Working on a Boss monster for Hexen/Heretic called The Mountain King. A bit of a different and unique boss enemy because it has two parts to it.
The main part is its head which doesn't move at all. I am using the Iron Lich as the head who sits on top of a large pillar (since I couldn't come up with any kind of body or other things that would fit) and will summon Stone Golems from the ground, summon falling stalactites (Yet to be implemented) from the ceiling, and spit out large stones/boulders if the player gets too close. It will have a ton of health and elemental defenses to make up for its lack of mobility. So far, not too threatening right?
Well that's where the second part of this boss comes in, its hands. At the moment I am using placeholder actors until I can get some actual stone fists made, but the mechanics are pretty much down. These stone hands will be floating in the air at all times and chase the player around. Once the player is within range they will smash the ground, causing a large earthquake to damage the player. The hands will also have a large pool of health and elemental defenses.
This forces the player to keep moving and keep an eye on all three parts of the monster to make sure they don't accidentally run into danger. I have yet to implement this but when the head is killed the hands will also be killed, as well as the golems, so the main objective is still to focus on the head. It will still be possible to kill each hand, of course.
When testing this out make sure to use both files. The map file already has everything set up at their proper heights since spawning in the hands normally without needing to fly will cause the hands to sink into the ground. They will appear to be on the ground at the start but will raise up once they enter their See state. Illusions!!!
Updated version: 7/28/17 11:06pm
Mountain King WIP
Edit: I tried to make some giant stone hands... Not really that good but it's the best I could do so... Meh. The search for better hands is still on!