Rule/Credits/Info changes for ZScript

1 year 4 months ago - 1 year 4 months ago #1 by Ghastly
Rule/Credits/Info changes for ZScript was created by Ghastly
With ZScript in a very usable state, I think we should overhaul the rules and things for these various sections in the repository to account for this. There's also a few things, rules-wise, that have bugged me for a bit that I don't think are nearly as valid as they used to be. So here are my suggestions:

  • Submission credits shouldn't be noted in the Credits lump in the wad itself. I think it's more of a book-keeping thing for the Repository itself; I don't think any modders really care who put it on the Repository, and it's nowhere near as important as who coded or sprited the thing.
  • No longer require 256-color paletted PNG. I think a chunk of submissions use truecolor PNG anyway, and it's just a limit that doesn't really need to exist anymore. Of course, I'd still keep the overall PNG requirement for ease-of-use swapping between the different games, and Slade 3 can easily convert to PNG anyway.
  • Take "Palette" out of info for all sections. I don't think it's really necessary, at this point. Made a lot more sense before we required that graphics be PNG.
  • In all sections, change "Decorate" credits to "Code" credits. This one's a no-brainer; not all code is Decorate anymore.
  • Change "Added States" info to "Added States/Functions." Virtual functions that we can override in ZScript open up a LOT that we can do. For example, for my Doom 3/4 resource project, I made an item that lets you double-jump, but it requires overriding the CheckJump function in the player class. Of course, I mean if it requires states or functions on OTHER actors; if a submitted monster has its own functions, they shouldn't count towards this because a modder has to do nothing extra to implement it.
  • In Item Store info, specify that if an item lasts for the entire map (a la Berserk), it should say map, but if it lasts forever (a la Backpack) it should say infinite.
  • Take "Documentation" out of info for the SFX Shoppe, and require documentation for how to use it.
  • In the rules for ACS, we say "include a copy of the script(s) in the INFO lump." We should just require that all the scripts be in their own lump separate from everything else.
  • I'd also suggest a new category for the Armory, for more real-life kind of weapons. If you click on Doom-style, these days, you end up with a lot of weapons that don't really fit in well with Doom's own weapon line up. In general, I think the categories are a bit of a mess right now, but overall the rest of that is a discussion for another time.

As always, any thoughts? Disagreements? Things I missed?

Also, once we've figured out any rule changes, I'm going to go through and convert the most popular and most usable resources in the repository to the new rules, and convert their Decorate to ZScript. I'll still keep a version of the Decorate in the wad (in a renamed lump, so it's not loaded as Decorate), for if users have to use Decorate for whatever reason.

(Before anyone offers help for that last bit, this is mostly to help me learn ZScript myself, so I'm happy to do it alone.)

Enough teach you'd.

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1 year 4 months ago #2 by Blue Shadow
Replied by Blue Shadow on topic Rule/Credits/Info changes for ZScript

Ghastly wrote:

  • No longer require 256-color paletted PNG.

How about converting into palette mode if the graphic doesn't use many colors (more than 256 colors)?

  • Take "Palette" out of info for all sections.

Personally, I like to know what palette is in use by a given submission.


As for the rest, I have no objection, apart from the armory one which I have no comment on.

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1 year 4 months ago #3 by MagicWazard
Replied by MagicWazard on topic Rule/Credits/Info changes for ZScript

Ghastly wrote: Submission credits shouldn't be noted in the Credits lump in the wad itself. I think it's more of a book-keeping thing for the Repository itself; I don't think any modders really care who put it on the Repository, and it's nowhere near as important as who coded or sprited the thing.

I think we might as well keep the submission credits in the Credits lump; it's only 1 or 2 extra lines in a text file. After all, somebody had to make the effort to present the submission, even if it was just a few minutes formatting a topic.

Ghastly wrote: No longer require 256-color paletted PNG. I think a chunk of submissions use truecolor PNG anyway, and it's just a limit that doesn't really need to exist anymore. Of course, I'd still keep the overall PNG requirement for ease-of-use swapping between the different games, and Slade 3 can easily convert to PNG anyway.

I'd be in favor of encouraging folks to stick with paletted PNG due to memory/storage savings, if not specifically requiring it. The majority of sprites don't really benefit from truecolor; those that require colors outside of the normal palette ranges can use custom palettes. I think paletted sprites also tend to fit the Doom games' art style better. That's not to say that I'd refuse to accept truecolor sprites even when they are appropriate--just that I don't think they're appropriate (or at least necessary) all the time.
Warning: Spoiler! [ Click to expand ]


Ghastly wrote: Take "Palette" out of info for all sections. I don't think it's really necessary, at this point. Made a lot more sense before we required that graphics be PNG.

For the above reason, I'd say we keep it. Or at least expand it to something like "Format/Palette" to cover more bases.

Ghastly wrote: In all sections, change "Decorate" credits to "Code" credits. This one's a no-brainer; not all code is Decorate anymore.

Agree!

Ghastly wrote: Change "Added States" info to "Added States/Functions."...

Agree!

Ghastly wrote: In Item Store info, specify that if an item lasts for the entire map (a la Berserk), it should say map, but if it lasts forever (a la Backpack) it should say infinite.

Agree.

Ghastly wrote: Take "Documentation" out of info for the SFX Shoppe, and require documentation for how to use it.

Mostly agree. I'd be open to keeping some documentation info on the SFX Shoppe, but mostly because I'm peculiar like that. Requiring documentation in the submission sounds great.

Ghastly wrote: In the rules for ACS, we say "include a copy of the script(s) in the INFO lump." We should just require that all the scripts be in their own lump separate from everything else.

Definitely agree! I didn't even realize we didn't require a separate lump for uncompiled scripts.

Ghastly wrote: I'd also suggest a new category for the Armory, for more real-life kind of weapons. If you click on Doom-style, these days, you end up with a lot of weapons that don't really fit in well with Doom's own weapon line up. In general, I think the categories are a bit of a mess right now, but overall the rest of that is a discussion for another time.

I'd agree with this too, though we might be opening up the door for untold numbers of CoD/Battlefield rip submissions. (Obviously we don't have to approve them, but they will probably happen.) Do we want to encourage multiple hand styles for generic/realistic type weapons if we aren't going to explicitly categorize them as "Doom" by default?

On a side note, do we want to have a specific category for Strife?

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1 year 4 months ago #4 by Blue Shadow
Replied by Blue Shadow on topic Rule/Credits/Info changes for ZScript

MagicWazard wrote: I'd be open to keeping some documentation info on the SFX Shoppe, but mostly because I'm peculiar like that. Requiring documentation in the submission sounds great.

I think what he meant is to remove the documentation entry from the INFO lump/Info tab and make documentation a requirement as opposed to being optional.

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1 year 4 months ago #5 by Ghastly
Replied by Ghastly on topic Rule/Credits/Info changes for ZScript

Blue Shadow wrote: I think what he meant is to remove the documentation entry from the INFO lump/Info tab and make documentation a requirement as opposed to being optional.

Yes, that's what I meant. Showing users "Does this have documentation? Yes" isn't really warranted if we require the answer to be yes in the first place.

MagicWazard wrote: On a side note, do we want to have a specific category for Strife?

We do on the Beastiary, but not the Armory.

Enough teach you'd.

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1 year 2 months ago #6 by Tormentor667
Replied by Tormentor667 on topic Rule/Credits/Info changes for ZScript
Just in case you think you need my approval for this: I am all okay, the suggestions from Ghastly make sense in most cases and the other ones have already been discussed by Blue shadow and MagicWazard :)

As I am not active a lot here, just drop me a line to This email address is being protected from spambots. You need JavaScript enabled to view it. if you need help with some changes in the Joomla CMS system, I can help you with that.

Thanks in general for this, it was about time to take care of some things that didn't age well.

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1 year 2 months ago #7 by Ghastly
Replied by Ghastly on topic Rule/Credits/Info changes for ZScript

Tormentor667 wrote: Just in case you think you need my approval for this

Well, I wouldn't want to make any huge changes without checking with the owner of the site first. :P

Anywho, yeah, I'll leave the current palette rules in place. Categories and stuff is probably a bag of worms that needs a bigger overhaul, so I'm not going to bother with the new Armory section right now.

I still want to make the change to the submission credits, though, because I feel like having the submission credits in the wad alongside the people who created the sprites and coded it kind of emphasizes the wrong thing. I feel like people might just submit things they didn't make just to get names in the credits. For example, I submitted the Super Shotgun, Grenade Launcher and Rifle from KDiZD, but I didn't do any of the work in actually creating those resources so why should my name be inside the wad next to the others? If I'm a modder who's using the KDiZD Rifle in my mod, why would I keep the Submitted field in the credits, since it really doesn't matter to my mod who put it on R667? I think it's important to keep on the Repository page itself, but I don't think it should be kept inside the wad.

Thoughts? Any other suggestions for changes?

Enough teach you'd.
The following user(s) said Thank You: Tormentor667

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1 year 2 months ago #8 by MagicWazard
Replied by MagicWazard on topic Rule/Credits/Info changes for ZScript
Well, I wouldn't worry too much about people abusing submissions to gain credit for themselves. After all, they only get credit if the submission is accepted, so people can't build a positive reputation by submitting lots of trash. And like I said before, if someone puts forth the effort in preparing a valid submission that gets accepted, I say we might as well credit the effort.

And yeah, in regards to Documentation, what I was thinking of was having a full copy of the documentation in the SFX Shoppe tab (sort of like a "Description" tab that tells people what they are getting into on a technical level), not whether there was simply a "yes/no" field for submission. I absolutely think documentation should be mandatory, though I don't necessarily mind if it's in a separate lump or within the DECORATE/ZScript lump. So yes, I definitely agree with you on that one.

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1 year 2 months ago #9 by Ghastly
Replied by Ghastly on topic Rule/Credits/Info changes for ZScript

MagicWazard wrote: And like I said before, if someone puts forth the effort in preparing a valid submission that gets accepted, I say we might as well credit the effort.

But that's kind of what I'm referring to. We're crediting people for filling out a form and clicking a submit button, when the submission isn't important for modders using these resources; the resources are.

It makes perfect sense to keep it on the Repository page itself, for book-keeping, but I don't think it makes sense to put it in the Credits lump in the wad itself.

Enough teach you'd.

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1 year 2 months ago #10 by Tormentor667
Replied by Tormentor667 on topic Rule/Credits/Info changes for ZScript
I actually do not care if we remove the submitter from the credits lump as long as we keep it online on the page. It's also important for backtracking, and for some reason I even think that people combining and submitting something should be rewarded for their support.

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Shoutbox

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I can't get the application to run start when I click on it. Any idea why?

DBJ87's Avatar DBJ87 - 16 hours ago

Ignore, last ? about my password/username-- apologies, not sure what happened, my user name was rejected when I'd entered sent reset password. But sorted. :)

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Can't log in, keep being told my username doesn't exist(?) Tried resetting password 3 times

's Avatar Ozymandias81(NotLogged) - 4 days ago

M - update your gpu drivers and get this version of GZDoom (hope you have a 64bit system) https://zdoom.org/files/gzdoom/bin/gzdoom-bin-3-2-0-x64.zip

's Avatar M - 1 week ago

I can talk to them but I can not see anyone in first chapter please help me

's Avatar The_Funktasm - 3 weeks ago

I suppose this ain't really a place for in-progress works? A shame...

's Avatar i do not know - 4 weeks ago

Dear Realm-i configurate wolfendoom to low settings(because potato pc) but when i start the game i cant see my health,my ammo just nothing.Please help to idiot

ozymandias81's Avatar ozymandias81 - 1 month ago

insomnia976 - It's not how it works, donations are welcomed but you don't have to pay to get Chapter 3... It's still in dev, C1-2 release http://tiny.cc/ww236y

Blue Shadow's Avatar Blue Shadow - 1 month ago

Logging in/Registering is done from the main site page, not the forum page.

's Avatar Jabberwock - 1 month ago

Hello, I see no LOGIN/REGISTER buttons here. Is it okay?

insomnia976's Avatar insomnia976 - 1 month ago

So... I made a donation to get BOA Chapter 3 through Paypal. I have the receipt but I never got a email with instructions to download. Help please?

Dragon Games's Avatar Dragon Games - 1 month ago

am I stupid? I think I am

Blue Shadow's Avatar Blue Shadow - 1 month ago

There should be an "Attachment" button just below the area where you type your reply/post.

Dragon Games's Avatar Dragon Games - 1 month ago

i cant find an upload button to get to a page where i can upload

Blue Shadow's Avatar Blue Shadow - 1 month ago

Each category has its own rules, which can be found at the very top of said category.

Blue Shadow's Avatar Blue Shadow - 1 month ago

Make a submission post in the appropriate category (armory/beastiary/item store/etc.) while making sure to follow the rules.

Dragon Games's Avatar Dragon Games - 1 month ago

how do I upload things?

's Avatar Dominykas2323 - 2 months ago

No im want bomb barrel no shotgun barrel

Blue Shadow's Avatar Blue Shadow - 2 months ago

I can't say, but I'd only assume it was mistakenly made accessible to the public.

Gothic's Avatar Gothic - 2 months ago

so any reason why was it reuploaded, only for you to say "lol no" and being taken down again?

Blue Shadow's Avatar Blue Shadow - 2 months ago

No, it's not.

Gothic's Avatar Gothic - 3 months ago

Oh hey! The Vore is back in the Beastiary

doomedarchviledemon's Avatar doomedarchviledemon - 3 months ago

Whoa! I never noticed the button there when selecting multiple sprites before. That will work perfectly. Thank you! ^_^

Blue Shadow's Avatar Blue Shadow - 3 months ago

I don't know, but you can select all the sprites and set their offsets in one go.

doomedarchviledemon's Avatar doomedarchviledemon - 3 months ago

Got a quick question. Is it possible to transfer offsets from one sprite to the other in Slade3 quickly rather than changing each image manually?

's Avatar Luislopezno - 3 months ago

El juego se puede jugar en android de alguna manera?

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Lopezno

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hola amigos

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is there any way to turn this popup off?

Infirnex's Avatar Infirnex - 4 months ago

Hissy please.

Blue Shadow's Avatar Blue Shadow - 4 months ago

I made a bug report about the Tutorial page. Why didn't you report it when you first found out that it's broken?

's Avatar Big Carlos - 4 months ago

Man I wish they fixed the tutorial page :C

's Avatar GRD - 4 months ago

Oh yes HISSY is real devil

's Avatar Cyberbeast - 4 months ago

It would be enough to make a small section for it in a corner, where it shouldn't bother and interfere with navigation. Don't you think so?

's Avatar Cyberbeast - 4 months ago

Please, please, please, remove at once that stupid "MAKE HISSY HAPPY" nag screen, it's making beyond all bearing to navigate on Realm667 site!!!!!

Blue Shadow's Avatar Blue Shadow - 4 months ago

It's a false positive from what I know. See the BoA FAQ: https://boa.realm667.com/index.php/f-a-q

's Avatar New guy - 4 months ago

I just downloaded the stand alone version and Windows is saying it contains a trojan virus. Is this a false positive or is something wrong with the download?

Blue Shadow's Avatar Blue Shadow - 4 months ago

As you're new, your first post needs be approved first by a moderator before it becomes visible.

Sebrw's Avatar Sebrw - 4 months ago

I tried answering someone, answering topic or create new post and anything working

Sebrw's Avatar Sebrw - 4 months ago

Can't post anything, why?

's Avatar Captain Cosmotic - 4 months ago

Where can i activate the compass ? Help Please, thanks.

mattbratt11's Avatar mattbratt11 - 4 months ago

Can Stronghold and its spawning scripts be remade with ZScript? I hope this is a good idea.

's Avatar Noah - 4 months ago

Just downloaded standalone, cant talk to an NPCs in first level. Help?

's Avatar Greglikus - 4 months ago

Can i play it on 32 bit version (windows 7) ? Thanks :)

's Avatar Matt - 5 months ago

When is Chapter 3 being released. I can't wait to play it when it comes out.

's Avatar akidd - 5 months ago

sorry, just saw that Shoutbox is on every page - I meant BoA

's Avatar akidd - 5 months ago

is there a problem with GZDoom 3.7? I have d/led 3 times from different mirrors and get: Script error, "gzdoom.pk3:compatibility.txt" line 5:Expected '}', got

ozymandias81's Avatar ozymandias81 - 5 months ago

Merr Xmas everyone! If you have some issue with Boa exe, simply download and unzip the .gz file from this link and use such exe: https://bit.ly/2ELRXCQ

's Avatar mo - 6 months ago

good

Blue Shadow's Avatar Blue Shadow - 6 months ago

Only moderators can do that, I'd guess.

Ghastly's Avatar Ghastly - 6 months ago

Thanks. I looked for a way to do that myself before I complained, but I couldn't find it.

Blue Shadow's Avatar Blue Shadow - 6 months ago

@Ghastly: I got rid of the duplicate posts you made, so no worries.

Ghastly's Avatar Ghastly - 6 months ago

But anyway, that's even if it's worth making an R667 channel on that Discord, which I don't think it is. :P

Ghastly's Avatar Ghastly - 6 months ago

Damnit, hit enter, like, three times and the box didn't refresh. Didn't realize it was actually posting. Whoops

Ghastly's Avatar Ghastly - 6 months ago

ZDoom has a Discord. I don't think R667 is a separate enough entity to justify making a new Discord over getting an admin there to make an R667 channel.

Gothic's Avatar Gothic - 6 months ago

It's not like making a Discord server would make the Realm667 a more active place, unless you allow off topic, which wouldn't help with projects or the repo

Blue Shadow's Avatar Blue Shadow - 6 months ago

Saying that, what's wrong with discussing things on the forum?

Blue Shadow's Avatar Blue Shadow - 6 months ago

There isn't as far as I know.

's Avatar Terifire - 6 months ago

I too would like to know if there's a Discord server. :)

's Avatar Michaelis - 6 months ago

Hey guys, do you have a Discord? Would you consider setting one up for Realm667? Could have areas for Tormentor's mods, repository discussion, submissions, etc.

's Avatar Martin - 6 months ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar Martin - 6 months ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar PinkSkull - 6 months ago

HAIL HYDRA

's Avatar dan - 6 months ago

hey guys when will chapter 3 release? is it even in production?

Blue Shadow's Avatar Blue Shadow - 6 months ago

No worries.

doomedarchviledemon's Avatar doomedarchviledemon - 6 months ago

So it may take a little bit before I update. But I haven't abandoned them.

doomedarchviledemon's Avatar doomedarchviledemon - 6 months ago

Heya, just wanted to shout this out there, I did see the replies on my posts and will get to them again, but currently with holidays work and life is chaos. ^_^

Blue Shadow's Avatar Blue Shadow - 6 months ago

Less complex? What do you mean by that?

RnatO's Avatar RnatO - 6 months ago

Because i'm doing some cool bad ass sprites, yet they are less complex than the doom ones

RnatO's Avatar RnatO - 6 months ago

Hi guys, I've red the the rules of the beastiary submissions; nevertheless, i wonder if there is a limitation regarding the aesthetics of my sprites

Blue Shadow's Avatar Blue Shadow - 7 months ago

Yeah, don't worry.

's Avatar Osjclatchford - 7 months ago

Doh... Nevermind. Hope its all ok...

Blue Shadow's Avatar Blue Shadow - 7 months ago

Since it's your first post, it needs to be approved first before it becomes publicly visible.

osjclatchford's Avatar osjclatchford - 7 months ago

ok this is weird. i just decided to submit a new monster to the bestiary, made the topic an all that. but its not there. what gives?

osjclatchford's Avatar osjclatchford - 7 months ago

gotcha! thanks!

Blue Shadow's Avatar Blue Shadow - 7 months ago

From the main site page.

's Avatar latchford - 7 months ago

how do i login/register?

ozymandias81's Avatar ozymandias81 - 7 months ago

Cool thing those translation buttons btw

ozymandias81's Avatar ozymandias81 - 7 months ago

Hello everyone, after a long time I am back here with a suprise: Arx Fatalis textures - Still crushing then will upload and prepare a thread

's Avatar Tigaie - 7 months ago

i have a problem the briefing room dont give me mission anymore

's Avatar Tin Can - 7 months ago

but with 2.0 I get around 1,500 warnings upon map loading in gzdoombuilder about "failing to apply mapinfo Doomednums override" on basically *everything*

's Avatar Tin Can - 7 months ago

I load gzdoom.pk3, DOOM2.pk3 along with boa's .pk3 as standard practice - with the older version of BOA this worked

's Avatar Tin Can - 7 months ago

sup, dunno if this is still being supported but I'm having some issues trying to create custom maps with boa 2.0 in gzdoombuilder

's Avatar Kami - 8 months ago

Thank you

's Avatar Ozymandias81(not logged) - 8 months ago

@Kami - https://www.youtube.com/watch?v=n-U7sXBM98s

's Avatar Kami - 8 months ago

Can somebody please tell me the name of the soundtrack in the Paris level ?

's Avatar Tulivu - 8 months ago

I solved my Baron mod .zip not working. I renamed the .zip as a .pk3

's Avatar Ozymandias81(notlogged) - 8 months ago

@Zombie - Just delete Freedoom wad and replace it with doom2.wad then run the game

's Avatar Ozymandias81(notlogged) - 8 months ago

@Zane - You can increase/decrease HUD size on GZDoom using ' - ì keys (left from backspace)

's Avatar Tulivu - 8 months ago

I can't load Baron zip on Doom 2. It just loads Doom. don't have a problem with pk3 files. Any ideas?

's Avatar Zombie - 8 months ago

for some reason when i played wolfendoom standalone i keep getting missing textures it seems

's Avatar Zane - 8 months ago

Hello! I've downloaded the Windows zip version for BoA, the game runs great, but there is no HUD. I've checked the settings and nothing...

's Avatar Ozymandias81 (notlogged) - 8 months ago

Fr - Can you tell us after which map? Also try downloading latest GZDoom, overwrite your existing files, replay and let's see

's Avatar Fr - 8 months ago

He seems stuck, the projector is already rolling.

's Avatar Fr - 8 months ago

I can't complete the first episode of the game because the Major won't give me the mission.

's Avatar Dude_Radical - 9 months ago

Purp, hit the - key (the minus key) and it will reappear. I had the same problem a couple weeks ago. :-) Fun game though, am I right?

's Avatar Purp - 9 months ago

No HUD? How do I enable it?

's Avatar Dude_Radical - 9 months ago

There is an option to assign a keybinding to show objectives. It's in the same group as "quick-kick," and "toss grenade."

's Avatar Dude_Radical - 9 months ago

Oops, nevermind. I figured it out. If anybody else has this problem, the option is in the "Enh. Options" (enhanced options).

's Avatar Dude_Radical - 9 months ago

The game stopped displaying Mission Objectives. I've tried changing the key binding but no good. Is there a console command or something that will fix it?

's Avatar kasin - 9 months ago

got that bug too, the end doesn't trigger after destroying the final enemy (the tank). other than that, excellent work. really looking towards any ETA on chap 3

's Avatar Captain Cosmotic - 9 months ago

i can not finish the paris map, help please ?

ozymandias81's Avatar ozymandias81 - 9 months ago

Dude_Radical - I fear you have found a bug I have fixed AFTER Chapter 2 release: https://tinyurl.com/y7r5u8ge

's Avatar Dude_Radical - 9 months ago

In the Paris level, I encountered Colored Keys actually within buildings that were only accessible through locked doors corresponding with their color.

SArais's Avatar SArais - 9 months ago

ok thank you doublepost

SArais's Avatar SArais - 9 months ago

ok thank you doublepost

SArais's Avatar SArais - 9 months ago

posted a quick fix for the pillar gizmos

SArais's Avatar SArais - 9 months ago

posted a quick fix for the pillar gizmos

Blue Shadow's Avatar Blue Shadow - 9 months ago

Thanks for taking the time to do the fixes.

Tormentor667's Avatar Tormentor667 - 10 months ago

Still very busy with wedding photography this summer, will get better in the middle of october

Ghastly's Avatar Ghastly - 10 months ago

Started my job in network security, so ZScriptification is going a bit more slowly than before, but still working. Should have the next batch soon.

's Avatar sarais - 10 months ago

work on that episode still scraping together, so it seems. shame we can't post our works here proper.

Blue Shadow's Avatar Blue Shadow - 10 months ago

This usually means the actor is missing. Make sure the WAD is loaded when running the game.

's Avatar HolidayBeard - 10 months ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar HolidayBeard - 10 months ago

I am trying to revive the ScurryingRats in gzdoom-3.4.1 : only question marks instead of rats

's Avatar Captain Cosmotic - 10 months ago

and bonusmissions in chapter 1-2 ?

's Avatar Captain Cosmotic - 10 months ago

thanks for the answer.

's Avatar Ozymandias81 (notlogged) - 10 months ago

@Captain Cosmotic - Cartridges on BoA will be implemented only after Chapter 3 release

's Avatar Captain Cosmotic - 10 months ago

where can i find them ?

's Avatar Captain Cosmotic - 10 months ago

the 3 cartridge by prof. gutenberg

's Avatar aaer - 10 months ago

?

's Avatar Captain Cosmotic - 10 months ago

Hi, can someone help me with that Cartridge ?

's Avatar sarais - 11 months ago

Shame we don't have a personal projects/mapping/concepts area of the site; Community may hate me but it won't stop my attempts at trying to appeal to the lot.

's Avatar nose - 11 months ago

this mapping shtick is hard work yes

Blue Shadow's Avatar Blue Shadow - 11 months ago

@Hgluzowski: Okay, it turned out that user registration is disabled on the forum. It's only temporary, so try again at a later date.

Blue Shadow's Avatar Blue Shadow - 11 months ago

I've seen your posts. I'll ask around and see what's going on.

Hgluzowski's Avatar Hgluzowski - 11 months ago

Guys, I have strange problem.

CaptainManiac's Avatar CaptainManiac - 11 months ago

why the tneire folder of BoA Chapter 2 is considered not found?

CaptainManiac's Avatar CaptainManiac - 11 months ago

Hi,I haven't been here for a long time/What I missed?

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

I will be getting back to my submissions soon. Probably next week. Been really busy so sorry for not updating them sooner. >_;

Ghastly's Avatar Ghastly - 1 year ago

The Icon of Sin things for Heretic and Hexen.

JustinLloyd's Avatar JustinLloyd - 1 year ago

Just found this site! Very cool to see my megawad reviewed (even though it was 6 years ago). Hope people enjoyed it!

Blue Shadow's Avatar Blue Shadow - 1 year ago

Boss spawners? What are they?

Ghastly's Avatar Ghastly - 1 year ago

Anyone have a map or something I can use to test the Heretic/Hexen Boss Spawners on the Beastiary? Need to make sure my ZScripted version works properly.

Blue Shadow's Avatar Blue Shadow - 1 year ago

This was brought up before. If I recall, Tormentor didn't feel it's worth the hassle of redoing the image to remove the monster.

Gothic's Avatar Gothic - 1 year ago

Why is the Daedabus on the Repo pic of it was removed before the site was updated?

Hexereticdoom's Avatar Hexereticdoom - 1 year ago

Greetings everyone, how is it going? :D

A-Bomb's Avatar A-Bomb - 1 year ago

I will; thank you!

Blue Shadow's Avatar Blue Shadow - 1 year ago

Create a new topic in the "Let Us Know" forum, linking to the submission in question and describing the issue and how to produce it.

A-Bomb's Avatar A-Bomb - 1 year ago

Is there a standard procedure for submitting Bugs/ Fix Suggestions for closed (approved) Repo items? Or is it like "too late" once they are approved?

's Avatar BadMojo - 1 year ago

Thanks! exactly what I was looking for :)

's Avatar Ozymandias81 - notlogged - 1 year ago

Hi BadMojo, just packed up my plugins for Slade: https://drive.google.com/open?id=115W_mHtcfknXWoMSofsM4i6G8mPb3gFl

BadMojo's Avatar BadMojo - 1 year ago

Hi all, Im wondering if anyone has a link to deflopt.exe, I cant seem to find it anywhere?

's Avatar Ozymandias81 - notlogged - 1 year ago

@Gravlok - Simply drag & drop BoA_C2.pk3 onto gzdoom.exe and you are in

's Avatar Gravlok - 1 year ago

Ozymandias81 - is there a way to run it otherwise? BD kinda block's it even then whitelisted AND turned off

's Avatar Ozymandias81 - notlogged - 1 year ago

@Gravlok - It's just an injected batch file within a custom icon. Phalse positive.

's Avatar Gravlok - 1 year ago

I cannot find it - Why BitDefender shows that BoA exe is infected with trojan?

ozymandias81's Avatar ozymandias81 - 1 year ago

Yep, I am back for a while finally friends :)

CaptainManiac's Avatar CaptainManiac - 1 year ago

I am very stupid.Sry for the late reply.To admit i needed to learn the keyconf and then to add weaps

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Is it possible to have an item auto-activate and continue doing so every ten seconds to continually give a buff to the player? Unsure how to organize this code.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Yeah, I was gonna say lol. Just put in weapon.slotnumber and assign it. Kinda irritates me that's not include most of the time but oh well.

Blue Shadow's Avatar Blue Shadow - 1 year ago

If it's a matter of not being able to pickup a weapon, then the weapon is missing sprites for its Ready state.

Blue Shadow's Avatar Blue Shadow - 1 year ago

I think those cheats won't give you weapons which don't have a weapon slot assigned to them.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

What is the non-switchable weapon problem? As in it won't appear in-game after putting it in your project even with idfa or idkfa? Or something else?

CaptainManiac's Avatar CaptainManiac - 1 year ago

Ahh,archvile,i am fighting with the nonswitchable weapon problem when i put many weapons from here into a project of mine

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Also, I have been thinking about creating a campaign or full on game-play mod out of the idea, but needs something else I think. Not sure what though.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

@CaptainManiac That's very flattering, thank you. I like trying new things and making things interesting. The mods I make are pretty much my creative outlet.

CaptainManiac's Avatar CaptainManiac - 1 year ago

i envy on your creaivity,man,and i am also glad that you make good ocncepts

CaptainManiac's Avatar CaptainManiac - 1 year ago

I see a concept for a WAD

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

@MagicWazard Oooh, okay. I was thinking more eggs and rabbits Easter lol. My idea revolves around eggs, the vanilla Doom demons, raising, and random stat boosts

CaptainManiac's Avatar CaptainManiac - 1 year ago

Heeeeeey

CaptainManiac's Avatar CaptainManiac - 1 year ago

Hi,Torm

CaptainManiac's Avatar CaptainManiac - 1 year ago

I supplied with many of your resources

CaptainManiac's Avatar CaptainManiac - 1 year ago

well i suppose not

CaptainManiac's Avatar CaptainManiac - 1 year ago

did you miss me?

MagicWazard's Avatar MagicWazard - 1 year ago

But really, I was just in a goofy mood (alcohol), which is the main reason why I brought it up in the first place.

MagicWazard's Avatar MagicWazard - 1 year ago

As for the Easter theme, I was thinking something along a respawn mechanic, what with resurrection and all. :D

MagicWazard's Avatar MagicWazard - 1 year ago

Honestly, I think your last post was too random for anyone to get upset about it. :)

CaptainManiac's Avatar CaptainManiac - 1 year ago

That is great,Archvile.Hey,Ozy,BadMojo,MagicWazard,Ozy sry for being a **** yesterday

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Only thing is that it would need quite a bit of sprite work I think and I am not an artist lol. Though I have detailed documents about the idea already.

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

@MagicWazard I might have an idea. Though it mostly revolves another idea I had for a series of submissions can could be reworked into an Easter theme.

CaptainManiac's Avatar CaptainManiac - 1 year ago

Y'all know why i always make post apocalyptic,serial killa and other bad concepts?Becayse my fantasy is absurd

CaptainManiac's Avatar CaptainManiac - 1 year ago

WIsh yoh happy Easter alll.Wait a minute,where am I?I might have forgotten this place.I remember someone called Ozzy here

MagicWazard's Avatar MagicWazard - 1 year ago

I realize that holiday-themed maps/campaigns tend to be retarded, but I'm curious what you guys would do to justify the effort, if you were interested.

MagicWazard's Avatar MagicWazard - 1 year ago

Question: What would you guys do to build a Doom campaign around the events of Easter?

MagicWazard's Avatar MagicWazard - 1 year ago

Maybe a few days late to say, but Happy Easter to all of you too!

's Avatar Ozymandias81 - 1 year ago

Wish you all an happy and peaceful Easter dudes, I'll be back with some new threads in the future here... I am always around, no worries. HAPPY EASTER!!!

's Avatar Elder - 1 year ago

Anyone here for BoA?

doomedarchviledemon's Avatar doomedarchviledemon - 1 year ago

Busy busy times, but I will be going back on my submissions later in the coming weeks and update them. Gotta get back in the groove. ;3

's Avatar Haggar1971 - 1 year ago

Kale1971

Blue Shadow's Avatar Blue Shadow - 1 year ago

Yes, you do. Without such software, you won't be able to push to and pull from the repo.

Gothic's Avatar Gothic - 1 year ago

Do I still need TortoiseGit if I want to update something on the Hpack repo, even if I already have an account on Github? I'm considering uninstalling it.

MagicWazard's Avatar MagicWazard - 1 year ago

On the plus side, at least we get to see some of these names for perhaps the first time...

's Avatar Ozymandias81 - 1 year ago

Happy to see that mediafire links are not allowed anymore, that site is so full of ads and it is pretty pointless to use

Blue Shadow's Avatar Blue Shadow - 1 year ago

@Ghothic: To me, it feels like the forum just doesn't remove users from the list after they go offline - it's like it compounds them.

Ghastly's Avatar Ghastly - 1 year ago

Oh yeah, since I posted this pretty much everywhere else: https://www.youtube.com/watch?v=eqSyexkAD3s

Gothic's Avatar Gothic - 1 year ago

We're getting tons of guests and a higher than usual logged in members today. I hope this isn't some kind of spambot invasion.

Ghastly's Avatar Ghastly - 1 year ago

Proposed rule changes are up in the Let Us Know forum.

Ghastly's Avatar Ghastly - 1 year ago

Welp, been messing around with ZScript lately, and since it looks like it's in a very nice spot, I think it's time for some rules and things to be updated.

's Avatar Rac**** - 1 year ago

So, like, is BoA still going as a project?

's Avatar Ozymandias81 - 1 year ago

Very late, but well I doesn't seem the only one so... HAPPY NEW YEAR brainz! Ehehe :)

Dreadopp's Avatar Dreadopp - 1 year ago

A bit late, but Merry Christmas and Happy New Year to all! :)

MagicWazard's Avatar MagicWazard - 1 year ago

Looks like I'm ringing in the new year with Hexen. Happy New Year, guys! Here's to another year with our favorite FPS family. :)

MagicWazard's Avatar MagicWazard - 1 year ago

Weird...that didn't work. I had to tell FireFox to forget the page altogether before it updated. All that just for a dumb gag! (Worth it.)

Blue Shadow's Avatar Blue Shadow - 1 year ago

Then I reloaded the page. Now I can see the new one.

Blue Shadow's Avatar Blue Shadow - 1 year ago

I cleared R667's cache like you did then went to the index page - old avatar was still there.

MagicWazard's Avatar MagicWazard - 1 year ago

Not the browser's cache; just R667's cache that's available under Profile > Forum Settings.

Blue Shadow's Avatar Blue Shadow - 1 year ago

Have you tried clearing your browser's cache?

MagicWazard's Avatar MagicWazard - 1 year ago

Hey, if you change from one custom avatar to another, how long is it supposed to take before it takes effect? I keep seeing the last custom avatar.

's Avatar Ozymandias81 - 1 year ago

Merry Christmas to everybody, wish your belly full of food and your mind full of new great ieas for submissions!

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