This category displays only the monsters which are based on similar Doom monsters or fit better in Doom-style settings. This doesn't mean that you can't place them into Heretic, Hexen or Strife maps / mods as well, it is only meant as a little style guide and help.
Name: Horned Imp Difficulty: Medium Connection: None Summon: HornedImp Melee: No Distance: Hitscan, summons mines Type: Demon, Imp Brightmaps: No Actor modification: No ACS: No
Submitted: Stopsignal Code: Conejo Sounds: Id Software, Freesounds.org, edited by Stopsignal Sprites: Stopsignal Idea Base: Original
Slippery little imps armed with shotguns. They attack, laugh, and retreat to hide, and can be incredibly bothersome in groups. They riddle the ground with mines and camp you behind corners. Use a chaingun to easily dispatch them.
Name: Machinegun Zombieman Difficulty: Easy Connections: Machinegun (optional) Summon: Machinegunguy, deadmachinegunguy Melee: No Distance: Hitscan Type: Undead, human Brightmaps: Yes Actor modification: Optional chainsaw death state ACS: No
Submitted: Skelegant Code: Skelegant, Ghastly (ZScript conversion) GLDefs: Skelegant Sounds: Id software, Skelegant Sprites: Id software Sprite Edit: Skelegant, David G. Idea Base: The alpha machinegun
This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw").
Name: Mauler Demon Difficulty: Easy Connection: None Summon: MaulerDemon Melee: Yes Distance: Charge Type: Demon Brightmaps: Yes Actor modifications: No ACS: No
Submitted: Tormentor667 Code: KDiZD Team, Ghastly (ZScript conversion) GLDefs: Sandypaper (Brightmaps) Sounds: Id Software Sprites: Id Software Sprite Edit: Eriance Idea Base: Based on the Mauler Demon by Kristus
Name: Minigunner Difficulty: Easy Connections: Skulltag Minigun Summon: Minigunner Melee: No Distance: Hitscan Type: Human, Undead Brightmaps: No Actor modification: No ACS: No
Submitted: TheMightyHeracross Code: TheMightyHeracross, Ghastly (ZScript conversion) GLDefs: Graf Zhal (lights.pk3) Sounds: Skulltag Sprites: id Software, Skulltag Sprite Edit: ItsNatureToDie Idea Base: Minigunner's avatar, David G's sprites, lack of a minigunner on the Beastiary
Armed with a minigun, this zombie will shred you apart with double the firing speed of a chaingunner.
Name: Nightmare Spectre Difficulty: Easy/Medium Connection: Demon/Spectre Summon: NightmareSpectre Melee: Yes Distance: No Type: Demon Brightmaps: No
Submitted: DBJ87 Decorate: DBJ87 Palette: Doom Sprites: ID Software Sounds: ID Software, Williams Entertainment, Midway (Doom64, Playstation & Saturn Doom) Idea Base: Nightmare Spectre from the PS1 & Saturn Version of Doom
If you thought the Spectre was bad, meet his tougher brother!
Name: Poltergeist Difficulty: Easy Connections: None Summon: Poltergeist[1-10] Melee: No Distance: Projectile Type: Ghost Brightmaps: No Added States: No ACS: No
Submitted: David Raven Decorate: David Raven GLDefs: David Raven, the Skulltag Team Sounds: freesounds.org, Midway Sprites: id Software Sprite Edit: Captain Toenail Idea Base: David Raven
Some kinds of "common" objects (explosive barrels, candlesticks and standard ammo) thrown at the player by a malicious ghost. You can't kill the ghost, but you can destroy an object before it's launched towards you!