Now after the release, reactions have been mostly divided into two departments, one group that absolutely loved every little bit of it, the other group that simply didn't like the gamemode, the map design, the project itself (which is absolutely okay as it can't be everyone's taste). Though, we as a team of developers behind the curtain have been very pleased with how the project turned out at the end, we all had fun during the development and that's the main priority. The fact that there are several other people who had fun playing it is simply the cherry on the cake.
Today it's Doom's 17th birthday, Cacoward time. That made my day.