
So, finished all the stitching, and now know how to make bright maps, just wondering: Should I include all the sky textures, or release it as its own resource?
Just need to finish normal texture stitching, and maybe find out how to make brightmaps, and it will be finished!
Glad to see someone in support of it! I've finished categorizing the textures, and remade most if not all the doors from Brutal + normal D64!
...but that's a topic for another day. :)
Since D64 was ported to GZDoom not too long ago, I've even been wondering if we should start hosting D64 enemy actors...
I see no reason why not. We've got some D64 sprite objects already; many of the textures are usable.
Also, it has to be put though an IWAD generator to even be able to extract them, and not everyone wants to go through all that. It's for acessability~
The doom 64 textures come cut up though, so I am putting them together. Also, I organized it into a few folders for easy of use
Since Doom64 has its own IWAD, I find pointless to share its textures here... That's why I think no one else did before, like if I would share Doom textures
Just realized how awful that reads. So, release them in parts, or put them together? Also could do both.
Doom 64 textures come cut up, should I stitch them together and release only the to get versions, release the parts so people can be creative, or both?
Currently getting DOOM 64 textures together for the repository, as it has D64 Texture Variants, yet now the actual textures
Ah, for a boss event. Got it.
@doomedarchviledemon: Like for a weapon?
If you are signed in, it shouldn't appear every time you access...just every once in a while. I think Torm said once every month...?
Would you please remove the "Donate Hissy" popup image someday? Sorry to say it, but it's really annoying having to remove it each time I enter in the website!
Any suggestions on large stone hands that would fit in the Hexen art style?
I just finished BOA chapter 1 again. I did not realize that a timer for Operation Eisenmann had already been implemented. That made my suggestion useless
@ RothGelen: On the Home page, there should be a login module on the right hand side under the WIP slideshow. Is it missing for you?
How do I create an account to post on these forums?
Additionally, is there a powerup/status change that allows a player to not be targeted by sight, but does not become visually invisible?
When making a playerpawn do you need to have four sets of walking animation? (RVPL A,B,C,D) Or can I make it only have three without a blank sprite? (RVPL A,B,C
Also, TDG, pretty much everyone here is on the ZDoom forums. It'd be really weird if they weren't...
Well in general I just wanted to talk about suggestions and ideas for BOA (in game content) and some ideas it inspired me to have. But I will do it on Zdoom
And the front page is flashier than when I was here last!
Especially if you're talking about a mod or campaign...we mostly discuss assets/resources here, and not maps, apart from the hosted stuff.
@ TDG: The ZDoom forum gets a lot more overall activity than this one does, so that would be the better place to go.
Out of curiosity, is one of the BOA team's goals to reuse all the creations from Wolf3D/SoD as well as taking inspirations from fan made Wolf mods?
Yeah Rac****, but if the people here also come on the zdoom forum than consider this question irrelevant.
BoA has its own section. For general stuff, we don't have an off-topic section, so you might want to try the ZDoom forums.
Or the works-in-progress section if you're looking for help...
The topic on the ZDoom forums? :V
Hey guys, if I would like to make a post in which I would like to tell some of my ideas for BOA or Doom TC related topics, what would be the best place?
I have seen it just now.It is great!
Have you guys seen the new ability to submit news now? :)
@tormentor667,sorry for disturbing you in just that time and posting here,but how many chapters will be Wolfenstein/Doom?
@newuser For now we keep the .exe file we have
Your "question" is out of context.
Hi.You have trouble with custom arguments in scripts?
That is something I do not know, I'm afraid.
Blue Shadow, thanks for showing me the github page! Will the new boa_c2.exe be uploaded to the main website soon?
Looks like some work has been done towards achieving that: https://github.com/Realm667/WolfenDoom/pull/131
So will the "boa_c2.exe" be modified/repaired so it won't trip so many antivirus programs at once?
great! thanks for the response. funny thing, though. I let windows Defender do its thing on the file and it "removed the Trojan". still the game runs fine :|
@chris Read this, going down: https://forum.zdoom.org/viewtopic.php?f=19&t=47801&start=2160#p1003880
so is the boa_c2.exe virus issue related to Microsoft Defender finding the Trojan "win32/Dynamer!ac" in the episode 1 download?
@newuser Simply deactivate heuristics before downloading the .pk3 file, then exclude the .exe file with the antivirus
This has been already dressed in the FAQ at boa.realm667.com
It's because it's a game engine, so it looks for and dynamically alters files.
Can the dev still look into the boa_c2.exe issue? It's not normal for a file to trip so many antivirus programs at once.
False alarm, I'd imagine.
Antivirus scan results: https://virustotal.com/en/file/c4f42813bd980b79f56a9ff532a620794d76f5cb7499c51964da2f45e3b9afef/analysis/1497209006/
Has anyone tested out that "boa_c2.exe file for viruses? My antivirus said it was a Trojan and virustotal.com says 28 / 60 antivirus programs says its viral.
this is the forum for everything,but it has sections,you can easily navigate though them it is obvious where to go
is this the forum for wolfendoom
Hey guys, why i'm stuck i nthe intermission afetr the first mission, no give me another mission :O
*LISTENING IRON MAIDEN* Hello,how are you?Just to ask you are there ban for very violent map mods?I mean with many violence eading to controversy *ROcking*
Updated the forum system to the latest version. If you find any issues please report them to the "Let us know" forum
Yeah, on Home, there should be a login/registration module right under the WIP screenshots slideshow. There's no login from the Forums pages, though.
HOME ==> CREATE AN ACCOUNT maybe? Use a valid email though
In fact, how do I even register?? : O I can't see any registration form either!
How do I post a new thread? I can't see any buttons... I have a bug wherein the database of Doomlauncher seems to go corrupt, to report.
Also, feel free to create a forum thread (under The Workshop, preferably) if you've got a more complicated question that might need multiple responses.
Ok! Thanks for reply :)
Or, I should say, link back to where you got it from.
I'd send a message to whoever was involved in that asking for help, and just put the submission itself as your credit.
... so this is uploaded from third person, but it is not clear whom should I ask about permission, or not to ask at all?, just to put CREDITS?
This is what confusing me. in Credits on example for Rifle Zombieman: Sounds: id Software, Skelegant, Valve SoftwareSprites: id Software, David G.
Sounds fantastic, if I can use them and to give credits in game! :) :) I will try to contact them! THANKS for info!
Or, are you asking about "how" to use the art, rather than about permission?
When in doubt, you can contact a contributor directly; most are registered on ZDoom.org, so you can use that site's PM system to contact them.
Credits are located in the third tab of the submission's "box", and should be located within the submission archive itself.
Hi! Submissions are typically uploaded with implicit permission for other people to use them freely--as long as credit is given when they are used.
Hi to all! :) I was wondering is there posibility to use uploaded artworks from this web site in other games? How I can get info about that?
I like how "Chaingunner" is my new rank: I shoot out posts rapidly. XD
Back from the dead. hehe
HAPPY BIRTHDAY REALM667!
The version available from that thread I linked is in .PK3 format. It should run as-is, provided you have a recent enough dev build.
You have to know how to turn that into a PK3, and it's not built for release. Sometimes you even see start locations move to the middle of the level...
Check the first post here: http://realm667.com/index.php/en/forum-board/wolfendoom-blade-of-agony/948-beta-test-chapter-2
Looks like Torm's got the beta release on Dropbox, so you may not even have to worry about setting up Github to download it.
B) Wait for the release, which is tomorrow.
A) Get the devbuild off Github and play
Hello , how can i play chap 2 on boa?
What MagicWazard said :)
...possibly since all those issues were supposed to be "fixed", and he doesn't want them mixed in with issues found in the new release version?
I'd unlock your thread (and merge your new one in), but Torm might have locked it for a reason...
I just got back in town, and I've got some time to test a bit of BoA stuff...
Could a mod unlock my feedback thread?
I'll try to take a look soon!
doomedarchviledemon I think it suits it a lot more :)
Not sure if anyone saw but I updated my worm pack a little while ago. Changed the name to Devil Worms as well. Sounds more fitting I think.
I believe the only login location is on the Home screen. I was able to see the widget after logging out of my account.
how the fudge do I log in to the forum now @_@???
@MagicWazard: Done finally. Thank you for the advice! ;)
A scream is not a shout.
been a while since i shouted, so here. *SCREAM*
Well, if you think you DO see a bug, you can always go here to report it: https://mantis.zdoom.org/ Registration is quick and painless!
It may be a GZDoom internal bug, 'cause I remember that in older versions the quit SFX were playing always without trouble... Thanks in advance for your info!
...marking YES option, the random quit sound effects sometimes doesn't play at all? Has someone experienced that strange issue?
Hi everyone, I would like to ask you a small question... Have you noted in last GZDoom stable releases (2.3 and 2.4), when you press F10 to exit the game and...
Would realm accept voxels in a submission, if there was also a sprite alternative?
Thank you Glado, going to check it on FB in a while
I must also appreciate the last level, (desert) made an impression on me! (Sorry for bad english again)
Hi! Your game impressed me, so i make little PR, here (in CZ, sorry for bad english): https://www.facebook.com/Videohrac1/
Friends, FYI I am working on the sequel of Ultimate Torment and Torture... Stay tuned!
Love the new website design & layout
Tormentor667's out, time for my private vacation in Monaco
I'm not sure I follow. Listen, if you have editing questions about ZScript, ask them on the ZDoom forums. The shoutbox is ill-suited for this.
and about extending classes,what should i type?
Yes, you can call ACS scripts from ZScript. And as I said, ACS is not gone. The introduction of ZScript changes nothing regarding ACS.
also,in extending classes,what should i type?the old functions along with the new or just the new functions?
so i can use zscript and ACS simultaneously and if i start some map with acs on gzdoom 2.4 the map will still execute its acs
Wiped out? You mean from GZDoom? Of course not.
Does that mean that ACS is completely wiped out?
Hmm.. that opens a few doors then :)
Yes, ZScript can be used as a DECORATE replacement.
Thanks for the info. Does this mean that submissions can be zscript instead of decorate if one chooses?
Excuse me from sounding like Ive been living under a rock... but is zscript new or has it been around a while?
Currently there isn't a PM system, no.
Preview won't change, as most of what you're suggesting are way too tall.
I don't see the importance of modifying the name.
Texture count in description isn't needed. It's already noted in the INFO lump.
What would you like the description to be?
Oh, and the credits should probably include RaVen, because he got me the beta textures.
Also, I intended for the title to have the word "Essential", because they're that kind of expansion, and I'd like the description to say the number of textures.
I'd prefer using GLASL02 and GLAST00 as the preview, or if that's to big, GLASL03, GLASS08, and GLASS09
BlueShadow> I'm really happy to have those Stained Glass textures on the repository, but could you maybe change the description a bit for me?
Is there no PM system on this site?
Yay! I'm on Realm667!
Ozy, I made 2 submissions.
Hey friends, very sorry for not being so active recently here... Hopefully it will be better this summer with my submissions ;)
Ooooh! GZDoom 2.4.0 added a StealthAlpha property! A Shadow Trooper update is inevitable!
I'm still giggling at that.
Hey Tormentor, if you're still around... "Shtab! Shtab! Shtab! By golly them NAZIs didn't see me comin' I tell you wot ol' boy."
I read your comment on C1M6 - will check these things later
Tormentor, I've been playtesting Wolfendoom and making crap for Hexen! :3
...and improved a few CSS problems that I noticed for a while now :)
Updated the forum to the new Kunena version, just fyi
From your end, just make sure your submission is in working order.
i'm guessing that when an admin approves, they go around to the other admins here and ask for their opinion, which would take a bit to respond.
Anything I can do to make approval go faster?
Once it's approved, it should be added in few days.
Soo... How long does it normally take for a submission to get on the repository?
When I update something (old), I try not to break its compatibility with Zandronum if it's already compatible if I can help it. But that's just me.
It's up to you. There isn't a written rule that you should.
as long as it's compatible with g/zdoom, you're probably fine
Question: Should I strive for Zandronium compatability, or use the tools modern source ports provide?
i'll bet BOA is gonna be great!
I would shout more often if I had more time to do so - Blade of Agony is time-consuming guys :)
yeah, no ones online enough to shout in here
2 weeks since last shout?... well we cant have that... *shouts randomly*... there, thats better :)
And if someone is interested, I have published a few time ago a new update release of the mod, v5.0 with lots of new features, enemies, weapons, and more... ;)
Hi there! Just want to say, many thanks to Hissy for featuring my H-Project mod in Realm667, it has been a nice surprise for sure! :D
Just curious because there's a lot of mix & match WADs, mostly just changing the Pinky Demons though.
Think I've asked this before, would Doom64 based Monsters be considered for Doom? Made or modified a few for more variety, mostly Zombies, Spiders, Cacos & Imps
it's kinda dissapointing how most doom forums have %98 of people offline.
Hmm...maybe you ought to post a WIP on the Workshop first.
I'm putting together a generic scientist for a resource, and i'm wondering if it falls into the beastinary, even though it doesn't attack at all.
It works now, thank you. But i have one more problem, now i have the old school HUD, how to set HUD to more unvisible like before? Sorry for bad english.
@MagicWazard You're welcome :) Awaiting the fate of some of the finished projects, but do have some new(ish) ideas that might crop up soon...
@For Glado & Joe - http://realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony/838-serious-performance-issues-with-wolfendoom-blade-of-agony#5115
Thank you for participating! It's participation that keeps this site alive (or, at the very least, meaningful).
Thinking back, can't believe it's been just over a year, nervous as hell & never expected to progress as I have now. Shouting Out a big 'Thank you' to all :)
Hey, Blade of Agony crashes very often. I have tried using the most recent build of GZDoom and deleted ini files. What else can I do?
Hi, i have problem in second mission when a go into water and attack sharks, game has stop working and settings reset, how to fix?
Hate onions?!? Man, I don't even know you anymore ;P
I like fajita meat, but I don't care too much for peppers, and I hate onions.
*quietly sings pink floyd* "Is there anybody out there..." *tumble weed rolls passed*.... A wild BadMojo appears... Fajitas anyone? :)
HOORAY!Thank you so much
I probably should also mention the Fajita Maker while Im here
Thanks MW! :)
I know what you're referring to, but worry no more; it's up now!
btw,some o'the things that were approved are not uploaded yet.Sorry for my impatience,but this dishearts me
This logo is good,only that i can say
Same, the new logo looks like a Mythologic symbol... and reminds to me of Quake in a way :)
@Tormentor667 New logo looks fantastic. Love it
Nobody asked me about the map packs. :(
@Tormentor667 I have asked other mods and they said you are the only one pretty much qualified to approve such texture packs..
@Dynamo - I can't try them currently, but maybe someone else can
@BadMojo - Thanks!
btw.. new logo look kickass :)