Repository

Creating complex and convincing projects always requires a certain amount of custom resources. This doesn't only cost a lot of time, you are also supposed to have the skill and software to realise custom actors, new sprite sets and complete new content. If you can't do that on your own, you can still ask someone else to help you but in most of the cases you are left on your own, especially if you have just started mapping. The Realm667 Repositories are supposed to fill this gap by offering all kinds of resources a project might need - no matter if you are looking for weapons, items, props, textures, monsters or special effects, no matter if you need them for your Doom-, Heretic-, Hexen- or Strife-themed map - we have what you are looking for. But the repositories aren't only an opportunity for mappers, it's also a chance for modders and spriters to spread their work - it's a give and take.

For the various categories of resource-types, simply choose from the left menu (e.g. "Beastiary", "Armory", etc.) to get a full list of all entries. If you want to have the classic preview overview with details, simply choose the theme/subtype of the category (e.g. "Doom style", "Heretic/Hexen style", etc.).
           Welcome to the Beastiary

Latest submissions

Devil Worms

Preview

DevilWorms

Info

Name: Devil Worms Pack
Difficulty: Easy - Hard
Summon: Wormegg, Babyworm, Teenworm, TeenwormH, Adultworm, AdultwormH, Elderworm, ElderwormH
Melee: Yes
Distance: Projectile
Type: Demon

Credits

Submitted: Doomedarchviledemon
Decorate: Captain Toenail, Doomedarchviledemon
Sprites: Exhumed / Powerslave
Sprite Edits: Doomedarchviledemon
Sounds: Serious Sam, Freesounds
Idea Base: Tremors

Description

In the world of Doom this is one can of worms you most certainly do not want to open. This package comes with four worms, which is really just a normal worm but in its four stages of life. Each one stronger than the last and comes with at least one attack as it learns new ways to hunt its prey as it grows older.
Download
default Devil Worms (995 KB)

Fajita Maker

Preview

FajitaMaker

Info

Name: Fajita Maker
Class: 6
Type: Projectile
Palette: Doom
Summon: FajitaMaker
Ammo Type: FireBalls
Altfire: No
Powered Mode: No
Brightmaps: No
Added States: No
ACS: No
ZScript: No

Alternate Spawn Sprite:
Replace "FAJS A" with "FAJS B" in the decorate lump on line 12.

Credits

Submitted: BadMojo
Decorate: BadMojo
Sounds: BadMojo
Sprites: ESD Games, Yagotzirck, Dynamo
Sprite Edit: BadMojo
Idea Base: Fajita Maker from Quiver

Description

The Fajita Maker from Quiver remade for zdoom.
Fires 3 projectiles, uses 1 cell, 5 damage per projectile.
(Note: Pickup sprite is resized in-game.)
Download
archive Fajita Maker  (52 KB)

Allied Marines Pack

Preview

Allied Marines Pack

Info

Name: Allied Marines
Difficulty: Easy-Hard (If you disable Friendly Flag. They are intended to help the Player)
Connection: Doom, Ally Marines, Cooperative Gameplay in Single Player
Summon: MarineAlly<weapon name> (See documentation for complete list of weapon types); CaptiveAlly
Melee: Melee Marine (Punch & uses a Charge attack) & Chainsaw Marine.
Distance: Hitscan, Projectile, Explosive, Railgun, Seeker, Fire.
Type: Human, Marines, Allies

Credits

Submitted by: DBJ87
Decorate Created by: DBJ87
Palette: PNG Palette
Brightmaps: Yes
Sprites: ID Software, DBJ87, Mark Quinn, Anthony Cole, Xim, CaptainToenail, FuzzballFox, Alando1, Skulltag
Sprite Edit: DBJ87
Brightmaps Edit: DBJ87
SFX: Custom, That_One_Doom_Mod, Doom3, CthulhuCultist, Tormentor667, Skulltag Team, Eriance, Raven Software, Rise of the Triad,
Xim's Marine Pack, Doom64
Idea Base: Own Idea, yuraofthehairfan (Colour Blending & Captive Marines)

See Credits lump for more detailed credit attributions.

Description

17 Allied Marines with extensive behaviour changes including shooting, reaction timing, movement speed & parameters, tracking & targeting as well as a Large Arsenal of weapons to assist the Player. Also includes Captive Marines & Colour Blend templates to increase diversity as Allies or additional Enemies.
Download
archive Allied Marines Pack  (1.2 MB)

Airstrike Marker

Preview

AirStrikeMarker

Info

Name: Airstrike Marker
Type: Puzzle item
Palette: Custom
Summon: ASmarker, ASmarkerHolder
Use type: Inventory
Duration: Instant
Brightmaps: No
Added States: No
ACS: Yes

Credits

Submitted: DavidRaven
Decorate: DavidRaven, Blue Shadow
GLDefs: DavidRaven
Sounds: id Software, freesounds.org
Sprites: id Software, DavidRaven
Sprite Edit: DavidRaven
Idea Base: Quake 2

Description

The airstrike marker is a small device used by UAC to direct TCM airstrikes.
Download
archive Airstrike Marker  (86.8 KB)

Solid Snake Big

Preview

SolidSnakeBigFont

Info

Name: Solid Snake Big
Type: BigFont
Format: FON2
Variants: 3
Replaces: N/A
Size: 14px
Paletted: Yes (Custom; provided)
Lower-cases: No
Individual glyphs/character maps included: Yes
Standard GFX included: No

Credits

Submitted: Jimmy
Author: Jimmy
Original font: "Techno Hideo" by TracerTong (taken from dafont.com)
Additional credits: Urthar (palette; taken from Mayhem '16)

Description

The variants are:
SLSKFONT = original font in gray.
SLSKFNTO = original font in orange.
SLSKFNTY = original font in yellow.
DBIGFONT = same as SLSKFONT - named DBIGFONT for use in ZDoom.
Download
default Solid Snake Big  (37.7 KB)

Solid Snake Small

Preview

SolidSnakeSmallFont

Info

Name: Solid Snake Small
Type: SmallFont
Format: FON2
Variants: 3
Replaces: N/A
Size: 8px
Paletted: Yes (Custom; provided)
Lower-cases: No
Individual glyphs/character maps included: Yes
Standard GFX included: No

Credits

Submitted: Jimmy
Author: Jimmy
Original font: "Techno Hideo" by TracerTong (taken from dafont.com)
Additional credits: Urthar (palette; taken from Mayhem '16)

Description

The variants are:
SMSKFONT = original font in gray.
SMSKFNTO = original font in orange.
SMSKFNTY = original font in yellow.
SMALLFNT = same as SMSKFONT - named SMALLFNT for use in ZDoom.
Download
default Solid Snake Small  (24.2 KB)

Zombie Fodder

Preview

ZombieFodder

Info

Name: Zombie Fodder
Difficulty: Very Easy
Connections: None
Summon: ZombieFodder, QuakeFodder
Melee: Yes
Distance: Yes (Quake variant only)
Type: Human, Undead
Brightmaps: No
Added States: No
ACS: No

Credits

Submitted: Horror Movie Guy
Decorate: Horror Movie Guy
Sounds: id Software, Raven Software
Sprites: Vader, Raven Software
Sprite Edit: Finalizer, Horror Movie Guy
Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie

Description

The lowest of the lowest in hell's army? Or perhaps a reanimation experiment gone wrong? Who knows what these creatures are. And who cares? They are more of a decoration piece than an actual threat. Slow, weak, and fragile, they aren't even worth the ammo it would take to put them down. One thing is for sure, they do make for great punching bags.
Download
archive Zombie Fodder  (85 KB)

Diogenes

Preview

DiogenesFont

Info

Name: Diogenes
Type: BigFont
Format: FON2
Variants: 1
Replaces: No
Size: 16px
Paletted: Doom
Lower-cases: No
Individual glyphs/character maps included: Yes
Standard GFX included: No

Credits

Submitted: Jimmy
Author: Jimmy
Original font: "Diogenes" by Apostrophic Labs
Idea Base: Made for "Temple of the Lizardmen 3" by Alando1, not used.

Description

A spiky, Turok-esque tribal font.
Download
default Diogenes  (9 KB)

Lycanthrope

Preview

LycanthropeFont

Info

Name: Lycanthrope
Type: BigFont
Format: FON2
Variants: 1
Replaces: No
Size: 16px
Paletted: Doom
Lower-cases: Yes
Individual glyphs/character maps included: Yes
Standard GFX included: No

Credits

Submitted: Jimmy
Author: Jimmy
Original font: "Lycanthrope" by Sinister Visions
Idea Base: Made for "Temple of the Lizardmen 3" by Alando1.

Description

A decorative, vaguely Quake-ish tribal font. Original by Sinister Visions.
Download
default Lycanthrope  (10.1 KB)

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