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Every kind of effect that just didn't fit somewhere else can be found here - in all its glory, gory or whatever it might be.

Alternate/Gib Deaths

1 1 1 1 1 1 1 1 1 1 Rating 4.67 (12 Votes)

Preview

AltGibDeaths

Info

Count: 18

Credits


See individual wads for credits

Description

A collection of alternate deaths and gib deaths for stock Doom monsters, available for modders to implement. Does have states included in the Info lump, but none are implemented.

Still a potential work in progress. If you have any deaths you'd like to add, send a message to Ghastly on the forums.
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archive Alternate/Gib Deaths (229KB)
Updated May, 8th, 2013

Animated UAC Logo

1 1 1 1 1 1 1 1 1 1 Rating 3.80 (5 Votes)

Preview

AnimatedUACLogo

Info

Type: Animated UAC Logo
Connection: None
SpawnOffsets: None
Documentation: Yes
SpawnCeiling:
No
Variants: none
Summon: [red/green/blue/yellow]UACPainter

Credits


Submitted: Captain Toenail
Decorate: Captain Toenail
Sprites: Doom Font
Sounds: none
Idea: Quake3 wall animations

Description

I've had this idea in my head for quite some time, using DECALDEF to create cool animations on the walls. You could create groovy disco lights, team-icons for CTF bases, projectors etc. using animated decals. I've never seen it done before though so I thought I would submit this to FX as an example (which is useful in its own right for maps)
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archive Animated UAC Logo (5,7KB)

Damage and Low Health Effects

1 1 1 1 1 1 1 1 1 1 Rating 3.00 (6 Votes)

Preview

DAMAGEFX

Info

Name: Damage Hud Effects
Type: Hud effects (SFX Other)
ACS: Yes

Credits


Submitted:
CaptainManiac
Sprites: BadMojo
ACS: CaptainManiac,BadMojo
Idea by: CaptainManiac
Special Thanks: Blue Shadow,MaxED,Scifista42,Buuu342
Ideabase: The Fading and Blood on Screen effect from The Saboteur's regeneration system

Description

Enables blood splatter effects when suffering damage and/or dying.  Intensity of the damage splats are proportional to damage suffered.  Also provides "fade" effects for when the player's health gets below 50%.  Effects can be individually turned on/off or modified.
Download
archive Damage and Low Health Effects (124 KB)

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