Monsters in all their Glory

doomI am not sure if someone of you has already noticed that but if you take a closer look at the Beastiary you will see that already a majority of monsters has their own GLDEFS lump attached. These definitions add dynamic lights to projectiles and animations to the actors if you use them with GZDoom (or an equal doom port) and make up for a much cooler visual effect. To the end of the next week, all of them should be done. First, I write this little news item to let you know about this great note and second - even more important - I want to thank those who help to complete the GLDEFS for all the actors in the Beastiary, especially Dreadopp and Ghastly Dragon who have done most of them and still are working on those left to do. Thanks alot guys! Zunge raus

Random Maps for ZDoom

Random Maps for ZDoom Finally, after a development of over 13 months, another masterpiece of the ZDoom-community is finally done: ZPack! Random maps for ZDoom arranged in 3 different episodes make up for a complete megawad filled with quality and awesome maps from mappers around the…

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Little Changes, Lots of Work

Little Changes, Lots of WorkA few little changes for today concerning the Beastiary: I have completely revamped the author and credits description for almost every monster (except those from Eriance as he intends to send me those via email) to make the origin of various resources more obvious. It…

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8 Years - And Still Online!

8 Years - And Still Online!Yes, I know, I am about 4 days too late but I just didn't have enough time to write this news item before due to several important things in Real-Life (tm). Nevertheless, it's time to celebrate. Why? About 8 years ago I started to create my very first version of…

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The Gates have opened again

The Gates have opened againAs I am at school right now and as I don't have anything to do right now, I just thought it is a good moment to do a little news update on my page A few days ago, I informed you about my plans on some paused and unfinished projects and since that day, I actually…

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Incomplete

IncompleteAs I had some time to look through my pages and projects in the last few hours, I noticed that too many things are still in development without any progress being made. Sure, KDiZD 1.1 is still being worked on and I am pretty sure that we will be able to release a final…

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/newstuff from Tormentor667

/newstuff from Tormentor667Expect some heavy file updates here at the Realm667 for today, everything Doom-related First at all, I released v0.9 of my Doom platformer project entitled Pogostick with a total of 2 official maps, 2 user maps and all the necessary stuff - tutorials and scripts - for…

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Finally, Realm667's Seventh Revision

Finally, Realm667's Seventh RevisionYes, I know: After the last revision of my Realm667 I definitely said that this is going to be the last redesign for some years... or months So why did I do this again? Simple answer: I thought it was time to improve several things on the homepage that were a bit…

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This is under construction!

This is under construction!I just thought it makes sense to post this as several visitors bookmarked the Realm667 including the .php extension what makes them able to pass my primitive index.html barrier Well, so what's that important to stop me working on the upcoming v7.0 of my homepage?…

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Pogostick - Inspired by Commander Keen

Pogostick - Inspired by Commander Keen Yay, after two months of absence - well, I haven't been really absent as ZDoomers can proof - I finally found some time to write a little news item about the latest stuff going on here. Yesterday I played around with some ACS functions and stuff as I just wanted to…

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Doom turns 14 - 3 Cacowards!

Doom turns 14 - 3 Cacowards!Yeah, it's Doom's 14th birthday today and that also means it's time for Doomworld's Annual Cacowards again. And - believe it or not - I (and my team as well) actually won 4 of these little nifty golden cacos Sure, Doom is still only a hobby but in a…

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