Wow, 150+ Beasts!

doom.pngWhen I started with the first instance of the official Realm667 Beastiary, I would have never thought how successful this is going to be. Today I added yet another bunch of misc. monsters and to my surprise there is a total of 157 entries in the archive now. Back in June 2007 , we started with only 60 entries from the old monster resource wad and now we have almost 3 times more. But actually, this is not what I wanted to say when I started writing this. Mostly I want to than all of you people that still stick to this old game and produce so many useful, innovative and challenging monsters to fill the Beastiary and make life easier for those people out there who are good mappers but not so good sprite artists or decorate coders. Thank you! Zunge_rausstreckend

So what's new as well? It's already been 3 months since my last update I know, but I have been very busy with Doom-related stuff, just as always Zwinkernd HPack is running pretty well so far but I'd be happy to see some more activity - especially from the mappers that signed up to do some stuff. Some maps are already finished but others don't seem to have even begun, so I guess it's time to point that out Zwinkernd The link to the dev forum is still the same, so get up your asses guys! Zwinkernd

statusbarfullscreen.jpgFor one better running active project there is even some news concerning Stronghold! The team has been working hard in the past few weeks, especially the past few days - thanks to some motivation boost by AgentME Zwinkernd - and we are pretty sure that Stronghold will make it before 2010, so we even will have a chance to get us some Cacoward if the community decides it's good enough to get one, but I am filled with hope. So what's been done and what's left to do? The whole script revamp by AgentME is done about 95% and thanks to Torr Samaho's help and support, the whole thing will work pretty fine in Skulltag as soon as the next official version is released. The fullscreen and statbar hud is fully operational (yes I started to learn SBARINFO Unschuldig) and except two maps which are mostly finished, the mapping department is done. Only few things next to the INTERMAP optimization and the final beta test are left to do, and I guess that might be somewhat a surprise for all those people who already declared Stronghold as "abandoned" or "dead" - sorry to disappoint you guys, but this is really going to be finished Zwinkernd

So stay tuned and expect some more news in the upcoming weeks,
Cheers, Dan

HPack - Development officially started

HPack - Development officially startedYes, I know, for some of you it has already been more than obvious but now it's official: There will be a Heretic-based community project for ZDoom/GZDoom, although it's success still depends on the contributions and participants. But, I am looking forward to this…

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The Beast 2009

The Beast 2009The contest is finally over an I started to upload all the submissions, especially the winners, but also the ones that are worth being added... wait, you have no idea what I am talking about? Oh well, you missed something I guess

About one month ago, I started the…

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Even more Doom!

Even more Doom!Hello beloved visitors ,
time for yet another news item! Damn, have I ever told you how great it is to know, that there is no need for a translation after writing this anymore? Okay, what's it all about today? I just wanted to mention that the contribution count is…

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Just Doom

Just DoomYay, I am writing this news item for the second time now as my machine broke just when I wanted to save it ... nevermind, here we go: Finally, I am proud to announce, the reopened Realm667 in all its pride and beauty. So what has changed and why has it been offline for…

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Realm667 splits up!

Realm667 splits up!Hello beloved visitors,
don't be shocked by reading the title of this news item, it isn't as dramatic as it may sound in the first moment. I am planning to split up Realm667.com. I have thought about this for a while now and it seems to make lots of sense considering…

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3x Multiplayer Porn

3x Multiplayer PornYeah, after working, enhancing, testing, communicating and improving for about 3 months, I am proud to announce 3 titles that finally got revamped to work perfect with our favorite multiplayer client/server sourceport: Skulltag!

The first title I want to mention is "UTNT…

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actor Beastiary { +CLIENTSIDEONLY }

actor Beastiary { +CLIENTSIDEONLY }Hello again,
yet another reason to announce some great update and / or addition to the Realm667... seems like there are only Doom news for ages now Nevermind! The whole Beastiary has been updated with countless bugfixes and improvements, mostly making sure that these…

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Network Traffic Sucks

Network Traffic SucksHello guys,
time for some update I guess Yet another month has passed but it's not as I haven't worked on something meanwhile. My main priority project is still Stronghold and we made great progress during the last few months. Out of the 35 planned maps, we already…

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Moody

MoodyAfter some long time I feel somehow forced to do a little news item about the past months, so, here it is. You might ask yourself: "What the fuck is this at the right?" but I will tell you more about this beautiful moody drawing later, just read on.

First…

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Monsters in all their Glory

Monsters in all their GloryI am not sure if someone of you has already noticed that but if you take a closer look at the Beastiary you will see that already a majority of monsters has their own GLDEFS lump attached. These definitions add dynamic lights to projectiles and animations to the actors…

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