I'm Kaapeli47 from Finland. I like Retro-styled FPS games a lot and I've been playing them since 2012.
I bought Doom Classic Complete from Steam in late 2012 and found out that the DOS versions were a bit difficult, so I downloaded the more reliable ZDoom and later Skulltag, and although without knowing that since 2010 Skulltag was no more developed, I still like the port. I currently use Zandronum, which is an up-to-date version of Skulltag.
As a Doom-gamer I've read lots of forum posts from different Doom community forums (just about some in-game info, such as console commands), but have signed up in none of the forums to post anything, until this site got my attention and became the first (and currently the only one) forum I've signed up to.
Today I am making a Doom WAD called Cataclysm.wad, but it's currently in a VERY early alpha state and I've had many breaks from making it. I have borrowed some weapons and monsters from different wads and sites, including Realm667's Doom-Style Armory. Still, I have made two weapons from scratch (at least for the programming part, I've still edited existing sprites with GIMP) and have edited some of the other weapons. I may submit my weapons to Realm's Armory when I get Cataclysm done.
My notable talents:
Programming (at least I program Doom's DECORATE language very well, I program with SLADE)
2,5D Mapping (with Doom Builder because SLADE tends to crash sometimes
)
The basics of graphics design (at least it's the basics with GIMP (and MS Paint
))
My notable difficulties:
Storytelling. (I don't know much about it until I get to the point of it in my WAD.)
Drawing graphics from scratch. (I can edit existing graphics, but can't make any from empty.)
Composing music (I've borrowed MIDI music for my WAD from freemidi.org)
I think that's all I can say about my story of how did I get into Doom modding.
"Thou canst not win their two pair with thy pair of twos."