[Beta Test] Chapter 2

2 years 5 months ago #21 by afadoomer
Replied by afadoomer on topic [Beta Test] Chapter 2
I had the same problem in C2M6_B... There are no sound blocking lines on the portal that connects the train area to the submarine pens... And because there are no other sound blocking lines in the general area of the submarine pen, everything wakes up.

I'm getting ready to push a commit with a version of the map where I added sound blocking to a bunch of lines - the portal area and most of the windows in the map. I think both the "everyone wakes up" issue and the storage room rat issue should be fixed now.

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2 years 5 months ago - 2 years 5 months ago #22 by Talon1024
Replied by Talon1024 on topic [Beta Test] Chapter 2
C2M5_A
- There is an inaccessible secret area that is blocked by impassable lines.

C2M5_B
- When I reach the catwalk above, there are a bunch of SS MP40 soldiers that appear, and one of them appears on the ground.
- I die at (X: 4383, Y: 3911, Z: 258) for some reason. I think it's because of the electricity columns guarding the V2. I've already added a linedef action that kills the player upon crossing it that deactivates when these electricity columns are deactivated.
- I think it would be better if there was a short 2-second delay so that the player can pick up the other stuff in the area before the door at (X: 1780, Y: 7708) opens up.
- The rain in the flying saucer launch bay does not stop when I close the hangar bay doors.

Tormentor667: I can't find the places in question. Did you fix them already, will you fix them or can you share coordinates?

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2 years 5 months ago #23 by Raccoon
Replied by Raccoon on topic [Beta Test] Chapter 2

Talon1024 wrote: - There is an inaccessible secret area that is blocked by impassable lines.

Where? That's a big map, and you have to realize, 3 different people made it...

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2 years 5 months ago #24 by ozymandias81
Replied by ozymandias81 on topic [Beta Test] Chapter 2
Removed that buggy portal line noticed by Batandy from C2M3 and replaced it with a fancy corridor, and then fixed LOS over polydoors.

Doom is a State Of Mind... out of Control.

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2 years 5 months ago - 2 years 5 months ago #25 by ozymandias81
Replied by ozymandias81 on topic [Beta Test] Chapter 2
Finally had some time to play REALLY c2m1, no cheats at all, Normal skill.

I have noticed that Spotlights which are present inside the outside courtyard are hard to break with the karabiner (I was enough lucky to get one from snipers), and also the purple button which would open the courtyard gate isn't exactly intuitive, maybe adding an "!" should be better imho.

Anyway, I am going to post this here in order to not lose track of my stuff (I'll probably fix these by myself in a while):

Warning: Spoiler! [ Click to expand ]


T667: Fixed all of it.

Doom is a State Of Mind... out of Control.

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2 years 5 months ago #26 by Enjay
Replied by Enjay on topic [Beta Test] Chapter 2
Hey folks, I could have sworn that I had an account here. Apparently I was wrong. I do now though. :D

I apologize to all concerned, real life has really kicked into top gear over the last few weeks so I haven't made much progress with BOA testing at all. But I've picked up a few minor points that I'll report now and if I pick up anything else I'll report it as and when I can. Again, sorry for not being as useful as I'd hoped.

I guess, just deal with them in the order I found them...

Firstly, the "beach hedgehog"/"Czech hedgehog" model (visible right from the TITLEMAP) has a bad skin. Probably because it's a JPG. It's meant to have transparent bits (but JPGs can't have them).

Currently they look like this:

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And they should look like this (quick and dirty edit):

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However, there are a few designs of these things so the "cut outs" could simply be not there if the skin was edited to look like rusted metal all the way instead of having the light brown triangles there.

Alternatively, feel free to pinch the one from my Burghead mod (which may actually be the same model judging by the name (I haven't looked that closely at it):

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Next, the stealth. Don't get me wrong, it's cool. potentially very cool. But in the previous beta I found myself being shot at and visible even when being very careful - and I've ghosted my way through Thief on the hardest setting. So far, things look as if they might be a bit better in the new beta so perhaps this has been addressed. Too early to tell.

Also, when are you meant to get your first weapon? Again, the stealth is cool but Doom/Wolfenstein is a shooter and this game, for the most part, has shooter mechanics and gameplay. It'd be different if the entire game was built around a different mechanic, but it's not. Being unarmed for a long time is, I suspect, going to put people off. Or maybe I'm doing it wrong? Perhaps I'm just not finding the weapon soon enough. Certainly, one time I must have really messed up because I was still creeping around trying to stealth it without a weapon when I met Schabbs Jnr. :lol: (At least I think that was his name - the surgeon boss guy who throws poison syringes.)

Also, why am I unarmed? Have I forgotten how to punch or kick? How did I kill that guard lying in front of me at the start? Did he just come in to my cell and die of a heart attack? Why wasn't he carrying a weapon that I could pick up? A punch or a knife would be nice - and if we're still being stealthy, the possibility of backstabbing a guard and taking him down silently like in all good 1950s war movies would be nice. :) (extra damage for a sneak attack a la D&D would be great)


OK, moving on...

I haven't been able to play the new beta thoroughly enough to see if this is still a problem, but door colour seems to be inconsistent. The convention is that grey doors are unopenable and doors with a bit of colour can be opened, right? If that is the convention, then it is by no means applied consistently. I found plenty of grey doors that can be opened, some of which were really quite important. The rule actually seems to be a bit more like:

"grey doors can't be opened, if they look like door type 1 but door type 2 can be opened if its grey, even though there are coloured versions of it that can always be opened and a lot of the grey versions can't be opened anyway. In fact, just try any door because although totally grey doors usually can't be opened, or maybe they can, especially if they are the transparent ones with windows, etc etc"

I'm not trying to sound sarcastic (well a little :P ) or aggressive, but I did find a lot of doors where I felt that they were either breaking the "rules" or they felt wrong (i.e. from appearance alone I either got the impression that they should open, but didn't or shouldn't open but did).


While I'm on about doors, is this meant to happen?

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There is a polyobject and a grey door in the same place. However, I opened the brown polyobject door from the other side and I got there by cheating so maybe the grey door is meant to disappear at some point and leave the brown openable one in place? So this may well be a non-bug and only discovered by cheating.


Agent Ryan (the guy you meet in the sewer) is too noisy. I know that it makes sense for him to be sloshing around in the sewage and making splashing noises but I suggest giving him the +DONTSPLASH flag (or nullifying whatever makes him splash). He slops and slurps around the place making so many of those already semi-comical splashing sounds that he starts to sound ridiculous.

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I mentioned on the ZDoom forum that there are still a lot of sprites for things that, personally, I feel should be models. Again, it's about consistency (and yes, I know I was involved in Paranoid and we were inconsistent too). At the moment, what's a model and what isn't seems pretty random. I know that the enemies etc can't really be (and the new sprites look amazing BTW) but pretty much any static object can be and, IMO, should be. The rule that I tried to establish for myself with my Burghead mod: if it's a solid piece of the world, it's a model, if it's an animal (human, dog, etc) or something that a human can pick up, it's a sprite. Obviously, I think it's quite a good rule. :P


You can see all these inconsistencies without moving very far at all. Why is it that the big trees are nice, natural, realistic looking structures but the little one in a pot looks like a cartoon sprite? Why is the mug on the desk a low-res flat-looking rectangle with a handle next to the 3D model chair and the nice hi-res sprite and then we are back to low-res cartoony-ness for the desklamp? And if office bits and pieces are supposed to be sprites, why is that globe in the corner a nice 3D model.

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Oh, and smashable grates. On my first few plays, a week or so back, I noticed that some didn't make a noise when they smashed. I assume that they all should. However, I forgot to check which ones had the problem or screenshot them. It was still on the first map though so it might be an easy job just to quickly search through for lines with the grate texture and check that each one is properly set up.



That's all I have right now. I did have a few more things but it looks like they've been fixed with the latest beta.

Sorry again that I haven't got very far and for the poor quality of this report. I'll try and do better.


And just to sign off in a more positive tone, although I've been ragging on a few things, I just need to, once again, express my appreciation and amazement for this mod. It is truly outstanding. The quality of mapping is absolutely superb. The scripting is highly inventive, the sprites are stunning and the whole package is so much more than merely a few maps of a TC for Doom. There have been places where I have just stopped and deliberatly frozen the game using the console command to allow me to look around and marvel at the look of some of the areas. It very much stands on its own and, play wise, is much more like MoHAA or RTCW than an id-tech 1 engined game. I have bought games with far poorer quality and which were much less fun. This is truly a shining example of what game modding/ amateur game production can achieve.
The following user(s) said Thank You: Tormentor667

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2 years 5 months ago #27 by Tormentor667
Replied by Tormentor667 on topic [Beta Test] Chapter 2
Thanks for your feedback Nigel :), some words from me concerning things you noticed:
  • Hedgehog skin has just been fixed, good spot on that.
  • Regarding the Stealth system: AFADoomer has already fixed something that has been broken in a recent GZDoom version so I guess you simply played the "buggy" version instead of the good one as the problems you've reported seem to be exactly those mentioned by others already.
  • The doors always seemed to be very consistent to me, maybe the description is not perfect. With "grey" doors I actually meant all those which are completely grey. As soon as they have some "color on them" or transparent, they are supposed to be openable. I will change the text for this.
  • Regarding the grey/brown buggy door in the INTERMAP: You are not supposed to be in this room in Chapter 1 :)
  • Ryan's slurp sounds are something I noticed as well but the point is: If we add the +DONTSPLASH flag, the footsteps won't be played as well, and that's not intended. No idea though how to solve this without losing functionality.
  • The mix of models is something I discussed with Maxim yesterday as well, and I fully understand your point - maybe I am seeing it less critical as I have lost objectivity after working so long on this mod. Actually we decided to have "small objects" as sprites, "big objects" as models, thats what we consider as "consistency". Thanks to the hires sprites, you don't notice it that much anymore but still I agree that some of the small objects should be models as well - we just need fitting model replacements for them.

All in all thanks kindly for your feedback, looking forward to more :)

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2 years 5 months ago - 2 years 5 months ago #28 by Scuba Steve
Replied by Scuba Steve on topic [Beta Test] Chapter 2
Playing map 1 on the easiest setting... and holy shit the difficulty in this is brutal! I never had more than 10 health and, I get the idea of stealth... but when the dogs appeared after the key, it was brutal... I just load/saved until I beat it. I got slaughtered by the mutants later in the map. I'll keep playing but so far it's frustratingly hard on the easiest setting.

Edit: I just finished the mission with the Nazi Mechs... I can't imagine how difficult this must be on the hardest setting. I was hoping to breeze through the game at a leisurely pace, but numerous times I struggle with difficulty spikes. It also doesn't help that the map ran really poorly on my machine.

Edit 2: Was playing the second Astrostein level and I realized you can get stuck in the first airlock. If you don't go to the path that unlocks the space suit first, you get permanently locked into the airlock.
The following user(s) said Thank You: Tormentor667, afadoomer

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2 years 5 months ago - 2 years 5 months ago #29 by afadoomer
Replied by afadoomer on topic [Beta Test] Chapter 2
Posting mostly to remind myself to fix this once it's not 2AM:

The dormant watchtower guards in the big outdoor part of C2M1 can become active but invulnerable if you try to snipe them (because they go to their see state but the dormant flag is still set). The sneakable actor code doesn't properly handle dormant monsters.

EDIT: Fixed and committed now. Dormant sneakables now differ from normal dormant monsters in that they will wake up when shot... But they won't be dormant anymore, so will die as normal, or go idle after a while, just as normal sneakables.

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2 years 5 months ago - 2 years 5 months ago #30 by afadoomer
Replied by afadoomer on topic [Beta Test] Chapter 2
Sorry for the double post, but... Based on Scuba Steve's observations above (and my own difficulty in playing through on the easiest difficulty in certain situations), do we want to reduce the health of enemies on the lower two skill levels? I can do it at runtime for all of our enemy actors with about 5 or 6 lines of ZScript.

EDIT: Also - Scuba Steve's Issue with getting stuck in the airlock in Astrostein is fixed... Added a door open switch inside, so that if you go there before you've unlocked the spacesuits, you can still go back and unlock them.
The following user(s) said Thank You: Tormentor667

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Shoutbox

zsec5500's Avatar zsec5500 - 9 hours ago

to*

zsec5500's Avatar zsec5500 - 9 hours ago

That once I switch to it, it won't let me switch t another weapon and I can't fire the weapon when I click the left mouse button.

Blue Shadow's Avatar Blue Shadow - 20 hours ago

"Not working" doesn't tell us much. What's the issue are you having with it exactly?

zsec5500's Avatar zsec5500 - 1 day ago

Napalm Launcher is not working, what happened to it?

zsec5500's Avatar zsec5500 - 1 week ago

I have never seen a strife mod that uses the medium ammo pickups from this site, does anyone know some mods that do use that?

Blue Shadow's Avatar Blue Shadow - 1 week ago

See this: https://forum.zdoom.org/viewtopic.php?f=4&t=66266

Blue Shadow's Avatar Blue Shadow - 1 week ago

We're also looking for having a new team that would take care of submissions to the repository.

Blue Shadow's Avatar Blue Shadow - 1 week ago

We're currently looking for people who can actively post news on the site.

's Avatar Stopsignal - 1 week ago

Hey! I was checking old submissions and realized that the button to change pages in a topic in mobile is not displayed. Just to let you know!

's Avatar noob - 2 weeks ago

thanks blue shadow. anyway, i fixed the problem by binding "lstickup" to forward (even though the left y axis is already bound to forward) and that fixed sprint

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

To make posts, you need to have a forum account first (you create one from the site's main page).

's Avatar noob - 2 weeks ago

just gonna say it here then. in BoA, sprint does not work if you're using a controller...

's Avatar noob - 2 weeks ago

how tf do i make a post on this forum lol

's Avatar Shadesmaster - 2 weeks ago

Swraph

doomedarchviledemon's Avatar doomedarchviledemon - 2 weeks ago

Happy Halloween! ^_^

zsec5500's Avatar zsec5500 - 2 weeks ago

So there is only one strife custom weapon here?

Gothic's Avatar Gothic - 2 weeks ago

wake me up when Zandro supports them then

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

The anonymous functions is a deal breaker, since it'll make the monster no longer usable with Zandronum.

Gothic's Avatar Gothic - 2 weeks ago

simplified code, using annon functions instead of multiple TNT1 frames, sprite offsets fixed, and better sound quality since its last update

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

What kind of changes have you done to it?

Blue Shadow's Avatar Blue Shadow - 2 weeks ago

I doubt they are.

Gothic's Avatar Gothic - 2 weeks ago

if Maelstorm is still around here, may I have permission to update the InfernoDemon?

Cyantusk's Avatar Cyantusk - 3 weeks ago

i see, thank you for the clarification!

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

Submissions need to be reviewed first before a decision is made.

Cyantusk's Avatar Cyantusk - 3 weeks ago

i double checked the rules, but maybe i missed something

Cyantusk's Avatar Cyantusk - 3 weeks ago

oh ok. I removed the tag from my posts. Taking the opportunity to ask: there's something wrong in my posts? I don't see the submissions in the repository yet...

Blue Shadow's Avatar Blue Shadow - 3 weeks ago

The [SUBMISSION] tag isn't needed. Setting the icon alone is enough.

Cyantusk's Avatar Cyantusk - 3 weeks ago

oh i see, ty!

Stopsignal's Avatar Stopsignal - 3 weeks ago

Indeed! Also, use the submission icon, the one with the S!

Cyantusk's Avatar Cyantusk - 3 weeks ago

Hello, how do i tag a forum post of mine with [submission]? I just type in its title?

zsec5500's Avatar zsec5500 - 1 month ago

Yes, like Infernal Attack.

's Avatar Revenge - 1 month ago

Is there a mod that allows your custom weapons to be spawned randomly on the maps?

zsec5500's Avatar zsec5500 - 1 month ago

Cryocubus has been updated on moddb, check it out and I hope he is much better.

zsec5500's Avatar zsec5500 - 1 month ago

But the Strife Pistol I've seen in a mod called Strife Uncut.

zsec5500's Avatar zsec5500 - 1 month ago

I haven't seen a single strife mod that uses the custom strife monsters here.

Gothic's Avatar Gothic - 1 month ago

I managed to reduce a huge chunk of the Inferno Demon's code on DECORATE

zsec5500's Avatar zsec5500 - 1 month ago

I mean that I saw it only in infernal attack not in this site.

's Avatar Ozymandias81(notlogged) - 1 month ago

Vores exist thanks to Quake 1, and they are also present here on r667... What do you mean?

zsec5500's Avatar zsec5500 - 1 month ago

I never heard of an enemy called vore and I think he never existed here.

Blue Shadow's Avatar Blue Shadow - 1 month ago

What Hexen project?

Super Doomgod's Avatar Super Doomgod - 1 month ago

Awesome, i was waiting for a Hexen project, finally.

zsec5500's Avatar zsec5500 - 1 month ago

Why the Hellstorm Archon death message says Archon of Hell?

zsec5500's Avatar zsec5500 - 2 months ago

Actually, I didn't know that most of the monsters here are so old.

's Avatar zsec5500 - 2 months ago

Ok

zsec5500's Avatar zsec5500 - 2 months ago

Actually, I don't know who you are.

DizzyDillo's Avatar DizzyDillo - 2 months ago

No need to welcome me. It's AshuraTheChimera, back from "retirement". You might remember me from Yura's pyrosuccubus mod from almost 10 years ago.

zsec5500's Avatar zsec5500 - 2 months ago

I did notice there were 2 links.

's Avatar Ozymandias81(notlogged) - 2 months ago

zsec5500 - How so? Did you read both of them? Those are separate links, and each of them tells you what Decorate or ZScript are

zsec5500's Avatar zsec5500 - 2 months ago

The link you sent me has nothing in it.

's Avatar Ozymandias81(notlogged) - 2 months ago

zsec5500 - Use zdoomwiki: https://zdoom.org/wiki/DECORATE // https://zdoom.org/wiki/ZScript

zsec5500's Avatar zsec5500 - 2 months ago

What is the difference between ZScript and Decorate?

zsec5500's Avatar zsec5500 - 2 months ago

What is arachnocubus?

Gothic's Avatar Gothic - 2 months ago

Because they are meant to be accesible for any kind of mod. If you want weapons with reloading, you can always give them yourself

zsec5500's Avatar zsec5500 - 2 months ago

Why weapons here have no reloading?

zsec5500's Avatar zsec5500 - 3 months ago

I found some old stuff that didn't exist here, I know where to get them but I'm not allowed to tell.

Dynamo's Avatar Dynamo - 3 months ago

https://realm667.com/index.php/en/forum-board/let-us-know/1304-cybermage-textures done!

Blue Shadow's Avatar Blue Shadow - 3 months ago

So it doesn't get lost, I suggest you make a new thread about this in the Let Us Know sub-forum.

's Avatar Dynamo - 3 months ago

cheers!

's Avatar Dynamo - 3 months ago

I would also like to respectfully point out the site offers textures that are even more huge in size, such as max payne. seems contradictory not to have both

's Avatar Dynamo - 3 months ago

evidently this simple aspect of doom mapping was overlooked by the one who closed the submission

's Avatar Dynamo - 3 months ago

I have used them before in maps, the complaint about the sizing difference is irrelevant because in UDMF you can just resize textures as you please

's Avatar Dynamo - 3 months ago

https://realm667.com/index.php/en/forum-board/closed-submissions/536-submission-cybermage-textures could this be reviewed again? these textures are useful imho

Blue Shadow's Avatar Blue Shadow - 3 months ago

What's the error?

's Avatar Crythix - 3 months ago

How do I spawn the Satyr in GZDOOM? It keeps giving me an error, what am I doing wrong?

's Avatar t3hgonz01 - 3 months ago

is there a slated release date for chapter 3?

BadMojo's Avatar BadMojo - 3 months ago

Feel the wrath of my 1 time only inconsequential shoutboxing.. Hello realm goers, I hope all is well for you all :)

zsec5500's Avatar zsec5500 - 3 months ago

What is that mod you are talking about?

's Avatar Gray - 3 months ago

Trying to use 'quick kick' but when I assign it to a key, nothing happens. Grenade and Objectives work fine, just not quick kick.

Blue Shadow's Avatar Blue Shadow - 3 months ago

Now, are we done with these questions?

Blue Shadow's Avatar Blue Shadow - 3 months ago

You don't need to know about them; they're history.

zsec5500's Avatar zsec5500 - 3 months ago

Like what?

Blue Shadow's Avatar Blue Shadow - 3 months ago

We only have a few resources that were added and then later removed.

Blue Shadow's Avatar Blue Shadow - 3 months ago

If you can't find the resource you're looking for on the repo, then assume it never made it in there in the first place.

zsec5500's Avatar zsec5500 - 3 months ago

Along with Dark Claw and Soul Render...

zsec5500's Avatar zsec5500 - 3 months ago

That's true. Was Soul Cube existed here?

Blue Shadow's Avatar Blue Shadow - 3 months ago

When weapon-equipped monsters are submitted, it's not typical that they're paired with a submission of the weapon they're equipped with.

Blue Shadow's Avatar Blue Shadow - 3 months ago

No "catharsi cannon" ever existed, to my knowledge.

zsec5500's Avatar zsec5500 - 3 months ago

What about Catharsi Cannon, did it exist here before?

Blue Shadow's Avatar Blue Shadow - 3 months ago

As far as I know, that weapon I linked to is the only devastator we've ever had. So I guess the answer is no, then.

zsec5500's Avatar zsec5500 - 3 months ago

Not that devastator from Duke Nukem 3D, I meant the devastator that the devastator zombie uses.

Blue Shadow's Avatar Blue Shadow - 3 months ago

We have a devastator: https://www.realm667.com/index.php/en/armory-mainmenu-157-97317/other-sources-styles-mainmenu-160-29963/661-devastators

Blue Shadow's Avatar Blue Shadow - 3 months ago

There was a sonic railgun. It was taken down by request from the auther of the submission.

zsec5500's Avatar zsec5500 - 3 months ago

Did sonic railgun and devastator exist here before?

Blue Shadow's Avatar Blue Shadow - 3 months ago

Post them as separate submissions, each in their own thread, and we'll see.

elend's Avatar elend - 3 months ago

Realistic style, cartoon style and some gnarly dead trees.

Blue Shadow's Avatar Blue Shadow - 4 months ago

Define "different styles".

elend's Avatar elend - 4 months ago

I have four sets of trees with slightly different styles. Would it be best to have four separate wads or should I combine them all into one wad?

Blue Shadow's Avatar Blue Shadow - 4 months ago

I don't know the history of those monsters, so I can't answer. They were added before my time here.

zsec5500's Avatar zsec5500 - 4 months ago

And why arachnophyte is not a boss?

zsec5500's Avatar zsec5500 - 4 months ago

What does thamuz mean?

zsec5500's Avatar zsec5500 - 4 months ago

What does thamuz mean?

Blue Shadow's Avatar Blue Shadow - 4 months ago

And no, you can't delete your shoutbox posts. Only moderators can do that.

Blue Shadow's Avatar Blue Shadow - 4 months ago

It's generally for things that don't deserve to have a thread of their own.

zsec5500's Avatar zsec5500 - 4 months ago

my*

zsec5500's Avatar zsec5500 - 4 months ago

What is this shoutbox for and can I delete mt messages from here?

's Avatar zsec5500 - 4 months ago

Okay

Blue Shadow's Avatar Blue Shadow - 4 months ago

This also goes to anybody who uses the shoutbox to ask questions related to Blade of Agony. There is a section on the forum for BoA. Ask your questions there!

Blue Shadow's Avatar Blue Shadow - 4 months ago

Now, with that out of the way, if you have more things to report about the site's resources, please make a new thread in the "Let us know" forum, not here.

Blue Shadow's Avatar Blue Shadow - 4 months ago

For example, Pos_DoomImp is the modified version of the imp.

Blue Shadow's Avatar Blue Shadow - 4 months ago

The submission includes modified versions of Doom's monsters with the needed code. Their class name is prefixed with "Pos_".

Blue Shadow's Avatar Blue Shadow - 4 months ago

The Possession Sphere requires that you inject some code into your monsters for it to work.

zsec5500's Avatar zsec5500 - 4 months ago

the*

zsec5500's Avatar zsec5500 - 4 months ago

Why hellstorm archon uses tha same attacks as the archon of hell?

zsec5500's Avatar zsec5500 - 4 months ago

What's wrong with possession sphere, why is it not working?

zsec5500's Avatar zsec5500 - 4 months ago

Why the possession is not working, whoever created it, please fix it.

zsec5500's Avatar zsec5500 - 4 months ago

Why the

's Avatar Copster - 4 months ago

I can't get the application to run start when I click on it. Any idea why?

DBJ87's Avatar DBJ87 - 4 months ago

Ignore, last ? about my password/username-- apologies, not sure what happened, my user name was rejected when I'd entered sent reset password. But sorted. :)

's Avatar DBJ87 - 4 months ago

Can't log in, keep being told my username doesn't exist(?) Tried resetting password 3 times

's Avatar Ozymandias81(NotLogged) - 4 months ago

M - update your gpu drivers and get this version of GZDoom (hope you have a 64bit system) https://zdoom.org/files/gzdoom/bin/gzdoom-bin-3-2-0-x64.zip

's Avatar M - 4 months ago

I can talk to them but I can not see anyone in first chapter please help me

's Avatar The_Funktasm - 5 months ago

I suppose this ain't really a place for in-progress works? A shame...

's Avatar i do not know - 5 months ago

Dear Realm-i configurate wolfendoom to low settings(because potato pc) but when i start the game i cant see my health,my ammo just nothing.Please help to idiot

ozymandias81's Avatar ozymandias81 - 5 months ago

insomnia976 - It's not how it works, donations are welcomed but you don't have to pay to get Chapter 3... It's still in dev, C1-2 release http://tiny.cc/ww236y

Blue Shadow's Avatar Blue Shadow - 5 months ago

Logging in/Registering is done from the main site page, not the forum page.

's Avatar Jabberwock - 5 months ago

Hello, I see no LOGIN/REGISTER buttons here. Is it okay?

insomnia976's Avatar insomnia976 - 5 months ago

So... I made a donation to get BOA Chapter 3 through Paypal. I have the receipt but I never got a email with instructions to download. Help please?

Dragon Games's Avatar Dragon Games - 6 months ago

am I stupid? I think I am

Blue Shadow's Avatar Blue Shadow - 6 months ago

There should be an "Attachment" button just below the area where you type your reply/post.

Dragon Games's Avatar Dragon Games - 6 months ago

i cant find an upload button to get to a page where i can upload

Blue Shadow's Avatar Blue Shadow - 6 months ago

Each category has its own rules, which can be found at the very top of said category.

Blue Shadow's Avatar Blue Shadow - 6 months ago

Make a submission post in the appropriate category (armory/beastiary/item store/etc.) while making sure to follow the rules.

Dragon Games's Avatar Dragon Games - 6 months ago

how do I upload things?

's Avatar Dominykas2323 - 7 months ago

No im want bomb barrel no shotgun barrel

Blue Shadow's Avatar Blue Shadow - 7 months ago

I can't say, but I'd only assume it was mistakenly made accessible to the public.

Gothic's Avatar Gothic - 7 months ago

so any reason why was it reuploaded, only for you to say "lol no" and being taken down again?

Blue Shadow's Avatar Blue Shadow - 7 months ago

No, it's not.

Gothic's Avatar Gothic - 7 months ago

Oh hey! The Vore is back in the Beastiary

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Whoa! I never noticed the button there when selecting multiple sprites before. That will work perfectly. Thank you! ^_^

Blue Shadow's Avatar Blue Shadow - 8 months ago

I don't know, but you can select all the sprites and set their offsets in one go.

doomedarchviledemon's Avatar doomedarchviledemon - 8 months ago

Got a quick question. Is it possible to transfer offsets from one sprite to the other in Slade3 quickly rather than changing each image manually?

's Avatar Luislopezno - 8 months ago

El juego se puede jugar en android de alguna manera?

's Avatar Lopezno - 8 months ago

Lopezno

's Avatar HerzdesKrieges - 8 months ago

hola amigos

's Avatar aaa - 8 months ago

is there any way to turn this popup off?

Infirnex's Avatar Infirnex - 8 months ago

Hissy please.

Blue Shadow's Avatar Blue Shadow - 9 months ago

I made a bug report about the Tutorial page. Why didn't you report it when you first found out that it's broken?

's Avatar Big Carlos - 9 months ago

Man I wish they fixed the tutorial page :C

's Avatar GRD - 9 months ago

Oh yes HISSY is real devil

's Avatar Cyberbeast - 9 months ago

It would be enough to make a small section for it in a corner, where it shouldn't bother and interfere with navigation. Don't you think so?

's Avatar Cyberbeast - 9 months ago

Please, please, please, remove at once that stupid "MAKE HISSY HAPPY" nag screen, it's making beyond all bearing to navigate on Realm667 site!!!!!

Blue Shadow's Avatar Blue Shadow - 9 months ago

It's a false positive from what I know. See the BoA FAQ: https://boa.realm667.com/index.php/f-a-q

's Avatar New guy - 9 months ago

I just downloaded the stand alone version and Windows is saying it contains a trojan virus. Is this a false positive or is something wrong with the download?

Blue Shadow's Avatar Blue Shadow - 9 months ago

As you're new, your first post needs be approved first by a moderator before it becomes visible.

Sebrw's Avatar Sebrw - 9 months ago

I tried answering someone, answering topic or create new post and anything working

Sebrw's Avatar Sebrw - 9 months ago

Can't post anything, why?

's Avatar Captain Cosmotic - 9 months ago

Where can i activate the compass ? Help Please, thanks.

mattbratt11's Avatar mattbratt11 - 9 months ago

Can Stronghold and its spawning scripts be remade with ZScript? I hope this is a good idea.

's Avatar Noah - 9 months ago

Just downloaded standalone, cant talk to an NPCs in first level. Help?

's Avatar Greglikus - 9 months ago

Can i play it on 32 bit version (windows 7) ? Thanks :)

's Avatar Matt - 10 months ago

When is Chapter 3 being released. I can't wait to play it when it comes out.

's Avatar akidd - 10 months ago

sorry, just saw that Shoutbox is on every page - I meant BoA

's Avatar akidd - 10 months ago

is there a problem with GZDoom 3.7? I have d/led 3 times from different mirrors and get: Script error, "gzdoom.pk3:compatibility.txt" line 5:Expected '}', got

ozymandias81's Avatar ozymandias81 - 10 months ago

Merr Xmas everyone! If you have some issue with Boa exe, simply download and unzip the .gz file from this link and use such exe: https://bit.ly/2ELRXCQ

's Avatar mo - 10 months ago

good

Blue Shadow's Avatar Blue Shadow - 10 months ago

Only moderators can do that, I'd guess.

Ghastly's Avatar Ghastly - 10 months ago

Thanks. I looked for a way to do that myself before I complained, but I couldn't find it.

Blue Shadow's Avatar Blue Shadow - 10 months ago

@Ghastly: I got rid of the duplicate posts you made, so no worries.

Ghastly's Avatar Ghastly - 11 months ago

But anyway, that's even if it's worth making an R667 channel on that Discord, which I don't think it is. :P

Ghastly's Avatar Ghastly - 11 months ago

Damnit, hit enter, like, three times and the box didn't refresh. Didn't realize it was actually posting. Whoops

Ghastly's Avatar Ghastly - 11 months ago

ZDoom has a Discord. I don't think R667 is a separate enough entity to justify making a new Discord over getting an admin there to make an R667 channel.

Gothic's Avatar Gothic - 11 months ago

It's not like making a Discord server would make the Realm667 a more active place, unless you allow off topic, which wouldn't help with projects or the repo

Blue Shadow's Avatar Blue Shadow - 11 months ago

Saying that, what's wrong with discussing things on the forum?

Blue Shadow's Avatar Blue Shadow - 11 months ago

There isn't as far as I know.

's Avatar Terifire - 11 months ago

I too would like to know if there's a Discord server. :)

's Avatar Michaelis - 11 months ago

Hey guys, do you have a Discord? Would you consider setting one up for Realm667? Could have areas for Tormentor's mods, repository discussion, submissions, etc.

's Avatar Martin - 11 months ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar Martin - 11 months ago

I cant extract boa_c2.exe from the zip file everthing else is copied normaly

's Avatar PinkSkull - 11 months ago

HAIL HYDRA

's Avatar dan - 11 months ago

hey guys when will chapter 3 release? is it even in production?

Blue Shadow's Avatar Blue Shadow - 11 months ago

No worries.

doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

So it may take a little bit before I update. But I haven't abandoned them.

doomedarchviledemon's Avatar doomedarchviledemon - 11 months ago

Heya, just wanted to shout this out there, I did see the replies on my posts and will get to them again, but currently with holidays work and life is chaos. ^_^

Blue Shadow's Avatar Blue Shadow - 11 months ago

Less complex? What do you mean by that?

RnatO's Avatar RnatO - 11 months ago

Because i'm doing some cool bad ass sprites, yet they are less complex than the doom ones

RnatO's Avatar RnatO - 11 months ago

Hi guys, I've red the the rules of the beastiary submissions; nevertheless, i wonder if there is a limitation regarding the aesthetics of my sprites

Blue Shadow's Avatar Blue Shadow - 11 months ago

Yeah, don't worry.

's Avatar Osjclatchford - 11 months ago

Doh... Nevermind. Hope its all ok...

Blue Shadow's Avatar Blue Shadow - 11 months ago

Since it's your first post, it needs to be approved first before it becomes publicly visible.

osjclatchford's Avatar osjclatchford - 11 months ago

ok this is weird. i just decided to submit a new monster to the bestiary, made the topic an all that. but its not there. what gives?

osjclatchford's Avatar osjclatchford - 11 months ago

gotcha! thanks!

Blue Shadow's Avatar Blue Shadow - 11 months ago

From the main site page.

's Avatar latchford - 11 months ago

how do i login/register?

ozymandias81's Avatar ozymandias81 - 11 months ago

Cool thing those translation buttons btw

ozymandias81's Avatar ozymandias81 - 11 months ago

Hello everyone, after a long time I am back here with a suprise: Arx Fatalis textures - Still crushing then will upload and prepare a thread

's Avatar Tigaie - 1 year ago

i have a problem the briefing room dont give me mission anymore

's Avatar Tin Can - 1 year ago

but with 2.0 I get around 1,500 warnings upon map loading in gzdoombuilder about "failing to apply mapinfo Doomednums override" on basically *everything*

's Avatar Tin Can - 1 year ago

I load gzdoom.pk3, DOOM2.pk3 along with boa's .pk3 as standard practice - with the older version of BOA this worked

's Avatar Tin Can - 1 year ago

sup, dunno if this is still being supported but I'm having some issues trying to create custom maps with boa 2.0 in gzdoombuilder

's Avatar Kami - 1 year ago

Thank you

's Avatar Ozymandias81(not logged) - 1 year ago

@Kami - https://www.youtube.com/watch?v=n-U7sXBM98s

's Avatar Kami - 1 year ago

Can somebody please tell me the name of the soundtrack in the Paris level ?

's Avatar Tulivu - 1 year ago

I solved my Baron mod .zip not working. I renamed the .zip as a .pk3

's Avatar Ozymandias81(notlogged) - 1 year ago

@Zombie - Just delete Freedoom wad and replace it with doom2.wad then run the game

's Avatar Ozymandias81(notlogged) - 1 year ago

@Zane - You can increase/decrease HUD size on GZDoom using ' - ì keys (left from backspace)

's Avatar Tulivu - 1 year ago

I can't load Baron zip on Doom 2. It just loads Doom. don't have a problem with pk3 files. Any ideas?

's Avatar Zombie - 1 year ago

for some reason when i played wolfendoom standalone i keep getting missing textures it seems

's Avatar Zane - 1 year ago

Hello! I've downloaded the Windows zip version for BoA, the game runs great, but there is no HUD. I've checked the settings and nothing...

's Avatar Ozymandias81 (notlogged) - 1 year ago

Fr - Can you tell us after which map? Also try downloading latest GZDoom, overwrite your existing files, replay and let's see

's Avatar Fr - 1 year ago

He seems stuck, the projector is already rolling.

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