[Road to Wolfenstein] Devblog 08 | Replay Value

The process of bugfixing and improving our previous chapters of Blade of Agony is something that we have already written about. We want a polished final product with the release of Chapter 3. This also means that we consider ways to enhance the replay-value of our project. In times of Youtube and Twitch, the competition spirit has been revived a lot. Players want to outmatch each other, no matter if it is speedrunning or performing. So how can we implement a feature that supports these kind of people?

Mission Summary

At the beginning of the development, I decided to get rid of the intermission sequence. It didn't make sense to have this atmosphere-breaking mechanique as it was used to be in the original Doom engine. Regarding the aspects from the introduction paragraph though I was considering to get something like that back, but more integrated in the game just as most of the aspects are - that's our philosophy. The idea of a mission summary in the Allied Headuarter was born and AFADoomer turned these thoughts into a feature.

After each mission you will be able to check this blackboard: How many kills did I have? How much bounty did I collect? How many secrets did I find and how long I am already playing this mod? It's competition time! Share your results with a screenshot or simply try to improve yourself on your second or third run. Maybe there is even a hidden bonus prize if you are good enough ...

Log in to comment
Cookies make it easier for us to provide you with our services. With the usage of our services you permit us to use cookies.
More information Ok Decline

Donate and Help keeping the Realm667 alive!