The City of the Damned - Remaster finished

Even though it took a bit longer as expected, the first part of The City of the Damned got its remaster finished and released today. The original was released in 2004 and after 16 years I took the opportunity to polish and improve the map in a way, it was always meant to be - I just suffered knowledge how to properly realise some things.

  • Added dynamic lights to improve the atmosphere
  • Replaced some vertical doors with polyobject doors
  • Improved gameplay, added skill settings
  • Added a custom status bar
  • Added new palette
  • Added brightmaps
  • Added new graphics (widescreen compatible)
  • Added new sound effects
  • Improved various textures
  • Retextured areas, replaced many original Doom textures
  • New ending sequence
  • Two new monsters for boss battles
  • Fixed countless misalignments and bugs from the original release

On top of that, a few people helped me with the remaster from 2020 - especially Ozymandias81 with whom I work on Blade of Agony for over 5 years now was a great help. But I want to thank everyone else at Doomworld and ZDoom for joining the testing phase and supporting me with feedback and testing before I was finished. I hope the new version is fun to you, it feels perfect to me now and I am looking forward to the community's reception, it's about 30 minutes of non-linear gameplay and I'd be happy to see some Let's Plays around - that would be awesome! ...oh and for those who wonder, a remaster of The City of the Damned: Apocalypse is already underway, powered by Gothic, Nash, Ozymandias81 and me.

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.