11 Years, 1 Month, 8 Days, 12 Hours of Realm667

birthday.png...and I missed again, the 11th birthday of the Realm667, shame on me. Eleven years is quite a long time, considering that I was 15 years old when I first started this project, releasing my own work (made of stolen resources), linking to various already released pwads and competing with my good old friend Boris (Acidflash31) in Doom Legacy split screen deathmatches - holy shit, it's a long time!

The past year has been a very productive, active and successful one with countless submissions to the repository but also the release of Stronghold, and progress on every aspect of HPack as well as The Shores of ZDoom. Even though I've missed the 20th of May, I want to take the opportunity to thank everyone supporting and visiting this site, keeping it alive, especially the contributors and also the team maintaining all the stuff that get's submitted.

Thank you boys and girls,
looking forward to this upcoming year!

The Shores of ZDoom

The Shores of ZDoom
Hey guys,
just to let you know: I am not dead despite the lack of updates here lately but moreover currently concentrating on The Shores of ZDoom as primary project now. We are doing a great amount of progress in the past few weeks and things are coming along nicely…

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Widescreen Editions

Widescreen EditionsWhile most of the projects online here at the Realm667 are widescreen-compatible without any problems (especially the recent ones), I noticed already several times, that The Ultimate Torment & Torture ultimately sucks at 16:9 resolutions. It was always a pain for me…

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New SFX to spice up your maps

New SFX to spice up your mapsAfter two months of development and two weeks of judging, here they are: The official results from the official "Eyecandy All Over 2011" contest (very official ). But first of all, thanks to everyone who participated. There weren't that many submissions but at…

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Torment & Torture 5

Torment & Torture 5It has been a while since the last major announcement here on the Realm667 but today I am back with a real blast: This is the official announcement of Torment & Torture 5. In the past months, a huge amount of work has already been done like gathering resources,…

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Forum +3

Forum +3After my time for Doom has been always limited in the past few weeks and considering that it won't get any better in the near future, we decided to place at least one more admin next to Ghastly and Dreadopp (who have been doing most of the work lately) to help them out,…

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The thing about "getting it done!"

The thing about Today I noticed again that working on too many things at the same time is terribly annoying, and it makes me feel more like having to finish something instead of doing it just of fun. My free time has already been reduced a lot because of work, sports and my girlfriend…

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Stronghold Editing Reference

Stronghold Editing Reference Yes, it took a bit longer than expected, but it's finally here, the Stronghold Editing Reference. It should provide you with everything that's necessary to create your very own Stronghold maps. Every gamemode is described, as well as setting up waves, spawnzones, ammo…

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2011 - A Year of Heretic

2011 - A Year of HereticJust a few hours left,
and we'll find ourselves directly at the start of 2011, another year filled with maps, wads, pk3s and content for Doom - and hopefully this year also for Heretic. We are still working on HPack and our plan is to release this project in 2011, 12…

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Merry Christmas & Happy New Year

Merry Christmas & Happy New YearIt's Christmas,
also here on the Realm667 so it's also time to celebrate something First of all, the board celebrated it's first birthday on the 16th of December, one year of massive activity and I am quite glad that Ghastly made me opening this for all of you. It…

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Keeping Realm667 alive

Keeping Realm667 aliveDear visitors,
the Realm667 is nor running for over 10 years, turning it into one of the doom pages that are online and still active for the longest amount of time. Through all this time, I mostly presented my personal work here and therefore paying for this was…

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